jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla
Simon b1207a60ca Few small changes...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
..
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
G2_API.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_bolts.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_bones.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_misc.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
G2_surfaces.cpp Initial Commit 2022-09-18 16:37:21 +01:00
glext.h Still too many build issues... 2022-09-19 22:46:47 +01:00
qgl.h More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
qgl_linked.h Still too many build issues... 2022-09-19 22:46:47 +01:00
tr_arb.cpp Still too many build issues... 2022-09-19 22:46:47 +01:00
tr_backend.cpp Few small changes... 2022-10-29 09:44:25 +01:00
tr_bsp.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_cmds.cpp Fixed crash 2022-09-24 17:50:21 +01:00
tr_curve.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_draw.cpp More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
tr_ghoul2.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_image.cpp More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
tr_init.cpp 0.1.0 - EA first build 2022-10-10 22:01:09 +01:00
tr_light.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_local.h Many many changes 2022-09-27 23:19:12 +01:00
tr_main.cpp Many many changes 2022-09-27 23:19:12 +01:00
tr_marks.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_mesh.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_model.cpp Several changes 2022-09-28 23:07:22 +01:00
tr_quicksprite.cpp More fixes to try and build 2022-09-19 23:22:36 +01:00
tr_quicksprite.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_scene.cpp Several changes 2022-09-28 23:07:22 +01:00
tr_shade.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_shade_calc.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
tr_shader.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_shadows.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_skin.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_sky.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_stl.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_stl.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_subs.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_surface.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_surfacesprites.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_world.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_WorldEffects.cpp So many changes.. 2022-10-08 17:29:49 +01:00
tr_WorldEffects.h Initial Commit 2022-09-18 16:37:21 +01:00