mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
dfa54a439a
- Made Melee available - punch stormtroopers to death! (default melee damage is now 25) - Draw hand models when in melee (to be replaced with fists soon) - Made movement not reactivate saber by default (cvar controlled) - Draw open hand when saber is thrown
385 lines
8.6 KiB
C
385 lines
8.6 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __CG_MEDIA_H_
|
|
#define __CG_MEDIA_H_
|
|
|
|
#define NUM_CROSSHAIRS 9
|
|
|
|
typedef enum {
|
|
FOOTSTEP_NORMAL,
|
|
FOOTSTEP_METAL,
|
|
FOOTSTEP_SPLASH,
|
|
FOOTSTEP_WADE,
|
|
FOOTSTEP_SWIM,
|
|
|
|
FOOTSTEP_TOTAL
|
|
} footstep_t;
|
|
|
|
#define ICON_WEAPONS 0
|
|
#define ICON_FORCE 1
|
|
#define ICON_INVENTORY 2
|
|
|
|
#define MAX_TICS 14
|
|
|
|
typedef struct forceTicPos_s
|
|
{
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
char *file;
|
|
qhandle_t tic;
|
|
} forceTicPos_t;
|
|
extern forceTicPos_t forceTicPos[];
|
|
extern forceTicPos_t ammoTicPos[];
|
|
|
|
#define NUM_CHUNK_MODELS 4
|
|
|
|
enum
|
|
{
|
|
CHUNK_METAL1 = 0,
|
|
CHUNK_METAL2,
|
|
CHUNK_ROCK1,
|
|
CHUNK_ROCK2,
|
|
CHUNK_ROCK3,
|
|
CHUNK_CRATE1,
|
|
CHUNK_CRATE2,
|
|
CHUNK_WHITE_METAL,
|
|
NUM_CHUNK_TYPES
|
|
};
|
|
|
|
// all of the model, shader, and sound references that are
|
|
// loaded at gamestate time are stored in cgMedia_t
|
|
// Other media that can be tied to clients, weapons, or items are
|
|
// stored in the clientInfo_t, itemInfo_t, weaponInfo_t, and powerupInfo_t
|
|
typedef struct {
|
|
qhandle_t charsetShader;
|
|
qhandle_t whiteShader;
|
|
|
|
qhandle_t selectShader;
|
|
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
|
qhandle_t backTileShader;
|
|
qhandle_t noammoShader;
|
|
|
|
qhandle_t numberShaders[11];
|
|
qhandle_t smallnumberShaders[11];
|
|
qhandle_t chunkyNumberShaders[11];
|
|
|
|
qhandle_t loadTick;
|
|
qhandle_t loadTickCap;
|
|
|
|
// HUD artwork
|
|
int currentBackground;
|
|
qhandle_t weaponbox;
|
|
qhandle_t weaponIconBackground;
|
|
qhandle_t weaponProngsOff;
|
|
qhandle_t weaponProngsOn;
|
|
qhandle_t forceIconBackground;
|
|
qhandle_t forceProngsOn;
|
|
qhandle_t inventoryIconBackground;
|
|
qhandle_t inventoryProngsOn;
|
|
qhandle_t ladyLuckHealthShader;
|
|
qhandle_t turretComputerOverlayShader;
|
|
qhandle_t turretCrossHairShader;
|
|
|
|
qhandle_t iconMoveSpeed[3];
|
|
|
|
qhandle_t iconSave;
|
|
qhandle_t iconLoad;
|
|
|
|
int currentDataPadIconBackground;
|
|
|
|
//Chunks
|
|
qhandle_t chunkModels[NUM_CHUNK_TYPES][4];
|
|
sfxHandle_t chunkSound;
|
|
sfxHandle_t grateSound;
|
|
sfxHandle_t rockBreakSound;
|
|
sfxHandle_t rockBounceSound[2];
|
|
sfxHandle_t metalBounceSound[2];
|
|
sfxHandle_t glassChunkSound;
|
|
sfxHandle_t crateBreakSound[2];
|
|
|
|
// Saber shaders
|
|
//-----------------------------
|
|
qhandle_t forceCoronaShader;
|
|
qhandle_t saberBlurShader;
|
|
qhandle_t yellowDroppedSaberShader; // glow
|
|
|
|
qhandle_t redSaberGlowShader;
|
|
qhandle_t redSaberCoreShader;
|
|
qhandle_t orangeSaberGlowShader;
|
|
qhandle_t orangeSaberCoreShader;
|
|
qhandle_t yellowSaberGlowShader;
|
|
qhandle_t yellowSaberCoreShader;
