quake2quest/Projects/Android/jni/Quake2VR/VrInput.h

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#if !defined(vrinput_h)
#define vrinput_h
#include "VrCommon.h"
//New control scheme definitions to be defined L1VR_SurfaceView.c enumeration
enum control_scheme;
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
ovrTracking leftRemoteTracking_new;
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
ovrTracking rightRemoteTracking_new;
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ovrDeviceID controllerIDs[2];
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float remote_movementSideways;
float remote_movementForward;
float remote_movementUp;
float positional_movementSideways;
float positional_movementForward;
float snapTurn;
void sendButtonAction(const char* action, long buttonDown);
void sendButtonActionSimple(const char* action);
void acquireTrackedRemotesData(const ovrMobile *Ovr, double displayTime);
void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking,
ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking,
int domButton1, int domButton2, int offButton1, int offButton2 );
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#endif //vrinput_h