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https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Filename:- stringed_interface.h
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//
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// These are the functions that get replaced by game-specific ones (or StringEd code) so SGE can access files etc
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//
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#ifndef STRINGED_INTERFACE_H
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#define STRINGED_INTERFACE_H
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#include <string>
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unsigned char * SE_LoadFileData ( const char *psFileName, int *piLoadedLength = 0);
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void SE_FreeFileDataAfterLoad( unsigned char *psLoadedFile );
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int SE_BuildFileList ( const char *psStartDir, std::string &strResults );
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#endif // #ifndef STRINGED_INTERFACE_H
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////////////////// eof ///////////////////
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