Fixed two handed weapons

This commit is contained in:
Simon 2019-11-16 20:26:16 +00:00
parent de036d7fbe
commit 0e885883c0

View file

@ -128,7 +128,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
float zxDist = length(x, z);
if (zxDist != 0.0f && z != 0.0f) {
VectorSet(weaponangles, degrees(atanf(y / zxDist)), (cl.refdef.viewangles[YAW] - hmdorientation[YAW]) - degrees(atan2f(x, -z)), weaponangles[ROLL]);
VectorSet(weaponangles, -degrees(atanf(y / zxDist)), (cl.refdef.viewangles[YAW] - hmdorientation[YAW]) - degrees(atan2f(x, -z)), weaponangles[ROLL]);
}
}