jkxr/Projects/Android/jni/OpenJK/codemp/game/g_syscalls.c

1357 lines
60 KiB
C

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// this file is only included when building a dll
#include "g_local.h"
static void TranslateSyscalls( void );
static intptr_t (QDECL *Q_syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
Q_syscall = syscallptr;
TranslateSyscalls();
}
int PASSFLOAT( float x ) {
byteAlias_t fi;
fi.f = x;
return fi.i;
}
void trap_Print( const char *fmt ) {
Q_syscall( G_PRINT, fmt );
}
NORETURN void trap_Error( const char *fmt ) {
Q_syscall( G_ERROR, fmt );
exit(1);
}
int trap_Milliseconds( void ) {
return Q_syscall( G_MILLISECONDS );
}
void trap_PrecisionTimer_Start(void **theNewTimer) {
Q_syscall(G_PRECISIONTIMER_START, theNewTimer);
}
int trap_PrecisionTimer_End(void *theTimer) {
return Q_syscall(G_PRECISIONTIMER_END, theTimer);
}
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, uint32_t flags ) {
Q_syscall( G_CVAR_REGISTER, cvar, var_name, value, flags );
}
void trap_Cvar_Update( vmCvar_t *cvar ) {
Q_syscall( G_CVAR_UPDATE, cvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
Q_syscall( G_CVAR_SET, var_name, value );
}
int trap_Cvar_VariableIntegerValue( const char *var_name ) {
return Q_syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name );
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
Q_syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize );
}
int trap_Argc( void ) {
return Q_syscall( G_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
Q_syscall( G_ARGV, n, buffer, bufferLength );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
return Q_syscall( G_FS_FOPEN_FILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
Q_syscall( G_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
Q_syscall( G_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
Q_syscall( G_FS_FCLOSE_FILE, f );
}
void trap_SendConsoleCommand( int exec_when, const char *text ) {
Q_syscall( G_SEND_CONSOLE_COMMAND, exec_when, text );
}
void trap_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) {
Q_syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient );
}
void trap_DropClient( int clientNum, const char *reason ) {
Q_syscall( G_DROP_CLIENT, clientNum, reason );
}
void trap_SendServerCommand( int clientNum, const char *text ) {
if ( strlen( text ) > 1022 ) {
G_SecurityLogPrintf( "trap_SendServerCommand( %d, ... ) length exceeds 1022.\n", clientNum );
G_SecurityLogPrintf( "text [%s]\n", text );
return;
}
Q_syscall( G_SEND_SERVER_COMMAND, clientNum, text );
}
void trap_SetConfigstring( int num, const char *string ) {
Q_syscall( G_SET_CONFIGSTRING, num, string );
}
void trap_GetConfigstring( int num, char *buffer, int bufferSize ) {
Q_syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize );
}
void trap_GetUserinfo( int num, char *buffer, int bufferSize ) {
Q_syscall( G_GET_USERINFO, num, buffer, bufferSize );
}
void trap_SetUserinfo( int num, const char *buffer ) {
Q_syscall( G_SET_USERINFO, num, buffer );
}
void trap_GetServerinfo( char *buffer, int bufferSize ) {
Q_syscall( G_GET_SERVERINFO, buffer, bufferSize );
}
void trap_SetServerCull(float cullDistance) {
Q_syscall(G_SET_SERVER_CULL, PASSFLOAT(cullDistance));
}
void trap_SetBrushModel( sharedEntity_t *ent, const char *name ) {
Q_syscall( G_SET_BRUSH_MODEL, ent, name );
}
void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) {
Q_syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 );
}
void trap_G2Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int g2TraceType, int traceLod ) {
Q_syscall( G_G2TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, g2TraceType, traceLod );
}
int trap_PointContents( const vec3_t point, int passEntityNum ) {
return Q_syscall( G_POINT_CONTENTS, point, passEntityNum );
}
qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) {
return Q_syscall( G_IN_PVS, p1, p2 );
}
qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) {
return Q_syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 );
}
void trap_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) {
Q_syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open );
}
qboolean trap_AreasConnected( int area1, int area2 ) {
return Q_syscall( G_AREAS_CONNECTED, area1, area2 );
}
void trap_LinkEntity( sharedEntity_t *ent ) {
Q_syscall( G_LINKENTITY, ent );
}
void trap_UnlinkEntity( sharedEntity_t *ent ) {
Q_syscall( G_UNLINKENTITY, ent );
}
int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) {
return Q_syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount );
}
qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent ) {
return Q_syscall( G_ENTITY_CONTACT, mins, maxs, ent );
}
int trap_BotAllocateClient( void ) {
return Q_syscall( G_BOT_ALLOCATE_CLIENT );
}
void trap_BotFreeClient( int clientNum ) {
Q_syscall( G_BOT_FREE_CLIENT, clientNum );
}
void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) {
Q_syscall( G_GET_USERCMD, clientNum, cmd );
}
qboolean trap_GetEntityToken( char *buffer, int bufferSize ) {
return Q_syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize );
}
void trap_SiegePersSet(siegePers_t *pers) {
Q_syscall(G_SIEGEPERSSET, pers);
}
void trap_SiegePersGet(siegePers_t *pers) {
Q_syscall(G_SIEGEPERSGET, pers);
}
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
return Q_syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize );
}
int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points) {
return Q_syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points );
}
void trap_DebugPolygonDelete(int id) {
Q_syscall( G_DEBUG_POLYGON_DELETE, id );
}
int trap_RealTime( qtime_t *qtime ) {
return Q_syscall( G_REAL_TIME, qtime );
}
void trap_SnapVector( float *v ) {
Q_syscall( G_SNAPVECTOR, v );
}
void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) {
Q_syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 );
}
qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent ) {
return Q_syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent );
}
int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) {
return Q_syscall( SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
}
qboolean trap_ROFF_Clean( void ) {
return Q_syscall( G_ROFF_CLEAN );
}
void trap_ROFF_UpdateEntities( void ) {
Q_syscall( G_ROFF_UPDATE_ENTITIES );
}
int trap_ROFF_Cache( char *file ) {
return Q_syscall( G_ROFF_CACHE, file );
}
qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) {
return Q_syscall( G_ROFF_PLAY, entID, roffID, doTranslation );
}
qboolean trap_ROFF_Purge_Ent( int entID ) {
return Q_syscall( G_ROFF_PURGE_ENT, entID );
}
void trap_TrueMalloc(void **ptr, int size) {
Q_syscall(G_TRUEMALLOC, ptr, size);
}
void trap_TrueFree(void **ptr) {
Q_syscall(G_TRUEFREE, ptr);
}
