jkxr/Projects/Android/jni/OpenJK/shared/sdl/sdl_input.cpp
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

1205 lines
31 KiB
C++

/*
===========================================================================
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include <SDL.h>
#include "qcommon/qcommon.h"
#include "qcommon/q_shared.h"
#include "client/client.h"
#include "sys/sys_local.h"
static cvar_t *in_keyboardDebug = NULL;
static SDL_Joystick *stick = NULL;
static qboolean mouseAvailable = qfalse;
static qboolean mouseActive = qfalse;
static cvar_t *in_mouse = NULL;
static cvar_t *in_nograb;
cvar_t *in_joystick = NULL;
static cvar_t *in_joystickThreshold = NULL;
static cvar_t *in_joystickNo = NULL;
static cvar_t *in_joystickUseAnalog = NULL;
static SDL_Window *SDL_window = NULL;
#define CTRL(a) ((a)-'a'+1)
/*
===============
IN_PrintKey
===============
*/
static void IN_PrintKey( const SDL_Keysym *keysym, fakeAscii_t key, qboolean down )
{
if( down )
Com_Printf( "+ " );
else
Com_Printf( " " );
Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)",
keysym->scancode, SDL_GetScancodeName( keysym->scancode ),
keysym->sym, SDL_GetKeyName( keysym->sym ) );
if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" );
if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" );
if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" );
if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" );
if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" );
if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" );
if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" );
if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
}
#define MAX_CONSOLE_KEYS 16
/*
===============
IN_IsConsoleKey
TODO: If the SDL_Scancode situation improves, use it instead of
both of these methods
===============
*/
static qboolean IN_IsConsoleKey( fakeAscii_t key, int character )
{
typedef struct consoleKey_s
{
enum
{
QUAKE_KEY,
CHARACTER
} type;
union
{
fakeAscii_t key;
int character;
} u;
} consoleKey_t;
static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
static int numConsoleKeys = 0;
int i;
// Only parse the variable when it changes
if( cl_consoleKeys->modified )
{
const char *text_p;
char *token;
cl_consoleKeys->modified = qfalse;
text_p = cl_consoleKeys->string;
numConsoleKeys = 0;
COM_BeginParseSession("cl_consoleKeys");
while( numConsoleKeys < MAX_CONSOLE_KEYS )
{
consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
int charCode = 0;
token = COM_Parse( &text_p );
if( !token[ 0 ] )
break;
if( strlen( token ) == 4 )
charCode = Com_HexStrToInt( token );
if( charCode > 0 )
{
c->type = consoleKey_t::CHARACTER;
c->u.character = charCode;
}
else
{
c->type = consoleKey_t::QUAKE_KEY;
c->u.key = (fakeAscii_t)Key_StringToKeynum( token );
// 0 isn't a key
if( c->u.key <= 0 )
continue;
}
numConsoleKeys++;
}
}
// If the character is the same as the key, prefer the character
if( key == character )
key = A_NULL;
for( i = 0; i < numConsoleKeys; i++ )
{
consoleKey_t *c = &consoleKeys[ i ];
switch( c->type )
{
case consoleKey_t::QUAKE_KEY:
if( key && c->u.key == key )
return qtrue;
break;
case consoleKey_t::CHARACTER:
if( c->u.character == character )
return qtrue;
break;
}
}
return qfalse;
}
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
static bool IN_NumLockEnabled( void )
{
#if defined(_WIN32)
return (GetKeyState( VK_NUMLOCK ) & 1) != 0;
#else
// @fixme : doesn't give proper state if numlock is on before app startup
return (SDL_GetModState() & KMOD_NUM) != 0;
#endif
}
static void IN_TranslateNumpad( SDL_Keysym *keysym, fakeAscii_t *key )
