mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
208 lines
5.6 KiB
C
208 lines
5.6 KiB
C
/*
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===========================================================================
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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#include "qcommon/q_shared.h"
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#define MAXPRINTMSG 4096
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typedef enum netadrtype_s
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{
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NA_BAD = 0, // an address lookup failed
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NA_BOT,
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP
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} netadrtype_t;
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typedef struct netadr_s
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{
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netadrtype_t type;
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union {
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byte ip[4];
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int32_t ipi;
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};
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uint16_t port;
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} netadr_t;
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/*
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==============================================================
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NON-PORTABLE SYSTEM SERVICES
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==============================================================
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*/
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typedef enum {
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AXIS_SIDE,
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AXIS_FORWARD,
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AXIS_UP,
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AXIS_ROLL,
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AXIS_YAW,
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AXIS_PITCH,
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MAX_JOYSTICK_AXIS
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} joystickAxis_t;
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typedef enum {
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// bk001129 - make sure SE_NONE is zero
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SE_NONE = 0, // evTime is still valid
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SE_KEY, // evValue is a key code, evValue2 is the down flag
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SE_CHAR, // evValue is an ascii char
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SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
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SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
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SE_CONSOLE, // evPtr is a char*
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SE_MAX
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} sysEventType_t;
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typedef struct sysEvent_s {
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int evTime;
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sysEventType_t evType;
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int evValue, evValue2;
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int evPtrLength; // bytes of data pointed to by evPtr, for journaling
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void *evPtr; // this must be manually freed if not NULL
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} sysEvent_t;
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extern cvar_t *com_minimized;
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extern cvar_t *com_unfocused;
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extern cvar_t *com_maxfps;
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extern cvar_t *com_maxfpsMinimized;
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extern cvar_t *com_maxfpsUnfocused;
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sysEvent_t Sys_GetEvent( void );
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void Sys_Init (void);
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// general development dll loading for virtual machine testing
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typedef void *GetGameAPIProc( void *);
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typedef intptr_t QDECL VMMainProc( int, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t, intptr_t );
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typedef intptr_t QDECL SystemCallProc( intptr_t, ... );
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typedef void * QDECL GetModuleAPIProc( int, ... );
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void *Sys_LoadSPGameDll( const char *name, GetGameAPIProc **GetGameAPI );
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void * QDECL Sys_LoadDll(const char *name, qboolean useSystemLib);
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void * QDECL Sys_LoadLegacyGameDll( const char *name, VMMainProc **vmMain, SystemCallProc *systemcalls );
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void * QDECL Sys_LoadGameDll( const char *name, GetModuleAPIProc **moduleAPI );
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void Sys_UnloadDll( void *dllHandle );
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char *Sys_GetCurrentUser( void );
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void NORETURN QDECL Sys_Error( const char *error, ... );
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void NORETURN Sys_Quit (void);
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char *Sys_GetClipboardData( void ); // note that this isn't journaled...
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void Sys_Print( const char *msg );
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// Sys_Milliseconds should only be used for profiling purposes,
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds (bool baseTime = false);
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int Sys_Milliseconds2(void);
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void Sys_Sleep( int msec );
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extern "C" void Sys_SnapVector( float *v );
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bool Sys_RandomBytes( byte *string, int len );
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void Sys_SetErrorText( const char *text );
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void Sys_SendPacket( int length, const void *data, netadr_t to );
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qboolean Sys_StringToAdr( const char *s, netadr_t *a );
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//Does NOT parse port numbers, only base addresses.
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qboolean Sys_IsLANAddress (netadr_t adr);
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void Sys_ShowIP(void);
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qboolean Sys_Mkdir( const char *path );
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char *Sys_Cwd( void );
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void Sys_SetDefaultInstallPath(const char *path);
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char *Sys_DefaultInstallPath(void);
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#ifdef MACOS_X
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char *Sys_DefaultAppPath(void);
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#endif
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char *Sys_DefaultHomePath(void);
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const char *Sys_Dirname( char *path );
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const char *Sys_Basename( char *path );
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bool Sys_PathCmp( const char *path1, const char *path2 );
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char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
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void Sys_FreeFileList( char **fileList );
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//rwwRMG - changed to fileList to not conflict with list type
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time_t Sys_FileTime( const char *path );
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qboolean Sys_LowPhysicalMemory();
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void Sys_SetProcessorAffinity( void );
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typedef enum graphicsApi_e
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{
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GRAPHICS_API_GENERIC,
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// Only OpenGL needs special treatment..
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GRAPHICS_API_OPENGL,
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} graphicsApi_t;
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// Graphics API
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typedef struct window_s
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{
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void *handle; // OS-dependent window handle
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graphicsApi_t api;
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} window_t;
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typedef enum glProfile_e
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{
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GLPROFILE_COMPATIBILITY,
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GLPROFILE_CORE,
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GLPROFILE_ES,
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} glProfile_t;
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typedef enum glContextFlag_e
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{
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GLCONTEXT_DEBUG = (1 << 1),
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} glContextFlag_t;
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typedef struct windowDesc_s
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{
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graphicsApi_t api;
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// Only used if api == GRAPHICS_API_OPENGL
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struct gl_
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{
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int majorVersion;
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int minorVersion;
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glProfile_t profile;
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uint32_t contextFlags;
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} gl;
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} windowDesc_t;
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typedef struct glconfig_s glconfig_t;
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window_t WIN_Init( const windowDesc_t *desc, glconfig_t *glConfig );
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void WIN_Present( window_t *window );
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void WIN_SetGamma( glconfig_t *glConfig, byte red[256], byte green[256], byte blue[256] );
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void WIN_Shutdown( void );
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void * WIN_GL_GetProcAddress( const char *proc );
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qboolean WIN_GL_ExtensionSupported( const char *extension );
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uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 );
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