mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
1205 lines
31 KiB
C++
1205 lines
31 KiB
C++
/*
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===========================================================================
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include <SDL.h>
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#include "qcommon/qcommon.h"
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#include "qcommon/q_shared.h"
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#include "client/client.h"
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#include "sys/sys_local.h"
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static cvar_t *in_keyboardDebug = NULL;
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static SDL_Joystick *stick = NULL;
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static qboolean mouseAvailable = qfalse;
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static qboolean mouseActive = qfalse;
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static cvar_t *in_mouse = NULL;
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static cvar_t *in_nograb;
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cvar_t *in_joystick = NULL;
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static cvar_t *in_joystickThreshold = NULL;
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static cvar_t *in_joystickNo = NULL;
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static cvar_t *in_joystickUseAnalog = NULL;
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static SDL_Window *SDL_window = NULL;
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#define CTRL(a) ((a)-'a'+1)
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/*
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===============
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IN_PrintKey
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===============
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*/
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static void IN_PrintKey( const SDL_Keysym *keysym, fakeAscii_t key, qboolean down )
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{
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if( down )
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Com_Printf( "+ " );
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else
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Com_Printf( " " );
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Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)",
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keysym->scancode, SDL_GetScancodeName( keysym->scancode ),
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keysym->sym, SDL_GetKeyName( keysym->sym ) );
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if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
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if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" );
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if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" );
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if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" );
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if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" );
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if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" );
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if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" );
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if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" );
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if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
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if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
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if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
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if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
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Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
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}
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#define MAX_CONSOLE_KEYS 16
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/*
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===============
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IN_IsConsoleKey
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TODO: If the SDL_Scancode situation improves, use it instead of
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both of these methods
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===============
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*/
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static qboolean IN_IsConsoleKey( fakeAscii_t key, int character )
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{
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typedef struct consoleKey_s
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{
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enum
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{
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QUAKE_KEY,
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CHARACTER
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} type;
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union
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{
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fakeAscii_t key;
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int character;
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} u;
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} consoleKey_t;
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static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
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static int numConsoleKeys = 0;
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int i;
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// Only parse the variable when it changes
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if( cl_consoleKeys->modified )
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{
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const char *text_p;
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char *token;
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cl_consoleKeys->modified = qfalse;
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text_p = cl_consoleKeys->string;
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numConsoleKeys = 0;
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COM_BeginParseSession("cl_consoleKeys");
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while( numConsoleKeys < MAX_CONSOLE_KEYS )
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{
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consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
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int charCode = 0;
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token = COM_Parse( &text_p );
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if( !token[ 0 ] )
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break;
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if( strlen( token ) == 4 )
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charCode = Com_HexStrToInt( token );
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if( charCode > 0 )
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{
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c->type = consoleKey_t::CHARACTER;
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c->u.character = charCode;
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}
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else
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{
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c->type = consoleKey_t::QUAKE_KEY;
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c->u.key = (fakeAscii_t)Key_StringToKeynum( token );