int trap_ICARUS_RunScript( sharedEntity_t *ent, const char *name ) {
return Q_syscall(G_ICARUS_RUNSCRIPT, ent, name);
}
qboolean trap_ICARUS_RegisterScript( const char *name, qboolean bCalledDuringInterrogate) {
return Q_syscall(G_ICARUS_REGISTERSCRIPT, name, bCalledDuringInterrogate);
}
void trap_ICARUS_Init( void ) {
Q_syscall(G_ICARUS_INIT);
}
qboolean trap_ICARUS_ValidEnt( sharedEntity_t *ent ) {
return Q_syscall(G_ICARUS_VALIDENT, ent);
}
qboolean trap_ICARUS_IsInitialized( int entID ) {
return Q_syscall(G_ICARUS_ISINITIALIZED, entID);
}
qboolean trap_ICARUS_MaintainTaskManager( int entID ) {
return Q_syscall(G_ICARUS_MAINTAINTASKMANAGER, entID);
}
qboolean trap_ICARUS_IsRunning( int entID ) {
return Q_syscall(G_ICARUS_ISRUNNING, entID);
}
qboolean trap_ICARUS_TaskIDPending(sharedEntity_t *ent, int taskID) {
return Q_syscall(G_ICARUS_TASKIDPENDING, ent, taskID);
}
void trap_ICARUS_InitEnt( sharedEntity_t *ent ) {
Q_syscall(G_ICARUS_INITENT, ent);
}
void trap_ICARUS_FreeEnt( sharedEntity_t *ent ) {
Q_syscall(G_ICARUS_FREEENT, ent);
}
void trap_ICARUS_AssociateEnt( sharedEntity_t *ent ) {
Q_syscall(G_ICARUS_ASSOCIATEENT, ent);
}
void trap_ICARUS_Shutdown( void ) {
Q_syscall(G_ICARUS_SHUTDOWN);
}
void trap_ICARUS_TaskIDSet(sharedEntity_t *ent, int taskType, int taskID) {
Q_syscall(G_ICARUS_TASKIDSET, ent, taskType, taskID);
}
void trap_ICARUS_TaskIDComplete(sharedEntity_t *ent, int taskType) {
Q_syscall(G_ICARUS_TASKIDCOMPLETE, ent, taskType);
}
void trap_ICARUS_SetVar(int taskID, int entID, const char *type_name, const char *data) {
Q_syscall(G_ICARUS_SETVAR, taskID, entID, type_name, data);
}
int trap_ICARUS_VariableDeclared(const char *type_name) {
return Q_syscall(G_ICARUS_VARIABLEDECLARED, type_name);
}
int trap_ICARUS_GetFloatVariable( const char *name, float *value ) {
return Q_syscall(G_ICARUS_GETFLOATVARIABLE, name, value);
}
int trap_ICARUS_GetStringVariable( const char *name, const char *value ) {
return Q_syscall(G_ICARUS_GETSTRINGVARIABLE, name, value);
}
int trap_ICARUS_GetVectorVariable( const char *name, const vec3_t value ) {
return Q_syscall(G_ICARUS_GETVECTORVARIABLE, name, value);
}
void trap_Nav_Init( void ) {
Q_syscall(G_NAV_INIT);
}
void trap_Nav_Free( void ) {
Q_syscall(G_NAV_FREE);
}
qboolean trap_Nav_Load( const char *filename, int checksum ) {
return Q_syscall(G_NAV_LOAD, filename, checksum);
}
qboolean trap_Nav_Save( const char *filename, int checksum ) {
return Q_syscall(G_NAV_SAVE, filename, checksum);
}
int trap_Nav_AddRawPoint( vec3_t point, int flags, int radius ) {
return Q_syscall(G_NAV_ADDRAWPOINT, point, flags, radius);
}
void trap_Nav_CalculatePaths( qboolean recalc ) {
Q_syscall(G_NAV_CALCULATEPATHS, recalc);
}
void trap_Nav_HardConnect( int first, int second ) {
Q_syscall(G_NAV_HARDCONNECT, first, second);
}
void trap_Nav_ShowNodes( void ) {
Q_syscall(G_NAV_SHOWNODES);
}
void trap_Nav_ShowEdges( void ) {
Q_syscall(G_NAV_SHOWEDGES);
}
void trap_Nav_ShowPath( int start, int end ) {
Q_syscall(G_NAV_SHOWPATH, start, end);
}
int trap_Nav_GetNearestNode( sharedEntity_t *ent, int lastID, int flags, int targetID ) {
return Q_syscall(G_NAV_GETNEARESTNODE, ent, lastID, flags, targetID);
}
int trap_Nav_GetBestNode( int startID, int endID, int rejectID ) {
return Q_syscall(G_NAV_GETBESTNODE, startID, endID, rejectID);
}
int trap_Nav_GetNodePosition( int nodeID, vec3_t out ) {
return Q_syscall(G_NAV_GETNODEPOSITION, nodeID, out);
}
int trap_Nav_GetNodeNumEdges( int nodeID ) {
return Q_syscall(G_NAV_GETNODENUMEDGES, nodeID);
}
int trap_Nav_GetNodeEdge( int nodeID, int edge ) {
return Q_syscall(G_NAV_GETNODEEDGE, nodeID, edge);
}
int trap_Nav_GetNumNodes( void ) {
return Q_syscall(G_NAV_GETNUMNODES);
}
qboolean trap_Nav_Connected( int startID, int endID ) {
return Q_syscall(G_NAV_CONNECTED, startID, endID);
}
int trap_Nav_GetPathCost( int startID, int endID ) {
return Q_syscall(G_NAV_GETPATHCOST, startID, endID);
}
int trap_Nav_GetEdgeCost( int startID, int endID ) {
return Q_syscall(G_NAV_GETEDGECOST, startID, endID);
}
int trap_Nav_GetProjectedNode( vec3_t origin, int nodeID ) {
return Q_syscall(G_NAV_GETPROJECTEDNODE, origin, nodeID);
}
void trap_Nav_CheckFailedNodes( sharedEntity_t *ent ) {
Q_syscall(G_NAV_CHECKFAILEDNODES, ent);
}
void trap_Nav_AddFailedNode( sharedEntity_t *ent, int nodeID ) {
Q_syscall(G_NAV_ADDFAILEDNODE, ent, nodeID);
}
qboolean trap_Nav_NodeFailed( sharedEntity_t *ent, int nodeID ) {
return Q_syscall(G_NAV_NODEFAILED, ent, nodeID);
}
qboolean trap_Nav_NodesAreNeighbors( int startID, int endID ) {
return Q_syscall(G_NAV_NODESARENEIGHBORS, startID, endID);
}
void trap_Nav_ClearFailedEdge( failedEdge_t *failedEdge ) {
Q_syscall(G_NAV_CLEARFAILEDEDGE, failedEdge);
}
void trap_Nav_ClearAllFailedEdges( void ) {
Q_syscall(G_NAV_CLEARALLFAILEDEDGES);
}
int trap_Nav_EdgeFailed( int startID, int endID ) {
return Q_syscall(G_NAV_EDGEFAILED, startID, endID);
}
void trap_Nav_AddFailedEdge( int entID, int startID, int endID ) {
Q_syscall(G_NAV_ADDFAILEDEDGE, entID, startID, endID);
}
qboolean trap_Nav_CheckFailedEdge( failedEdge_t *failedEdge ) {
return Q_syscall(G_NAV_CHECKFAILEDEDGE, failedEdge);
}
void trap_Nav_CheckAllFailedEdges( void ) {
Q_syscall(G_NAV_CHECKALLFAILEDEDGES);
}
qboolean trap_Nav_RouteBlocked( int startID, int testEdgeID, int endID, int rejectRank ) {
return Q_syscall(G_NAV_ROUTEBLOCKED, startID, testEdgeID, endID, rejectRank);
}
int trap_Nav_GetBestNodeAltRoute( int startID, int endID, int *pathCost, int rejectID ) {
return Q_syscall(G_NAV_GETBESTNODEALTROUTE, startID, endID, pathCost, rejectID);
}
int trap_Nav_GetBestNodeAltRoute2( int startID, int endID, int rejectID ) {
return Q_syscall(G_NAV_GETBESTNODEALT2, startID, endID, rejectID);
}
int trap_Nav_GetBestPathBetweenEnts( sharedEntity_t *ent, sharedEntity_t *goal, int flags ) {
return Q_syscall(G_NAV_GETBESTPATHBETWEENENTS, ent, goal, flags);
}
int trap_Nav_GetNodeRadius( int nodeID ) {
return Q_syscall(G_NAV_GETNODERADIUS, nodeID);
}
void trap_Nav_CheckBlockedEdges( void ) {
Q_syscall(G_NAV_CHECKBLOCKEDEDGES);
}
void trap_Nav_ClearCheckedNodes( void ) {
Q_syscall(G_NAV_CLEARCHECKEDNODES);
}
int trap_Nav_CheckedNode(int wayPoint, int ent) {
return Q_syscall(G_NAV_CHECKEDNODE, wayPoint, ent);
}
void trap_Nav_SetCheckedNode(int wayPoint, int ent, int value) {
Q_syscall(G_NAV_SETCHECKEDNODE, wayPoint, ent, value);
}
void trap_Nav_FlagAllNodes( int newFlag ) {
Q_syscall(G_NAV_FLAGALLNODES, newFlag);
}
qboolean trap_Nav_GetPathsCalculated(void) {
return Q_syscall(G_NAV_GETPATHSCALCULATED);
}
void trap_Nav_SetPathsCalculated(qboolean newVal) {
Q_syscall(G_NAV_SETPATHSCALCULATED, newVal);
}
void trap_SV_RegisterSharedMemory(char *memory) {
Q_syscall(G_SET_SHARED_BUFFER, memory);
}
int trap_BotLibSetup( void ) {