{
if ( IN_NumLockEnabled() )
{
switch ( keysym->sym )
{
case SDLK_KP_0:
keysym->scancode = SDL_SCANCODE_0;
keysym->sym = SDLK_0;
*key = A_0;
break;
case SDLK_KP_1:
keysym->scancode = SDL_SCANCODE_1;
keysym->sym = SDLK_1;
*key = A_1;
break;
case SDLK_KP_2:
keysym->scancode = SDL_SCANCODE_2;
keysym->sym = SDLK_2;
*key = A_2;
break;
case SDLK_KP_3:
keysym->scancode = SDL_SCANCODE_3;
keysym->sym = SDLK_3;
*key = A_3;
break;
case SDLK_KP_4:
keysym->scancode = SDL_SCANCODE_4;
keysym->sym = SDLK_4;
*key = A_4;
break;
case SDLK_KP_5:
keysym->scancode = SDL_SCANCODE_5;
keysym->sym = SDLK_5;
*key = A_5;
break;
case SDLK_KP_6:
keysym->scancode = SDL_SCANCODE_6;
keysym->sym = SDLK_6;
*key = A_6;
break;
case SDLK_KP_7:
keysym->scancode = SDL_SCANCODE_7;
keysym->sym = SDLK_7;
*key = A_7;
break;
case SDLK_KP_8:
keysym->scancode = SDL_SCANCODE_8;
keysym->sym = SDLK_8;
*key = A_8;
break;
case SDLK_KP_9:
keysym->scancode = SDL_SCANCODE_9;
keysym->sym = SDLK_9;
*key = A_9;
break;
default:
break;
}
}
}
/*
===============
IN_TranslateSDLToJKKey
===============
*/
static fakeAscii_t IN_TranslateSDLToJKKey( SDL_Keysym *keysym, qboolean down ) {
fakeAscii_t key = A_NULL;
if ( keysym->sym >= A_LOW_A && keysym->sym <= A_LOW_Z )
key = (fakeAscii_t)(A_CAP_A + (keysym->sym - A_LOW_A));
else if ( keysym->sym >= A_LOW_AGRAVE && keysym->sym <= A_LOW_THORN && keysym->sym != A_DIVIDE )
key = (fakeAscii_t)(A_CAP_AGRAVE + (keysym->sym - A_LOW_AGRAVE));
else if ( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
key = (fakeAscii_t)keysym->sym;
else
{
IN_TranslateNumpad( keysym, &key );
switch( keysym->sym )
{
case SDLK_PAGEUP: key = A_PAGE_UP; break;
case SDLK_KP_9: key = A_KP_9; break;
case SDLK_PAGEDOWN: key = A_PAGE_DOWN; break;
case SDLK_KP_3: key = A_KP_3; break;
case SDLK_KP_7: key = A_KP_7; break;
case SDLK_HOME: key = A_HOME; break;
case SDLK_KP_1: key = A_KP_1; break;
case SDLK_END: key = A_END; break;
case SDLK_KP_4: key = A_KP_4; break;
case SDLK_LEFT: key = A_CURSOR_LEFT; break;
case SDLK_KP_6: key = A_KP_6; break;
case SDLK_RIGHT: key = A_CURSOR_RIGHT; break;
case SDLK_KP_2: key = A_KP_2; break;
case SDLK_DOWN: key = A_CURSOR_DOWN; break;
case SDLK_KP_8: key = A_KP_8; break;
case SDLK_UP: key = A_CURSOR_UP; break;
case SDLK_ESCAPE: key = A_ESCAPE; break;
case SDLK_KP_ENTER: key = A_KP_ENTER; break;
case SDLK_RETURN: key = A_ENTER; break;
case SDLK_TAB: key = A_TAB; break;
case SDLK_F1: key = A_F1; break;
case SDLK_F2: key = A_F2; break;
case SDLK_F3: key = A_F3; break;
case SDLK_F4: key = A_F4; break;
case SDLK_F5: key = A_F5; break;
case SDLK_F6: key = A_F6; break;
case SDLK_F7: key = A_F7; break;
case SDLK_F8: key = A_F8; break;
case SDLK_F9: key = A_F9; break;
case SDLK_F10: key = A_F10; break;
case SDLK_F11: key = A_F11; break;
case SDLK_F12: key = A_F12; break;
case SDLK_BACKSPACE: key = A_BACKSPACE; break;
case SDLK_KP_PERIOD: key = A_KP_PERIOD; break;
case SDLK_DELETE: key = A_DELETE; break;
case SDLK_PAUSE: key = A_PAUSE; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: key = A_SHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: key = A_CTRL; break;
case SDLK_RALT:
case SDLK_LALT: key = A_ALT; break;
case SDLK_KP_5: key = A_KP_5; break;
case SDLK_INSERT: key = A_INSERT; break;
case SDLK_KP_0: key = A_KP_0; break;
case SDLK_KP_MULTIPLY: key = A_STAR; break;
case SDLK_KP_PLUS: key = A_KP_PLUS; break;
case SDLK_KP_MINUS: key = A_KP_MINUS; break;
case SDLK_KP_DIVIDE: key = A_FORWARD_SLASH; break;
case SDLK_SCROLLLOCK: key = A_SCROLLLOCK; break;
case SDLK_NUMLOCKCLEAR: key = A_NUMLOCK; break;