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// 0 isn't a key
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if( c->u.key <= 0 )
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continue;
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}
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numConsoleKeys++;
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}
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}
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// If the character is the same as the key, prefer the character
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if( key == character )
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key = A_NULL;
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for( i = 0; i < numConsoleKeys; i++ )
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{
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consoleKey_t *c = &consoleKeys[ i ];
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switch( c->type )
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{
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case consoleKey_t::QUAKE_KEY:
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if( key && c->u.key == key )
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return qtrue;
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break;
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case consoleKey_t::CHARACTER:
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if( c->u.character == character )
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return qtrue;
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break;
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}
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}
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return qfalse;
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}
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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static bool IN_NumLockEnabled( void )
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{
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#if defined(_WIN32)
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return (GetKeyState( VK_NUMLOCK ) & 1) != 0;
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#else
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// @fixme : doesn't give proper state if numlock is on before app startup
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return (SDL_GetModState() & KMOD_NUM) != 0;
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#endif
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}
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static void IN_TranslateNumpad( SDL_Keysym *keysym, fakeAscii_t *key )
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{
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if ( IN_NumLockEnabled() )
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{
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switch ( keysym->sym )
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{
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case SDLK_KP_0:
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keysym->scancode = SDL_SCANCODE_0;
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keysym->sym = SDLK_0;
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*key = A_0;
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break;
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case SDLK_KP_1:
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keysym->scancode = SDL_SCANCODE_1;
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keysym->sym = SDLK_1;
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*key = A_1;
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break;
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case SDLK_KP_2:
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keysym->scancode = SDL_SCANCODE_2;
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keysym->sym = SDLK_2;
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*key = A_2;
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break;
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case SDLK_KP_3:
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keysym->scancode = SDL_SCANCODE_3;
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keysym->sym = SDLK_3;
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*key = A_3;
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break;
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case SDLK_KP_4:
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keysym->scancode = SDL_SCANCODE_4;
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keysym->sym = SDLK_4;
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*key = A_4;
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break;
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case SDLK_KP_5:
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keysym->scancode = SDL_SCANCODE_5;
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keysym->sym = SDLK_5;
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*key = A_5;
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break;
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case SDLK_KP_6:
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keysym->scancode = SDL_SCANCODE_6;
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keysym->sym = SDLK_6;
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*key = A_6;
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break;
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case SDLK_KP_7:
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keysym->scancode = SDL_SCANCODE_7;
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keysym->sym = SDLK_7;
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*key = A_7;
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break;
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case SDLK_KP_8:
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keysym->scancode = SDL_SCANCODE_8;
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keysym->sym = SDLK_8;
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*key = A_8;
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break;
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case SDLK_KP_9:
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keysym->scancode = SDL_SCANCODE_9;
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keysym->sym = SDLK_9;
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*key = A_9;
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break;
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default:
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break;
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}
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}
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}
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/*
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===============
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IN_TranslateSDLToJKKey
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===============
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*/
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static fakeAscii_t IN_TranslateSDLToJKKey( SDL_Keysym *keysym, qboolean down ) {
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fakeAscii_t key = A_NULL;
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if ( keysym->sym >= A_LOW_A && keysym->sym <= A_LOW_Z )
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key = (fakeAscii_t)(A_CAP_A + (keysym->sym - A_LOW_A));
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else if ( keysym->sym >= A_LOW_AGRAVE && keysym->sym <= A_LOW_THORN && keysym->sym != A_DIVIDE )
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key = (fakeAscii_t)(A_CAP_AGRAVE + (keysym->sym - A_LOW_AGRAVE));
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else if ( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
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key = (fakeAscii_t)keysym->sym;
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else
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{
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IN_TranslateNumpad( keysym, &key );
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switch( keysym->sym )
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{
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case SDLK_PAGEUP: key = A_PAGE_UP; break;
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case SDLK_KP_9: key = A_KP_9; break;
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case SDLK_PAGEDOWN: key = A_PAGE_DOWN; break;
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case SDLK_KP_3: key = A_KP_3; break;
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case SDLK_KP_7: key = A_KP_7; break;
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case SDLK_HOME: key = A_HOME; break;
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case SDLK_KP_1: key = A_KP_1; break;
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case SDLK_END: key = A_END; break;
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case SDLK_KP_4: key = A_KP_4; break;
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case SDLK_LEFT: key = A_CURSOR_LEFT; break;
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case SDLK_KP_6: key = A_KP_6; break;
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case SDLK_RIGHT: key = A_CURSOR_RIGHT; break;
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case SDLK_KP_2: key = A_KP_2; break;
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case SDLK_DOWN: key = A_CURSOR_DOWN; break;
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case SDLK_KP_8: key = A_KP_8; break;
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case SDLK_UP: key = A_CURSOR_UP; break;
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case SDLK_ESCAPE: key = A_ESCAPE; break;
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case SDLK_KP_ENTER: key = A_KP_ENTER; break;
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case SDLK_RETURN: key = A_ENTER; break;
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case SDLK_TAB: key = A_TAB; break;
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case SDLK_F1: key = A_F1; break;
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case SDLK_F2: key = A_F2; break;
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case SDLK_F3: key = A_F3; break;
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case SDLK_F4: key = A_F4; break;
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case SDLK_F5: key = A_F5; break;
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case SDLK_F6: key = A_F6; break;
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case SDLK_F7: key = A_F7; break;
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case SDLK_F8: key = A_F8; break;
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case SDLK_F9: key = A_F9; break;
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case SDLK_F10: key = A_F10; break;
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case SDLK_F11: key = A_F11; break;
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case SDLK_F12: key = A_F12; break;
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case SDLK_BACKSPACE: key = A_BACKSPACE; break;
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case SDLK_KP_PERIOD: key = A_KP_PERIOD; break;
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case SDLK_DELETE: key = A_DELETE; break;
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case SDLK_PAUSE: key = A_PAUSE; break;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT: key = A_SHIFT; break;
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case SDLK_LCTRL:
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case SDLK_RCTRL: key = A_CTRL; break;
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case SDLK_RALT:
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case SDLK_LALT: key = A_ALT; break;
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case SDLK_KP_5: key = A_KP_5; break;
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case SDLK_INSERT: key = A_INSERT; break;
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case SDLK_KP_0: key = A_KP_0; break;
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case SDLK_KP_MULTIPLY: key = A_STAR; break;
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case SDLK_KP_PLUS: key = A_KP_PLUS; break;
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case SDLK_KP_MINUS: key = A_KP_MINUS; break;
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case SDLK_KP_DIVIDE: key = A_FORWARD_SLASH; break;
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case SDLK_SCROLLLOCK: key = A_SCROLLLOCK; break;
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case SDLK_NUMLOCKCLEAR: key = A_NUMLOCK; break;
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case SDLK_CAPSLOCK: key = A_CAPSLOCK; break;
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case L'\u00D7': key = A_MULTIPLY; break;
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case L'\u00E0': key = A_LOW_AGRAVE; break;
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case L'\u00E1': key = A_LOW_AACUTE; break;
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case L'\u00E2': key = A_LOW_ACIRCUMFLEX; break;
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case L'\u00E3': key = A_LOW_ATILDE; break;
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case L'\u00E4': key = A_LOW_ADIERESIS; break;
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case L'\u00E5': key = A_LOW_ARING; break;
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case L'\u00E6': key = A_LOW_AE; break;
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case L'\u00E7': key = A_LOW_CCEDILLA; break;
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case L'\u00E8': key = A_LOW_EGRAVE; break;
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case L'\u00E9': key = A_LOW_EACUTE; break;
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case L'\u00EA': key = A_LOW_ECIRCUMFLEX; break;
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case L'\u00EB': key = A_LOW_EDIERESIS; break;
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case L'\u00EC': key = A_LOW_IGRAVE; break;
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case L'\u00ED': key = A_LOW_IACUTE; break;
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case L'\u00EE': key = A_LOW_ICIRCUMFLEX; break;
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case L'\u00EF': key = A_LOW_IDIERESIS; break;
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case L'\u00F0': key = A_LOW_ETH; break;
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case L'\u00F1': key = A_LOW_NTILDE; break;
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case L'\u00F2': key = A_LOW_OGRAVE; break;
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case L'\u00F3': key = A_LOW_OACUTE; break;
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case L'\u00F4': key = A_LOW_OCIRCUMFLEX; break;
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case L'\u00F5': key = A_LOW_OTILDE; break;
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case L'\u00F6': key = A_LOW_ODIERESIS; break;
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case L'\u00F7': key = A_DIVIDE; break;
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case L'\u00F8': key = A_LOW_OSLASH; break;
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case L'\u00F9': key = A_LOW_UGRAVE; break;
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case L'\u00FA': key = A_LOW_UACUTE; break;
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case L'\u00FB': key = A_LOW_UCIRCUMFLEX; break;
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case L'\u00FC': key = A_LOW_UDIERESIS; break;
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case L'\u00FD': key = A_LOW_YACUTE; break;
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case L'\u00FE': key = A_LOW_THORN; break;
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case L'\u00FF': key = A_LOW_YDIERESIS; break;
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default:
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break;