return Q_syscall( BOTLIB_SETUP );
}
int trap_BotLibShutdown( void ) {
return Q_syscall( BOTLIB_SHUTDOWN );
}
int trap_BotLibVarSet(char *var_name, char *value) {
return Q_syscall( BOTLIB_LIBVAR_SET, var_name, value );
}
int trap_BotLibVarGet(char *var_name, char *value, int size) {
return Q_syscall( BOTLIB_LIBVAR_GET, var_name, value, size );
}
int trap_BotLibDefine(char *string) {
return Q_syscall( BOTLIB_PC_ADD_GLOBAL_DEFINE, string );
}
int trap_BotLibStartFrame(float time) {
return Q_syscall( BOTLIB_START_FRAME, PASSFLOAT( time ) );
}
int trap_BotLibLoadMap(const char *mapname) {
return Q_syscall( BOTLIB_LOAD_MAP, mapname );
}
int trap_BotLibUpdateEntity(int ent, void *bue) {
return Q_syscall( BOTLIB_UPDATENTITY, ent, bue );
}
int trap_BotLibTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3) {
return Q_syscall( BOTLIB_TEST, parm0, parm1, parm2, parm3 );
}
int trap_BotGetSnapshotEntity( int clientNum, int sequence ) {
return Q_syscall( BOTLIB_GET_SNAPSHOT_ENTITY, clientNum, sequence );
}
int trap_BotGetServerCommand(int clientNum, char *message, int size) {
return Q_syscall( BOTLIB_GET_CONSOLE_MESSAGE, clientNum, message, size );
}
void trap_BotUserCommand(int clientNum, usercmd_t *ucmd) {
Q_syscall( BOTLIB_USER_COMMAND, clientNum, ucmd );
}
void trap_AAS_EntityInfo(int entnum, void *info) {
Q_syscall( BOTLIB_AAS_ENTITY_INFO, entnum, info );
}
int trap_AAS_Initialized(void) {
return Q_syscall( BOTLIB_AAS_INITIALIZED );
}
void trap_AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs) {
Q_syscall( BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX, presencetype, mins, maxs );
}
float trap_AAS_Time(void) {
byteAlias_t fi;
fi.i = Q_syscall( BOTLIB_AAS_TIME );
return fi.f;
}
int trap_AAS_PointAreaNum(vec3_t point) {
return Q_syscall( BOTLIB_AAS_POINT_AREA_NUM, point );
}
int trap_AAS_PointReachabilityAreaIndex(vec3_t point) {
return Q_syscall( BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX, point );
}
int trap_AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas) {
return Q_syscall( BOTLIB_AAS_TRACE_AREAS, start, end, areas, points, maxareas );
}
int trap_AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas) {
return Q_syscall( BOTLIB_AAS_BBOX_AREAS, absmins, absmaxs, areas, maxareas );
}
int trap_AAS_AreaInfo( int areanum, void *info ) {
return Q_syscall( BOTLIB_AAS_AREA_INFO, areanum, info );
}
int trap_AAS_PointContents(vec3_t point) {
return Q_syscall( BOTLIB_AAS_POINT_CONTENTS, point );
}
int trap_AAS_NextBSPEntity(int ent) {
return Q_syscall( BOTLIB_AAS_NEXT_BSP_ENTITY, ent );
}
int trap_AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size) {
return Q_syscall( BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, ent, key, value, size );
}
int trap_AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v) {
return Q_syscall( BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, ent, key, v );
}
int trap_AAS_FloatForBSPEpairKey(int ent, char *key, float *value) {
return Q_syscall( BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY, ent, key, value );
}
int trap_AAS_IntForBSPEpairKey(int ent, char *key, int *value) {
return Q_syscall( BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, ent, key, value );
}
int trap_AAS_AreaReachability(int areanum) {
return Q_syscall( BOTLIB_AAS_AREA_REACHABILITY, areanum );
}
int trap_AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) {
return Q_syscall( BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, areanum, origin, goalareanum, travelflags );
}
int trap_AAS_EnableRoutingArea( int areanum, int enable ) {
return Q_syscall( BOTLIB_AAS_ENABLE_ROUTING_AREA, areanum, enable );
}
int trap_AAS_PredictRoute(void *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum) {
return Q_syscall( BOTLIB_AAS_PREDICT_ROUTE, route, areanum, origin, goalareanum, travelflags, maxareas, maxtime, stopevent, stopcontents, stoptfl, stopareanum );
}
int trap_AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, void *altroutegoals, int maxaltroutegoals, int type) {
return Q_syscall( BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL, start, startareanum, goal, goalareanum, travelflags, altroutegoals, maxaltroutegoals, type );
}
int trap_AAS_Swimming(vec3_t origin) {
return Q_syscall( BOTLIB_AAS_SWIMMING, origin );
}
int trap_AAS_PredictClientMovement(void *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize) {
return Q_syscall( BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, PASSFLOAT(frametime), stopevent, stopareanum, visualize );
}
void trap_EA_Say(int client, char *str) {
Q_syscall( BOTLIB_EA_SAY, client, str );
}
void trap_EA_SayTeam(int client, char *str) {
Q_syscall( BOTLIB_EA_SAY_TEAM, client, str );
}
void trap_EA_Command(int client, char *command) {
Q_syscall( BOTLIB_EA_COMMAND, client, command );
}
void trap_EA_Action(int client, int action) {
Q_syscall( BOTLIB_EA_ACTION, client, action );
}
void trap_EA_Gesture(int client) {
Q_syscall( BOTLIB_EA_GESTURE, client );
}
void trap_EA_Talk(int client) {
Q_syscall( BOTLIB_EA_TALK, client );
}
void trap_EA_Attack(int client) {
Q_syscall( BOTLIB_EA_ATTACK, client );
}
void trap_EA_Alt_Attack(int client) {
Q_syscall( BOTLIB_EA_ALT_ATTACK, client );
}
void trap_EA_ForcePower(int client) {
Q_syscall( BOTLIB_EA_FORCEPOWER, client );
}
void trap_EA_Use(int client) {
Q_syscall( BOTLIB_EA_USE, client );
}
void trap_EA_Respawn(int client) {
Q_syscall( BOTLIB_EA_RESPAWN, client );
}
void trap_EA_Crouch(int client) {
Q_syscall( BOTLIB_EA_CROUCH, client );
}
void trap_EA_MoveUp(int client) {
Q_syscall( BOTLIB_EA_MOVE_UP, client );
}
void trap_EA_MoveDown(int client) {
Q_syscall( BOTLIB_EA_MOVE_DOWN, client );
}
void trap_EA_MoveForward(int client) {
Q_syscall( BOTLIB_EA_MOVE_FORWARD, client );
}
void trap_EA_MoveBack(int client) {
Q_syscall( BOTLIB_EA_MOVE_BACK, client );
}
void trap_EA_MoveLeft(int client) {
Q_syscall( BOTLIB_EA_MOVE_LEFT, client );
}
void trap_EA_MoveRight(int client) {
Q_syscall( BOTLIB_EA_MOVE_RIGHT, client );
}
void trap_EA_SelectWeapon(int client, int weapon) {
Q_syscall( BOTLIB_EA_SELECT_WEAPON, client, weapon );
}
void trap_EA_Jump(int client) {
Q_syscall( BOTLIB_EA_JUMP, client );
}
void trap_EA_DelayedJump(int client) {
Q_syscall( BOTLIB_EA_DELAYED_JUMP, client );
}
void trap_EA_Move(int client, vec3_t dir, float speed) {
Q_syscall( BOTLIB_EA_MOVE, client, dir, PASSFLOAT(speed) );
}
void trap_EA_View(int client, vec3_t viewangles) {
Q_syscall( BOTLIB_EA_VIEW, client, viewangles );
}
void trap_EA_EndRegular(int client, float thinktime) {
Q_syscall( BOTLIB_EA_END_REGULAR, client, PASSFLOAT(thinktime) );
}
void trap_EA_GetInput(int client, float thinktime, void *input) {
Q_syscall( BOTLIB_EA_GET_INPUT, client, PASSFLOAT(thinktime), input );
}
