jkxr/Projects/Android/jni/OpenJK/codemp/game/g_public.h

1143 lines
46 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// g_public.h -- game module information visible to server
#pragma once
#include "qcommon/q_shared.h"
#define Q3_INFINITE 16777216
#define GAME_API_VERSION 1
// entity->svFlags
// the server does not know how to interpret most of the values
// in entityStates (level eType), so the game must explicitly flag
// special server behaviors
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
#define SVF_BROADCASTCLIENTS 0x00000002 // only broadcast to clients specified in r.broadcastClients[clientNum/32]
#define SVF_BOT 0x00000008 // set if the entity is a bot
#define SVF_PLAYER_USABLE 0x00000010 // player can use this with the use button
#define SVF_BROADCAST 0x00000020 // send to all connected clients
#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
// for link position (missiles and movers)
#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
// so that it can be updated for ping tools without
// lagging clients
#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
// (entityShared_t->singleClient)
#define SVF_OWNERNOTSHARED 0x00001000 // If it's owned by something and another thing owned by that something
// hits it, it will still touch
#define SVF_ICARUS_FREEZE 0x00008000 // NPCs are frozen, ents don't execute ICARUS commands
#define SVF_GLASS_BRUSH 0x08000000 // Ent is a glass brush
#define SVF_NO_BASIC_SOUNDS 0x10000000 // No basic sounds
#define SVF_NO_COMBAT_SOUNDS 0x20000000 // No combat sounds
#define SVF_NO_EXTRA_SOUNDS 0x40000000 // No extra or jedi sounds
//rww - ghoul2 trace flags
#define G2TRFLAG_DOGHOULTRACE 0x00000001 //do the ghoul2 trace
#define G2TRFLAG_HITCORPSES 0x00000002 //will try g2 collision on the ent even if it's EF_DEAD
#define G2TRFLAG_GETSURFINDEX 0x00000004 //will replace surfaceFlags with the ghoul2 surface index that was hit, if any.
#define G2TRFLAG_THICK 0x00000008 //assures that the trace radius will be significantly large regardless of the trace box size.
//===============================================================
//this structure is shared by gameside and in-engine NPC nav routines.
typedef struct failedEdge_e
{
int startID;
int endID;
int checkTime;
int entID;
} failedEdge_t;
typedef struct entityShared_s {
qboolean linked; // qfalse if not in any good cluster
int linkcount;
int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
int singleClient; // only send to this client when SVF_SINGLECLIENT is set
qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
// only set by trap_SetBrushModel
vec3_t mins, maxs;
int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
// a non-solid entity should set to 0
vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
// currentOrigin will be used for all collision detection and world linking.
// it will not necessarily be the same as the trajectory evaluation for the current
// time, because each entity must be moved one at a time after time is advanced
// to avoid simultanious collision issues
vec3_t currentOrigin;
vec3_t currentAngles;
qboolean mIsRoffing; // set to qtrue when the entity is being roffed
// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
// an ent will be excluded from testing if:
// ent->s.number == passEntityNum (don't interact with self)
// ent->s.ownerNum = passEntityNum (don't interact with your own missiles)
// entity[ent->s.ownerNum].ownerNum = passEntityNum (don't interact with other missiles from owner)
int ownerNum;
// mask of clients that this entity should be broadcast to
// the first 32 clients are represented by the first array index and the latter 32 clients are represented by the
// second array index.
uint32_t broadcastClients[2];
} entityShared_t;
//bstate.h
typedef enum //# bState_e
{//These take over only if script allows them to be autonomous
BS_DEFAULT = 0,//# default behavior for that NPC
BS_ADVANCE_FIGHT,//# Advance to captureGoal and shoot enemies if you can
BS_SLEEP,//# Play awake script when startled by sound
BS_FOLLOW_LEADER,//# Follow your leader and shoot any enemies you come across
BS_JUMP,//# Face navgoal and jump to it.
BS_SEARCH,//# Using current waypoint as a base, search the immediate branches of waypoints for enemies
BS_WANDER,//# Wander down random waypoint paths
BS_NOCLIP,//# Moves through walls, etc.
BS_REMOVE,//# Waits for player to leave PVS then removes itself
BS_CINEMATIC,//# Does nothing but face it's angles and move to a goal if it has one
//# #eol
//internal bStates only
BS_WAIT,//# Does nothing but face it's angles
BS_STAND_GUARD,
BS_PATROL,
BS_INVESTIGATE,//# head towards temp goal and look for enemies and listen for sounds
BS_STAND_AND_SHOOT,
BS_HUNT_AND_KILL,
BS_FLEE,//# Run away!
NUM_BSTATES
} bState_t;
enum
{
EDGE_NORMAL,
EDGE_PATH,
EDGE_BLOCKED,
EDGE_FAILED,
EDGE_MOVEDIR
};
enum
{
NODE_NORMAL,
NODE_START,
NODE_GOAL,
NODE_NAVGOAL,
};
typedef enum //# taskID_e
{
TID_CHAN_VOICE = 0, // Waiting for a voice sound to complete
TID_ANIM_UPPER, // Waiting to finish a lower anim holdtime
TID_ANIM_LOWER, // Waiting to finish a lower anim holdtime
TID_ANIM_BOTH, // Waiting to finish lower and upper anim holdtimes or normal md3 animating
TID_MOVE_NAV, // Trying to get to a navgoal or For ET_MOVERS
TID_ANGLE_FACE, // Turning to an angle or facing
TID_BSTATE, // Waiting for a certain bState to finish
TID_LOCATION, // Waiting for ent to enter a specific trigger_location
// TID_MISSIONSTATUS, // Waiting for player to finish reading MISSION STATUS SCREEN
TID_RESIZE, // Waiting for clear bbox to inflate size
TID_SHOOT, // Waiting for fire event
NUM_TIDS, // for def of taskID array
} taskID_t;
typedef enum //# bSet_e
{//This should check to matching a behavior state name first, then look for a script
BSET_INVALID = -1,
BSET_FIRST = 0,
BSET_SPAWN = 0,//# script to use when first spawned
BSET_USE,//# script to use when used
BSET_AWAKE,//# script to use when awoken/startled
BSET_ANGER,//# script to use when aquire an enemy
BSET_ATTACK,//# script to run when you attack
BSET_VICTORY,//# script to run when you kill someone
BSET_LOSTENEMY,//# script to run when you can't find your enemy
BSET_PAIN,//# script to use when take pain
BSET_FLEE,//# script to use when take pain below 50% of health
BSET_DEATH,//# script to use when killed
BSET_DELAYED,//# script to run when self->delayScriptTime is reached
BSET_BLOCKED,//# script to run when blocked by a friendly NPC or player
BSET_BUMPED,//# script to run when bumped into a friendly NPC or player (can set bumpRadius)
BSET_STUCK,//# script to run when blocked by a wall
BSET_FFIRE,//# script to run when player shoots their own teammates
BSET_FFDEATH,//# script to run when player kills a teammate
BSET_MINDTRICK,//# script to run when player does a mind trick on this NPC
NUM_BSETS
} bSet_t;
#define MAX_PARMS 16
#define MAX_PARM_STRING_LENGTH MAX_QPATH//was 16, had to lengthen it so they could take a valid file path
typedef struct parms_s {
char parm[MAX_PARMS][MAX_PARM_STRING_LENGTH];
} parms_t;
#define MAX_FAILED_NODES 8
#if (!defined(MACOS_X) && !defined(__GCC__) && !defined(__GNUC__))
typedef struct Vehicle_s Vehicle_t;
#endif
// the server looks at a sharedEntity, which is the start of the game's gentity_t structure
//mod authors should not touch this struct
typedef struct sharedEntity_s {
entityState_t s; // communicated by server to clients
playerState_t *playerState; //needs to be in the gentity for bg entity access
//if you want to actually see the contents I guess
//you will have to be sure to VMA it first.