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}
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}
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if( in_keyboardDebug->integer )
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IN_PrintKey( keysym, key, down );
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if ( cl_consoleUseScanCode->integer )
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{
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if ( keysym->scancode == SDL_SCANCODE_GRAVE )
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{
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SDL_Keycode translated = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE );
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if ( (translated != SDLK_CARET) || (translated == SDLK_CARET && (keysym->mod & KMOD_SHIFT)) )
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{
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// Console keys can't be bound or generate characters
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key = A_CONSOLE;
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}
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}
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}
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else
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{
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if ( IN_IsConsoleKey( key, 0 ) )
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{
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// Console keys can't be bound or generate characters
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key = A_CONSOLE;
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}
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}
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return key;
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}
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/*
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===============
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IN_GobbleMotionEvents
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===============
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*/
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static void IN_GobbleMotionEvents( void )
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{
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SDL_Event dummy[ 1 ];
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int val = 0;
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// Gobble any mouse motion events
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SDL_PumpEvents( );
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while( ( val = SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
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SDL_MOUSEMOTION, SDL_MOUSEMOTION ) ) > 0 ) { }
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if ( val < 0 )
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Com_Printf( "IN_GobbleMotionEvents failed: %s\n", SDL_GetError( ) );
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}
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|
|
/*
|
|
===============
|
|
IN_ActivateMouse
|
|
===============
|
|
*/
|
|
static void IN_ActivateMouse( void )
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{
|
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if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
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return;
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if( !mouseActive )
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{
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SDL_SetRelativeMouseMode( SDL_TRUE );
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SDL_SetWindowGrab( SDL_window, SDL_TRUE );
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|
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IN_GobbleMotionEvents( );
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}
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|
|
// in_nograb makes no sense in fullscreen mode
|
|
if( !Cvar_VariableIntegerValue("r_fullscreen") )
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|
{
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|
if( in_nograb->modified || !mouseActive )
|
|
{
|
|
if( in_nograb->integer )
|
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SDL_SetWindowGrab( SDL_window, SDL_FALSE );
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|
else
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SDL_SetWindowGrab( SDL_window, SDL_TRUE );
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in_nograb->modified = qfalse;
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}
|
|
}
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|
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mouseActive = qtrue;
|
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}
|
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|
|
/*
|
|
===============
|
|
IN_DeactivateMouse
|
|
===============
|
|
*/
|
|
static void IN_DeactivateMouse( void )
|
|
{
|
|
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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return;
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|
|
// Always show the cursor when the mouse is disabled,
|
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// but not when fullscreen
|
|
if( !Cvar_VariableIntegerValue("r_fullscreen") )
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SDL_ShowCursor( 1 );
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|
|
if( !mouseAvailable )
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return;
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|
|
if( mouseActive )
|
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{
|
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IN_GobbleMotionEvents( );
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|
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SDL_SetWindowGrab( SDL_window, SDL_FALSE );
|
|
SDL_SetRelativeMouseMode( SDL_FALSE );
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|
|
// Don't warp the mouse unless the cursor is within the window
|
|
if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS )
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SDL_WarpMouseInWindow( SDL_window, cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );
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|
|
mouseActive = qfalse;
|
|
}
|
|
}
|
|
|
|
// We translate axes movement into keypresses
|
|
static int joy_keys[16] = {
|
|
A_CURSOR_LEFT, A_CURSOR_RIGHT,
|
|
A_CURSOR_UP, A_CURSOR_DOWN,
|
|
A_JOY16, A_JOY17,
|
|
A_JOY18, A_JOY19,
|
|
A_JOY20, A_JOY21,
|
|
A_JOY22, A_JOY23,
|
|
A_JOY24, A_JOY25,
|
|
A_JOY26, A_JOY27
|
|
};
|
|
|
|
// translate hat events into keypresses
|
|
// the 4 highest buttons are used for the first hat ...
|
|
static int hat_keys[16] = {
|
|
A_JOY28, A_JOY29,
|
|
A_JOY30, A_JOY31,
|
|
A_JOY24, A_JOY25,
|
|
A_JOY26, A_JOY27,
|
|
A_JOY20, A_JOY21,
|
|
A_JOY22, A_JOY23,
|
|
A_JOY16, A_JOY17,
|
|
A_JOY18, A_JOY19
|
|
};
|
|
|
|
|
|
struct stick_state_s
|
|
{
|
|
qboolean buttons[16]; // !!! FIXME: these might be too many.
|
|
unsigned int oldaxes;
|
|
int oldaaxes[MAX_JOYSTICK_AXIS];
|
|
unsigned int oldhats;
|
|
} stick_state;
|
|
|
|
/*
|
|
===============
|
|
IN_InitJoystick
|
|
===============
|
|
*/
|
|
static void IN_InitJoystick( void )
|
|
{
|
|
int i = 0;
|
|
int total = 0;
|
|
char buf[16384] = "";
|
|
|
|
if (stick != NULL)
|
|
SDL_JoystickClose(stick);
|
|
|
|
stick = NULL;
|
|
memset(&stick_state, '\0', sizeof (stick_state));
|
|
|
|
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
|
|
{
|
|
Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
|
|
if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
|
|
{
|
|
Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
|
|
return;
|
|
}
|
|
Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
|
|
}
|
|
|
|
total = SDL_NumJoysticks();
|
|
Com_DPrintf("%d possible joysticks\n", total);
|
|
|
|
// Print list and build cvar to allow ui to select joystick.
