jkxr/Projects/Android/jni/OpenJK/code/qcommon/tri_coll_test.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

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1.4 KiB
C

/*
This file is part of Jedi Academy.
Jedi Academy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
Jedi Academy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Jedi Academy. If not, see <http://www.gnu.org/licenses/>.
*/
// Copyright 2001-2013 Raven Software
/* Triangle/triangle intersection test routine,
* by Tomas Moller, 1997.
* See article "A Fast Triangle-Triangle Intersection Test",
* Journal of Graphics Tools, 2(2), 1997
*
* int tri_tri_intersect(float V0[3],float V1[3],float V2[3],
* float U0[3],float U1[3],float U2[3])
*
* parameters: vertices of triangle 1: V0,V1,V2
* vertices of triangle 2: U0,U1,U2
* result : returns 1 if the triangles intersect, otherwise 0
*
*/
#ifndef _TRI_COLL_TEST_H
#define _TRI_COLL_TEST_H
#include "../game/g_local.h"
#include "q_shared.h"
float ShortestLineSegBewteen2LineSegs( vec3_t start1, vec3_t end1, vec3_t start2, vec3_t end2, vec3_t close_pnt1, vec3_t close_pnt2 );
#endif