#if (!defined(MACOS_X) && !defined(__GCC__) && !defined(__GNUC__))
Vehicle_t *m_pVehicle; //vehicle data
#else
struct Vehicle_s *m_pVehicle; //vehicle data
#endif
void *ghoul2; //g2 instance
int localAnimIndex; //index locally (game/cgame) to anim data for this skel
vec3_t modelScale; //needed for g2 collision
//from here up must also be unified with bgEntity/centity
entityShared_t r; // shared by both the server system and game
//Script/ICARUS-related fields
int taskID[NUM_TIDS];
parms_t *parms;
char *behaviorSet[NUM_BSETS];
char *script_targetname;
int delayScriptTime;
char *fullName;
//rww - targetname and classname are now shared as well. ICARUS needs access to them.
char *targetname;
char *classname; // set in QuakeEd
//rww - and yet more things to share. This is because the nav code is in the exe because it's all C++.
int waypoint; //Set once per frame, if you've moved, and if someone asks
int lastWaypoint; //To make sure you don't double-back
int lastValidWaypoint; //ALWAYS valid -used for tracking someone you lost
int noWaypointTime; //Debouncer - so don't keep checking every waypoint in existance every frame that you can't find one
int combatPoint;
int failedWaypoints[MAX_FAILED_NODES];
int failedWaypointCheckTime;
int next_roff_time; //rww - npc's need to know when they're getting roff'd
} sharedEntity_t;
#if !defined(_GAME) && defined(__cplusplus)
class CSequencer;
class CTaskManager;
//I suppose this could be in another in-engine header or something. But we never want to
//include an icarus file before sharedentity_t is declared.
extern CSequencer *gSequencers[MAX_GENTITIES];
extern CTaskManager *gTaskManagers[MAX_GENTITIES];
#include "icarus/icarus.h"
#include "icarus/sequencer.h"
#include "icarus/taskmanager.h"
#endif
typedef struct T_G_ICARUS_PLAYSOUND_s {
int taskID;
int entID;
char name[2048];
char channel[2048];
} T_G_ICARUS_PLAYSOUND;
typedef struct T_G_ICARUS_SET_s {
int taskID;
int entID;
char type_name[2048];
char data[2048];
} T_G_ICARUS_SET;
typedef struct T_G_ICARUS_LERP2POS_s {
int taskID;
int entID;
vec3_t origin;
vec3_t angles;
float duration;
qboolean nullAngles; //special case
} T_G_ICARUS_LERP2POS;
typedef struct T_G_ICARUS_LERP2ORIGIN_s {
int taskID;
int entID;
vec3_t origin;
float duration;
} T_G_ICARUS_LERP2ORIGIN;
typedef struct T_G_ICARUS_LERP2ANGLES_s {
int taskID;
int entID;
vec3_t angles;
float duration;
} T_G_ICARUS_LERP2ANGLES;
typedef struct T_G_ICARUS_GETTAG_s {
int entID;
char name[2048];
int lookup;
vec3_t info;
} T_G_ICARUS_GETTAG;
typedef struct T_G_ICARUS_LERP2START_s {
int entID;
int taskID;
float duration;
} T_G_ICARUS_LERP2START;
typedef struct T_G_ICARUS_LERP2END_s {
int entID;
int taskID;
float duration;
} T_G_ICARUS_LERP2END;
typedef struct T_G_ICARUS_USE_s {
int entID;
char target[2048];
} T_G_ICARUS_USE;
typedef struct T_G_ICARUS_KILL_s {
int entID;
char name[2048];
} T_G_ICARUS_KILL;
typedef struct T_G_ICARUS_REMOVE_s {
int entID;
char name[2048];
} T_G_ICARUS_REMOVE;
typedef struct T_G_ICARUS_PLAY_s {
int taskID;
int entID;
char type[2048];
char name[2048];
} T_G_ICARUS_PLAY;
typedef struct T_G_ICARUS_GETFLOAT_s {
int entID;
int type;
char name[2048];
float value;
} T_G_ICARUS_GETFLOAT;
typedef struct T_G_ICARUS_GETVECTOR_s {
int entID;
int type;
char name[2048];
vec3_t value;
} T_G_ICARUS_GETVECTOR;
typedef struct T_G_ICARUS_GETSTRING_s {
int entID;
int type;
char name[2048];
char value[2048];
} T_G_ICARUS_GETSTRING;
typedef struct T_G_ICARUS_SOUNDINDEX_s {
char filename[2048];
} T_G_ICARUS_SOUNDINDEX;
typedef struct T_G_ICARUS_GETSETIDFORSTRING_s {
char string[2048];
} T_G_ICARUS_GETSETIDFORSTRING;
typedef enum gameImportLegacy_e {
G_PRINT,
G_ERROR,
G_MILLISECONDS,
G_PRECISIONTIMER_START,
G_PRECISIONTIMER_END,
G_CVAR_REGISTER,
G_CVAR_UPDATE,
G_CVAR_SET,
G_CVAR_VARIABLE_INTEGER_VALUE,
G_CVAR_VARIABLE_STRING_BUFFER,
G_ARGC,
G_ARGV,
G_FS_FOPEN_FILE,
G_FS_READ,
G_FS_WRITE,
G_FS_FCLOSE_FILE,
G_SEND_CONSOLE_COMMAND,
G_LOCATE_GAME_DATA,
G_DROP_CLIENT,
G_SEND_SERVER_COMMAND,
G_SET_CONFIGSTRING,
G_GET_CONFIGSTRING,
G_GET_USERINFO,
G_SET_USERINFO,
G_GET_SERVERINFO,
G_SET_SERVER_CULL,
G_SET_BRUSH_MODEL,
G_TRACE,
G_G2TRACE,
G_POINT_CONTENTS,
G_IN_PVS,
G_IN_PVS_IGNORE_PORTALS,
G_ADJUST_AREA_PORTAL_STATE,
G_AREAS_CONNECTED,
G_LINKENTITY,
G_UNLINKENTITY,
G_ENTITIES_IN_BOX,
G_ENTITY_CONTACT,
G_BOT_ALLOCATE_CLIENT,
G_BOT_FREE_CLIENT,
G_GET_USERCMD,
G_GET_ENTITY_TOKEN,
G_SIEGEPERSSET,
G_SIEGEPERSGET,
G_FS_GETFILELIST,
G_DEBUG_POLYGON_CREATE,
G_DEBUG_POLYGON_DELETE,
G_REAL_TIME,
G_SNAPVECTOR,
G_TRACECAPSULE,
G_ENTITY_CONTACTCAPSULE,
SP_GETSTRINGTEXTSTRING,
G_ROFF_CLEAN,
G_ROFF_UPDATE_ENTITIES,
G_ROFF_CACHE,
G_ROFF_PLAY,
G_ROFF_PURGE_ENT,
G_TRUEMALLOC,
G_TRUEFREE,
G_ICARUS_RUNSCRIPT,
G_ICARUS_REGISTERSCRIPT,
G_ICARUS_INIT,
G_ICARUS_VALIDENT,
G_ICARUS_ISINITIALIZED,
G_ICARUS_MAINTAINTASKMANAGER,
G_ICARUS_ISRUNNING,
G_ICARUS_TASKIDPENDING,
G_ICARUS_INITENT,
G_ICARUS_FREEENT,
G_ICARUS_ASSOCIATEENT,
G_ICARUS_SHUTDOWN,
G_ICARUS_TASKIDSET,
G_ICARUS_TASKIDCOMPLETE,
G_ICARUS_SETVAR,
G_ICARUS_VARIABLEDECLARED,
G_ICARUS_GETFLOATVARIABLE,
G_ICARUS_GETSTRINGVARIABLE,
G_ICARUS_GETVECTORVARIABLE,
G_SET_SHARED_BUFFER,
G_MEMSET = 100,
G_MEMCPY,
G_STRNCPY,
G_SIN,
G_COS,
G_ATAN2,
G_SQRT,
G_MATRIXMULTIPLY,
G_ANGLEVECTORS,
G_PERPENDICULARVECTOR,
G_FLOOR,
G_CEIL,
G_TESTPRINTINT,
G_TESTPRINTFLOAT,
G_ACOS,
G_ASIN,
G_NAV_INIT = 200,
G_NAV_FREE,
G_NAV_LOAD,
G_NAV_SAVE,
G_NAV_ADDRAWPOINT,
G_NAV_CALCULATEPATHS,
G_NAV_HARDCONNECT,
G_NAV_SHOWNODES,
G_NAV_SHOWEDGES,
G_NAV_SHOWPATH,
G_NAV_GETNEARESTNODE,
G_NAV_GETBESTNODE,
G_NAV_GETNODEPOSITION,
G_NAV_GETNODENUMEDGES,
G_NAV_GETNODEEDGE,
G_NAV_GETNUMNODES,
G_NAV_CONNECTED,
G_NAV_GETPATHCOST,
G_NAV_GETEDGECOST,
G_NAV_GETPROJECTEDNODE,
G_NAV_CHECKFAILEDNODES,
G_NAV_ADDFAILEDNODE,
G_NAV_NODEFAILED,
G_NAV_NODESARENEIGHBORS,
G_NAV_CLEARFAILEDEDGE,
G_NAV_CLEARALLFAILEDEDGES,
G_NAV_EDGEFAILED,
G_NAV_ADDFAILEDEDGE,
G_NAV_CHECKFAILEDEDGE,
G_NAV_CHECKALLFAILEDEDGES,
G_NAV_ROUTEBLOCKED,
G_NAV_GETBESTNODEALTROUTE,
G_NAV_GETBESTNODEALT2,
G_NAV_GETBESTPATHBETWEENENTS,
G_NAV_GETNODERADIUS,
G_NAV_CHECKBLOCKEDEDGES,
G_NAV_CLEARCHECKEDNODES,
G_NAV_CHECKEDNODE,
G_NAV_SETCHECKEDNODE,
G_NAV_FLAGALLNODES,
G_NAV_GETPATHSCALCULATED,
G_NAV_SETPATHSCALCULATED,
BOTLIB_SETUP = 250,
BOTLIB_SHUTDOWN,
BOTLIB_LIBVAR_SET,
BOTLIB_LIBVAR_GET,
BOTLIB_PC_ADD_GLOBAL_DEFINE,
BOTLIB_START_FRAME,
BOTLIB_LOAD_MAP,
BOTLIB_UPDATENTITY,
BOTLIB_TEST,
BOTLIB_GET_SNAPSHOT_ENTITY,
BOTLIB_GET_CONSOLE_MESSAGE,
BOTLIB_USER_COMMAND,
BOTLIB_AAS_ENABLE_ROUTING_AREA = 300,
BOTLIB_AAS_BBOX_AREAS,
BOTLIB_AAS_AREA_INFO,
BOTLIB_AAS_ENTITY_INFO,
BOTLIB_AAS_INITIALIZED,
BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX,
BOTLIB_AAS_TIME,
BOTLIB_AAS_POINT_AREA_NUM,
BOTLIB_AAS_TRACE_AREAS,
BOTLIB_AAS_POINT_CONTENTS,
BOTLIB_AAS_NEXT_BSP_ENTITY,
BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY,
BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY,
BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY,
BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY,
BOTLIB_AAS_AREA_REACHABILITY,
BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA,
BOTLIB_AAS_SWIMMING,
BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT,
BOTLIB_EA_SAY = 400,
BOTLIB_EA_SAY_TEAM,
BOTLIB_EA_COMMAND,
BOTLIB_EA_ACTION,
BOTLIB_EA_GESTURE,
BOTLIB_EA_TALK,
BOTLIB_EA_ATTACK,
BOTLIB_EA_ALT_ATTACK,
BOTLIB_EA_FORCEPOWER,
BOTLIB_EA_USE,
BOTLIB_EA_RESPAWN,
BOTLIB_EA_CROUCH,
BOTLIB_EA_MOVE_UP,
BOTLIB_EA_MOVE_DOWN,
BOTLIB_EA_MOVE_FORWARD,
BOTLIB_EA_MOVE_BACK,
BOTLIB_EA_MOVE_LEFT,
BOTLIB_EA_MOVE_RIGHT,
BOTLIB_EA_SELECT_WEAPON,
BOTLIB_EA_JUMP,
BOTLIB_EA_DELAYED_JUMP,
BOTLIB_EA_MOVE,
BOTLIB_EA_VIEW,
BOTLIB_EA_END_REGULAR,
BOTLIB_EA_GET_INPUT,
BOTLIB_EA_RESET_INPUT,
BOTLIB_AI_LOAD_CHARACTER = 500,
BOTLIB_AI_FREE_CHARACTER,
BOTLIB_AI_CHARACTERISTIC_FLOAT,
BOTLIB_AI_CHARACTERISTIC_BFLOAT,
BOTLIB_AI_CHARACTERISTIC_INTEGER,
BOTLIB_AI_CHARACTERISTIC_BINTEGER,
BOTLIB_AI_CHARACTERISTIC_STRING,
BOTLIB_AI_ALLOC_CHAT_STATE,
BOTLIB_AI_FREE_CHAT_STATE,
BOTLIB_AI_QUEUE_CONSOLE_MESSAGE,
BOTLIB_AI_REMOVE_CONSOLE_MESSAGE,
BOTLIB_AI_NEXT_CONSOLE_MESSAGE,
BOTLIB_AI_NUM_CONSOLE_MESSAGE,
BOTLIB_AI_INITIAL_CHAT,
BOTLIB_AI_REPLY_CHAT,
BOTLIB_AI_CHAT_LENGTH,
BOTLIB_AI_ENTER_CHAT,
BOTLIB_AI_STRING_CONTAINS,
BOTLIB_AI_FIND_MATCH,
BOTLIB_AI_MATCH_VARIABLE,
BOTLIB_AI_UNIFY_WHITE_SPACES,
BOTLIB_AI_REPLACE_SYNONYMS,
BOTLIB_AI_LOAD_CHAT_FILE,
BOTLIB_AI_SET_CHAT_GENDER,
BOTLIB_AI_SET_CHAT_NAME,
BOTLIB_AI_RESET_GOAL_STATE,
BOTLIB_AI_RESET_AVOID_GOALS,
BOTLIB_AI_PUSH_GOAL,
BOTLIB_AI_POP_GOAL,
BOTLIB_AI_EMPTY_GOAL_STACK,
BOTLIB_AI_DUMP_AVOID_GOALS,
BOTLIB_AI_DUMP_GOAL_STACK,
BOTLIB_AI_GOAL_NAME,
BOTLIB_AI_GET_TOP_GOAL,
BOTLIB_AI_GET_SECOND_GOAL,
BOTLIB_AI_CHOOSE_LTG_ITEM,
BOTLIB_AI_CHOOSE_NBG_ITEM,
BOTLIB_AI_TOUCHING_GOAL,
BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE,
BOTLIB_AI_GET_LEVEL_ITEM_GOAL,
BOTLIB_AI_AVOID_GOAL_TIME,
BOTLIB_AI_INIT_LEVEL_ITEMS,
BOTLIB_AI_UPDATE_ENTITY_ITEMS,
BOTLIB_AI_LOAD_ITEM_WEIGHTS,
BOTLIB_AI_FREE_ITEM_WEIGHTS,
BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC,
BOTLIB_AI_ALLOC_GOAL_STATE,
BOTLIB_AI_FREE_GOAL_STATE,
BOTLIB_AI_RESET_MOVE_STATE,
BOTLIB_AI_MOVE_TO_GOAL,
BOTLIB_AI_MOVE_IN_DIRECTION,
BOTLIB_AI_RESET_AVOID_REACH,
BOTLIB_AI_RESET_LAST_AVOID_REACH,
BOTLIB_AI_REACHABILITY_AREA,
BOTLIB_AI_MOVEMENT_VIEW_TARGET,
BOTLIB_AI_ALLOC_MOVE_STATE,
BOTLIB_AI_FREE_MOVE_STATE,
BOTLIB_AI_INIT_MOVE_STATE,
BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON,
BOTLIB_AI_GET_WEAPON_INFO,
BOTLIB_AI_LOAD_WEAPON_WEIGHTS,
BOTLIB_AI_ALLOC_WEAPON_STATE,
BOTLIB_AI_FREE_WEAPON_STATE,