void trap_EA_ResetInput(int client) {
Q_syscall( BOTLIB_EA_RESET_INPUT, client );
}
int trap_BotLoadCharacter(char *charfile, float skill) {
return Q_syscall( BOTLIB_AI_LOAD_CHARACTER, charfile, PASSFLOAT(skill));
}
void trap_BotFreeCharacter(int character) {
Q_syscall( BOTLIB_AI_FREE_CHARACTER, character );
}
float trap_Characteristic_Float(int character, int index) {
byteAlias_t fi;
fi.i = Q_syscall( BOTLIB_AI_CHARACTERISTIC_FLOAT, character, index );
return fi.f;
}
float trap_Characteristic_BFloat(int character, int index, float min, float max) {
byteAlias_t fi;
fi.i = Q_syscall( BOTLIB_AI_CHARACTERISTIC_BFLOAT, character, index, PASSFLOAT(min), PASSFLOAT(max) );
return fi.f;
}
int trap_Characteristic_Integer(int character, int index) {
return Q_syscall( BOTLIB_AI_CHARACTERISTIC_INTEGER, character, index );
}
int trap_Characteristic_BInteger(int character, int index, int min, int max) {
return Q_syscall( BOTLIB_AI_CHARACTERISTIC_BINTEGER, character, index, min, max );
}
void trap_Characteristic_String(int character, int index, char *buf, int size) {
Q_syscall( BOTLIB_AI_CHARACTERISTIC_STRING, character, index, buf, size );
}
int trap_BotAllocChatState(void) {
return Q_syscall( BOTLIB_AI_ALLOC_CHAT_STATE );
}
void trap_BotFreeChatState(int handle) {
Q_syscall( BOTLIB_AI_FREE_CHAT_STATE, handle );
}
void trap_BotQueueConsoleMessage(int chatstate, int type, char *message) {
Q_syscall( BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, chatstate, type, message );
}
void trap_BotRemoveConsoleMessage(int chatstate, int handle) {
Q_syscall( BOTLIB_AI_REMOVE_CONSOLE_MESSAGE, chatstate, handle );
}
int trap_BotNextConsoleMessage(int chatstate, void *cm) {
return Q_syscall( BOTLIB_AI_NEXT_CONSOLE_MESSAGE, chatstate, cm );
}
int trap_BotNumConsoleMessages(int chatstate) {
return Q_syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate );
}
void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) {
Q_syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 );
}
int trap_BotNumInitialChats(int chatstate, char *type) {
return Q_syscall( BOTLIB_AI_NUM_INITIAL_CHATS, chatstate, type );
}
int trap_BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) {
return Q_syscall( BOTLIB_AI_REPLY_CHAT, chatstate, message, mcontext, vcontext, var0, var1, var2, var3, var4, var5, var6, var7 );
}
int trap_BotChatLength(int chatstate) {
return Q_syscall( BOTLIB_AI_CHAT_LENGTH, chatstate );
}
void trap_BotEnterChat(int chatstate, int client, int sendto) {
Q_syscall( BOTLIB_AI_ENTER_CHAT, chatstate, client, sendto );
}
void trap_BotGetChatMessage(int chatstate, char *buf, int size) {
Q_syscall( BOTLIB_AI_GET_CHAT_MESSAGE, chatstate, buf, size);
}
int trap_StringContains(char *str1, char *str2, int casesensitive) {
return Q_syscall( BOTLIB_AI_STRING_CONTAINS, str1, str2, casesensitive );
}
int trap_BotFindMatch(char *str, void *match, unsigned long int context) {
return Q_syscall( BOTLIB_AI_FIND_MATCH, str, match, context );
}
void trap_BotMatchVariable(void *match, int variable, char *buf, int size) {
Q_syscall( BOTLIB_AI_MATCH_VARIABLE, match, variable, buf, size );
}
void trap_UnifyWhiteSpaces(char *string) {
Q_syscall( BOTLIB_AI_UNIFY_WHITE_SPACES, string );
}
void trap_BotReplaceSynonyms(char *string, unsigned long int context) {
Q_syscall( BOTLIB_AI_REPLACE_SYNONYMS, string, context );
}
int trap_BotLoadChatFile(int chatstate, char *chatfile, char *chatname) {
return Q_syscall( BOTLIB_AI_LOAD_CHAT_FILE, chatstate, chatfile, chatname );
}
void trap_BotSetChatGender(int chatstate, int gender) {
Q_syscall( BOTLIB_AI_SET_CHAT_GENDER, chatstate, gender );
}
void trap_BotSetChatName(int chatstate, char *name, int client) {
Q_syscall( BOTLIB_AI_SET_CHAT_NAME, chatstate, name, client );
}
void trap_BotResetGoalState(int goalstate) {
Q_syscall( BOTLIB_AI_RESET_GOAL_STATE, goalstate );
}
void trap_BotResetAvoidGoals(int goalstate) {
Q_syscall( BOTLIB_AI_RESET_AVOID_GOALS, goalstate );
}
void trap_BotRemoveFromAvoidGoals(int goalstate, int number) {
Q_syscall( BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, goalstate, number);
}
void trap_BotPushGoal(int goalstate, void *goal) {
Q_syscall( BOTLIB_AI_PUSH_GOAL, goalstate, goal );
}
void trap_BotPopGoal(int goalstate) {
Q_syscall( BOTLIB_AI_POP_GOAL, goalstate );
}
void trap_BotEmptyGoalStack(int goalstate) {
Q_syscall( BOTLIB_AI_EMPTY_GOAL_STACK, goalstate );
}
void trap_BotDumpAvoidGoals(int goalstate) {
Q_syscall( BOTLIB_AI_DUMP_AVOID_GOALS, goalstate );
}
void trap_BotDumpGoalStack(int goalstate) {
Q_syscall( BOTLIB_AI_DUMP_GOAL_STACK, goalstate );
}
void trap_BotGoalName(int number, char *name, int size) {
Q_syscall( BOTLIB_AI_GOAL_NAME, number, name, size );
}
int trap_BotGetTopGoal(int goalstate, void *goal) {
return Q_syscall( BOTLIB_AI_GET_TOP_GOAL, goalstate, goal );
}
int trap_BotGetSecondGoal(int goalstate, void *goal) {
return Q_syscall( BOTLIB_AI_GET_SECOND_GOAL, goalstate, goal );
}
int trap_BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags) {
return Q_syscall( BOTLIB_AI_CHOOSE_LTG_ITEM, goalstate, origin, inventory, travelflags );
}
int trap_BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, void *ltg, float maxtime) {
return Q_syscall( BOTLIB_AI_CHOOSE_NBG_ITEM, goalstate, origin, inventory, travelflags, ltg, PASSFLOAT(maxtime) );
}
int trap_BotTouchingGoal(vec3_t origin, void *goal) {
return Q_syscall( BOTLIB_AI_TOUCHING_GOAL, origin, goal );
}
int trap_BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, void *goal) {
return Q_syscall( BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE, viewer, eye, viewangles, goal );
}
int trap_BotGetLevelItemGoal(int index, char *classname, void *goal) {
return Q_syscall( BOTLIB_AI_GET_LEVEL_ITEM_GOAL, index, classname, goal );
}
int trap_BotGetNextCampSpotGoal(int num, void *goal) {
return Q_syscall( BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, num, goal );
}
int trap_BotGetMapLocationGoal(char *name, void *goal) {
return Q_syscall( BOTLIB_AI_GET_MAP_LOCATION_GOAL, name, goal );
}
float trap_BotAvoidGoalTime(int goalstate, int number) {
byteAlias_t fi;
fi.i = Q_syscall( BOTLIB_AI_AVOID_GOAL_TIME, goalstate, number );
return fi.f;
}
void trap_BotSetAvoidGoalTime(int goalstate, int number, float avoidtime) {
Q_syscall( BOTLIB_AI_SET_AVOID_GOAL_TIME, goalstate, number, PASSFLOAT(avoidtime));
}
void trap_BotInitLevelItems(void) {
Q_syscall( BOTLIB_AI_INIT_LEVEL_ITEMS );
}
void trap_BotUpdateEntityItems(void) {
Q_syscall( BOTLIB_AI_UPDATE_ENTITY_ITEMS );
}
int trap_BotLoadItemWeights(int goalstate, char *filename) {
return Q_syscall( BOTLIB_AI_LOAD_ITEM_WEIGHTS, goalstate, filename );
}
void trap_BotFreeItemWeights(int goalstate) {
Q_syscall( BOTLIB_AI_FREE_ITEM_WEIGHTS, goalstate );
}
void trap_BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child) {
Q_syscall( BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, parent1, parent2, child );
}
void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename) {
Q_syscall( BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, goalstate, filename );
}
void trap_BotMutateGoalFuzzyLogic(int goalstate, float range) {
Q_syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, PASSFLOAT(range) );
}
int trap_BotAllocGoalState(int state) {
return Q_syscall( BOTLIB_AI_ALLOC_GOAL_STATE, state );
}
void trap_BotFreeGoalState(int handle) {
Q_syscall( BOTLIB_AI_FREE_GOAL_STATE, handle );
}
void trap_BotResetMoveState(int movestate) {
Q_syscall( BOTLIB_AI_RESET_MOVE_STATE, movestate );
}
void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) {
Q_syscall( BOTLIB_AI_ADD_AVOID_SPOT, movestate, origin, PASSFLOAT(radius), type);
}
void trap_BotMoveToGoal(void *result, int movestate, void *goal, int travelflags) {
Q_syscall( BOTLIB_AI_MOVE_TO_GOAL, result, movestate, goal, travelflags );
}
int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) {
return Q_syscall( BOTLIB_AI_MOVE_IN_DIRECTION, movestate, dir, PASSFLOAT(speed), type );
}
void trap_BotResetAvoidReach(int movestate) {
Q_syscall( BOTLIB_AI_RESET_AVOID_REACH, movestate );
}
void trap_BotResetLastAvoidReach(int movestate) {
Q_syscall( BOTLIB_AI_RESET_LAST_AVOID_REACH,movestate );
}
int trap_BotReachabilityArea(vec3_t origin, int testground) {
return Q_syscall( BOTLIB_AI_REACHABILITY_AREA, origin, testground );
}
int trap_BotMovementViewTarget(int movestate, void *goal, int travelflags, float lookahead, vec3_t target) {
return Q_syscall( BOTLIB_AI_MOVEMENT_VIEW_TARGET, movestate, goal, travelflags, PASSFLOAT(lookahead), target );
}
int trap_BotPredictVisiblePosition(vec3_t origin, int areanum, void *goal, int travelflags, vec3_t target) {
return Q_syscall( BOTLIB_AI_PREDICT_VISIBLE_POSITION, origin, areanum, goal, travelflags, target );
}
int trap_BotAllocMoveState(void) {
return Q_syscall( BOTLIB_AI_ALLOC_MOVE_STATE );
}
void trap_BotFreeMoveState(int handle) {
Q_syscall( BOTLIB_AI_FREE_MOVE_STATE, handle );
}
void trap_BotInitMoveState(int handle, void *initmove) {
Q_syscall( BOTLIB_AI_INIT_MOVE_STATE, handle, initmove );
}
int trap_BotChooseBestFightWeapon(int weaponstate, int *inventory) {
return Q_syscall( BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON, weaponstate, inventory );
}
void trap_BotGetWeaponInfo(int weaponstate, int weapon, void *weaponinfo) {
Q_syscall( BOTLIB_AI_GET_WEAPON_INFO, weaponstate, weapon, weaponinfo );
}
int trap_BotLoadWeaponWeights(int weaponstate, char *filename) {
return Q_syscall( BOTLIB_AI_LOAD_WEAPON_WEIGHTS, weaponstate, filename );
}
int trap_BotAllocWeaponState(void) {
return Q_syscall( BOTLIB_AI_ALLOC_WEAPON_STATE );
}
void trap_BotFreeWeaponState(int weaponstate) {
Q_syscall( BOTLIB_AI_FREE_WEAPON_STATE, weaponstate );
}
void trap_BotResetWeaponState(int weaponstate) {
Q_syscall( BOTLIB_AI_RESET_WEAPON_STATE, weaponstate );
}
int trap_GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child) {
return Q_syscall( BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, numranks, ranks, parent1, parent2, child );
}
int trap_PC_LoadSource( const char *filename ) {
return Q_syscall( BOTLIB_PC_LOAD_SOURCE, filename );
}
int trap_PC_FreeSource( int handle ) {
return Q_syscall( BOTLIB_PC_FREE_SOURCE, handle );
}
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
return Q_syscall( BOTLIB_PC_READ_TOKEN, handle, pc_token );
}
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
return Q_syscall( BOTLIB_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
return Q_syscall( G_R_REGISTERSKIN, name );
}
void trap_G2_ListModelBones(void *ghlInfo, int frame) {
Q_syscall( G_G2_LISTBONES, ghlInfo, frame);
}
void trap_G2_ListModelSurfaces(void *ghlInfo) {
Q_syscall( G_G2_LISTSURFACES, ghlInfo);
}
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) {
return (qboolean)(Q_syscall(G_G2_HAVEWEGHOULMODELS, ghoul2));
}
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) {
Q_syscall( G_G2_SETMODELS, ghoul2, modelList, skinList);
}
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
return (qboolean)(Q_syscall(G_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
return (qboolean)(Q_syscall(G_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
return (qboolean)(Q_syscall(G_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) {
return Q_syscall(G_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
}
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) {
return Q_syscall(G_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin);
}
int trap_G2API_Ghoul2Size ( void* ghlInfo ) {
return Q_syscall(G_G2_SIZE, ghlInfo );
}
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) {
return Q_syscall(G_G2_ADDBOLT, ghoul2, modelIndex, boneName);
}
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) {
Q_syscall(G_G2_SETBOLTINFO, ghoul2, modelIndex, boltInfo);
}
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) {
return (Q_syscall(G_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
}
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) {
return Q_syscall(G_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime);
}
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) {
return Q_syscall(G_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex);
}
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) {
Q_syscall(G_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
}
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) {
return Q_syscall(G_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
}
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) {
Q_syscall(G_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
}
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) {
Q_syscall(G_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
}
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) {
return Q_syscall(G_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
}
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) {
return Q_syscall(G_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
}
qboolean trap_G2API_RemoveGhoul2Models(void *ghlInfo) {
return Q_syscall(G_G2_REMOVEGHOUL2MODELS, ghlInfo);
}
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) {
Q_syscall(G_G2_CLEANMODELS, ghoul2Ptr);
}
void trap_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void *ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) {
Q_syscall ( G_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CollisionDetectCache( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) {
Q_syscall ( G_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) {
