mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-01 16:42:13 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
130 lines
3.1 KiB
C++
130 lines
3.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "../server/exe_headers.h"
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#include "ui_local.h"
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/*
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===============================================================================
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CONNECTION SCREEN
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===============================================================================
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*/
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char connectionDialogString[1024];
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char connectionMessageString[1024];
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#ifdef JK2_MODE
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/*
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=================
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UI_DrawThumbNail
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=================
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*/
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void UI_DrawThumbNail( float x, float y, float w, float h, byte *pic )
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{
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ui.DrawStretchRaw( x, y, w, h, SG_SCR_WIDTH, SG_SCR_HEIGHT, pic, 0, qtrue );
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}
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#endif
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/*
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========================
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UI_DrawConnect
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========================
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*/
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void UI_DrawConnect( const char *servername, const char *updateInfoString ) {
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#if 0
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// if connecting to a local host, don't draw anything before the
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// gamestate message. This allows cinematics to start seamlessly
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if ( connState < CA_LOADING && !strcmp( cls.servername, "localhost" ) ) {
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UI_SetColor( g_color_table[0] );
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re.DrawFill (0, 0, re.scrWidth, re.scrHeight);
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UI_SetColor( NULL );
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return;
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}
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#endif
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#ifdef JK2_MODE
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qboolean qValid;
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byte *levelPic = SCR_GetScreenshot(&qValid);
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// draw the dialog background
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if (!qValid)
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{
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UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
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}
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else {
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UI_DrawThumbNail(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, levelPic );
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}
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#else
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UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
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#endif
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}
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/*
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========================
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UI_UpdateConnectionString
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========================
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*/
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void UI_UpdateConnectionString( const char *string ) {
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Q_strncpyz( connectionDialogString, string, sizeof( connectionDialogString ) );
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UI_UpdateScreen();
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}
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/*
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========================
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UI_UpdateConnectionMessageString
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========================
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*/
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void UI_UpdateConnectionMessageString( char *string ) {
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char *s;
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Q_strncpyz( connectionMessageString, string, sizeof( connectionMessageString ) );
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// strip \n
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s = strstr( connectionMessageString, "\n" );
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if ( s ) {
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*s = 0;
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}
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UI_UpdateScreen();
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}
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/*
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===================
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UI_KeyConnect
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===================
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*/
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void UI_KeyConnect( int key )
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{
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if ( key == A_ESCAPE )
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{
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ui.Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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return;
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}
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}
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