case SDLK_CAPSLOCK: key = A_CAPSLOCK; break;
case L'\u00D7': key = A_MULTIPLY; break;
case L'\u00E0': key = A_LOW_AGRAVE; break;
case L'\u00E1': key = A_LOW_AACUTE; break;
case L'\u00E2': key = A_LOW_ACIRCUMFLEX; break;
case L'\u00E3': key = A_LOW_ATILDE; break;
case L'\u00E4': key = A_LOW_ADIERESIS; break;
case L'\u00E5': key = A_LOW_ARING; break;
case L'\u00E6': key = A_LOW_AE; break;
case L'\u00E7': key = A_LOW_CCEDILLA; break;
case L'\u00E8': key = A_LOW_EGRAVE; break;
case L'\u00E9': key = A_LOW_EACUTE; break;
case L'\u00EA': key = A_LOW_ECIRCUMFLEX; break;
case L'\u00EB': key = A_LOW_EDIERESIS; break;
case L'\u00EC': key = A_LOW_IGRAVE; break;
case L'\u00ED': key = A_LOW_IACUTE; break;
case L'\u00EE': key = A_LOW_ICIRCUMFLEX; break;
case L'\u00EF': key = A_LOW_IDIERESIS; break;
case L'\u00F0': key = A_LOW_ETH; break;
case L'\u00F1': key = A_LOW_NTILDE; break;
case L'\u00F2': key = A_LOW_OGRAVE; break;
case L'\u00F3': key = A_LOW_OACUTE; break;
case L'\u00F4': key = A_LOW_OCIRCUMFLEX; break;
case L'\u00F5': key = A_LOW_OTILDE; break;
case L'\u00F6': key = A_LOW_ODIERESIS; break;
case L'\u00F7': key = A_DIVIDE; break;
case L'\u00F8': key = A_LOW_OSLASH; break;
case L'\u00F9': key = A_LOW_UGRAVE; break;
case L'\u00FA': key = A_LOW_UACUTE; break;
case L'\u00FB': key = A_LOW_UCIRCUMFLEX; break;
case L'\u00FC': key = A_LOW_UDIERESIS; break;
case L'\u00FD': key = A_LOW_YACUTE; break;
case L'\u00FE': key = A_LOW_THORN; break;
case L'\u00FF': key = A_LOW_YDIERESIS; break;
default:
break;
}
}
if( in_keyboardDebug->integer )
IN_PrintKey( keysym, key, down );
if ( cl_consoleUseScanCode->integer )
{
if ( keysym->scancode == SDL_SCANCODE_GRAVE )
{
SDL_Keycode translated = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE );
if ( (translated != SDLK_CARET) || (translated == SDLK_CARET && (keysym->mod & KMOD_SHIFT)) )
{
// Console keys can't be bound or generate characters
key = A_CONSOLE;
}
}
}
else
{
if ( IN_IsConsoleKey( key, 0 ) )
{
// Console keys can't be bound or generate characters
key = A_CONSOLE;
}
}
return key;
}
/*
===============
IN_GobbleMotionEvents
===============
*/
static void IN_GobbleMotionEvents( void )
{
SDL_Event dummy[ 1 ];
int val = 0;
// Gobble any mouse motion events
SDL_PumpEvents( );
while( ( val = SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
SDL_MOUSEMOTION, SDL_MOUSEMOTION ) ) > 0 ) { }
if ( val < 0 )
Com_Printf( "IN_GobbleMotionEvents failed: %s\n", SDL_GetError( ) );
}
/*
===============
IN_ActivateMouse
===============
*/
static void IN_ActivateMouse( void )
{
if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
if( !mouseActive )
{
SDL_SetRelativeMouseMode( SDL_TRUE );
SDL_SetWindowGrab( SDL_window, SDL_TRUE );
IN_GobbleMotionEvents( );
}
// in_nograb makes no sense in fullscreen mode
if( !Cvar_VariableIntegerValue("r_fullscreen") )
{
if( in_nograb->modified || !mouseActive )
{
if( in_nograb->integer )
SDL_SetWindowGrab( SDL_window, SDL_FALSE );
else
SDL_SetWindowGrab( SDL_window, SDL_TRUE );
in_nograb->modified = qfalse;
}
}
mouseActive = qtrue;
}
/*
===============
IN_DeactivateMouse
===============
*/
static void IN_DeactivateMouse( void )
{
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
// Always show the cursor when the mouse is disabled,
// but not when fullscreen
if( !Cvar_VariableIntegerValue("r_fullscreen") )
SDL_ShowCursor( 1 );
if( !mouseAvailable )
return;
if( mouseActive )
{
IN_GobbleMotionEvents( );
SDL_SetWindowGrab( SDL_window, SDL_FALSE );
SDL_SetRelativeMouseMode( SDL_FALSE );
// Don't warp the mouse unless the cursor is within the window
if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS )
