mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
87 lines
No EOL
4.4 KiB
C
87 lines
No EOL
4.4 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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extern vec3_t forwardVec, vrightVec, up;
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extern vec3_t muzzle;
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void WP_TraceSetStart( const gentity_t *ent, vec3_t start, const vec3_t mins, const vec3_t maxs );
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gentity_t *CreateMissile( vec3_t org, vec3_t dir, float vel, int life, gentity_t *owner, qboolean altFire = qfalse );
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void WP_Stick( gentity_t *missile, trace_t *trace, float fudge_distance = 0.0f );
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void WP_Explode( gentity_t *self );
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void WP_ExplosiveDie( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath,int dFlags,int hitLoc );
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bool WP_MissileTargetHint(gentity_t* shooter, vec3_t start, vec3_t out);
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void drop_charge(gentity_t *ent, vec3_t start, vec3_t dir);
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void ViewHeightFix( const gentity_t * const ent );
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qboolean LogAccuracyHit( gentity_t *target, gentity_t *attacker );
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extern qboolean G_BoxInBounds( const vec3_t point, const vec3_t mins, const vec3_t maxs, const vec3_t boundsMins, const vec3_t boundsMaxs );
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extern qboolean Jedi_DodgeEvasion( gentity_t *self, gentity_t *shooter, trace_t *tr, int hitLoc );
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extern qboolean PM_DroidMelee( int npc_class );
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extern void G_Knockdown( gentity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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extern qboolean G_HasKnockdownAnims( gentity_t *ent );
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extern gentity_t *ent_list[MAX_GENTITIES];
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extern int g_rocketLockEntNum;
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extern int g_rocketLockTime;
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extern int g_rocketSlackTime;
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int G_GetHitLocFromTrace( trace_t *trace, int mod );
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// Specific weapon functions
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void WP_ATSTMainFire( gentity_t *ent );
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void WP_ATSTSideAltFire( gentity_t *ent );
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void WP_ATSTSideFire( gentity_t *ent );
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void WP_FireBryarPistol( gentity_t *ent, qboolean alt_fire );
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void WP_FireBlasterMissile( gentity_t *ent, vec3_t start, vec3_t dir, qboolean altFire );
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void WP_FireBlaster( gentity_t *ent, qboolean alt_fire );
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void WP_BotLaser( gentity_t *ent );
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void WP_FireBowcaster( gentity_t *ent, qboolean alt_fire );
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void WP_Concussion( gentity_t *ent, qboolean alt_fire );
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void WP_FireDEMP2( gentity_t *ent, qboolean alt_fire );
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void charge_stick( gentity_t *self, gentity_t *other, trace_t *trace );
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void WP_FireDetPack( gentity_t *ent, qboolean alt_fire );
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void WP_FireDisruptor( gentity_t *ent, qboolean alt_fire );
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void WP_FireTurboLaserMissile( gentity_t *ent, vec3_t start, vec3_t dir );
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void WP_EmplacedFire( gentity_t *ent );
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void prox_mine_think( gentity_t *ent );
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void prox_mine_stick( gentity_t *self, gentity_t *other, trace_t *trace );
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void WP_FireFlechette( gentity_t *ent, qboolean alt_fire );
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void WP_Melee( gentity_t *ent );
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void WP_FireNoghriStick( gentity_t *ent );
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void WP_FireRepeater( gentity_t *ent, qboolean alt_fire );
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void rocketThink( gentity_t *ent );
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void WP_FireRocket( gentity_t *ent, qboolean alt_fire );
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void WP_FireStunBaton( gentity_t *ent, qboolean alt_fire );
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void thermalDetonatorExplode( gentity_t *ent );
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void thermal_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod, int dFlags, int hitLoc );
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qboolean WP_LobFire( gentity_t *self, vec3_t start, vec3_t target, vec3_t mins, vec3_t maxs, int clipmask,
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vec3_t velocity, qboolean tracePath, int ignoreEntNum, int enemyNum,
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float minSpeed = 0, float maxSpeed = 0, float idealSpeed = 0, qboolean mustHit = qfalse );
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void WP_ThermalThink( gentity_t *ent );
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gentity_t *WP_FireThermalDetonator( gentity_t *ent, qboolean alt_fire );
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gentity_t *WP_DropThermal( gentity_t *ent );
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void touchLaserTrap( gentity_t *ent, gentity_t *other, trace_t *trace );
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void CreateLaserTrap( gentity_t *laserTrap, vec3_t start, gentity_t *owner );
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void WP_PlaceLaserTrap( gentity_t *ent, qboolean alt_fire );
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void WP_FireTuskenRifle( gentity_t *ent ); |