|
|
qhandle_t greenSaberGlowShader;
|
|
qhandle_t greenSaberCoreShader;
|
|
qhandle_t blueSaberGlowShader;
|
|
qhandle_t blueSaberCoreShader;
|
|
qhandle_t purpleSaberGlowShader;
|
|
qhandle_t purpleSaberCoreShader;
|
|
|
|
qhandle_t explosionModel;
|
|
qhandle_t surfaceExplosionShader;
|
|
|
|
//Hand models
|
|
qhandle_t handModel_relaxed;
|
|
qhandle_t handModel_fist;
|
|
qhandle_t handModel_force;
|
|
|
|
qhandle_t saberHilt;
|
|
|
|
qhandle_t solidWhiteShader;
|
|
qhandle_t electricBodyShader;
|
|
qhandle_t electricBody2Shader;
|
|
qhandle_t shieldShader;
|
|
qhandle_t boltShader;
|
|
|
|
qhandle_t reticleShader;
|
|
|
|
qhandle_t vignetteShader;
|
|
|
|
// Disruptor zoom graphics
|
|
qhandle_t disruptorMask;
|
|
qhandle_t disruptorInsert;
|
|
qhandle_t disruptorLight;
|
|
qhandle_t disruptorInsertTick;
|
|
|
|
// Binocular graphics
|
|
qhandle_t binocularCircle;
|
|
qhandle_t binocularMask;
|
|
qhandle_t binocularArrow;
|
|
qhandle_t binocularTri;
|
|
qhandle_t binocularStatic;
|
|
qhandle_t binocularOverlay;
|
|
|
|
// LA Goggles graphics
|
|
qhandle_t laGogglesStatic;
|
|
qhandle_t laGogglesMask;
|
|
qhandle_t laGogglesSideBit;
|
|
qhandle_t laGogglesBracket;
|
|
qhandle_t laGogglesArrow;
|
|
|
|
// wall mark shaders
|
|
qhandle_t phaserMarkShader;
|
|
qhandle_t scavMarkShader;
|
|
qhandle_t bulletmarksShader;
|
|
qhandle_t rivetMarkShader;
|
|
|
|
qhandle_t shadowMarkShader;
|
|
qhandle_t wakeMarkShader;
|
|
|
|
qhandle_t damageBlendBlobShader;
|
|
|
|
// fonts...
|
|
//
|
|
qhandle_t qhFontSmall;
|
|
qhandle_t qhFontMedium;
|
|
|
|
// special effects models / etc.
|
|
qhandle_t personalShieldShader;
|
|
qhandle_t cloakedShader;
|
|
|
|
// Mission objectives
|
|
qhandle_t objcorner1;
|
|
qhandle_t objcorner2;
|
|
qhandle_t objcorner3;
|
|
qhandle_t pending;
|
|
qhandle_t notpending;
|
|
|
|
// Interface media
|
|
qhandle_t ammoweapon;
|
|
qhandle_t ammoslider;
|
|
qhandle_t emplacedHealthBarShader;
|
|
|
|
qhandle_t HUDLeftFrame;
|
|
qhandle_t HUDArmor1;
|
|
qhandle_t HUDArmor2;
|
|
qhandle_t HUDHealth;
|
|
qhandle_t HUDHealthTic;
|
|
qhandle_t HUDArmorTic;
|
|
qhandle_t HUDInnerLeft;
|
|
|
|
qhandle_t HUDSaberStyleFast;
|
|
qhandle_t HUDSaberStyleMed;
|
|
qhandle_t HUDSaberStyleStrong;
|
|
|
|
qhandle_t HUDRightFrame;
|
|
qhandle_t HUDInnerRight;
|
|
|
|
qhandle_t dataPadFrame;
|
|
qhandle_t DPForcePowerOverlay;
|
|
|
|
qhandle_t talkingtop;
|
|
qhandle_t talkingbot;
|
|
|
|
qhandle_t bracketlu;
|
|
qhandle_t bracketld;
|
|
qhandle_t bracketru;
|
|
qhandle_t bracketrd;
|
|
|
|
qhandle_t messageLitOn;
|
|
qhandle_t messageLitOff;
|
|
qhandle_t messageObjCircle;
|
|
|
|
qhandle_t batteryChargeShader;
|
|
qhandle_t useableHint;
|
|
|
|
qhandle_t levelLoad;
|
|
|
|
// sounds
|
|
sfxHandle_t disintegrateSound;
|
|
sfxHandle_t disintegrate2Sound;
|
|
|
|
sfxHandle_t grenadeBounce1;
|
|
sfxHandle_t grenadeBounce2;
|
|
|
|
sfxHandle_t flechetteStickSound;
|
|
sfxHandle_t detPackStickSound;
|
|
sfxHandle_t tripMineStickSound;
|
|
|
|
sfxHandle_t selectSound;
|
|
sfxHandle_t selectSound2;
|
|
sfxHandle_t overchargeSlowSound;
|
|
sfxHandle_t overchargeFastSound;
|
|
