jkxr/Projects/Android/jni/OpenJK/code
Simon a3fdb460c4 Prevent crash when throwing Saber
seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:31 +01:00
..
android Step to make the code reuseable 2022-12-19 21:23:28 +00:00
cgame JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
client @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
game Added missed saber blocking check 2023-04-02 19:41:50 +01:00
ghoul2 Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon Improved version string 2023-04-03 21:26:39 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Revert "Removed the no-backface-culling for weapons as it is no longer needed" 2023-04-01 09:47:48 +01:00
rd-gles Prevent crash when throwing Saber 2023-04-04 23:03:31 +01:00
rd-vanilla Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Load last save game on respawn (@MuadDib) 2022-11-30 19:23:00 +00:00
ui JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.