SDL_WarpMouseInWindow( SDL_window, cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );
mouseActive = qfalse;
}
}
// We translate axes movement into keypresses
static int joy_keys[16] = {
A_CURSOR_LEFT, A_CURSOR_RIGHT,
A_CURSOR_UP, A_CURSOR_DOWN,
A_JOY16, A_JOY17,
A_JOY18, A_JOY19,
A_JOY20, A_JOY21,
A_JOY22, A_JOY23,
A_JOY24, A_JOY25,
A_JOY26, A_JOY27
};
// translate hat events into keypresses
// the 4 highest buttons are used for the first hat ...
static int hat_keys[16] = {
A_JOY28, A_JOY29,
A_JOY30, A_JOY31,
A_JOY24, A_JOY25,
A_JOY26, A_JOY27,
A_JOY20, A_JOY21,
A_JOY22, A_JOY23,
A_JOY16, A_JOY17,
A_JOY18, A_JOY19
};
struct stick_state_s
{
qboolean buttons[16]; // !!! FIXME: these might be too many.
unsigned int oldaxes;
int oldaaxes[MAX_JOYSTICK_AXIS];
unsigned int oldhats;
} stick_state;
/*
===============
IN_InitJoystick
===============
*/
static void IN_InitJoystick( void )
{
int i = 0;
int total = 0;
char buf[16384] = "";
if (stick != NULL)
SDL_JoystickClose(stick);
stick = NULL;
memset(&stick_state, '\0', sizeof (stick_state));
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
{
Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
{
Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
return;
}
Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
}
total = SDL_NumJoysticks();
Com_DPrintf("%d possible joysticks\n", total);
// Print list and build cvar to allow ui to select joystick.
for (i = 0; i < total; i++)
{
Q_strcat(buf, sizeof(buf), SDL_JoystickNameForIndex(i));
Q_strcat(buf, sizeof(buf), "\n");
}
Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM );
if( !in_joystick->integer ) {
Com_DPrintf( "Joystick is not active.\n" );
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE_ND );
if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total )
Cvar_Set( "in_joystickNo", "0" );
in_joystickUseAnalog = Cvar_Get( "in_joystickUseAnalog", "0", CVAR_ARCHIVE_ND );
in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE_ND );
stick = SDL_JoystickOpen( in_joystickNo->integer );
if (stick == NULL) {
Com_DPrintf( "No joystick opened.\n" );
return;
}
Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
Com_DPrintf( "Name: %s\n", SDL_JoystickNameForIndex(in_joystickNo->integer) );
Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
Com_DPrintf( "Use Analog: %s\n", in_joystickUseAnalog->integer ? "Yes" : "No" );
Com_DPrintf( "Threshold: %f\n", in_joystickThreshold->value );
SDL_JoystickEventState(SDL_QUERY);
}
void IN_Init( void *windowData )
{
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
{
Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" );
return;
}
SDL_window = (SDL_Window *)windowData;
Com_DPrintf( "\n------- Input Initialization -------\n" );
// joystick variables
in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE_ND );
in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
// mouse variables
in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE_ND );
SDL_StartTextInput( );
mouseAvailable = (qboolean)( in_mouse->value != 0 );
if ( in_mouse->integer == 2 ) {
Com_DPrintf( "Not using raw mouse input\n" );
SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "1" );
}
else {
Com_DPrintf( "Using raw mouse input\n" );
SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "0" );
}
IN_DeactivateMouse( );
int appState = SDL_GetWindowFlags( SDL_window );
Cvar_SetValue( "com_unfocused", ( appState & SDL_WINDOW_INPUT_FOCUS ) == 0 );
Cvar_SetValue( "com_minimized", ( appState & SDL_WINDOW_MINIMIZED ) != 0 );
IN_InitJoystick( );
Com_DPrintf( "------------------------------------\n" );
}
uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 )
{
switch ( utf32 )
{
// Cyrillic characters - mapped to Windows-1251 encoding
case 0x0410: return 192;
case 0x0411: return 193;
case 0x0412: return 194;
case 0x0413: return 195;
case 0x0414: return 196;
case 0x0415: return 197;
case 0x0416: return 198;
case 0x0417: return 199;
case 0x0418: return 200;
case 0x0419: return 201;
case 0x041A: return 202;
case 0x041B: return 203;
case 0x041C: return 204;
case 0x041D: return 205;
case 0x041E: return 206;
case 0x041F: return 207;
case 0x0420: return 208;
case 0x0421: return 209;
case 0x0422: return 210;
case 0x0423: return 211;
case 0x0424: return 212;
case 0x0425: return 213;
case 0x0426: return 214;
case 0x0427: return 215;
case 0x0428: return 216;
case 0x0429: return 217;
case 0x042A: return 218;
case 0x042B: return 219;
case 0x042C: return 220;
case 0x042D: return 221;
case 0x042E: return 222;
case 0x042F: return 223;
case 0x0430: return 224;
case 0x0431: return 225;
case 0x0432: return 226;
case 0x0433: return 227;
case 0x0434: return 228;
case 0x0435: return 229;
case 0x0436: return 230;
case 0x0437: return 231;
case 0x0438: return 232;
case 0x0439: return 233;
case 0x043A: return 234;
case 0x043B: return 235;
case 0x043C: return 236;
case 0x043D: return 237;
case 0x043E: return 238;
case 0x043F: return 239;
case 0x0440: return 240;
case 0x0441: return 241;
case 0x0442: return 242;
case 0x0443: return 243;
case 0x0444: return 244;
case 0x0445: return 245;
case 0x0446: return 246;
case 0x0447: return 247;
case 0x0448: return 248;
case 0x0449: return 249;
case 0x044A: return 250;
case 0x044B: return 251;
case 0x044C: return 252;
case 0x044D: return 253;
case 0x044E: return 254;
case 0x044F: return 255;
// Eastern european characters - polish, czech, etc use Windows-1250 encoding
case 0x0160: return 138;
case 0x015A: return 140;
case 0x0164: return 141;
case 0x017D: return 142;
case 0x0179: return 143;
case 0x0161: return 154;
case 0x015B: return 156;
case 0x0165: return 157;
case 0x017E: return 158;
case 0x017A: return 159;
case 0x0141: return 163;
case 0x0104: return 165;
case 0x015E: return 170;
case 0x017B: return 175;
case 0x0142: return 179;
case 0x0105: return 185;
case 0x015F: return 186;
case 0x013D: return 188;
case 0x013E: return 190;
case 0x017C: return 191;
case 0x0154: return 192;
case 0x00C1: return 193;
case 0x00C2: return 194;
case 0x0102: return 195;
case 0x00C4: return 196;
case 0x0139: return 197;
case 0x0106: return 198;
case 0x00C7: return 199;
case 0x010C: return 200;
case 0x00C9: return 201;
case 0x0118: return 202;
case 0x00CB: return 203;
case 0x011A: return 204;
case 0x00CD: return 205;
case 0x00CE: return 206;
case 0x010E: return 207;
case 0x0110: return 208;
case 0x0143: return 209;
case 0x0147: return 210;
case 0x00D3: return 211;
case 0x00D4: return 212;
case 0x0150: return 213;
case 0x00D6: return 214;
case 0x0158: return 216;
case 0x016E: return 217;
case 0x00DA: return 218;
case 0x0170: return 219;
case 0x00DC: return 220;
case 0x00DD: return 221;
case 0x0162: return 222;
case 0x00DF: return 223;
case 0x0155: return 224;
case 0x00E1: return 225;
case 0x00E2: return 226;
case 0x0103: return 227;
case 0x00E4: return 228;
case 0x013A: return 229;
case 0x0107: return 230;
case 0x00E7: return 231;
case 0x010D: return 232;
case 0x00E9: return 233;
case 0x0119: return 234;
case 0x00EB: return 235;
case 0x011B: return 236;
case 0x00ED: return 237;
case 0x00EE: return 238;
case 0x010F: return 239;
case 0x0111: return 240;
case 0x0144: return 241;
