jkxr/Projects/Android/jni/OpenJK/codemp/client/FXExport.cpp

124 lines
3 KiB
C++

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "client.h"
#include "FxScheduler.h"
//#define __FXCHECKER
#ifdef __FXCHECKER
#include <float.h>
#endif // __FXCHECKER
int FX_RegisterEffect(const char *file)
{
return theFxScheduler.RegisterEffect(file, true);
}
void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad )
{
#ifdef __FXCHECKER
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
{
assert(0);
}
if (_isnan(fwd[0]) || _isnan(fwd[1]) || _isnan(fwd[2]))
{
assert(0);
}
if (fabs(fwd[0]) < 0.1 && fabs(fwd[1]) < 0.1 && fabs(fwd[2]) < 0.1)
{
assert(0);
}
#endif // __FXCHECKER
theFxScheduler.PlayEffect(file, org, fwd, vol, rad);
}
void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal )
{
#ifdef __FXCHECKER
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
{
assert(0);
}
if (_isnan(fwd[0]) || _isnan(fwd[1]) || _isnan(fwd[2]))
{
assert(0);
}
if (fabs(fwd[0]) < 0.1 && fabs(fwd[1]) < 0.1 && fabs(fwd[2]) < 0.1)
{
assert(0);
}
#endif // __FXCHECKER
theFxScheduler.PlayEffect(id, org, fwd, vol, rad, !!isPortal );
}
void FX_PlayBoltedEffectID( int id, vec3_t org,
const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative )
{
theFxScheduler.PlayEffect(id, org, 0, boltInfo, ghoul2, -1, -1, -1, qfalse, iLooptime, !!isRelative );
}
void FX_PlayEntityEffectID( int id, vec3_t org,
matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad )
{
#ifdef __FXCHECKER
if (_isnan(org[0]) || _isnan(org[1]) || _isnan(org[2]))
{
assert(0);
}
#endif // __FXCHECKER
theFxScheduler.PlayEffect(id, org, axis, boltInfo, 0, -1, vol, rad );
}
void FX_AddScheduledEffects( qboolean portal )
{
theFxScheduler.AddScheduledEffects(!!portal);
}
void FX_Draw2DEffects( float screenXScale, float screenYScale )
{
theFxScheduler.Draw2DEffects( screenXScale, screenYScale );
}
int FX_InitSystem( refdef_t* refdef )
{
return FX_Init( refdef );
}
void FX_SetRefDefFromCGame( refdef_t* refdef )
{
FX_SetRefDef( refdef );
}
qboolean FX_FreeSystem( void )
{
return (qboolean)FX_Free( true );
}
void FX_AdjustTime( int time )
{
theFxHelper.AdjustTime(time);
}