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67 lines
2.9 KiB
C
67 lines
2.9 KiB
C
/*
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===========================================================================
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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void GVM_InitGame ( int levelTime, int randomSeed, int restart );
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void GVM_ShutdownGame ( int restart );
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char * GVM_ClientConnect ( int clientNum, qboolean firstTime, qboolean isBot );
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void GVM_ClientBegin ( int clientNum );
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qboolean GVM_ClientUserinfoChanged ( int clientNum );
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void GVM_ClientDisconnect ( int clientNum );
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void GVM_ClientCommand ( int clientNum );
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void GVM_ClientThink ( int clientNum, usercmd_t *ucmd );
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void GVM_RunFrame ( int levelTime );
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qboolean GVM_ConsoleCommand ( void );
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int GVM_BotAIStartFrame ( int time );
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void GVM_ROFF_NotetrackCallback ( int entID, const char *notetrack );
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void GVM_SpawnRMGEntity ( void );
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int GVM_ICARUS_PlaySound ( void );
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qboolean GVM_ICARUS_Set ( void );
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void GVM_ICARUS_Lerp2Pos ( void );
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void GVM_ICARUS_Lerp2Origin ( void );
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void GVM_ICARUS_Lerp2Angles ( void );
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int GVM_ICARUS_GetTag ( void );
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void GVM_ICARUS_Lerp2Start ( void );
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void GVM_ICARUS_Lerp2End ( void );
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void GVM_ICARUS_Use ( void );
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void GVM_ICARUS_Kill ( void );
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void GVM_ICARUS_Remove ( void );
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void GVM_ICARUS_Play ( void );
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int GVM_ICARUS_GetFloat ( void );
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int GVM_ICARUS_GetVector ( void );
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int GVM_ICARUS_GetString ( void );
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void GVM_ICARUS_SoundIndex ( void );
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int GVM_ICARUS_GetSetIDForString ( void );
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qboolean GVM_NAV_ClearPathToPoint ( int entID, vec3_t pmins, vec3_t pmaxs, vec3_t point, int clipmask, int okToHitEnt );
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qboolean GVM_NPC_ClearLOS2 ( int entID, const vec3_t end );
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int GVM_NAVNEW_ClearPathBetweenPoints ( vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int ignore, int clipmask );
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qboolean GVM_NAV_CheckNodeFailedForEnt ( int entID, int nodeNum );
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qboolean GVM_NAV_EntIsUnlockedDoor ( int entityNum );
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qboolean GVM_NAV_EntIsDoor ( int entityNum );
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qboolean GVM_NAV_EntIsBreakable ( int entityNum );
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qboolean GVM_NAV_EntIsRemovableUsable ( int entNum );
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void GVM_NAV_FindCombatPointWaypoints ( void );
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int GVM_BG_GetItemIndexByTag ( int tag, int type );
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void SV_BindGame( void );
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void SV_UnbindGame( void );
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void SV_InitGame( qboolean restart );
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void SV_RestartGame( void );
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