Q_syscall(G_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf);
}
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) {
return Q_syscall(G_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
}
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) {
return Q_syscall(G_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
}
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) {
return Q_syscall(G_G2_SETNEWORIGIN, ghoul2, boltIndex);
}
qboolean trap_G2API_DoesBoneExist(void *ghoul2, int modelIndex, const char *boneName) {
return Q_syscall(G_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName);
}
int trap_G2API_GetSurfaceRenderStatus(void *ghoul2, const int modelIndex, const char *surfaceName) {
return Q_syscall(G_G2_GETSURFACERENDERSTATUS, ghoul2, modelIndex, surfaceName);
}
void trap_G2API_AbsurdSmoothing(void *ghoul2, qboolean status) {
Q_syscall(G_G2_ABSURDSMOOTHING, ghoul2, status);
}
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) {
Q_syscall(G_G2_SETRAGDOLL, ghoul2, params);
}
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) {
Q_syscall(G_G2_ANIMATEG2MODELS, ghoul2, time, params);
}
qboolean trap_G2API_RagPCJConstraint(void *ghoul2, const char *boneName, vec3_t min, vec3_t max) {
return Q_syscall(G_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max);
}
qboolean trap_G2API_RagPCJGradientSpeed(void *ghoul2, const char *boneName, const float speed) {
return Q_syscall(G_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed));
}
qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) {
return Q_syscall(G_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos);
}
qboolean trap_G2API_GetRagBonePos(void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) {
return Q_syscall(G_G2_GETRAGBONEPOS, ghoul2, boneName, pos, entAngles, entPos, entScale);
}
qboolean trap_G2API_RagEffectorKick(void *ghoul2, const char *boneName, vec3_t velocity) {
return Q_syscall(G_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity);
}
qboolean trap_G2API_RagForceSolve(void *ghoul2, qboolean force) {
return Q_syscall(G_G2_RAGFORCESOLVE, ghoul2, force);
}
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) {
return Q_syscall(G_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params);
}
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) {
return Q_syscall(G_G2_IKMOVE, ghoul2, time, params);
}
qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) {
return Q_syscall(G_G2_REMOVEBONE, ghoul2, boneName, modelIndex);
}
void trap_G2API_AttachInstanceToEntNum(void *ghoul2, int entityNum, qboolean server) {
Q_syscall(G_G2_ATTACHINSTANCETOENTNUM, ghoul2, entityNum, server);
}
void trap_G2API_ClearAttachedInstance(int entityNum) {
Q_syscall(G_G2_CLEARATTACHEDINSTANCE, entityNum);
}
void trap_G2API_CleanEntAttachments(void) {
Q_syscall(G_G2_CLEANENTATTACHMENTS);
}
qboolean trap_G2API_OverrideServer(void *serverInstance) {
return Q_syscall(G_G2_OVERRIDESERVER, serverInstance);
}
const char *trap_SetActiveSubBSP(int index) {
return (char *)Q_syscall( G_SET_ACTIVE_SUBBSP, index );
}
int trap_CM_RegisterTerrain(const char *config) {
return Q_syscall(G_CM_REGISTER_TERRAIN, config);
}
void trap_RMG_Init( void ) {
Q_syscall(G_RMG_INIT);
}
void trap_Bot_UpdateWaypoints(int wpnum, wpobject_t **wps) {
Q_syscall(G_BOT_UPDATEWAYPOINTS, wpnum, wps);
}
void trap_Bot_CalculatePaths(int rmg) {
Q_syscall(G_BOT_CALCULATEPATHS, rmg);
}
// Translate import table funcptrs to syscalls
int SVSyscall_FS_Read( void *buffer, int len, fileHandle_t f ) { trap_FS_Read( buffer, len, f ); return 0; }
int SVSyscall_FS_Write( const void *buffer, int len, fileHandle_t f ) { trap_FS_Write( buffer, len, f ); return 0; }
qboolean SVSyscall_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent, int capsule ) { if ( capsule ) return trap_EntityContactCapsule( mins, maxs, ent ); else return trap_EntityContact( mins, maxs, ent ); }
void SVSyscall_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int capsule, int traceFlags, int useLod ) {
if ( capsule )
trap_TraceCapsule( results, start, mins, maxs, end, passEntityNum, contentmask );
else if ( traceFlags )
trap_G2Trace( results, start, mins, maxs, end, passEntityNum, contentmask, traceFlags, useLod );
else
trap_Trace( results, start, mins, maxs, end, passEntityNum, contentmask );
}
NORETURN void QDECL G_Error( int errorLevel, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start( argptr, error );
Q_vsnprintf( text, sizeof( text ), error, argptr );
va_end( argptr );
trap_Error( text );
}
void QDECL G_Printf( const char *msg, ... ) {
va_list argptr;
char text[4096] = {0};
int ret;
va_start( argptr, msg );
ret = Q_vsnprintf( text, sizeof( text ), msg, argptr );
va_end( argptr );
if ( ret == -1 )
trap_Print( "G_Printf: overflow of 4096 bytes buffer\n" );
else
trap_Print( text );
}
static void TranslateSyscalls( void ) {
static gameImport_t import;
memset( &import, 0, sizeof( import ) );
trap = &import;
Com_Error = G_Error;
Com_Printf = G_Printf;
trap->Print = Com_Printf;
trap->Error = Com_Error;
trap->Milliseconds = trap_Milliseconds;
trap->PrecisionTimerStart = trap_PrecisionTimer_Start;
trap->PrecisionTimerEnd = trap_PrecisionTimer_End;
trap->SV_RegisterSharedMemory = trap_SV_RegisterSharedMemory;
trap->RealTime = trap_RealTime;
trap->TrueMalloc = trap_TrueMalloc;
trap->TrueFree = trap_TrueFree;
trap->SnapVector = trap_SnapVector;
trap->Cvar_Register = trap_Cvar_Register;
trap->Cvar_Set = trap_Cvar_Set;
trap->Cvar_Update = trap_Cvar_Update;
trap->Cvar_VariableIntegerValue = trap_Cvar_VariableIntegerValue;
trap->Cvar_VariableStringBuffer = trap_Cvar_VariableStringBuffer;
trap->Argc = trap_Argc;
trap->Argv = trap_Argv;
trap->FS_Close = trap_FS_FCloseFile;
trap->FS_GetFileList = trap_FS_GetFileList;
trap->FS_Open = trap_FS_FOpenFile;
trap->FS_Read = SVSyscall_FS_Read;
trap->FS_Write = SVSyscall_FS_Write;
trap->AdjustAreaPortalState = trap_AdjustAreaPortalState;
trap->AreasConnected = trap_AreasConnected;
trap->DebugPolygonCreate = trap_DebugPolygonCreate;
trap->DebugPolygonDelete = trap_DebugPolygonDelete;
trap->DropClient = trap_DropClient;
trap->EntitiesInBox = trap_EntitiesInBox;
trap->EntityContact = SVSyscall_EntityContact;
trap->Trace = SVSyscall_Trace;
trap->GetConfigstring = trap_GetConfigstring;
trap->GetEntityToken = trap_GetEntityToken;
trap->GetServerinfo = trap_GetServerinfo;
trap->GetUsercmd = trap_GetUsercmd;
trap->GetUserinfo = trap_GetUserinfo;
trap->InPVS = trap_InPVS;
trap->InPVSIgnorePortals = trap_InPVSIgnorePortals;
trap->LinkEntity = trap_LinkEntity;
trap->LocateGameData = trap_LocateGameData;
trap->PointContents = trap_PointContents;
trap->SendConsoleCommand = trap_SendConsoleCommand;
trap->SendServerCommand = trap_SendServerCommand;