sfxHandle_t overchargeLoopSound;
|
|
sfxHandle_t overchargeEndSound;
|
|
|
|
sfxHandle_t useNothingSound;
|
|
sfxHandle_t footsteps[FOOTSTEP_TOTAL][4];
|
|
|
|
sfxHandle_t talkSound;
|
|
sfxHandle_t noAmmoSound;
|
|
|
|
sfxHandle_t landSound;
|
|
sfxHandle_t rollSound;
|
|
sfxHandle_t messageLitSound;
|
|
|
|
sfxHandle_t interfaceSnd1;
|
|
sfxHandle_t interfaceSnd2;
|
|
sfxHandle_t interfaceSnd3;
|
|
|
|
sfxHandle_t batteryChargeSound;
|
|
|
|
sfxHandle_t watrInSound;
|
|
sfxHandle_t watrOutSound;
|
|
sfxHandle_t watrUnSound;
|
|
|
|
// Zoom
|
|
sfxHandle_t zoomStart;
|
|
sfxHandle_t zoomLoop;
|
|
sfxHandle_t zoomEnd;
|
|
sfxHandle_t disruptorZoomLoop;
|
|
|
|
//blaster reflection sounds
|
|
sfxHandle_t blasterReflectSound[3];
|
|
|
|
} cgMedia_t;
|
|
|
|
|
|
// Stored FX handles
|
|
//--------------------
|
|
typedef struct
|
|
{
|
|
// BRYAR PISTOL
|
|
fxHandle_t bryarShotEffect;
|
|
fxHandle_t bryarPowerupShotEffect;
|
|
fxHandle_t bryarWallImpactEffect;
|
|
fxHandle_t bryarWallImpactEffect2;
|
|
fxHandle_t bryarWallImpactEffect3;
|
|
fxHandle_t bryarFleshImpactEffect;
|
|
|
|
// BLASTER
|
|
fxHandle_t blasterShotEffect;
|
|
fxHandle_t blasterOverchargeEffect;
|
|
fxHandle_t blasterWallImpactEffect;
|
|
fxHandle_t blasterFleshImpactEffect;
|
|
|
|
// BOWCASTER
|
|
fxHandle_t bowcasterShotEffect;
|
|
fxHandle_t bowcasterBounceEffect;
|
|
fxHandle_t bowcasterImpactEffect;
|
|
|
|
// FLECHETTE
|
|
fxHandle_t flechetteShotEffect;
|
|
fxHandle_t flechetteAltShotEffect;
|
|
fxHandle_t flechetteShotDeathEffect;
|
|
fxHandle_t flechetteFleshImpactEffect;
|
|
fxHandle_t flechetteRicochetEffect;
|
|
|
|
//FORCE
|
|
fxHandle_t forceConfusion;
|
|
fxHandle_t forceLightning;
|
|
fxHandle_t forceLightningWide;
|
|
fxHandle_t forceInvincibility;
|
|
fxHandle_t forceHeal;
|
|
|
|
} cgEffects_t;
|
|
|
|
|
|
// The client game static (cgs) structure hold everything
|
|
// loaded or calculated from the gamestate. It will NOT
|
|
// be cleared when a tournement restart is done, allowing
|
|
// all clients to begin playing instantly
|
|
#define STRIPED_LEVELNAME_VARIATIONS 3 // sigh, to cope with levels that use text from >1 SP file (plus 1 for common)
|
|
typedef struct {
|
|
gameState_t gameState; // gamestate from server
|
|
glconfig_t glconfig; // rendering configuration
|
|
|
|
int serverCommandSequence; // reliable command stream counter
|
|
|
|
// parsed from serverinfo
|
|
int dmflags;
|
|
int teamflags;
|
|
int timelimit;
|
|
int maxclients;
|
|
char mapname[MAX_QPATH];
|
|
char stripLevelName[STRIPED_LEVELNAME_VARIATIONS][MAX_QPATH];
|
|
|
|
//
|
|
// locally derived information from gamestate
|
|
//
|
|
qhandle_t model_draw[MAX_MODELS];
|
|
sfxHandle_t sound_precache[MAX_SOUNDS];
|
|
// Ghoul2 start
|
|
qhandle_t skins[MAX_CHARSKINS];
|
|
|
|
// Ghoul2 end
|
|
|
|
int numInlineModels;
|
|
qhandle_t inlineDrawModel[MAX_SUBMODELS];
|
|
vec3_t inlineModelMidpoints[MAX_SUBMODELS];
|
|
|
|
clientInfo_t clientinfo[MAX_CLIENTS];
|
|
|
|
// media
|
|
cgMedia_t media;
|
|
|
|
// effects
|
|
cgEffects_t effects;
|
|
|
|
} cgs_t;
|
|
|
|
extern cgs_t cgs;
|
|
|
|
#endif //__CG_MEDIA_H_
|