BOTLIB_AI_RESET_WEAPON_STATE,
BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION,
BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC,
BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC,
BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL,
BOTLIB_AI_GET_MAP_LOCATION_GOAL,
BOTLIB_AI_NUM_INITIAL_CHATS,
BOTLIB_AI_GET_CHAT_MESSAGE,
BOTLIB_AI_REMOVE_FROM_AVOID_GOALS,
BOTLIB_AI_PREDICT_VISIBLE_POSITION,
BOTLIB_AI_SET_AVOID_GOAL_TIME,
BOTLIB_AI_ADD_AVOID_SPOT,
BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL,
BOTLIB_AAS_PREDICT_ROUTE,
BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX,
BOTLIB_PC_LOAD_SOURCE,
BOTLIB_PC_FREE_SOURCE,
BOTLIB_PC_READ_TOKEN,
BOTLIB_PC_SOURCE_FILE_AND_LINE,
G_R_REGISTERSKIN,
G_G2_LISTBONES,
G_G2_LISTSURFACES,
G_G2_HAVEWEGHOULMODELS,
G_G2_SETMODELS,
G_G2_GETBOLT,
G_G2_GETBOLT_NOREC,
G_G2_GETBOLT_NOREC_NOROT,
G_G2_INITGHOUL2MODEL,
G_G2_SETSKIN,
G_G2_SIZE,
G_G2_ADDBOLT,
G_G2_SETBOLTINFO,
G_G2_ANGLEOVERRIDE,
G_G2_PLAYANIM,
G_G2_GETBONEANIM,
G_G2_GETGLANAME,
G_G2_COPYGHOUL2INSTANCE,
G_G2_COPYSPECIFICGHOUL2MODEL,
G_G2_DUPLICATEGHOUL2INSTANCE,
G_G2_HASGHOUL2MODELONINDEX,
G_G2_REMOVEGHOUL2MODEL,
G_G2_REMOVEGHOUL2MODELS,
G_G2_CLEANMODELS,
G_G2_COLLISIONDETECT,
G_G2_COLLISIONDETECTCACHE,
G_G2_SETROOTSURFACE,
G_G2_SETSURFACEONOFF,
G_G2_SETNEWORIGIN,
G_G2_DOESBONEEXIST,
G_G2_GETSURFACERENDERSTATUS,
G_G2_ABSURDSMOOTHING,
G_G2_SETRAGDOLL,
G_G2_ANIMATEG2MODELS,
G_G2_RAGPCJCONSTRAINT,
G_G2_RAGPCJGRADIENTSPEED,
G_G2_RAGEFFECTORGOAL,
G_G2_GETRAGBONEPOS,
G_G2_RAGEFFECTORKICK,
G_G2_RAGFORCESOLVE,
G_G2_SETBONEIKSTATE,
G_G2_IKMOVE,
G_G2_REMOVEBONE,
G_G2_ATTACHINSTANCETOENTNUM,
G_G2_CLEARATTACHEDINSTANCE,
G_G2_CLEANENTATTACHMENTS,
G_G2_OVERRIDESERVER,
G_G2_GETSURFACENAME,
G_SET_ACTIVE_SUBBSP,
G_CM_REGISTER_TERRAIN,
G_RMG_INIT,
G_BOT_UPDATEWAYPOINTS,
G_BOT_CALCULATEPATHS
} gameImportLegacy_t;
typedef enum gameExportLegacy_e {
GAME_INIT,
GAME_SHUTDOWN,
GAME_CLIENT_CONNECT,
GAME_CLIENT_BEGIN,
GAME_CLIENT_USERINFO_CHANGED,
GAME_CLIENT_DISCONNECT,
GAME_CLIENT_COMMAND,
GAME_CLIENT_THINK,
GAME_RUN_FRAME,
GAME_CONSOLE_COMMAND,
BOTAI_START_FRAME,
GAME_ROFF_NOTETRACK_CALLBACK,
GAME_SPAWN_RMG_ENTITY,
GAME_ICARUS_PLAYSOUND,
GAME_ICARUS_SET,
GAME_ICARUS_LERP2POS,
GAME_ICARUS_LERP2ORIGIN,
GAME_ICARUS_LERP2ANGLES,
GAME_ICARUS_GETTAG,
GAME_ICARUS_LERP2START,
GAME_ICARUS_LERP2END,
GAME_ICARUS_USE,
GAME_ICARUS_KILL,
GAME_ICARUS_REMOVE,
GAME_ICARUS_PLAY,
GAME_ICARUS_GETFLOAT,
GAME_ICARUS_GETVECTOR,
GAME_ICARUS_GETSTRING,
GAME_ICARUS_SOUNDINDEX,
GAME_ICARUS_GETSETIDFORSTRING,
GAME_NAV_CLEARPATHTOPOINT,
GAME_NAV_CLEARLOS,
GAME_NAV_CLEARPATHBETWEENPOINTS,
GAME_NAV_CHECKNODEFAILEDFORENT,
GAME_NAV_ENTISUNLOCKEDDOOR,
GAME_NAV_ENTISDOOR,
GAME_NAV_ENTISBREAKABLE,
GAME_NAV_ENTISREMOVABLEUSABLE,
GAME_NAV_FINDCOMBATPOINTWAYPOINTS,
GAME_GETITEMINDEXBYTAG
} gameExportLegacy_t;
typedef struct gameImport_s {
// misc
void (*Print) ( const char *msg, ... );
NORETURN_PTR void (*Error)( int level, const char *fmt, ... );
int (*Milliseconds) ( void );
void (*PrecisionTimerStart) ( void **timer );
int (*PrecisionTimerEnd) ( void *timer );
void (*SV_RegisterSharedMemory) ( char *memory );
int (*RealTime) ( qtime_t *qtime );
void (*TrueMalloc) ( void **ptr, int size );
void (*TrueFree) ( void **ptr );
void (*SnapVector) ( float *v );
// cvar
void (*Cvar_Register) ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, uint32_t flags );
void (*Cvar_Set) ( const char *var_name, const char *value );
void (*Cvar_Update) ( vmCvar_t *vmCvar );
int (*Cvar_VariableIntegerValue) ( const char *var_name );
void (*Cvar_VariableStringBuffer) ( const char *var_name, char *buffer, int bufsize );
// cmd
int (*Argc) ( void );
void (*Argv) ( int n, char *buffer, int bufferLength );
// filesystem
void (*FS_Close) ( fileHandle_t f );
int (*FS_GetFileList) ( const char *path, const char *extension, char *listbuf, int bufsize );
int (*FS_Open) ( const char *qpath, fileHandle_t *f, fsMode_t mode );
int (*FS_Read) ( void *buffer, int len, fileHandle_t f );
int (*FS_Write) ( const void *buffer, int len, fileHandle_t f );
// server
void (*AdjustAreaPortalState) ( sharedEntity_t *ent, qboolean open );
qboolean (*AreasConnected) ( int area1, int area2 );
int (*DebugPolygonCreate) ( int color, int numPoints, vec3_t *points );
void (*DebugPolygonDelete) ( int id );
void (*DropClient) ( int clientNum, const char *reason );
int (*EntitiesInBox) ( const vec3_t mins, const vec3_t maxs, int *list, int maxcount );
qboolean (*EntityContact) ( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent, int capsule );
void (*GetConfigstring) ( int num, char *buffer, int bufferSize );
qboolean (*GetEntityToken) ( char *buffer, int bufferSize );
void (*GetServerinfo) ( char *buffer, int bufferSize );
void (*GetUsercmd) ( int clientNum, usercmd_t *cmd );
void (*GetUserinfo) ( int num, char *buffer, int bufferSize );
qboolean (*InPVS) ( const vec3_t p1, const vec3_t p2 );
qboolean (*InPVSIgnorePortals) ( const vec3_t p1, const vec3_t p2 );
void (*LinkEntity) ( sharedEntity_t *ent );
void (*LocateGameData) ( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient );
int (*PointContents) ( const vec3_t point, int passEntityNum );
void (*SendConsoleCommand) ( int exec_when, const char *text );
void (*SendServerCommand) ( int clientNum, const char *text );
void (*SetBrushModel) ( sharedEntity_t *ent, const char *name );
void (*SetConfigstring) ( int num, const char *string );
void (*SetServerCull) ( float cullDistance );
void (*SetUserinfo) ( int num, const char *buffer );
void (*SiegePersSet) ( siegePers_t *pers );
void (*SiegePersGet) ( siegePers_t *pers );
void (*Trace) ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int capsule, int traceFlags, int useLod );
void (*UnlinkEntity) ( sharedEntity_t *ent );
// ROFF
qboolean (*ROFF_Clean) ( void );
void (*ROFF_UpdateEntities) ( void );
int (*ROFF_Cache) ( char *file );
qboolean (*ROFF_Play) ( int entID, int roffID, qboolean doTranslation );
qboolean (*ROFF_Purge_Ent) ( int entID );
// ICARUS
int (*ICARUS_RunScript) ( sharedEntity_t *ent, const char *name );
qboolean (*ICARUS_RegisterScript) ( const char *name, qboolean bCalledDuringInterrogate );
void (*ICARUS_Init) ( void );
qboolean (*ICARUS_ValidEnt) ( sharedEntity_t *ent );
qboolean (*ICARUS_IsInitialized) ( int entID );
qboolean (*ICARUS_MaintainTaskManager) ( int entID );
qboolean (*ICARUS_IsRunning) ( int entID );
qboolean (*ICARUS_TaskIDPending) ( sharedEntity_t *ent, int taskID );
void (*ICARUS_InitEnt) ( sharedEntity_t *ent );
void (*ICARUS_FreeEnt) ( sharedEntity_t *ent );
void (*ICARUS_AssociateEnt) ( sharedEntity_t *ent );
void (*ICARUS_Shutdown) ( void );
void (*ICARUS_TaskIDSet) ( sharedEntity_t *ent, int taskType, int taskID );
void (*ICARUS_TaskIDComplete) ( sharedEntity_t *ent, int taskType );
void (*ICARUS_SetVar) ( int taskID, int entID, const char *type_name, const char *data );
int (*ICARUS_VariableDeclared) ( const char *type_name );
int (*ICARUS_GetFloatVariable) ( const char *name, float *value );
int (*ICARUS_GetStringVariable) ( const char *name, const char *value );
int (*ICARUS_GetVectorVariable) ( const char *name, const vec3_t value );
// navigation
void (*Nav_Init) ( void );
void (*Nav_Free) ( void );
qboolean (*Nav_Load) ( const char *filename, int checksum );
qboolean (*Nav_Save) ( const char *filename, int checksum );
int (*Nav_AddRawPoint) ( vec3_t point, int flags, int radius );
void (*Nav_CalculatePaths) ( qboolean recalc );
void (*Nav_HardConnect) ( int first, int second );
void (*Nav_ShowNodes) ( void );
void (*Nav_ShowEdges) ( void );
void (*Nav_ShowPath) ( int start, int end );
int (*Nav_GetNearestNode) ( sharedEntity_t *ent, int lastID, int flags, int targetID );
int (*Nav_GetBestNode) ( int startID, int endID, int rejectID );
int (*Nav_GetNodePosition) ( int nodeID, vec3_t out );
int (*Nav_GetNodeNumEdges) ( int nodeID );
int (*Nav_GetNodeEdge) ( int nodeID, int edge );
int (*Nav_GetNumNodes) ( void );
qboolean (*Nav_Connected) ( int startID, int endID );
int (*Nav_GetPathCost) ( int startID, int endID );
int (*Nav_GetEdgeCost) ( int startID, int endID );
int (*Nav_GetProjectedNode) ( vec3_t origin, int nodeID );
void (*Nav_CheckFailedNodes) ( sharedEntity_t *ent );
void (*Nav_AddFailedNode) ( sharedEntity_t *ent, int nodeID );
qboolean (*Nav_NodeFailed) ( sharedEntity_t *ent, int nodeID );
qboolean (*Nav_NodesAreNeighbors) ( int startID, int endID );
void (*Nav_ClearFailedEdge) ( failedEdge_t *failedEdge );
void (*Nav_ClearAllFailedEdges) ( void );
int (*Nav_EdgeFailed) ( int startID, int endID );
void (*Nav_AddFailedEdge) ( int entID, int startID, int endID );
qboolean (*Nav_CheckFailedEdge) ( failedEdge_t *failedEdge );
void (*Nav_CheckAllFailedEdges) ( void );
qboolean (*Nav_RouteBlocked) ( int startID, int testEdgeID, int endID, int rejectRank );
int (*Nav_GetBestNodeAltRoute) ( int startID, int endID, int *pathCost, int rejectID );
int (*Nav_GetBestNodeAltRoute2) ( int startID, int endID, int rejectID );
int (*Nav_GetBestPathBetweenEnts) ( sharedEntity_t *ent, sharedEntity_t *goal, int flags );
int (*Nav_GetNodeRadius) ( int nodeID );
void (*Nav_CheckBlockedEdges) ( void );
void (*Nav_ClearCheckedNodes) ( void );
int (*Nav_CheckedNode) ( int wayPoint, int ent );
void (*Nav_SetCheckedNode) ( int wayPoint, int ent, int value );
void (*Nav_FlagAllNodes) ( int newFlag );
qboolean (*Nav_GetPathsCalculated) ( void );
void (*Nav_SetPathsCalculated) ( qboolean newVal );
// botlib
int (*BotAllocateClient) ( void );
void (*BotFreeClient) ( int clientNum );
