jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla/tr_stl.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

42 lines
1.6 KiB
C

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// Filename: tr_stl.h
//
// I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header
// files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler...
#pragma once
// REM this out if you want to compile without using STL (but slower of course)
//
#define USE_STL_FOR_SHADER_LOOKUPS
#ifdef USE_STL_FOR_SHADER_LOOKUPS
void ShaderEntryPtrs_Clear(void);
int ShaderEntryPtrs_Size(void);
const char *ShaderEntryPtrs_Lookup(const char *psShaderName);
void ShaderEntryPtrs_Insert(const char *token, const char *p);
#else
#define ShaderEntryPtrs_Clear()
#endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS