mirror of
https://github.com/DrBeef/JKXR.git
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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "client.h"
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#include "cl_uiapi.h"
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/*
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====================
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CL_ShutdownUI
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====================
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*/
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void CL_ShutdownUI( void ) {
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI );
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if ( !cls.uiStarted )
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return;
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cls.uiStarted = qfalse;
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CL_UnbindUI();
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}
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/*
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====================
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CL_InitUI
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====================
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*/
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void CL_InitUI( void ) {
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// load the dll
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CL_BindUI();
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// init for this gamestate
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//rww - changed to <= CA_ACTIVE, because that is the state when we did a vid_restart
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//ingame (was just < CA_ACTIVE before, resulting in ingame menus getting wiped and
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//not reloaded on vid restart from ingame menu)
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UIVM_Init( (qboolean)(cls.state >= CA_AUTHORIZING && cls.state <= CA_ACTIVE) );
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}
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/*
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====================
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UI_GameCommand
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See if the current console command is claimed by the ui
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====================
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*/
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qboolean UI_GameCommand( void ) {
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if ( !cls.uiStarted )
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return qfalse;
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return UIVM_ConsoleCommand( cls.realtime );
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}
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