case 0x0148: return 242;
case 0x00F3: return 243;
case 0x00F4: return 244;
case 0x0151: return 245;
case 0x00F6: return 246;
case 0x0159: return 248;
case 0x016F: return 249;
case 0x00FA: return 250;
case 0x0171: return 251;
case 0x00FC: return 252;
case 0x00FD: return 253;
case 0x0163: return 254;
case 0x02D9: return 255;
default: return (uint8_t)utf32;
}
}
/*
===============
IN_ProcessEvents
===============
*/
void SNDDMA_Activate( qboolean activate );
static void IN_ProcessEvents( void )
{
SDL_Event e;
fakeAscii_t key = A_NULL;
static fakeAscii_t lastKeyDown = A_NULL;
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
while( SDL_PollEvent( &e ) )
{
switch( e.type )
{
case SDL_KEYDOWN:
key = IN_TranslateSDLToJKKey( &e.key.keysym, qtrue );
if ( key != A_NULL )
Sys_QueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
if ( key == A_BACKSPACE )
Sys_QueEvent( 0, SE_CHAR, CTRL('h'), qfalse, 0, NULL);
else if ( kg.keys[A_CTRL].down && key >= A_CAP_A && key <= A_CAP_Z )
Sys_QueEvent( 0, SE_CHAR, CTRL(tolower(key)), qfalse, 0, NULL );
lastKeyDown = key;
break;
case SDL_KEYUP:
key = IN_TranslateSDLToJKKey( &e.key.keysym, qfalse );
if( key != A_NULL )
Sys_QueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
lastKeyDown = A_NULL;
break;
case SDL_TEXTINPUT:
if( lastKeyDown != A_CONSOLE )
{
char *c = e.text.text;
// Quick and dirty UTF-8 to UTF-32 conversion
while( *c )
{
uint32_t utf32 = ConvertUTF8ToUTF32( c, &c );
if( utf32 != 0 )
{
if( IN_IsConsoleKey( A_NULL, utf32 ) )
{
Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qfalse, 0, NULL );
}
else
{
uint8_t encoded = ConvertUTF32ToExpectedCharset( utf32 );
Sys_QueEvent( 0, SE_CHAR, encoded, 0, 0, NULL );
}
}
}
}
break;
case SDL_MOUSEMOTION:
if ( mouseActive )
{
if ( !e.motion.xrel && !e.motion.yrel )
break;
Sys_QueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
unsigned short b;
switch( e.button.button )
{
case SDL_BUTTON_LEFT: b = A_MOUSE1; break;
case SDL_BUTTON_MIDDLE: b = A_MOUSE3; break;
case SDL_BUTTON_RIGHT: b = A_MOUSE2; break;
case SDL_BUTTON_X1: b = A_MOUSE4; break;
case SDL_BUTTON_X2: b = A_MOUSE5; break;
default: b = A_AUX0 + ( e.button.button - 6 ) % 32; break;
}
Sys_QueEvent( 0, SE_KEY, b,
( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL );
}
break;
case SDL_MOUSEWHEEL:
if( e.wheel.y > 0 )
{
Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qfalse, 0, NULL );
}
else if( e.wheel.y < 0 )
{
Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL );
}
break;
case SDL_QUIT:
Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n");
break;
case SDL_WINDOWEVENT:
switch( e.window.event )
{
case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue( "com_minimized", 1 ); break;
case SDL_WINDOWEVENT_RESTORED:
case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue( "com_minimized", 0 ); break;
case SDL_WINDOWEVENT_FOCUS_LOST:
{
Cvar_SetValue( "com_unfocused", 1 );
SNDDMA_Activate( qfalse );
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
{
Cvar_SetValue( "com_unfocused", 0 );
SNDDMA_Activate( qtrue );
break;
}
}
break;
default:
break;
}
}
}
/*
===============
IN_JoyMove
===============
*/
static void IN_JoyMove( void )
{
unsigned int axes = 0;
unsigned int hats = 0;
int total = 0;
int i = 0;
if (!stick)
return;
SDL_JoystickUpdate();
// update the ball state.
total = SDL_JoystickNumBalls(stick);
if (total > 0)
{
int balldx = 0;
int balldy = 0;
for (i = 0; i < total; i++)
{
int dx = 0;
int dy = 0;
SDL_JoystickGetBall(stick, i, &dx, &dy);
balldx += dx;
balldy += dy;
}
if (balldx || balldy)
{
// !!! FIXME: is this good for stick balls, or just mice?
