jkxr/Projects/Android/jni/OpenJK/docs/language strings.md
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

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# Language String Files
These are handled in code[mp]/qcommon/stringed_ingame.cpp and stringed_interface.cpp
Recursive folder parsing
Header (only version is required, but legacy files from Raven editor include)
```
VERSION "1"
CONFIG "W:\bin\stringed.cfg"
FILENOTES "In-game text for various events"
```
each reference string is denoted by REFERENCE. Quotes not required. NOTES line can exist anywhere
if English there will only be LANG_ENGLISH. If the language's string is the same as the english variant it should be "#same"
```
REFERENCE PICKUPLINE
NOTES "Printed before item name when pick is obtained"
LANG_ENGLISH "Obtained"
LANG_GERMAN "Aufgenommen:"
```
Optional token during reference parsing (quotes accepted):
```
FLAGS FLAG_CAPTION FLAG_TYPEMATIC
```
file ends with
```
ENDMARKER
```