trap->SetBrushModel = trap_SetBrushModel;
trap->SetConfigstring = trap_SetConfigstring;
trap->SetServerCull = trap_SetServerCull;
trap->SetUserinfo = trap_SetUserinfo;
trap->SiegePersSet = trap_SiegePersSet;
trap->SiegePersGet = trap_SiegePersGet;
trap->UnlinkEntity = trap_UnlinkEntity;
trap->ROFF_Clean = trap_ROFF_Clean;
trap->ROFF_UpdateEntities = trap_ROFF_UpdateEntities;
trap->ROFF_Cache = trap_ROFF_Cache;
trap->ROFF_Play = trap_ROFF_Play;
trap->ROFF_Purge_Ent = trap_ROFF_Purge_Ent;
trap->ICARUS_RunScript = trap_ICARUS_RunScript;
trap->ICARUS_RegisterScript = trap_ICARUS_RegisterScript;
trap->ICARUS_Init = trap_ICARUS_Init;
trap->ICARUS_ValidEnt = trap_ICARUS_ValidEnt;
trap->ICARUS_IsInitialized = trap_ICARUS_IsInitialized;
trap->ICARUS_MaintainTaskManager = trap_ICARUS_MaintainTaskManager;
trap->ICARUS_IsRunning = trap_ICARUS_IsRunning;
trap->ICARUS_TaskIDPending = trap_ICARUS_TaskIDPending;
trap->ICARUS_InitEnt = trap_ICARUS_InitEnt;
trap->ICARUS_FreeEnt = trap_ICARUS_FreeEnt;
trap->ICARUS_AssociateEnt = trap_ICARUS_AssociateEnt;
trap->ICARUS_Shutdown = trap_ICARUS_Shutdown;
trap->ICARUS_TaskIDSet = trap_ICARUS_TaskIDSet;
trap->ICARUS_TaskIDComplete = trap_ICARUS_TaskIDComplete;
trap->ICARUS_SetVar = trap_ICARUS_SetVar;
trap->ICARUS_VariableDeclared = trap_ICARUS_VariableDeclared;
trap->ICARUS_GetFloatVariable = trap_ICARUS_GetFloatVariable;
trap->ICARUS_GetStringVariable = trap_ICARUS_GetStringVariable;
trap->ICARUS_GetVectorVariable = trap_ICARUS_GetVectorVariable;
trap->Nav_Init = trap_Nav_Init;
trap->Nav_Free = trap_Nav_Free;
trap->Nav_Load = trap_Nav_Load;
trap->Nav_Save = trap_Nav_Save;
trap->Nav_AddRawPoint = trap_Nav_AddRawPoint;
trap->Nav_CalculatePaths = trap_Nav_CalculatePaths;
trap->Nav_HardConnect = trap_Nav_HardConnect;
trap->Nav_ShowNodes = trap_Nav_ShowNodes;
trap->Nav_ShowEdges = trap_Nav_ShowEdges;
trap->Nav_ShowPath = trap_Nav_ShowPath;
trap->Nav_GetNearestNode = trap_Nav_GetNearestNode;
trap->Nav_GetBestNode = trap_Nav_GetBestNode;
trap->Nav_GetNodePosition = trap_Nav_GetNodePosition;
trap->Nav_GetNodeNumEdges = trap_Nav_GetNodeNumEdges;
trap->Nav_GetNodeEdge = trap_Nav_GetNodeEdge;
trap->Nav_GetNumNodes = trap_Nav_GetNumNodes;
trap->Nav_Connected = trap_Nav_Connected;
trap->Nav_GetPathCost = trap_Nav_GetPathCost;
trap->Nav_GetEdgeCost = trap_Nav_GetEdgeCost;
trap->Nav_GetProjectedNode = trap_Nav_GetProjectedNode;
trap->Nav_CheckFailedNodes = trap_Nav_CheckFailedNodes;
trap->Nav_AddFailedNode = trap_Nav_AddFailedNode;
trap->Nav_NodeFailed = trap_Nav_NodeFailed;
trap->Nav_NodesAreNeighbors = trap_Nav_NodesAreNeighbors;
trap->Nav_ClearFailedEdge = trap_Nav_ClearFailedEdge;
trap->Nav_ClearAllFailedEdges = trap_Nav_ClearAllFailedEdges;
trap->Nav_EdgeFailed = trap_Nav_EdgeFailed;
trap->Nav_AddFailedEdge = trap_Nav_AddFailedEdge;
trap->Nav_CheckFailedEdge = trap_Nav_CheckFailedEdge;
trap->Nav_CheckAllFailedEdges = trap_Nav_CheckAllFailedEdges;
trap->Nav_RouteBlocked = trap_Nav_RouteBlocked;
trap->Nav_GetBestNodeAltRoute = trap_Nav_GetBestNodeAltRoute;
trap->Nav_GetBestNodeAltRoute2 = trap_Nav_GetBestNodeAltRoute2;
trap->Nav_GetBestPathBetweenEnts = trap_Nav_GetBestPathBetweenEnts;
trap->Nav_GetNodeRadius = trap_Nav_GetNodeRadius;
trap->Nav_CheckBlockedEdges = trap_Nav_CheckBlockedEdges;
trap->Nav_ClearCheckedNodes = trap_Nav_ClearCheckedNodes;
trap->Nav_CheckedNode = trap_Nav_CheckedNode;
trap->Nav_SetCheckedNode = trap_Nav_SetCheckedNode;
trap->Nav_FlagAllNodes = trap_Nav_FlagAllNodes;
trap->Nav_GetPathsCalculated = trap_Nav_GetPathsCalculated;
trap->Nav_SetPathsCalculated = trap_Nav_SetPathsCalculated;
trap->BotAllocateClient = trap_BotAllocateClient;
trap->BotFreeClient = trap_BotFreeClient;
trap->BotLoadCharacter = trap_BotLoadCharacter;
trap->BotFreeCharacter = trap_BotFreeCharacter;
trap->Characteristic_Float = trap_Characteristic_Float;
trap->Characteristic_BFloat = trap_Characteristic_BFloat;
trap->Characteristic_Integer = trap_Characteristic_Integer;
trap->Characteristic_BInteger = trap_Characteristic_BInteger;
trap->Characteristic_String = trap_Characteristic_String;
trap->BotAllocChatState = trap_BotAllocChatState;
trap->BotFreeChatState = trap_BotFreeChatState;
trap->BotQueueConsoleMessage = trap_BotQueueConsoleMessage;
trap->BotRemoveConsoleMessage = trap_BotRemoveConsoleMessage;
trap->BotNextConsoleMessage = trap_BotNextConsoleMessage;
trap->BotNumConsoleMessages = trap_BotNumConsoleMessages;
trap->BotInitialChat = trap_BotInitialChat;
trap->BotReplyChat = trap_BotReplyChat;
trap->BotChatLength = trap_BotChatLength;
trap->BotEnterChat = trap_BotEnterChat;
trap->StringContains = trap_StringContains;
trap->BotFindMatch = trap_BotFindMatch;
trap->BotMatchVariable = trap_BotMatchVariable;
trap->UnifyWhiteSpaces = trap_UnifyWhiteSpaces;
trap->BotReplaceSynonyms = trap_BotReplaceSynonyms;
trap->BotLoadChatFile = trap_BotLoadChatFile;
trap->BotSetChatGender = trap_BotSetChatGender;
trap->BotSetChatName = trap_BotSetChatName;
trap->BotResetGoalState = trap_BotResetGoalState;
trap->BotResetAvoidGoals = trap_BotResetAvoidGoals;
trap->BotPushGoal = trap_BotPushGoal;
trap->BotPopGoal = trap_BotPopGoal;
trap->BotEmptyGoalStack = trap_BotEmptyGoalStack;
trap->BotDumpAvoidGoals = trap_BotDumpAvoidGoals;
trap->BotDumpGoalStack = trap_BotDumpGoalStack;
trap->BotGoalName = trap_BotGoalName;
trap->BotGetTopGoal = trap_BotGetTopGoal;
trap->BotGetSecondGoal = trap_BotGetSecondGoal;
trap->BotChooseLTGItem = trap_BotChooseLTGItem;
trap->BotChooseNBGItem = trap_BotChooseNBGItem;
trap->BotTouchingGoal = trap_BotTouchingGoal;
trap->BotItemGoalInVisButNotVisible = trap_BotItemGoalInVisButNotVisible;
trap->BotGetLevelItemGoal = trap_BotGetLevelItemGoal;
trap->BotAvoidGoalTime = trap_BotAvoidGoalTime;
trap->BotInitLevelItems = trap_BotInitLevelItems;
trap->BotUpdateEntityItems = trap_BotUpdateEntityItems;
trap->BotLoadItemWeights = trap_BotLoadItemWeights;
trap->BotFreeItemWeights = trap_BotFreeItemWeights;
trap->BotSaveGoalFuzzyLogic = trap_BotSaveGoalFuzzyLogic;
trap->BotAllocGoalState = trap_BotAllocGoalState;
trap->BotFreeGoalState = trap_BotFreeGoalState;
trap->BotResetMoveState = trap_BotResetMoveState;
trap->BotMoveToGoal = trap_BotMoveToGoal;
trap->BotMoveInDirection = trap_BotMoveInDirection;
trap->BotResetAvoidReach = trap_BotResetAvoidReach;
trap->BotResetLastAvoidReach = trap_BotResetLastAvoidReach;
trap->BotReachabilityArea = trap_BotReachabilityArea;
trap->BotMovementViewTarget = trap_BotMovementViewTarget;
trap->BotAllocMoveState = trap_BotAllocMoveState;
trap->BotFreeMoveState = trap_BotFreeMoveState;
trap->BotInitMoveState = trap_BotInitMoveState;
trap->BotChooseBestFightWeapon = trap_BotChooseBestFightWeapon;
trap->BotGetWeaponInfo = trap_BotGetWeaponInfo;
trap->BotLoadWeaponWeights = trap_BotLoadWeaponWeights;