// Scale like the mouse input...
if (abs(balldx) > 1)
balldx *= 2;
if (abs(balldy) > 1)
balldy *= 2;
Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
}
}
// now query the stick buttons...
total = SDL_JoystickNumButtons(stick);
if (total > 0)
{
if (total > (int)ARRAY_LEN(stick_state.buttons))
total = ARRAY_LEN(stick_state.buttons);
for (i = 0; i < total; i++)
{
qboolean pressed = (qboolean)(SDL_JoystickGetButton(stick, i) != 0);
if (pressed != stick_state.buttons[i])
{
Sys_QueEvent( 0, SE_KEY, A_JOY1 + i, pressed, 0, NULL );
stick_state.buttons[i] = pressed;
}
}
}
// look at the hats...
total = SDL_JoystickNumHats(stick);
if (total > 0)
{
if (total > 4) total = 4;
for (i = 0; i < total; i++)
{
((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i);
}
}
// update hat state
if (hats != stick_state.oldhats)
{
for( i = 0; i < 4; i++ ) {
if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) {
// release event
switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
case SDL_HAT_UP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHT:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_DOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
break;
case SDL_HAT_LEFT:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHTUP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHTDOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_LEFTUP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
case SDL_HAT_LEFTDOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
default:
break;
}
// press event
switch( ((Uint8 *)&hats)[i] ) {
case SDL_HAT_UP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHT:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_DOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
break;
case SDL_HAT_LEFT:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHTUP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHTDOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_LEFTUP:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
case SDL_HAT_LEFTDOWN:
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
default:
break;
}
}
}
}
// save hat state
stick_state.oldhats = hats;
// finally, look at the axes...
total = SDL_JoystickNumAxes(stick);
if (total > 0)
{
if (in_joystickUseAnalog->integer)
{
if (total > MAX_JOYSTICK_AXIS) total = MAX_JOYSTICK_AXIS;
for (i = 0; i < total; i++)
{
Sint16 axis = SDL_JoystickGetAxis(stick, i);
float f = ( (float) abs(axis) ) / 32767.0f;
if( f < in_joystickThreshold->value ) axis = 0;
if ( axis != stick_state.oldaaxes[i] )
{
Sys_QueEvent( 0, SE_JOYSTICK_AXIS, i, axis, 0, NULL );
stick_state.oldaaxes[i] = axis;
}
}
}
else
{
if (total > 16) total = 16;
for (i = 0; i < total; i++)
{
Sint16 axis = SDL_JoystickGetAxis(stick, i);
float f = ( (float) axis ) / 32767.0f;
if( f < -in_joystickThreshold->value ) {
axes |= ( 1 << ( i * 2 ) );
} else if( f > in_joystickThreshold->value ) {
axes |= ( 1 << ( ( i * 2 ) + 1 ) );
}
}
}
}
/* Time to update axes state based on old vs. new. */
if (axes != stick_state.oldaxes)
{
for( i = 0; i < 16; i++ ) {
if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
}
if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
}
}
}
/* Save for future generations. */
stick_state.oldaxes = axes;
}
void IN_Frame (void) {
qboolean loading;
IN_JoyMove( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = (qboolean)( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
if( !cls.glconfig.isFullscreen && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
{
// Console is down in windowed mode
IN_DeactivateMouse( );
}
else if( !cls.glconfig.isFullscreen && loading )
{
// Loading in windowed mode
IN_DeactivateMouse( );
}
else if( !( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_INPUT_FOCUS ) )
{
// Window not got focus
IN_DeactivateMouse( );
}
else
IN_ActivateMouse( );
IN_ProcessEvents( );
}
/*
===============
IN_ShutdownJoystick
===============
*/
static void IN_ShutdownJoystick( void )
{
if ( !SDL_WasInit( SDL_INIT_JOYSTICK ) )
return;
if (stick)
{
SDL_JoystickClose(stick);
stick = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
void IN_Shutdown( void ) {
SDL_StopTextInput( );
IN_DeactivateMouse( );
mouseAvailable = qfalse;
IN_ShutdownJoystick( );
SDL_window = NULL;
}
/*
===============
IN_Restart
===============
*/
void IN_Restart( void )
{
IN_ShutdownJoystick( );
IN_Init( SDL_window );
}