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https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
42 lines
1.6 KiB
C
42 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Filename: tr_stl.h
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//
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// I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header
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// files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler...
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#pragma once
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// REM this out if you want to compile without using STL (but slower of course)
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//
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#define USE_STL_FOR_SHADER_LOOKUPS
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#ifdef USE_STL_FOR_SHADER_LOOKUPS
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void ShaderEntryPtrs_Clear(void);
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int ShaderEntryPtrs_Size(void);
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const char *ShaderEntryPtrs_Lookup(const char *psShaderName);
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void ShaderEntryPtrs_Insert(const char *token, const char *p);
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#else
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#define ShaderEntryPtrs_Clear()
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#endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS
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