int (*BotLoadCharacter) ( char *charfile, float skill );
void (*BotFreeCharacter) ( int character );
float (*Characteristic_Float) ( int character, int index );
float (*Characteristic_BFloat) ( int character, int index, float min, float max );
int (*Characteristic_Integer) ( int character, int index );
int (*Characteristic_BInteger) ( int character, int index, int min, int max );
void (*Characteristic_String) ( int character, int index, char *buf, int size );
int (*BotAllocChatState) ( void );
void (*BotFreeChatState) ( int handle );
void (*BotQueueConsoleMessage) ( int chatstate, int type, char *message );
void (*BotRemoveConsoleMessage) ( int chatstate, int handle );
int (*BotNextConsoleMessage) ( int chatstate, void *cm );
int (*BotNumConsoleMessages) ( int chatstate );
void (*BotInitialChat) ( int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 );
int (*BotReplyChat) ( int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 );
int (*BotChatLength) ( int chatstate );
void (*BotEnterChat) ( int chatstate, int client, int sendto );
int (*StringContains) ( char *str1, char *str2, int casesensitive );
int (*BotFindMatch) ( char *str, void *match, unsigned long int context );
void (*BotMatchVariable) ( void *match, int variable, char *buf, int size );
void (*UnifyWhiteSpaces) ( char *string );
void (*BotReplaceSynonyms) ( char *string, unsigned long int context );
int (*BotLoadChatFile) ( int chatstate, char *chatfile, char *chatname );
void (*BotSetChatGender) ( int chatstate, int gender );
void (*BotSetChatName) ( int chatstate, char *name, int client );
void (*BotResetGoalState) ( int goalstate );
void (*BotResetAvoidGoals) ( int goalstate );
void (*BotPushGoal) ( int goalstate, void *goal );
void (*BotPopGoal) ( int goalstate );
void (*BotEmptyGoalStack) ( int goalstate );
void (*BotDumpAvoidGoals) ( int goalstate );
void (*BotDumpGoalStack) ( int goalstate );
void (*BotGoalName) ( int number, char *name, int size );
int (*BotGetTopGoal) ( int goalstate, void *goal );
int (*BotGetSecondGoal) ( int goalstate, void *goal );
int (*BotChooseLTGItem) ( int goalstate, vec3_t origin, int *inventory, int travelflags );
int (*BotChooseNBGItem) ( int goalstate, vec3_t origin, int *inventory, int travelflags, void *ltg, float maxtime );
int (*BotTouchingGoal) ( vec3_t origin, void *goal );
int (*BotItemGoalInVisButNotVisible) ( int viewer, vec3_t eye, vec3_t viewangles, void *goal );
int (*BotGetLevelItemGoal) ( int index, char *classname, void *goal );
float (*BotAvoidGoalTime) ( int goalstate, int number );
void (*BotInitLevelItems) ( void );
void (*BotUpdateEntityItems) ( void );
int (*BotLoadItemWeights) ( int goalstate, char *filename );
void (*BotFreeItemWeights) ( int goalstate );
void (*BotSaveGoalFuzzyLogic) ( int goalstate, char *filename );
int (*BotAllocGoalState) ( int state );
void (*BotFreeGoalState) ( int handle );
void (*BotResetMoveState) ( int movestate );
void (*BotMoveToGoal) ( void *result, int movestate, void *goal, int travelflags );
int (*BotMoveInDirection) ( int movestate, vec3_t dir, float speed, int type );
void (*BotResetAvoidReach) ( int movestate );
void (*BotResetLastAvoidReach) ( int movestate );
int (*BotReachabilityArea) ( vec3_t origin, int testground );
int (*BotMovementViewTarget) ( int movestate, void *goal, int travelflags, float lookahead, vec3_t target );
int (*BotAllocMoveState) ( void );
void (*BotFreeMoveState) ( int handle );
void (*BotInitMoveState) ( int handle, void *initmove );
int (*BotChooseBestFightWeapon) ( int weaponstate, int *inventory );
void (*BotGetWeaponInfo) ( int weaponstate, int weapon, void *weaponinfo );
int (*BotLoadWeaponWeights) ( int weaponstate, char *filename );
int (*BotAllocWeaponState) ( void );
void (*BotFreeWeaponState) ( int weaponstate );
void (*BotResetWeaponState) ( int weaponstate );
int (*GeneticParentsAndChildSelection) ( int numranks, float *ranks, int *parent1, int *parent2, int *child );
void (*BotInterbreedGoalFuzzyLogic) ( int parent1, int parent2, int child );
void (*BotMutateGoalFuzzyLogic) ( int goalstate, float range );
int (*BotGetNextCampSpotGoal) ( int num, void *goal );
int (*BotGetMapLocationGoal) ( char *name, void *goal );
int (*BotNumInitialChats) ( int chatstate, char *type );
void (*BotGetChatMessage) ( int chatstate, char *buf, int size );
void (*BotRemoveFromAvoidGoals) ( int goalstate, int number );
int (*BotPredictVisiblePosition) ( vec3_t origin, int areanum, void *goal, int travelflags, vec3_t target );
void (*BotSetAvoidGoalTime) ( int goalstate, int number, float avoidtime );
void (*BotAddAvoidSpot) ( int movestate, vec3_t origin, float radius, int type );
int (*BotLibSetup) ( void );
int (*BotLibShutdown) ( void );
int (*BotLibVarSet) ( char *var_name, char *value );