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
Q_strcat(buf, sizeof(buf), SDL_JoystickNameForIndex(i));
|
|
Q_strcat(buf, sizeof(buf), "\n");
|
|
}
|
|
|
|
Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM );
|
|
|
|
if( !in_joystick->integer ) {
|
|
Com_DPrintf( "Joystick is not active.\n" );
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
return;
|
|
}
|
|
|
|
in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE_ND );
|
|
if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total )
|
|
Cvar_Set( "in_joystickNo", "0" );
|
|
|
|
in_joystickUseAnalog = Cvar_Get( "in_joystickUseAnalog", "0", CVAR_ARCHIVE_ND );
|
|
|
|
in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE_ND );
|
|
|
|
stick = SDL_JoystickOpen( in_joystickNo->integer );
|
|
|
|
if (stick == NULL) {
|
|
Com_DPrintf( "No joystick opened.\n" );
|
|
return;
|
|
}
|
|
|
|
Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
|
|
Com_DPrintf( "Name: %s\n", SDL_JoystickNameForIndex(in_joystickNo->integer) );
|
|
Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
|
|
Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
|
|
Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
|
|
Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
|
|
Com_DPrintf( "Use Analog: %s\n", in_joystickUseAnalog->integer ? "Yes" : "No" );
|
|
Com_DPrintf( "Threshold: %f\n", in_joystickThreshold->value );
|
|
|
|
SDL_JoystickEventState(SDL_QUERY);
|
|
}
|
|
|
|
void IN_Init( void *windowData )
|
|
{
|
|
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
|
{
|
|
Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
|
|
return;
|
|
}
|
|
|
|
SDL_window = (SDL_Window *)windowData;
|
|
|
|
Com_DPrintf( "\n------- Input Initialization -------\n" );
|
|
|
|
// joystick variables
|
|
in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE_ND );
|
|
|
|
in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
|
|
// mouse variables
|
|
in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
|
|
in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE_ND );
|
|
|
|
SDL_StartTextInput( );
|
|
|
|
mouseAvailable = (qboolean)( in_mouse->value != 0 );
|
|
if ( in_mouse->integer == 2 ) {
|
|
Com_DPrintf( "Not using raw mouse input\n" );
|
|
SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "1" );
|
|
}
|
|
else {
|
|
Com_DPrintf( "Using raw mouse input\n" );
|
|
SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "0" );
|
|
}
|
|
IN_DeactivateMouse( );
|
|
|
|
int appState = SDL_GetWindowFlags( SDL_window );
|
|
Cvar_SetValue( "com_unfocused", ( appState & SDL_WINDOW_INPUT_FOCUS ) == 0 );
|
|
Cvar_SetValue( "com_minimized", ( appState & SDL_WINDOW_MINIMIZED ) != 0 );
|
|
|
|
IN_InitJoystick( );
|
|
Com_DPrintf( "------------------------------------\n" );
|
|
}
|
|
|
|
uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 )
|
|
{
|
|
switch ( utf32 )
|
|
{
|
|
// Cyrillic characters - mapped to Windows-1251 encoding
|
|
case 0x0410: return 192;
|
|
case 0x0411: return 193;
|
|
case 0x0412: return 194;
|
|
case 0x0413: return 195;
|
|
case 0x0414: return 196;
|
|
case 0x0415: return 197;
|
|
case 0x0416: return 198;
|
|
case 0x0417: return 199;
|
|
case 0x0418: return 200;
|
|
case 0x0419: return 201;
|
|
case 0x041A: return 202;
|
|
case 0x041B: return 203;
|
|
case 0x041C: return 204;
|
|
case 0x041D: return 205;
|
|
case 0x041E: return 206;
|
|
case 0x041F: return 207;
|
|
case 0x0420: return 208;
|
|
case 0x0421: return 209;
|
|
case 0x0422: return 210;
|
|
case 0x0423: return 211;
|
|
case 0x0424: return 212;
|
|
case 0x0425: return 213;
|
|
case 0x0426: return 214;
|
|
case 0x0427: return 215;
|
|
case 0x0428: return 216;
|
|
case 0x0429: return 217;
|
|
case 0x042A: return 218;
|
|
case 0x042B: return 219;
|
|
case 0x042C: return 220;
|
|
case 0x042D: return 221;
|
|
case 0x042E: return 222;
|
|
case 0x042F: return 223;
|
|
case 0x0430: return 224;
|
|
case 0x0431: return 225;
|
|
case 0x0432: return 226;
|
|
case 0x0433: return 227;
|
|
case 0x0434: return 228;
|
|
case 0x0435: return 229;
|
|
case 0x0436: return 230;
|
|
case 0x0437: return 231;
|
|
case 0x0438: return 232;
|
|
case 0x0439: return 233;
|
|
case 0x043A: return 234;
|
|
case 0x043B: return 235;
|
|
case 0x043C: return 236;
|
|
case 0x043D: return 237;
|
|
case 0x043E: return 238;
|
|
case 0x043F: return 239;
|
|
case 0x0440: return 240;
|
|
case 0x0441: return 241;
|
|
case 0x0442: return 242;
|
|
case 0x0443: return 243;
|
|
case 0x0444: return 244;
|
|
case 0x0445: return 245;
|
|
case 0x0446: return 246;
|
|
case 0x0447: return 247;
|
|
case 0x0448: return 248;
|
|
case 0x0449: return 249;
|
|
case 0x044A: return 250;
|
|
case 0x044B: return 251;
|
|
case 0x044C: return 252;
|
|
case 0x044D: return 253;
|
|
case 0x044E: return 254;
|
|
case 0x044F: return 255;
|
|
|
|
// Eastern european characters - polish, czech, etc use Windows-1250 encoding
|
|
case 0x0160: return 138;
|
|
case 0x015A: return 140;
|
|
case 0x0164: return 141;
|
|
case 0x017D: return 142;
|
|
case 0x0179: return 143;
|
|
case 0x0161: return 154;
|
|
case 0x015B: return 156;
|
|
case 0x0165: return 157;
|
|
case 0x017E: return 158;
|
|
case 0x017A: return 159;
|
|
case 0x0141: return 163;
|
|
case 0x0104: return 165;
|
|
case 0x015E: return 170;
|
|
case 0x017B: return 175;
|
|
case 0x0142: return 179;
|
|
case 0x0105: return 185;
|
|
case 0x015F: return 186;
|
|
case 0x013D: return 188;
|
|
case 0x013E: return 190;
|
|
case 0x017C: return 191;
|
|
case 0x0154: return 192;
|
|
case 0x00C1: return 193;
|
|
case 0x00C2: return 194;
|
|
case 0x0102: return 195;
|
|
case 0x00C4: return 196;
|
|
case 0x0139: return 197;
|
|
case 0x0106: return 198;
|
|
case 0x00C7: return 199;
|
|
case 0x010C: return 200;
|
|
case 0x00C9: return 201;
|
|
case 0x0118: return 202;
|
|
case 0x00CB: return 203;
|
|
case 0x011A: return 204;
|
|
case 0x00CD: return 205;
|
|
case 0x00CE: return 206;
|
|
case 0x010E: return 207;
|
|
case 0x0110: return 208;
|
|
case 0x0143: return 209;
|
|
case 0x0147: return 210;
|
|
case 0x00D3: return 211;
|
|
case 0x00D4: return 212;
|
|
case 0x0150: return 213;
|
|
case 0x00D6: return 214;
|
|
case 0x0158: return 216;
|
|
case 0x016E: return 217;
|
|
case 0x00DA: return 218;
|
|
case 0x0170: return 219;
|
|
case 0x00DC: return 220;
|
|
case 0x00DD: return 221;
|
|
case 0x0162: return 222;
|
|
case 0x00DF: return 223;
|
|
case 0x0155: return 224;
|
|
case 0x00E1: return 225;
|
|
case 0x00E2: return 226;
|
|
case 0x0103: return 227;
|
|
case 0x00E4: return 228;
|
|
case 0x013A: return 229;
|
|
case 0x0107: return 230;
|
|
case 0x00E7: return 231;
|
|
case 0x010D: return 232;
|
|
case 0x00E9: return 233;
|
|
case 0x0119: return 234;
|
|
case 0x00EB: return 235;
|
|
case 0x011B: return 236;
|
|
case 0x00ED: return 237;
|
|
case 0x00EE: return 238;
|
|
case 0x010F: return 239;
|
|
case 0x0111: return 240;
|
|
case 0x0144: return 241;
|
|
case 0x0148: return 242;
|
|
case 0x00F3: return 243;
|
|
case 0x00F4: return 244;
|
|
case 0x0151: return 245;
|
|
case 0x00F6: return 246;
|
|
case 0x0159: return 248;
|
|
case 0x016F: return 249;
|
|
case 0x00FA: return 250;
|
|
case 0x0171: return 251;
|
|
case 0x00FC: return 252;
|
|
case 0x00FD: return 253;
|
|
case 0x0163: return 254;
|
|
case 0x02D9: return 255;
|
|
|
|
default: return (uint8_t)utf32;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
IN_ProcessEvents
|
|
===============
|
|
*/
|
|
void SNDDMA_Activate( qboolean activate );
|
|
static void IN_ProcessEvents( void )
|
|
{
|
|
SDL_Event e;
|
|
fakeAscii_t key = A_NULL;
|
|
static fakeAscii_t lastKeyDown = A_NULL;
|
|
|
|
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
|
return;
|
|
|
|
while( SDL_PollEvent( &e ) )
|
|
{
|
|
switch( e.type )
|
|
{
|
|
case SDL_KEYDOWN:
|
|
key = IN_TranslateSDLToJKKey( &e.key.keysym, qtrue );
|
|
if ( key != A_NULL )
|
|
Sys_QueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
|
|
|
|
if ( key == A_BACKSPACE )
|
|
Sys_QueEvent( 0, SE_CHAR, CTRL('h'), qfalse, 0, NULL);
|
|
else if ( kg.keys[A_CTRL].down && key >= A_CAP_A && key <= A_CAP_Z )
|
|
Sys_QueEvent( 0, SE_CHAR, CTRL(tolower(key)), qfalse, 0, NULL );
|
|
|
|
lastKeyDown = key;
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
key = IN_TranslateSDLToJKKey( &e.key.keysym, qfalse );
|
|
if( key != A_NULL )
|
|
Sys_QueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
|
|
|
|
lastKeyDown = A_NULL;
|
|
break;
|
|
|
|
case SDL_TEXTINPUT:
|
|
if( lastKeyDown != A_CONSOLE )
|
|
{
|
|
char *c = e.text.text;
|
|
|
|
// Quick and dirty UTF-8 to UTF-32 conversion
|
|
while( *c )
|
|
{
|
|
uint32_t utf32 = ConvertUTF8ToUTF32( c, &c );
|
|
if( utf32 != 0 )
|
|
{
|
|
if( IN_IsConsoleKey( A_NULL, utf32 ) )
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qfalse, 0, NULL );
|
|
}
|
|
else
|
|
{
|
|
uint8_t encoded = ConvertUTF32ToExpectedCharset( utf32 );
|
|
Sys_QueEvent( 0, SE_CHAR, encoded, 0, 0, NULL );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
if ( mouseActive )
|
|
{
|
|
if ( !e.motion.xrel && !e.motion.yrel )
|
|
break;
|
|
Sys_QueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
{
|
|
unsigned short b;
|
|
switch( e.button.button )
|
|
{
|
|
case SDL_BUTTON_LEFT: b = A_MOUSE1; break;
|
|
case SDL_BUTTON_MIDDLE: b = A_MOUSE3; break;
|
|
case SDL_BUTTON_RIGHT: b = A_MOUSE2; break;
|
|
case SDL_BUTTON_X1: b = A_MOUSE4; break;
|
|
case SDL_BUTTON_X2: b = A_MOUSE5; break;
|
|
default: b = A_AUX0 + ( e.button.button - 6 ) % 32; break;
|
|
}
|
|
Sys_QueEvent( 0, SE_KEY, b,
|
|
( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
if( e.wheel.y > 0 )
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
|
|
}
|
|
else if( e.wheel.y < 0 )
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
|
|
}
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n");
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
switch( e.window.event )
|
|
{
|
|
case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue( "com_minimized", 1 ); break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue( "com_minimized", 0 ); break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
{
|
|
Cvar_SetValue( "com_unfocused", 1 );
|
|
SNDDMA_Activate( qfalse );
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
{
|
|
Cvar_SetValue( "com_unfocused", 0 );
|
|
SNDDMA_Activate( qtrue );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
IN_JoyMove
|
|
===============
|
|
*/
|
|
static void IN_JoyMove( void )
|
|
{
|
|
unsigned int axes = 0;
|
|
unsigned int hats = 0;
|
|
int total = 0;
|
|
int i = 0;
|
|
|
|
if (!stick)
|
|
return;
|
|
|
|
SDL_JoystickUpdate();
|
|
|
|
// update the ball state.
|
|
total = SDL_JoystickNumBalls(stick);
|
|
if (total > 0)
|
|
{
|
|
int balldx = 0;
|
|
int balldy = 0;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
int dx = 0;
|
|
int dy = 0;
|
|
SDL_JoystickGetBall(stick, i, &dx, &dy);
|
|
balldx += dx;
|
|
balldy += dy;
|
|
}
|
|
if (balldx || balldy)
|
|
{
|
|
// !!! FIXME: is this good for stick balls, or just mice?
|
|
// Scale like the mouse input...
|
|
if (abs(balldx) > 1)
|
|
balldx *= 2;
|
|
if (abs(balldy) > 1)
|
|
balldy *= 2;
|
|
Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
|
|
}
|
|
}
|
|
|
|
// now query the stick buttons...
|
|
total = SDL_JoystickNumButtons(stick);
|
|
if (total > 0)
|
|
{
|
|
if (total > (int)ARRAY_LEN(stick_state.buttons))
|
|
total = ARRAY_LEN(stick_state.buttons);
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
qboolean pressed = (qboolean)(SDL_JoystickGetButton(stick, i) != 0);
|
|
if (pressed != stick_state.buttons[i])
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, A_JOY1 + i, pressed, 0, NULL );
|
|
stick_state.buttons[i] = pressed;
|
|
}
|
|
}
|
|
}
|
|
|
|
// look at the hats...
|
|
total = SDL_JoystickNumHats(stick);
|
|
if (total > 0)
|
|
{
|
|
if (total > 4) total = 4;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i);
|
|
}
|
|
}
|
|
|
|
// update hat state
|
|
if (hats != stick_state.oldhats)
|
|
{
|
|
for( i = 0; i < 4; i++ ) {
|
|
if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) {
|
|
// release event
|
|
switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
|
|
case SDL_HAT_UP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHTUP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHTDOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFTUP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFTDOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
// press event
|
|
switch( ((Uint8 *)&hats)[i] ) {
|
|
case SDL_HAT_UP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHTUP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_RIGHTDOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFTUP:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
|
|
break;
|
|
case SDL_HAT_LEFTDOWN:
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
|
|
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// save hat state
|
|
stick_state.oldhats = hats;
|
|
|
|
// finally, look at the axes...
|
|
total = SDL_JoystickNumAxes(stick);
|
|
if (total > 0)
|
|
{
|
|
if (in_joystickUseAnalog->integer)
|
|
{
|
|
if (total > MAX_JOYSTICK_AXIS) total = MAX_JOYSTICK_AXIS;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
Sint16 axis = SDL_JoystickGetAxis(stick, i);
|
|
float f = ( (float) abs(axis) ) / 32767.0f;
|
|
|
|
if( f < in_joystickThreshold->value ) axis = 0;
|
|
|
|
if ( axis != stick_state.oldaaxes[i] )
|
|
{
|
|
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, i, axis, 0, NULL );
|
|
stick_state.oldaaxes[i] = axis;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (total > 16) total = 16;
|
|
for (i = 0; i < total; i++)
|
|
{
|
|
Sint16 axis = SDL_JoystickGetAxis(stick, i);
|
|
float f = ( (float) axis ) / 32767.0f;
|
|
if( f < -in_joystickThreshold->value ) {
|
|
axes |= ( 1 << ( i * 2 ) );
|
|
} else if( f > in_joystickThreshold->value ) {
|
|
axes |= ( 1 << ( ( i * 2 ) + 1 ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Time to update axes state based on old vs. new. */
|
|
if (axes != stick_state.oldaxes)
|
|
{
|
|
for( i = 0; i < 16; i++ ) {
|
|
if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
|
|
}
|
|
|
|
if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
|
|
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Save for future generations. */
|
|
stick_state.oldaxes = axes;
|
|
}
|
|
|
|
|
|
void IN_Frame (void) {
|
|
qboolean loading;
|
|
|
|
IN_JoyMove( );
|
|
|
|
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
|
|
loading = (qboolean)( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
|
|
|
|
if( !cls.glconfig.isFullscreen && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
|
|
{
|
|
// Console is down in windowed mode
|
|
IN_DeactivateMouse( );
|
|
}
|
|
else if( !cls.glconfig.isFullscreen && loading )
|
|
{
|
|
// Loading in windowed mode
|
|
IN_DeactivateMouse( );
|
|
}
|
|
else if( !( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_INPUT_FOCUS ) )
|
|
{
|
|
// Window not got focus
|
|
IN_DeactivateMouse( );
|
|
}
|
|
else
|
|
IN_ActivateMouse( );
|
|
|
|
IN_ProcessEvents( );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
IN_ShutdownJoystick
|
|
===============
|
|
*/
|
|
static void IN_ShutdownJoystick( void )
|
|
{
|
|
if ( !SDL_WasInit( SDL_INIT_JOYSTICK ) )
|
|
return;
|
|
|
|
if (stick)
|
|
{
|
|
SDL_JoystickClose(stick);
|
|
stick = NULL;
|
|
}
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
}
|
|
|
|
void IN_Shutdown( void ) {
|
|
SDL_StopTextInput( );
|
|
|
|
IN_DeactivateMouse( );
|
|
mouseAvailable = qfalse;
|
|
|
|
IN_ShutdownJoystick( );
|
|
|
|
SDL_window = NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
IN_Restart
|
|
===============
|
|
*/
|
|
void IN_Restart( void )
|
|
{
|
|
IN_ShutdownJoystick( );
|
|
IN_Init( SDL_window );
|
|
}
|