mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
559 lines
No EOL
12 KiB
C++
559 lines
No EOL
12 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "cg_local.h"
|
|
#include "cg_media.h"
|
|
#include <VrClientInfo.h>
|
|
|
|
|
|
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|
if (cg.drawingHUD && (!vr->cin_camera || vr->immersive_cinematics) && !vr->using_screen_layer)
|
|
{
|
|
float screenXScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? cg_hudScale.value : 1.0f);
|
|
float screenYScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? cg_hudScale.value : 1.0f);
|
|
|
|
float xoffset = cg.drawingHUD == CG_HUD_SCALED ? -cg_hudStereo.value : 0;
|
|
if (cg.stereoView == STEREO_LEFT) {
|
|
xoffset *= -1;
|
|
}
|
|
|
|
//We need to add an offset due to the effect of the compositor projection for asymmetric FOVs
|
|
xoffset += vr->off_center_fov_x * 640;
|
|
float yoffset = vr->off_center_fov_y * 480;
|
|
|
|
*x *= screenXScale;
|
|
*y *= screenYScale;
|
|
if (w != NULL) {
|
|
*w *= screenXScale;
|
|
}
|
|
if (h != NULL) {
|
|
*h *= screenYScale;
|
|
}
|
|
|
|
*x += (640 - (640 * screenXScale)) / 2.0f + xoffset;
|
|
*y += (480 - (480 * screenYScale)) / 2.0f - ((cg.drawingHUD != CG_HUD_ZOOM) ? cg_hudYOffset.value : 0) - yoffset;
|
|
}
|
|
}
|
|
|
|
void CG_AdjustFrom640Int( int *x, int *y, int *w, int *h ) {
|
|
float fx = (float)*x;
|
|
float fy = (float)*y;
|
|
float fw = 0;
|
|
if (w != NULL)
|
|
{
|
|
fw = (float)*w;
|
|
}
|
|
float fh = 0;
|
|
if (h != NULL)
|
|
{
|
|
fh = (float)*h;
|
|
}
|
|
CG_AdjustFrom640(&fx, &fy, (w != NULL) ? &fw : NULL, (h != NULL) ? &fh : NULL);
|
|
*x = (int)fx;
|
|
*y = (int)fy;
|
|
if (w != NULL)
|
|
{
|
|
*w = (int)fw;
|
|
}
|
|
if (h != NULL)
|
|
{
|
|
*h = (int)fh;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawSides
|
|
|
|
Coords are virtual 640x480
|
|
================
|
|
*/
|
|
void CG_DrawSides(float x, float y, float w, float h, float size) {
|
|
//size *= cgs.screenXScale;
|
|
cgi_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
cgi_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
|
|
void CG_DrawTopBottom(float x, float y, float w, float h, float size) {
|
|
//size *= cgs.screenYScale;
|
|
cgi_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
cgi_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
|
|
cgi_R_SetColor( color );
|
|
|
|
CG_DrawTopBottom(x, y, width, height, size);
|
|
CG_DrawSides(x, y, width, height, size);
|
|
|
|
cgi_R_SetColor( NULL );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_FillRect
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_FillRect( float x, float y, float width, float height, const float *color ) {
|
|
cgi_R_SetColor( color );
|
|
cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
|
|
cgi_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CG_Scissor
|
|
|
|
Coordinates are 640*480 virtual values
|
|
=================
|
|
*/
|
|
void CG_Scissor( float x, float y, float width, float height)
|
|
{
|
|
cgi_R_Scissor( x, y, width, height);
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CG_DrawPic
|
|
|
|
Coordinates are 640*480 virtual values
|
|
A width of 0 will draw with the original image width
|
|
=================
|
|
*/
|
|
void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
|
|
cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawPic2
|
|
|
|
Coordinates are 640*480 virtual values
|
|
A width of 0 will draw with the original image width
|
|
Can also specify the exact texture coordinates
|
|
=================
|
|
*/
|
|
void CG_DrawPic2( float x, float y, float width, float height, float s1, float t1, float s2, float t2, qhandle_t hShader )
|
|
{
|
|
cgi_R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawRotatePic
|
|
|
|
Coordinates are 640*480 virtual values
|
|
A width of 0 will draw with the original image width
|
|
rotates around the upper right corner of the passed in point
|
|
=================
|
|
*/
|
|
void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader ) {
|
|
cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CG_DrawRotatePic2
|
|
|
|
Coordinates are 640*480 virtual values
|
|
A width of 0 will draw with the original image width
|
|
Actually rotates around the center point of the passed in coordinates
|
|
=================
|
|
*/
|
|
void CG_DrawRotatePic2( float x, float y, float width, float height,float angle, qhandle_t hShader ) {
|
|
cgi_R_DrawRotatePic2( x, y, width, height, 0, 0, 1, 1, angle, hShader );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_DrawChar
|
|
|
|
Coordinates and size in 640*480 virtual screen size
|
|
===============
|
|
*/
|
|
void CG_DrawChar( int x, int y, int width, int height, int ch ) {
|
|
int row, col;
|
|
float frow, fcol;
|
|
float size;
|
|
float ax, ay, aw, ah;
|
|
|
|
ch &= 255;
|
|
|
|
if ( ch == ' ' ) {
|
|
return;
|
|
}
|
|
|
|
ax = x;
|
|
ay = y;
|
|
aw = width;
|
|
ah = height;
|
|
|
|
row = ch>>4;
|
|
col = ch&15;
|
|
/*
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.0625;
|
|
|
|
cgi_R_DrawStretchPic( ax, ay, aw, ah,
|
|
fcol, frow,
|
|
fcol + size, frow + size,
|
|
cgs.media.charsetShader );
|
|
*/
|
|
|
|
float size2;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.03125;
|
|
size2 = 0.0625;
|
|
|
|
cgi_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size2,
|
|
cgs.media.charsetShader );
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CG_DrawStringExt
|
|
|
|
Draws a multi-colored string with a drop shadow, optionally forcing
|
|
to a fixed color.
