jkxr/Projects/Android/jni/OpenJK/code/cgame
2023-11-18 10:52:00 +00:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
cg_camera.h Patched immersive camera changes from JKO 2023-02-02 22:52:28 +00:00
cg_consolecmds.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp Fix gaps at edges of view 2023-11-18 10:52:00 +00:00
cg_drawtools.cpp Fix adjustment to weapon scopes for asymmetric fov HMDs 2023-07-31 22:57:24 +01:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Attempt to prevent yaw lock when death slo mo 2023-07-13 21:52:13 +01:00
cg_event.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_headers.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Separate cvar cg_renderToTextureFX in two 2023-08-01 21:09:44 +01:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp Fixed shadow defaulting 2023-08-03 08:14:13 +01:00
cg_marks.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
cg_media.h A number of changes 2023-05-21 22:38:42 +01:00
cg_players.cpp Cloaking effect really doesn't work in VR 2023-08-03 07:47:09 +01:00
cg_playerstate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_predict.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_public.h HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp Don't draw mission failed message (no need) 2022-10-17 22:35:18 +01:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp Fix for HUD scaling with new projections 2023-07-31 22:42:04 +01:00
cg_text.cpp FInal improvements to HUD text drawing 2023-08-01 18:39:05 +01:00
cg_view.cpp Slight adjustment as to when to draw hand models 2023-08-01 18:22:19 +01:00
cg_weapons.cpp ST_QUICK_MENU 2023-11-02 21:50:04 +00:00
common_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Concussion.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_NoghriShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_TuskenShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Two handed saber improvement 2023-03-21 20:04:54 +00:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00