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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// ICARUS Engine Interface File
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//
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// This file is the only section of the ICARUS systems that
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// is not directly portable from engine to engine.
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//
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// -- jweier
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#include "game/g_public.h"
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#include "interface.h"
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/*
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void Interface_Init( interface_export_t *pe )
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{
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//TODO: This is where you link up all your functions to the engine
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//Example:
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//
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// pe->I_GetEntityByName = ENGINE_GetEntityByName;
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}
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*/
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