int (*BotLibVarGet) ( char *var_name, char *value, int size );
int (*BotLibDefine) ( char *string );
int (*BotLibStartFrame) ( float time );
int (*BotLibLoadMap) ( const char *mapname );
int (*BotLibUpdateEntity) ( int ent, void *bue );
int (*BotLibTest) ( int parm0, char *parm1, vec3_t parm2, vec3_t parm3 );
int (*BotGetSnapshotEntity) ( int clientNum, int sequence );
int (*BotGetServerCommand) ( int clientNum, char *message, int size );
void (*BotUserCommand) ( int clientNum, usercmd_t *ucmd );
void (*BotUpdateWaypoints) ( int wpnum, wpobject_t **wps );
void (*BotCalculatePaths) ( int rmg );
// area awareness system
int (*AAS_EnableRoutingArea) ( int areanum, int enable );
int (*AAS_BBoxAreas) ( vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas );
int (*AAS_AreaInfo) ( int areanum, void *info );
void (*AAS_EntityInfo) ( int entnum, void *info );
int (*AAS_Initialized) ( void );
void (*AAS_PresenceTypeBoundingBox) ( int presencetype, vec3_t mins, vec3_t maxs );
float (*AAS_Time) ( void );
int (*AAS_PointAreaNum) ( vec3_t point );
int (*AAS_TraceAreas) ( vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas );
int (*AAS_PointContents) ( vec3_t point );
int (*AAS_NextBSPEntity) ( int ent );
int (*AAS_ValueForBSPEpairKey) ( int ent, char *key, char *value, int size );
int (*AAS_VectorForBSPEpairKey) ( int ent, char *key, vec3_t v );
int (*AAS_FloatForBSPEpairKey) ( int ent, char *key, float *value );
int (*AAS_IntForBSPEpairKey) ( int ent, char *key, int *value );
int (*AAS_AreaReachability) ( int areanum );
int (*AAS_AreaTravelTimeToGoalArea) ( int areanum, vec3_t origin, int goalareanum, int travelflags );
int (*AAS_Swimming) ( vec3_t origin );
int (*AAS_PredictClientMovement) ( void *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize );
int (*AAS_AlternativeRouteGoals) ( vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, void *altroutegoals, int maxaltroutegoals, int type );
int (*AAS_PredictRoute) ( void *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum );
int (*AAS_PointReachabilityAreaIndex) ( vec3_t point );
// elementary action
void (*EA_Say) ( int client, char *str );
void (*EA_SayTeam) ( int client, char *str );
void (*EA_Command) ( int client, char *command );
void (*EA_Action) ( int client, int action );
void (*EA_Gesture) ( int client );
void (*EA_Talk) ( int client );
void (*EA_Attack) ( int client );
void (*EA_Alt_Attack) ( int client );
void (*EA_ForcePower) ( int client );
void (*EA_Use) ( int client );
void (*EA_Respawn) ( int client );
void (*EA_Crouch) ( int client );
void (*EA_MoveUp) ( int client );
void (*EA_MoveDown) ( int client );
void (*EA_MoveForward) ( int client );
void (*EA_MoveBack) ( int client );
void (*EA_MoveLeft) ( int client );
void (*EA_MoveRight) ( int client );
void (*EA_SelectWeapon) ( int client, int weapon );
void (*EA_Jump) ( int client );
void (*EA_DelayedJump) ( int client );
void (*EA_Move) ( int client, vec3_t dir, float speed );
void (*EA_View) ( int client, vec3_t viewangles );
void (*EA_EndRegular) ( int client, float thinktime );
void (*EA_GetInput) ( int client, float thinktime, void *input );
void (*EA_ResetInput) ( int client );
// botlib preprocessor
int (*PC_LoadSource) ( const char *filename );
int (*PC_FreeSource) ( int handle );
int (*PC_ReadToken) ( int handle, pc_token_t *pc_token );
int (*PC_SourceFileAndLine) ( int handle, char *filename, int *line );
// renderer, terrain
qhandle_t (*R_RegisterSkin) ( const char *name );
const char *(*SetActiveSubBSP) ( int index );
int (*CM_RegisterTerrain) ( const char *config );
void (*RMG_Init) ( void );
void (*G2API_ListModelBones) ( void *ghlInfo, int frame );
void (*G2API_ListModelSurfaces) ( void *ghlInfo );
qboolean (*G2API_HaveWeGhoul2Models) ( void *ghoul2 );
void (*G2API_SetGhoul2ModelIndexes) ( void *ghoul2, qhandle_t *modelList, qhandle_t *skinList );
qboolean (*G2API_GetBoltMatrix) ( void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale );
qboolean (*G2API_GetBoltMatrix_NoReconstruct) ( void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale );
qboolean (*G2API_GetBoltMatrix_NoRecNoRot) ( void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale );
int (*G2API_InitGhoul2Model) ( void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias );
qboolean (*G2API_SetSkin) ( void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin );
int (*G2API_Ghoul2Size) ( void *ghlInfo );
int (*G2API_AddBolt) ( void *ghoul2, int modelIndex, const char *boneName );
void (*G2API_SetBoltInfo) ( void *ghoul2, int modelIndex, int boltInfo );
qboolean (*G2API_SetBoneAngles) ( void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime );
qboolean (*G2API_SetBoneAnim) ( void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime );
qboolean (*G2API_GetBoneAnim) ( void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex );
void (*G2API_GetGLAName) ( void *ghoul2, int modelIndex, char *fillBuf );
int (*G2API_CopyGhoul2Instance) ( void *g2From, void *g2To, int modelIndex );
void (*G2API_CopySpecificGhoul2Model) ( void *g2From, int modelFrom, void *g2To, int modelTo );
void (*G2API_DuplicateGhoul2Instance) ( void *g2From, void **g2To );
qboolean (*G2API_HasGhoul2ModelOnIndex) ( void *ghlInfo, int modelIndex );
qboolean (*G2API_RemoveGhoul2Model) ( void *ghlInfo, int modelIndex );
qboolean (*G2API_RemoveGhoul2Models) ( void *ghlInfo );
void (*G2API_CleanGhoul2Models) ( void **ghoul2Ptr );
void (*G2API_CollisionDetect) ( CollisionRecord_t *collRecMap, void *ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius );
void (*G2API_CollisionDetectCache) ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius );
qboolean (*G2API_SetRootSurface) ( void *ghoul2, const int modelIndex, const char *surfaceName );
qboolean (*G2API_SetSurfaceOnOff) ( void *ghoul2, const char *surfaceName, const int flags );
qboolean (*G2API_SetNewOrigin) ( void *ghoul2, const int boltIndex );
qboolean (*G2API_DoesBoneExist) ( void *ghoul2, int modelIndex, const char *boneName );
int (*G2API_GetSurfaceRenderStatus) ( void *ghoul2, const int modelIndex, const char *surfaceName );
void (*G2API_AbsurdSmoothing) ( void *ghoul2, qboolean status );
void (*G2API_SetRagDoll) ( void *ghoul2, sharedRagDollParams_t *params );
void (*G2API_AnimateG2Models) ( void *ghoul2, int time, sharedRagDollUpdateParams_t *params );
qboolean (*G2API_RagPCJConstraint) ( void *ghoul2, const char *boneName, vec3_t min, vec3_t max );
qboolean (*G2API_RagPCJGradientSpeed) ( void *ghoul2, const char *boneName, const float speed );
qboolean (*G2API_RagEffectorGoal) ( void *ghoul2, const char *boneName, vec3_t pos );
qboolean (*G2API_GetRagBonePos) ( void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale );
qboolean (*G2API_RagEffectorKick) ( void *ghoul2, const char *boneName, vec3_t velocity );
qboolean (*G2API_RagForceSolve) ( void *ghoul2, qboolean force );
qboolean (*G2API_SetBoneIKState) ( void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params );
qboolean (*G2API_IKMove) ( void *ghoul2, int time, sharedIKMoveParams_t *params );
qboolean (*G2API_RemoveBone) ( void *ghoul2, const char *boneName, int modelIndex );
void (*G2API_AttachInstanceToEntNum) ( void *ghoul2, int entityNum, qboolean server );
void (*G2API_ClearAttachedInstance) ( int entityNum );
void (*G2API_CleanEntAttachments) ( void );
qboolean (*G2API_OverrideServer) ( void *serverInstance );
void (*G2API_GetSurfaceName) ( void *ghoul2, int surfNumber, int modelIndex, char *fillBuf );
} gameImport_t;
typedef struct gameExport_s {
void (*InitGame) ( int levelTime, int randomSeed, int restart );
void (*ShutdownGame) ( int restart );
char * (*ClientConnect) ( int clientNum, qboolean firstTime, qboolean isBot );
void (*ClientBegin) ( int clientNum, qboolean allowTeamReset );
qboolean (*ClientUserinfoChanged) ( int clientNum );
void (*ClientDisconnect) ( int clientNum );
void (*ClientCommand) ( int clientNum );
void (*ClientThink) ( int clientNum, usercmd_t *ucmd );
void (*RunFrame) ( int levelTime );
qboolean (*ConsoleCommand) ( void );
int (*BotAIStartFrame) ( int time );
void (*ROFF_NotetrackCallback) ( int entID, const char *notetrack );
void (*SpawnRMGEntity) ( void );
int (*ICARUS_PlaySound) ( void );
qboolean (*ICARUS_Set) ( void );
void (*ICARUS_Lerp2Pos) ( void );
void (*ICARUS_Lerp2Origin) ( void );
void (*ICARUS_Lerp2Angles) ( void );
int (*ICARUS_GetTag) ( void );
void (*ICARUS_Lerp2Start) ( void );
void (*ICARUS_Lerp2End) ( void );
void (*ICARUS_Use) ( void );
void (*ICARUS_Kill) ( void );
void (*ICARUS_Remove) ( void );
void (*ICARUS_Play) ( void );
int (*ICARUS_GetFloat) ( void );
int (*ICARUS_GetVector) ( void );
int (*ICARUS_GetString) ( void );
void (*ICARUS_SoundIndex) ( void );
int (*ICARUS_GetSetIDForString) ( void );
qboolean (*NAV_ClearPathToPoint) ( int entID, vec3_t pmins, vec3_t pmaxs, vec3_t point, int clipmask, int okToHitEnt );
qboolean (*NPC_ClearLOS2) ( int entID, const vec3_t end );
int (*NAVNEW_ClearPathBetweenPoints) ( vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int ignore, int clipmask );
qboolean (*NAV_CheckNodeFailedForEnt) ( int entID, int nodeNum );
qboolean (*NAV_EntIsUnlockedDoor) ( int entityNum );
qboolean (*NAV_EntIsDoor) ( int entityNum );
qboolean (*NAV_EntIsBreakable) ( int entityNum );
qboolean (*NAV_EntIsRemovableUsable) ( int entNum );
void (*NAV_FindCombatPointWaypoints) ( void );
int (*BG_GetItemIndexByTag) ( int tag, int type );
} gameExport_t;
//linking of game library
typedef gameExport_t* (QDECL *GetGameAPI_t)( int apiVersion, gameImport_t *import );