jkxr/Projects/Android/jni/OpenJK/codeJK2/cgame
Simon a5ae9452a8 If player is controlling a remote NPC
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_camera.h If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_consolecmds.cpp Turn Saber on/off right trigger 2022-10-12 23:03:17 +01:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_drawtools.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Hugely improved weapon selector 2022-10-17 20:29:58 +01:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_marks.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
cg_media.h Multiple changes 2022-10-14 23:51:31 +01:00
cg_players.cpp Throwable thermal grenades 2022-10-25 21:59:33 +01:00
cg_playerstate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_predict.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_public.h Several changes 2022-09-28 23:07:22 +01:00
cg_scoreboard.cpp Don't draw mission failed message (no need) 2022-10-17 22:35:18 +01:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_text.cpp So many changes.. 2022-10-08 17:29:49 +01:00
cg_view.cpp If player is controlling a remote NPC 2022-10-26 23:37:42 +01:00
cg_weapons.cpp Throwable thermal grenades 2022-10-25 21:59:33 +01:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00