The easiest way to install this on your Quest is using SideQuest, a Desktop app designed to simplify sideloading apps and games ( even beat saber songs on quest ) on Standalone Android Headsets like Oculus Quest and Oculus Go. It supports drag and drop for installing APK files!
This is just an engine port; though the apk does contain the shareware version of Quake2, not the full game. If you wish to play the full game you must purchase it yourself, steam is most straightforward: https://store.steampowered.com/app/2320/QUAKE_II/
Copy the PAK files from the installed Quake2 game folder on your PC to the /Quake2Quest folder on your Oculus Quest when it is connected to the PC. You have to have run Quake2Quest at least once for the folder to be created and if you don't see it when you connect your Quest to the PC you might have to restart the Quest.
This version of Quake2Quest is now updated and based on the excellent Yamagi Quake 2 Engine (https://www.yamagi.org/quake2/). The original project this port is _very_ loosely based on the Quake 2 port created by Stefan Welker for the Open Dive VR headset (https://www.durovis.com/en/opendive.html), however that build has been deprecated.
WARNING: There is a good chance that unless you have your VR-legs this will probably make you feel a bit sick. The moment you start to feel under the weather YOU MUST STOP PLAYING for a good period of time before you try again. I will not be held responsible for anyone making themselves ill.
Controls
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All these controls are for right-handed mode (vr_control_scheme 0), if you wish to use a left-handed control scheme then add the following to the config.cfg file and all buttons/sticks/controls will be switched:
* The Original Soundtrack in OGG format *does now work too*!
* Multiplayer is unlikely to work very well, if at all I'm afraid. I explain reasons why can be seen here (they apply to this as well as Lambda1VR): https://www.reddit.com/r/Lambda1VR/comments/dtutnx/so_whats_with_the_head_aiming_in_multiplayer/
* The folder into which the pak files from the full game and other things like mods and the OST shoud be copied is now called _Quake2Quest_, this is to avoid collision with the older configuration files for the previous version, it also means if you did prefer the vanilla version, you can roll back and all your saves will be intact.
* Any save games from the previous version will *NOT* work, this is due to the engine change.
* As mentioned, multiplayer probably doesn't work very well at all, if at all..
Credits:
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This build now includes modified weapon models that have had the hands and arms removed and are based on the HD weapon model pack that can be found here: http://realistic.tastyspleen.net/PAKS/HI%20RES%20PAKS/
* The Quake2Quest folder cloned from GitHub should be below VrSamples in the extracted SDK
* Create a local.properties file in the root of the extracted Oculus Mobile SDK that contains the ndk.dir and sdk.dir properties for where your SDK/NDK are located (see Gradle documentation regarding this)
* To build debug you will need a _android.debug.keystore_ file placed in the following folder: