jkxr/Projects/Android/jni/OpenJK/codemp/cgame/cg_consolecmds.c

403 lines
9.1 KiB
C

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding
#include "cg_local.h"
#include "game/bg_saga.h"
#include "ui/ui_shared.h"
/*
=================
CG_TargetCommand_f
=================
*/
void CG_TargetCommand_f( void ) {
int targetNum;
char test[4];
targetNum = CG_CrosshairPlayer();
if ( targetNum == -1 ) {
return;
}
trap->Cmd_Argv( 1, test, 4 );
trap->SendClientCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
}
/*
=================
CG_SizeUp_f
Keybinding command
=================
*/
static void CG_SizeUp_f (void) {
trap->Cvar_Set( "cg_viewsize", va( "%i", Q_min( cg_viewsize.integer + 10, 100 ) ) );
}
/*
=================
CG_SizeDown_f
Keybinding command
=================
*/
static void CG_SizeDown_f (void) {
trap->Cvar_Set( "cg_viewsize", va( "%i", Q_max( cg_viewsize.integer - 10, 30 ) ) );
}
/*
=============
CG_Viewpos_f
Debugging command to print the current position
=============
*/
static void CG_Viewpos_f (void) {
trap->Print ("%s (%i %i %i) : %i\n", cgs.mapname, (int)cg.refdef.vieworg[0],
(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
(int)cg.refdef.viewangles[YAW]);
}
/*
=================
CG_ScoresDown_f
=================
*/
static void CG_ScoresDown_f( void ) {
CG_BuildSpectatorString();
if ( cg.scoresRequestTime + 2000 < cg.time ) {
// the scores are more than two seconds out of data,
// so request new ones
cg.scoresRequestTime = cg.time;
trap->SendClientCommand( "score" );
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if ( !cg.showScores ) {
cg.showScores = qtrue;
cg.numScores = 0;
}
} else {
// show the cached contents even if they just pressed if it
// is within two seconds
cg.showScores = qtrue;
}
}
/*
=================
CG_ScoresUp_f
=================
*/
static void CG_ScoresUp_f( void ) {
if ( cg.showScores ) {
cg.showScores = qfalse;
cg.scoreFadeTime = cg.time;
}
}
void CG_ClientList_f( void )
{
clientInfo_t *ci;
int i;
int count = 0;
for( i = 0; i < MAX_CLIENTS; i++ )
{
ci = &cgs.clientinfo[ i ];
if( !ci->infoValid )
continue;
switch( ci->team )
{
case TEAM_FREE:
Com_Printf( "%2d " S_COLOR_YELLOW "F " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, ci->name, (ci->botSkill != -1) ? " (bot)" : "" );
break;
case TEAM_RED:
Com_Printf( "%2d " S_COLOR_RED "R " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i,
ci->name, (ci->botSkill != -1) ? " (bot)" : "" );
break;
case TEAM_BLUE:
Com_Printf( "%2d " S_COLOR_BLUE "B " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i,
ci->name, (ci->botSkill != -1) ? " (bot)" : "" );
break;
default:
case TEAM_SPECTATOR:
Com_Printf( "%2d " S_COLOR_YELLOW "S " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, ci->name, (ci->botSkill != -1) ? " (bot)" : "" );
break;
}
count++;
}
Com_Printf( "Listed %2d clients\n", count );
}
static void CG_TellTarget_f( void ) {
int clientNum;
char command[MAX_SAY_TEXT+10];
char message[MAX_SAY_TEXT];
clientNum = CG_CrosshairPlayer();
if ( clientNum == -1 ) {
return;
}
trap->Cmd_Args( message, sizeof(message) );
Com_sprintf( command, sizeof(command), "tell %i %s", clientNum, message );
trap->SendClientCommand( command );
}
static void CG_TellAttacker_f( void ) {
int clientNum;
char command[MAX_SAY_TEXT + 10];
char message[MAX_SAY_TEXT];
clientNum = CG_LastAttacker();
if ( clientNum == -1 ) {
return;
}
trap->Cmd_Args( message, sizeof(message) );
Com_sprintf( command, sizeof(command), "tell %i %s", clientNum, message );
trap->SendClientCommand( command );
}
/*
==================
CG_StartOrbit_f
==================
*/
static void CG_StartOrbit_f( void ) {
char var[MAX_TOKEN_CHARS];
trap->Cvar_VariableStringBuffer( "developer", var, sizeof( var ) );
if ( !atoi(var) ) {
return;
}
if (cg_cameraOrbit.value != 0) {
trap->Cvar_Set ("cg_cameraOrbit", "0");
trap->Cvar_Set("cg_thirdPerson", "0");
} else {
trap->Cvar_Set("cg_cameraOrbit", "5");
trap->Cvar_Set("cg_thirdPerson", "1");
trap->Cvar_Set("cg_thirdPersonAngle", "0");
trap->Cvar_Set("cg_thirdPersonRange", "100");
}
}
void CG_SiegeBriefingDisplay(int team, int dontshow);
static void CG_SiegeBriefing_f(void)
{
int team;
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
team = cg.predictedPlayerState.persistant[PERS_TEAM];
if (team != SIEGETEAM_TEAM1 &&
team != SIEGETEAM_TEAM2)
{ //cannot be displayed if not on a valid team
return;
}
CG_SiegeBriefingDisplay(team, 0);
}
static void CG_SiegeCvarUpdate_f(void)
{
int team;
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
team = cg.predictedPlayerState.persistant[PERS_TEAM];
if (team != SIEGETEAM_TEAM1 &&
team != SIEGETEAM_TEAM2)
{ //cannot be displayed if not on a valid team
return;
}
CG_SiegeBriefingDisplay(team, 1);
}
static void CG_SiegeCompleteCvarUpdate_f(void)
{
if (cgs.gametype != GT_SIEGE)
{ //Cannot be displayed unless in this gametype
return;
}
// Set up cvars for both teams
CG_SiegeBriefingDisplay(SIEGETEAM_TEAM1, 1);
CG_SiegeBriefingDisplay(SIEGETEAM_TEAM2, 1);
}
static void CG_LoadHud_f( void ) {
const char *hudSet = cg_hudFiles.string;
if ( hudSet[0] == '\0' ) {
hudSet = "ui/jahud.txt";
}
String_Init();
Menu_Reset();
CG_LoadMenus( hudSet );
}
typedef struct consoleCommand_s {
const char *cmd;
void (*func)(void);
} consoleCommand_t;
int cmdcmp( const void *a, const void *b ) {
return Q_stricmp( (const char *)a, ((consoleCommand_t*)b)->cmd );
}
static consoleCommand_t commands[] = {
{ "+scores", CG_ScoresDown_f },
{ "-scores", CG_ScoresUp_f },
{ "briefing", CG_SiegeBriefing_f },
{ "clientlist", CG_ClientList_f },
{ "forcenext", CG_NextForcePower_f },
{ "forceprev", CG_PrevForcePower_f },
{ "invnext", CG_NextInventory_f },
{ "invprev", CG_PrevInventory_f },
{ "loaddeferred", CG_LoadDeferredPlayers },
{ "loadhud", CG_LoadHud_f },
{ "nextframe", CG_TestModelNextFrame_f },
{ "nextskin", CG_TestModelNextSkin_f },
{ "prevframe", CG_TestModelPrevFrame_f },
{ "prevskin", CG_TestModelPrevSkin_f },
{ "siegeCompleteCvarUpdate", CG_SiegeCompleteCvarUpdate_f },
{ "siegeCvarUpdate", CG_SiegeCvarUpdate_f },
{ "sizedown", CG_SizeDown_f },
{ "sizeup", CG_SizeUp_f },
{ "startOrbit", CG_StartOrbit_f },
{ "tcmd", CG_TargetCommand_f },
{ "tell_attacker", CG_TellAttacker_f },
{ "tell_target", CG_TellTarget_f },
{ "testgun", CG_TestGun_f },
{ "testmodel", CG_TestModel_f },
{ "viewpos", CG_Viewpos_f },
{ "weapnext", CG_NextWeapon_f },
{ "weapon", CG_Weapon_f },
{ "weaponclean", CG_WeaponClean_f },
{ "weapprev", CG_PrevWeapon_f },
};
static const size_t numCommands = ARRAY_LEN( commands );
/*
=================
CG_ConsoleCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( void ) {
consoleCommand_t *command = NULL;
command = (consoleCommand_t *)Q_LinearSearch( CG_Argv( 0 ), commands, numCommands, sizeof( commands[0] ), cmdcmp );
if ( !command || !command->func )
return qfalse;
command->func();
return qtrue;
}
static const char *gcmds[] = {
"addbot",
"callteamvote",
"callvote",
"duelteam",
"follow",
"follownext",
"followprev",
"forcechanged",
"give",
"god",
"kill",
"levelshot",
"loaddefered",
"noclip",
"notarget",
"NPC",
"say",
"say_team",
"setviewpos",
"siegeclass",
"stats",
//"stopfollow",
"team",
"teamtask",
"teamvote",
"tell",
"voice_cmd",
"vote",
"where",
"zoom"
};
static const size_t numgcmds = ARRAY_LEN( gcmds );
/*
=================
CG_InitConsoleCommands
Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
size_t i;
for ( i = 0; i < numCommands; i++ )
trap->AddCommand( commands[i].cmd );
//
// the game server will interpret these commands, which will be automatically
// forwarded to the server after they are not recognized locally
//
for( i = 0; i < numgcmds; i++ )
trap->AddCommand( gcmds[i] );
}