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animtable.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_camera.cpp
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Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
cg_camera.h
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Patched immersive camera changes from JKO
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2023-02-02 22:52:28 +00:00 |
cg_consolecmds.cpp
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Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
cg_credits.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_draw.cpp
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Fixed using turret guns when saber equipped
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2023-06-20 22:17:59 +01:00 |
cg_drawtools.cpp
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Fix subtitles rendering; Fix rendering of other centered texts
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2023-03-28 22:44:38 +01:00 |
cg_effects.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_ents.cpp
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Attempt to prevent yaw lock when death slo mo
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2023-07-13 21:52:13 +01:00 |
cg_event.cpp
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Several changes
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2022-09-28 23:07:22 +01:00 |
cg_headers.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_headers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_info.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_lights.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_local.h
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Lots of changes to get vehicles/animals working nicely
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2023-05-14 22:50:24 +01:00 |
cg_localents.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_main.cpp
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Proper fist models
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2023-05-26 22:04:16 +01:00 |
cg_marks.cpp
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Almost too many changes to mention!
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2022-10-03 22:19:00 +01:00 |
cg_media.h
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A number of changes
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2023-05-21 22:38:42 +01:00 |
cg_players.cpp
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Don't trigger haptics when blade hits solid if saber is in flight
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2023-07-12 16:33:15 +01:00 |
cg_playerstate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_predict.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_public.h
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_scoreboard.cpp
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Don't draw mission failed message (no need)
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2022-10-17 22:35:18 +01:00 |
cg_servercmds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_snapshot.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_syscalls.cpp
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Started on JKA
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2023-02-01 21:11:04 +00:00 |
cg_text.cpp
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Lots of changes to get vehicles/animals working nicely
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2023-05-14 22:50:24 +01:00 |
cg_view.cpp
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Ensure roll is used when in scope
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2023-07-10 23:36:51 +01:00 |
cg_weapons.cpp
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Staff-saber now allows bottom blade to be shut off
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2023-07-10 22:05:46 +01:00 |
common_headers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_ATSTMain.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Blaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Bowcaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_BryarPistol.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Concussion.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_DEMP2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Disruptor.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Emplaced.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Flechette.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_HeavyRepeater.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_NoghriShot.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_RocketLauncher.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_TuskenShot.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxScheduler.cpp
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Two handed saber improvement
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2023-03-21 20:04:54 +00:00 |
FxScheduler.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxTemplate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
strip_objectives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |