mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 05:01:03 +00:00
850 lines
17 KiB
Text
850 lines
17 KiB
Text
// INGAME MAIN MENU
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{
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menuDef
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{
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name "ingamesaveMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 10 // In miliseconds
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descX 375
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descY 425
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descScale .8
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descColor .235 .882 .847 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onOpen
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{
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uiScript ReadSaveDirectory
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}
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onESC
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{
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uiScript closeingame // Close menu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/menu1" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/expanded_menu_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// The saber glow on the left
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itemDef
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{
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name saberglow
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group none
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style WINDOW_STYLE_SHADER
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rect 30 0 90 480
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background "gfx/menus/menu3" // Frame
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forecolor 0.8 0.8 0.8 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 143 12 470 93
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background "gfx/menus/menu4" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo
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group none
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style WINDOW_STYLE_SHADER
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rect -425 -185 1000 1000
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background "gfx/menus/menu2" // Frame
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forecolor 0.5 0.5 0.5 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name logomodel
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group none
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type ITEM_TYPE_MODEL
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rect -123 48 400 400
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model_angle 90
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model_rotation 3.5
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asset_model "models/map_objects/bespin/jk2logo.md3"
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// model_fovx 37
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// model_fovy 34
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// model_origin 100 100 100
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo2
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group none
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style WINDOW_STYLE_SHADER
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rect -225 15 600 600
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background "gfx/menus/menu2b" // Frame
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forecolor 0.25 0.25 0.25 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// Expanded menu shaders
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// Sun red
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itemDef
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{
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name sun
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group none
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rect -40 145 300 300
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2r"
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Sun halo
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itemDef
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{
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name sun_halo
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group none
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rect -95 100 400 400
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Long sunflare
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itemDef
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{
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name sunflares
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group none
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rect -235 -60 700 700
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Expanded Menu Starwars Logo
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itemDef
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{
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name star_wars
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group none
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rect 272 10 365 95
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_logo"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "SAVE"
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itemDef
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{
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name savegamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 115 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name savegamebutton
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group toprow
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text @MENUS1_SAVE
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descText @MENUS1_SAVE_CURRENT_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 115 115 130 24
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textaligny 0
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font 3
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textscale 0.9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show savegamebutton_glow
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}
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mouseExit
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{
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hide savegamebutton_glow
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 245 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS1_LOAD
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descText @MENUS1_LOAD_A_SAVED_GAME
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rect 245 115 130 24
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textstyle 3
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 65
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingameloadMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 375 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS0_CONTROLS2
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descText @MENUS0_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 375 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingameControlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 505 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS0_SETUP
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descText @MENUS0_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 505 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingameSetupMenu ;
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}
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}
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itemDef
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{
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name header_line
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group toprow
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style WINDOW_STYLE_SHADER
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rect 125 136 500 4
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background "gfx/menus/menu_line" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 115 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS0_EXIT
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descText @MENUS1_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 115 444 130 24
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open ingamequitMenu
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}
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}
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// RESUME button in the lower right corner
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itemDef
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{
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name resumebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 495 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name resume
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 495 444 130 24