|
|
|
|
Coordinates are at 640 by 480 virtual resolution
|
|
==================
|
|
*/
|
|
void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
|
|
qboolean forceColor, qboolean shadow, int charWidth, int charHeight ) {
|
|
vec4_t color;
|
|
const char *s;
|
|
int xx;
|
|
|
|
// draw the drop shadow
|
|
if (shadow) {
|
|
color[0] = color[1] = color[2] = 0;
|
|
color[3] = setColor[3];
|
|
cgi_R_SetColor( color );
|
|
s = string;
|
|
xx = x;
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
continue;
|
|
}
|
|
CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
|
|
xx += charWidth;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
// draw the colored text
|
|
s = string;
|
|
xx = x;
|
|
cgi_R_SetColor( setColor );
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
if ( !forceColor ) {
|
|
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
|
|
color[3] = setColor[3];
|
|
cgi_R_SetColor( color );
|
|
}
|
|
s += 2;
|
|
continue;
|
|
}
|
|
CG_DrawChar( xx, y, charWidth, charHeight, *s );
|
|
xx += charWidth;
|
|
s++;
|
|
}
|
|
cgi_R_SetColor( NULL );
|
|
}
|
|
|
|
|
|
void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
|
|
auto fx = (float)x;
|
|
auto fy = (float)y;
|
|
CG_DrawStringExt( (int)fx, (int)fy, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawStrlen
|
|
|
|
Returns character count, skiping color escape codes
|
|
=================
|
|
*/
|
|
int CG_DrawStrlen( const char *str ) {
|
|
const char *s = str;
|
|
int count = 0;
|
|
|
|
while ( *s ) {
|
|
if ( Q_IsColorString( s ) ) {
|
|
s += 2;
|
|
} else {
|
|
count++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CG_TileClearBox
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
|
|
float s1, t1, s2, t2;
|
|
|
|
s1 = x/64.0;
|
|
t1 = y/64.0;
|
|
s2 = (x+w)/64.0;
|
|
t2 = (y+h)/64.0;
|
|
cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
CG_TileClear
|
|
|
|
Clear around a sized down screen
|
|
==============
|
|
*/
|
|
void CG_TileClear( void ) {
|
|
int top, bottom, left, right;
|
|
int w, h;
|
|
|
|
w = cgs.glconfig.vidWidth;
|
|
h = cgs.glconfig.vidHeight;
|
|
|
|
if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
|
|
cg.refdef.width == w && cg.refdef.height == h ) {
|
|
return; // full screen rendering
|
|
}
|
|
|
|
top = cg.refdef.y;
|
|
bottom = top + cg.refdef.height-1;
|
|
left = cg.refdef.x;
|
|
right = left + cg.refdef.width-1;
|
|
|
|
// clear above view screen
|
|
CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
|
|
|
|
// clear below view screen
|
|
CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
|
|
|
|
// clear left of view screen
|
|
CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
|
|
|
|
// clear right of view screen
|
|
CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
CG_FadeColor
|
|
================
|
|
*/
|
|
float *CG_FadeColor( int startMsec, int totalMsec ) {
|
|
static vec4_t color;
|
|
int t;
|
|
|
|
if ( startMsec == 0 ) {
|
|
return NULL;
|
|
}
|
|
|
|
t = cg.time - startMsec;
|
|
|
|
if ( t >= totalMsec ) {
|
|
return NULL;
|
|
}
|
|
|
|
// fade out
|
|
if ( totalMsec - t < FADE_TIME ) {
|
|
color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
|
|
} else {