trap->BotAllocWeaponState = trap_BotAllocWeaponState;
trap->BotFreeWeaponState = trap_BotFreeWeaponState;
trap->BotResetWeaponState = trap_BotResetWeaponState;
trap->GeneticParentsAndChildSelection = trap_GeneticParentsAndChildSelection;
trap->BotInterbreedGoalFuzzyLogic = trap_BotInterbreedGoalFuzzyLogic;
trap->BotMutateGoalFuzzyLogic = trap_BotMutateGoalFuzzyLogic;
trap->BotGetNextCampSpotGoal = trap_BotGetNextCampSpotGoal;
trap->BotGetMapLocationGoal = trap_BotGetMapLocationGoal;
trap->BotNumInitialChats = trap_BotNumInitialChats;
trap->BotGetChatMessage = trap_BotGetChatMessage;
trap->BotRemoveFromAvoidGoals = trap_BotRemoveFromAvoidGoals;
trap->BotPredictVisiblePosition = trap_BotPredictVisiblePosition;
trap->BotSetAvoidGoalTime = trap_BotSetAvoidGoalTime;
trap->BotAddAvoidSpot = trap_BotAddAvoidSpot;
trap->BotLibSetup = trap_BotLibSetup;
trap->BotLibShutdown = trap_BotLibShutdown;
trap->BotLibVarSet = trap_BotLibVarSet;
trap->BotLibVarGet = trap_BotLibVarGet;
trap->BotLibDefine = trap_BotLibDefine;
trap->BotLibStartFrame = trap_BotLibStartFrame;
trap->BotLibLoadMap = trap_BotLibLoadMap;
trap->BotLibUpdateEntity = trap_BotLibUpdateEntity;
trap->BotLibTest = trap_BotLibTest;
trap->BotGetSnapshotEntity = trap_BotGetSnapshotEntity;
trap->BotGetServerCommand = trap_BotGetServerCommand;
trap->BotUserCommand = trap_BotUserCommand;
trap->BotUpdateWaypoints = trap_Bot_UpdateWaypoints;
trap->BotCalculatePaths = trap_Bot_CalculatePaths;
trap->AAS_EnableRoutingArea = trap_AAS_EnableRoutingArea;
trap->AAS_BBoxAreas = trap_AAS_BBoxAreas;
trap->AAS_AreaInfo = trap_AAS_AreaInfo;
trap->AAS_EntityInfo = trap_AAS_EntityInfo;
trap->AAS_Initialized = trap_AAS_Initialized;
trap->AAS_PresenceTypeBoundingBox = trap_AAS_PresenceTypeBoundingBox;
trap->AAS_Time = trap_AAS_Time;
trap->AAS_PointAreaNum = trap_AAS_PointAreaNum;
trap->AAS_TraceAreas = trap_AAS_TraceAreas;
trap->AAS_PointContents = trap_AAS_PointContents;
trap->AAS_NextBSPEntity = trap_AAS_NextBSPEntity;
trap->AAS_ValueForBSPEpairKey = trap_AAS_ValueForBSPEpairKey;
trap->AAS_VectorForBSPEpairKey = trap_AAS_VectorForBSPEpairKey;
trap->AAS_FloatForBSPEpairKey = trap_AAS_FloatForBSPEpairKey;
trap->AAS_IntForBSPEpairKey = trap_AAS_IntForBSPEpairKey;
trap->AAS_AreaReachability = trap_AAS_AreaReachability;
trap->AAS_AreaTravelTimeToGoalArea = trap_AAS_AreaTravelTimeToGoalArea;
trap->AAS_Swimming = trap_AAS_Swimming;
trap->AAS_PredictClientMovement = trap_AAS_PredictClientMovement;
trap->AAS_AlternativeRouteGoals = trap_AAS_AlternativeRouteGoals;
trap->AAS_PredictRoute = trap_AAS_PredictRoute;
trap->AAS_PointReachabilityAreaIndex = trap_AAS_PointReachabilityAreaIndex;
trap->EA_Say = trap_EA_Say;
trap->EA_SayTeam = trap_EA_SayTeam;
trap->EA_Command = trap_EA_Command;
trap->EA_Action = trap_EA_Action;
trap->EA_Gesture = trap_EA_Gesture;
trap->EA_Talk = trap_EA_Talk;
trap->EA_Attack = trap_EA_Attack;
trap->EA_Alt_Attack = trap_EA_Alt_Attack;
trap->EA_ForcePower = trap_EA_ForcePower;
trap->EA_Use = trap_EA_Use;
trap->EA_Respawn = trap_EA_Respawn;
trap->EA_Crouch = trap_EA_Crouch;
trap->EA_MoveUp = trap_EA_MoveUp;
trap->EA_MoveDown = trap_EA_MoveDown;
trap->EA_MoveForward = trap_EA_MoveForward;
trap->EA_MoveBack = trap_EA_MoveBack;
trap->EA_MoveLeft = trap_EA_MoveLeft;
trap->EA_MoveRight = trap_EA_MoveRight;
trap->EA_SelectWeapon = trap_EA_SelectWeapon;
trap->EA_Jump = trap_EA_Jump;
trap->EA_DelayedJump = trap_EA_DelayedJump;
trap->EA_Move = trap_EA_Move;
trap->EA_View = trap_EA_View;
trap->EA_EndRegular = trap_EA_EndRegular;
trap->EA_GetInput = trap_EA_GetInput;
trap->EA_ResetInput = trap_EA_ResetInput;
trap->PC_LoadSource = trap_PC_LoadSource;
trap->PC_FreeSource = trap_PC_FreeSource;
trap->PC_ReadToken = trap_PC_ReadToken;
trap->PC_SourceFileAndLine = trap_PC_SourceFileAndLine;
trap->R_RegisterSkin = trap_R_RegisterSkin;
trap->SetActiveSubBSP = trap_SetActiveSubBSP;
trap->CM_RegisterTerrain = trap_CM_RegisterTerrain;
trap->RMG_Init = trap_RMG_Init;
trap->G2API_ListModelBones = trap_G2_ListModelBones;
trap->G2API_ListModelSurfaces = trap_G2_ListModelSurfaces;
trap->G2API_HaveWeGhoul2Models = trap_G2_HaveWeGhoul2Models;
trap->G2API_SetGhoul2ModelIndexes = trap_G2_SetGhoul2ModelIndexes;
trap->G2API_GetBoltMatrix = trap_G2API_GetBoltMatrix;
trap->G2API_GetBoltMatrix_NoReconstruct = trap_G2API_GetBoltMatrix_NoReconstruct;
trap->G2API_GetBoltMatrix_NoRecNoRot = trap_G2API_GetBoltMatrix_NoRecNoRot;
trap->G2API_InitGhoul2Model = trap_G2API_InitGhoul2Model;
trap->G2API_SetSkin = trap_G2API_SetSkin;
trap->G2API_Ghoul2Size = trap_G2API_Ghoul2Size;
trap->G2API_AddBolt = trap_G2API_AddBolt;
trap->G2API_SetBoltInfo = trap_G2API_SetBoltInfo;
trap->G2API_SetBoneAngles = trap_G2API_SetBoneAngles;
trap->G2API_SetBoneAnim = trap_G2API_SetBoneAnim;
trap->G2API_GetBoneAnim = trap_G2API_GetBoneAnim;
trap->G2API_GetGLAName = trap_G2API_GetGLAName;
trap->G2API_CopyGhoul2Instance = trap_G2API_CopyGhoul2Instance;
trap->G2API_CopySpecificGhoul2Model = trap_G2API_CopySpecificGhoul2Model;
trap->G2API_DuplicateGhoul2Instance = trap_G2API_DuplicateGhoul2Instance;
trap->G2API_HasGhoul2ModelOnIndex = trap_G2API_HasGhoul2ModelOnIndex;
trap->G2API_RemoveGhoul2Model = trap_G2API_RemoveGhoul2Model;
trap->G2API_RemoveGhoul2Models = trap_G2API_RemoveGhoul2Models;
trap->G2API_CleanGhoul2Models = trap_G2API_CleanGhoul2Models;
trap->G2API_CollisionDetect = trap_G2API_CollisionDetect;
trap->G2API_CollisionDetectCache = trap_G2API_CollisionDetectCache;
trap->G2API_SetRootSurface = trap_G2API_SetRootSurface;
trap->G2API_SetSurfaceOnOff = trap_G2API_SetSurfaceOnOff;
trap->G2API_SetNewOrigin = trap_G2API_SetNewOrigin;
trap->G2API_DoesBoneExist = trap_G2API_DoesBoneExist;
trap->G2API_GetSurfaceRenderStatus = trap_G2API_GetSurfaceRenderStatus;
trap->G2API_AbsurdSmoothing = trap_G2API_AbsurdSmoothing;
trap->G2API_SetRagDoll = trap_G2API_SetRagDoll;
trap->G2API_AnimateG2Models = trap_G2API_AnimateG2Models;
trap->G2API_RagPCJConstraint = trap_G2API_RagPCJConstraint;
trap->G2API_RagPCJGradientSpeed = trap_G2API_RagPCJGradientSpeed;
trap->G2API_RagEffectorGoal = trap_G2API_RagEffectorGoal;
trap->G2API_GetRagBonePos = trap_G2API_GetRagBonePos;
trap->G2API_RagEffectorKick = trap_G2API_RagEffectorKick;
trap->G2API_RagForceSolve = trap_G2API_RagForceSolve;
trap->G2API_SetBoneIKState = trap_G2API_SetBoneIKState;
trap->G2API_IKMove = trap_G2API_IKMove;
trap->G2API_RemoveBone = trap_G2API_RemoveBone;
trap->G2API_AttachInstanceToEntNum = trap_G2API_AttachInstanceToEntNum;
trap->G2API_ClearAttachedInstance = trap_G2API_ClearAttachedInstance;
trap->G2API_CleanEntAttachments = trap_G2API_CleanEntAttachments;
trap->G2API_OverrideServer = trap_G2API_OverrideServer;
trap->G2API_GetSurfaceName = trap_G2API_GetSurfaceName;
}