mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-30 16:00:55 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../server/exe_headers.h"
|
|
|
|
// Filename:- tr_stl.cpp
|
|
//
|
|
// I mainly made this file because I was getting sick of all the stupid error messages in MS's STL implementation,
|
|
// and didn't want them showing up in the renderer files they were used in. This way keeps them more or less invisible
|
|
// because of minimal dependancies
|
|
//
|
|
#include "tr_local.h" // this isn't actually needed other than getting rid of warnings via pragmas
|
|
#include "tr_stl.h"
|
|
|
|
#include <map>
|
|
#include "../qcommon/sstring.h" // #include <string>
|
|
|
|
typedef std::map<sstring_t, const char *> ShaderEntryPtrs_t;
|
|
typedef ShaderEntryPtrs_t::size_type ShaderEntryPtr_size;
|
|
ShaderEntryPtrs_t ShaderEntryPtrs;
|
|
|
|
void ShaderEntryPtrs_Clear(void)
|
|
{
|
|
ShaderEntryPtrs.clear();
|
|
}
|
|
|
|
|
|
int ShaderEntryPtrs_Size(void)
|
|
{
|
|
return ShaderEntryPtrs.size();
|
|
}
|
|
|
|
void ShaderEntryPtrs_Insert(const char *token, const char *p)
|
|
{
|
|
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(token);
|
|
|
|
if (it == ShaderEntryPtrs.end())
|
|
{
|
|
ShaderEntryPtrs[token] = p;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Duplicate shader entry %s!\n",token );
|
|
}
|
|
}
|
|
|
|
// returns NULL if not found...
|
|
//
|
|
const char *ShaderEntryPtrs_Lookup(const char *psShaderName)
|
|
{
|
|
ShaderEntryPtrs_t::iterator it = ShaderEntryPtrs.find(psShaderName);
|
|
if (it != ShaderEntryPtrs.end())
|
|
{
|
|
const char *p = (*it).second;
|
|
return p;
|
|
}
|
|
|
|
return NULL;
|
|
}
|