|
|
color[3] = 1.0;
|
|
}
|
|
color[0] = color[1] = color[2] = 1;
|
|
|
|
return color;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CG_DrawNumField
|
|
|
|
Take x,y positions as if 640 x 480 and scales them to the proper resolution
|
|
|
|
==============
|
|
*/
|
|
void CG_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight,int style,qboolean zeroFill)
|
|
{
|
|
char num[16], *ptr;
|
|
int l;
|
|
int frame;
|
|
int xWidth;
|
|
|
|
if (width < 1) {
|
|
return;
|
|
}
|
|
|
|
// draw number string
|
|
if (width > 5) {
|
|
width = 5;
|
|
}
|
|
|
|
switch ( width ) {
|
|
case 1:
|
|
value = value > 9 ? 9 : value;
|
|
value = value < 0 ? 0 : value;
|
|
break;
|
|
case 2:
|
|
value = value > 99 ? 99 : value;
|
|
value = value < -9 ? -9 : value;
|
|
break;
|
|
case 3:
|
|
value = value > 999 ? 999 : value;
|
|
value = value < -99 ? -99 : value;
|
|
break;
|
|
case 4:
|
|
value = value > 9999 ? 9999 : value;
|
|
value = value < -999 ? -999 : value;
|
|
break;
|
|
}
|
|
|
|
Com_sprintf (num, sizeof(num), "%i", value);
|
|
l = strlen(num);
|
|
if (l > width)
|
|
l = width;
|
|
|
|
// FIXME: Might need to do something different for the chunky font??
|
|
switch(style)
|
|
{
|
|
case NUM_FONT_SMALL:
|
|
xWidth = charWidth;
|
|
break;
|
|
case NUM_FONT_CHUNKY:
|
|
xWidth = (charWidth/1.2f) + 2;
|
|
break;
|
|
default:
|
|
case NUM_FONT_BIG:
|
|
xWidth = (charWidth/2) + 7;//(charWidth/6);
|
|
break;
|
|
}
|
|
|
|
if ( zeroFill )
|
|
{
|
|
for (int i = 0; i < (width - l); i++ )
|
|
{
|
|
int _x = x;
|
|
int _y = y;
|
|
int _charWidth = charWidth;
|
|
int _charHeight = charHeight;
|
|
switch(style)
|
|
{
|
|
case NUM_FONT_SMALL:
|
|
CG_DrawPic( _x,_y, _charWidth, _charHeight, cgs.media.smallnumberShaders[0] );
|
|
break;
|
|
case NUM_FONT_CHUNKY:
|
|
CG_DrawPic( _x,_y, _charWidth, _charHeight, cgs.media.chunkyNumberShaders[0] );
|
|
break;
|
|
default:
|
|
case NUM_FONT_BIG:
|
|
CG_DrawPic( _x,_y, _charWidth, _charHeight, cgs.media.numberShaders[0] );
|
|
break;
|
|
}
|
|
x += 2 + (xWidth);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
x += 2 + (xWidth)*(width - l);
|
|
}
|
|
|
|
ptr = num;
|
|
while (*ptr && l)
|
|
{
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr -'0';
|
|
|
|
int _x = x;
|
|
int _y = y;
|
|
int _charWidth = charWidth;
|
|
int _charHeight = charHeight;
|
|
switch(style)
|
|
{
|
|
case NUM_FONT_SMALL:
|
|
CG_DrawPic( _x, _y, _charWidth, _charHeight, cgs.media.smallnumberShaders[frame] );
|
|
x++; // For a one line gap
|
|
break;
|
|
case NUM_FONT_CHUNKY:
|
|
CG_DrawPic( _x, _y, _charWidth, _charHeight, cgs.media.chunkyNumberShaders[frame] );
|
|
break;
|
|
default:
|
|
case NUM_FONT_BIG:
|
|
CG_DrawPic( _x, _y, _charWidth, _charHeight, cgs.media.numberShaders[frame] );
|
|
break;
|
|
}
|
|
|
|
x += (xWidth);
|
|
ptr++;
|
|
l--;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CG_DrawProportionalString
|
|
=================
|
|
*/
|
|
void CG_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color )
|
|
{
|
|
//assert(!style);//call this directly if you need style (OR it into the font handle)
|
|
cgi_R_Font_DrawString (x, y, str, color, cgs.media.qhFontMedium, -1, FONT_SCALE);
|
|
} |