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text @MENUS1_RESUME
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descText @MENUS1_RESUME_CURRENT_GAME
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show resumebutton_glow
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}
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mouseExit
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{
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hide resumebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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uiScript closeingame // Close menu
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}
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}
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// Expanded Menu Back Button
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itemDef
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{
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name back_menu_button_hover
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group highlights
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rect 585 445 50 15
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style WINDOW_STYLE_SHADER
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textalign ITEM_ALIGN_RIGHT
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background "gfx/menus/expanded_menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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itemDef
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{
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name back_menu_button
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group none
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rect 585 445 50 15
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text @MENUS0_BACK
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descText @MENUS0_BACKUP_ONE_MENU
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_RIGHT
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textalignx 49
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textaligny 0
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textscale 0.53
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textstyle 3
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font 3
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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hide highlights
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close all
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open ingameMainMenu
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}
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mouseEnter
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{
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show back_menu_button_hover
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}
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mouseExit
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{
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hide back_menu_button_hover
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// SAVE GAME FIELDS
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//
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//----------------------------------------------------------------------------------------------
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// Save Game title
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itemDef
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{
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name savegame_title
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group none
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS1_SAVE_GAME
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rect 150 145 450 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -2
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name savegame_title
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group none
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_box"
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text @MENUS1_SAVE_GAME
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rect 140 145 486 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 241
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textaligny -1
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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|
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itemDef
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{
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name savegame_background
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group none
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style WINDOW_STYLE_SHADER
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rect 140 166 486 245
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background "gfx/menus/expanded_menu_box" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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|
showCvar { 1 }
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|
}
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|
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itemDef
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|
{
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name savegamelist
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group loadscreen
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rect 145 170 285 230
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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|
elementwidth 120
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|
elementheight 16
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|
font 2
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|
textaligny 2
|
|
textscale 0.7
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .5 .5 .5 .5
|
|
forecolor 0.65 0.65 1 1
|
|
backcolor 0 0 .5 .25
|
|
outlinecolor .5 .5 .5 .5
|
|
elementtype LISTBOX_TEXT
|
|
feeder FEEDER_SAVEGAMES
|
|
notselectable
|
|
visible 1
|
|
columns 2 0 35 168 173 25 102
|
|
mouseEnter
|
|
{
|
|
setitemcolor savegamelist bordercolor .265 .824 .886 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor savegamelist bordercolor .5 .5 .5 .5
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name savegamepic
|
|
group loadscreen
|
|
style WINDOW_STYLE_EMPTY
|
|
ownerdraw 236 //UI_ALLMAPS_SELECTION
|
|
font 2
|
|
textscale .8
|
|
forecolor 1 1 1 1
|
|
rect 435 170 180 135
|
|
border 1
|
|
bordercolor .265 .824 .886 .25
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
// savegame button
|
|
itemDef
|
|
{
|
|
name savegameaction_glow
|
|
group glow
|
|
style WINDOW_STYLE_SHADER
|
|
rect 440 330 175 25
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name savegamebutton
|
|
group toprow
|
|
text @MENUS1_SAVE_GAME
|
|
descText @MENUS1_SAVE_GAME
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 440 330 175 25
|
|
font 3
|
|
textscale 0.8
|
|
textalignx 175
|
|
textaligny 1
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textstyle 3
|
|
forecolor 0.65 0.65 1 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
show savegameaction_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide savegameaction_glow
|
|
}
|
|
action
|
|
{
|
|
play sound/interface/button1.wav ;
|
|
uiScript savegame
|
|
}
|
|
}
|
|
|
|
// overwritegame button
|
|
itemDef
|
|
{
|
|
name owerwritegameaction_glow
|
|
group glow
|
|
style WINDOW_STYLE_SHADER
|
|
rect 440 355 175 25
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name overwritegamebutton
|
|
group toprow
|
|
text @MENUS_VR_OVERWRITE_GAME_ITEM
|
|
descText @MENUS_VR_OVERWRITE_GAME_DESC
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 440 355 175 25
|
|
font 3
|
|
textscale 0.8
|
|
textalignx 175
|
|
textaligny 1
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textstyle 3
|
|
forecolor 0.65 0.65 1 1
|
|
visible 1
|
|
cvarTest "ui_SelectionOK"
|
|
enableCvar { "1" }
|
|
mouseEnter
|
|
{
|
|
show owerwritegameaction_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide owerwritegameaction_glow
|
|
}
|
|
action
|
|
{
|
|
play sound/interface/button1.wav ;
|
|
hide glow ;
|
|
uiScript deletegame
|
|
uiScript savegame
|
|
}
|
|
}
|
|
|
|
// deletegame button
|
|
itemDef
|
|
{
|
|
name deletegameaction_glow
|
|
group glow
|
|
style WINDOW_STYLE_SHADER
|
|
rect 440 380 175 25
|
|
background "gfx/menus/menu_blendbox2" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name deletegamebutton
|
|
group toprow
|
|
text @MENUS1_DELETE_GAME
|
|
descText @MENUS1_DELETE_CHOSEN_GAME
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 440 380 175 25
|
|
font 3
|
|
textscale 0.8
|
|
textalignx 175
|
|
textaligny 1
|
|
textalign ITEM_ALIGN_RIGHT
|
|
textstyle 3
|
|
forecolor 0.65 0.65 1 1
|
|
visible 1
|
|
cvarTest "ui_SelectionOK"
|
|
enableCvar { "1" }
|
|
mouseEnter
|
|
{
|
|
show deletegameaction_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide deletegameaction_glow
|
|
}
|
|
action
|
|
{
|
|
play sound/interface/button1.wav ;
|
|
hide glow ;
|
|
uiScript deletegame
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|