mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
87 lines
3.6 KiB
C
87 lines
3.6 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Filename:- snd_music.h
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//
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//
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#ifndef SND_MUSIC_H
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#define SND_MUSIC_H
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// if you change this enum, you MUST update the #defines below
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typedef enum
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{
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//( eBGRNDTRACK_DATABEGIN ) // begin-label for FOR loops
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//
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eBGRNDTRACK_EXPLORE = 0, // for normal walking around
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eBGRNDTRACK_ACTION, // for excitement
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eBGRNDTRACK_BOSS, // (optional) for final encounter
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eBGRNDTRACK_DEATH, // (optional) death "flourish"
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eBGRNDTRACK_ACTIONTRANS0, // transition from action to explore
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eBGRNDTRACK_ACTIONTRANS1, // "
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eBGRNDTRACK_ACTIONTRANS2, // "
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eBGRNDTRACK_ACTIONTRANS3, // "
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eBGRNDTRACK_EXPLORETRANS0, // transition from explore to silence
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eBGRNDTRACK_EXPLORETRANS1, // "
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eBGRNDTRACK_EXPLORETRANS2, // "
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eBGRNDTRACK_EXPLORETRANS3, // "
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//
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//( eBGRNDTRACK_DATAEND ), // tracks from this point on are for logic or copies, do NOT free them.
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//
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eBGRNDTRACK_NONDYNAMIC, // used for when music is just streaming, not part of dynamic stuff (used to be defined as same as explore entry, but this allows playing music in between 2 invokations of the same dynamic music without midleve reload, and also faster level transitioning if two consecutive dynamic sections use same DMS.DAT entries. Are you still reading this far?
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eBGRNDTRACK_SILENCE, // silence (more of a logic thing than an actual track at the moment)
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eBGRNDTRACK_FADE, // the xfade channel
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//
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eBGRNDTRACK_NUMBEROF
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} MusicState_e;
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#define iMAX_ACTION_TRANSITIONS 4 // these can be increased easily enough, I just need to know about them
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#define iMAX_EXPLORE_TRANSITIONS 4 //
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#define eBGRNDTRACK_DATABEGIN eBGRNDTRACK_EXPLORE // label for FOR() loops (not in enum, else debugger shows in instead of the explore one unless I declare them backwards, which is gay)
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#define eBGRNDTRACK_DATAEND eBGRNDTRACK_NONDYNAMIC // tracks from this point on are for logic or copies, do NOT free them.
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#define eBGRNDTRACK_FIRSTTRANSITION eBGRNDTRACK_ACTIONTRANS0 // used for "are we in transition mode" check
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#define eBGRNDTRACK_LASTTRANSITION eBGRNDTRACK_EXPLORETRANS3 //
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void Music_SetLevelName ( const char *psLevelName );
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qboolean Music_DynamicDataAvailable ( const char *psDynamicMusicLabel );
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const char *Music_GetFileNameForState ( MusicState_e eMusicState );
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qboolean Music_StateIsTransition ( MusicState_e eMusicState );
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qboolean Music_StateCanBeInterrupted ( MusicState_e eMusicState, MusicState_e eProposedMusicState );
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float Music_GetRandomEntryTime ( MusicState_e eMusicState );
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#ifdef MP3STUFF_KNOWN
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qboolean Music_AllowedToTransition ( float fPlayingTimeElapsed, MusicState_e eMusicState, MusicState_e *peTransition = NULL, float *pfNewTrackEntryTime = NULL);
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#endif
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const char *Music_BaseStateToString ( MusicState_e eMusicState, qboolean bDebugPrintQuery = qfalse);
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#endif // #ifndef SND_MUSIC_H
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//////////////// eof /////////////////
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