mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
65 lines
No EOL
2.3 KiB
C++
65 lines
No EOL
2.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "../cgame/cg_local.h"
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#include "b_local.h"
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#include "Q3_Interface.h"
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extern qboolean NPC_CheckSurrender( void );
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extern void NPC_BehaviorSet_Default( int bState );
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void NPC_BSCivilian_Default( int bState )
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{
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if ( NPC->enemy
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&& NPC->s.weapon == WP_NONE
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&& NPC_CheckSurrender() )
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{//surrendering, do nothing
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}
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else if ( NPC->enemy
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&& NPC->s.weapon == WP_NONE
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&& bState != BS_HUNT_AND_KILL
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&& !Q3_TaskIDPending( NPC, TID_MOVE_NAV ) )
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{//if in battle and have no weapon, run away, fixme: when in BS_HUNT_AND_KILL, they just stand there
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if ( !NPCInfo->goalEntity
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|| bState != BS_FLEE //not fleeing
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|| ( NPC_BSFlee()//have reached our flee goal
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&& NPC->enemy//still have enemy (NPC_BSFlee checks enemy and can clear it)
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&& DistanceSquared( NPC->currentOrigin, NPC->enemy->currentOrigin ) < 16384 )//enemy within 128
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)
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{//run away!
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NPC_StartFlee( NPC->enemy, NPC->enemy->currentOrigin, AEL_DANGER_GREAT, 5000, 10000 );
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}
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}
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else
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{//not surrendering
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//FIXME: if unarmed and a jawa/ugnuaght, constantly look for enemies/players to run away from?
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//FIXME: if we have a weapon and an enemy, set out playerTeam to the opposite of our enemy..???
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NPC_BehaviorSet_Default(bState);
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}
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if ( !VectorCompare( NPC->client->ps.moveDir, vec3_origin ) )
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{//moving
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if ( NPC->client->ps.legsAnim == BOTH_COWER1 )
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{//stop cowering anim on legs
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NPC->client->ps.legsAnimTimer = 0;
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}
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}
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} |