mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
2182 lines
66 KiB
C++
2182 lines
66 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "../server/exe_headers.h"
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#include "tr_local.h"
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#include "../rd-common/tr_common.h"
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#include "tr_stl.h"
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#include "../rd-common/tr_font.h"
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#include "tr_WorldEffects.h"
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glconfig_t glConfig;
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glstate_t glState;
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window_t window;
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static void GfxInfo_f( void );
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cvar_t *r_verbose;
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cvar_t *r_ignore;
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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cvar_t *r_skipBackEnd;
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cvar_t *r_measureOverdraw;
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cvar_t *r_fastsky;
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cvar_t *r_drawSun;
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cvar_t *r_dynamiclight;
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// rjr - removed for hacking cvar_t *r_dlightBacks;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_drawfog;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_facePlaneCull;
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cvar_t *r_showcluster;
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cvar_t *r_nocurves;
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cvar_t *r_dlightStyle;
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cvar_t *r_surfaceSprites;
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cvar_t *r_surfaceWeather;
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cvar_t *r_windSpeed;
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cvar_t *r_windAngle;
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cvar_t *r_windGust;
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cvar_t *r_windDampFactor;
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cvar_t *r_windPointForce;
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cvar_t *r_windPointX;
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cvar_t *r_windPointY;
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cvar_t *r_allowExtensions;
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cvar_t *r_ext_compressed_textures;
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cvar_t *r_ext_compressed_lightmaps;
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cvar_t *r_ext_preferred_tc_method;
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cvar_t *r_ext_gamma_control;
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cvar_t *r_ext_multitexture;
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cvar_t *r_ext_compiled_vertex_array;
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cvar_t *r_ext_texture_env_add;
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cvar_t *r_ext_texture_filter_anisotropic;
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cvar_t *r_DynamicGlow;
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cvar_t *r_DynamicGlowPasses;
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cvar_t *r_DynamicGlowDelta;
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cvar_t *r_DynamicGlowIntensity;
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cvar_t *r_DynamicGlowSoft;
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cvar_t *r_DynamicGlowWidth;
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cvar_t *r_DynamicGlowHeight;
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cvar_t *r_ignoreGLErrors;
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cvar_t *r_logFile;
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cvar_t *r_primitives;
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cvar_t *r_texturebits;
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cvar_t *r_texturebitslm;
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cvar_t *r_lightmap;
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cvar_t *r_vertexLight;
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cvar_t *r_shadows;
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cvar_t *r_shadowRange;
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cvar_t *r_flares;
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cvar_t *r_nobind;
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cvar_t *r_singleShader;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_showtris;
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cvar_t *r_showtriscolor;
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cvar_t *r_showsky;
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cvar_t *r_shownormals;
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cvar_t *r_finish;
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cvar_t *r_clear;
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cvar_t *r_textureMode;
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cvar_t *r_offsetFactor;
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cvar_t *r_offsetUnits;
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cvar_t *r_gamma;
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cvar_t *r_intensity;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_overBrightBits;
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cvar_t *r_mapOverBrightBits;
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cvar_t *r_debugSurface;
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cvar_t *r_simpleMipMaps;
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cvar_t *r_showImages;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_debugStyle;
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cvar_t *r_modelpoolmegs;
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cvar_t *r_noGhoul2;
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cvar_t *r_Ghoul2AnimSmooth;
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cvar_t *r_Ghoul2UnSqash;
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cvar_t *r_Ghoul2TimeBase=0;
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cvar_t *r_Ghoul2NoLerp;
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cvar_t *r_Ghoul2NoBlend;
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cvar_t *r_Ghoul2BlendMultiplier=0;
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cvar_t *r_Ghoul2UnSqashAfterSmooth;
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cvar_t *broadsword;
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cvar_t *broadsword_kickbones;
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cvar_t *broadsword_kickorigin;
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cvar_t *broadsword_playflop;
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cvar_t *broadsword_dontstopanim;
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cvar_t *broadsword_waitforshot;
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cvar_t *broadsword_smallbbox;
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cvar_t *broadsword_extra1;
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cvar_t *broadsword_extra2;
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cvar_t *broadsword_effcorr;
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cvar_t *broadsword_ragtobase;
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cvar_t *broadsword_dircap;
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// More bullshit needed for the proper modular renderer --eez
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cvar_t *sv_mapname;
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cvar_t *sv_mapChecksum;
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cvar_t *se_language; // JKA
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#ifdef JK2_MODE
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cvar_t *sp_language; // JK2
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#endif
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cvar_t *com_buildScript;
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cvar_t *r_environmentMapping;
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cvar_t *r_screenshotJpegQuality;
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#if !defined(__APPLE__)
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PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate;
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#endif
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PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
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PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
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PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
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PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV;
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PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV;
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PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV;
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PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV;
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PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV;
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PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV;
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PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV;
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PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV;
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PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV;
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PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV;
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PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV;
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PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV;
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PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV;
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PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
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PFNGLBINDPROGRAMARBPROC qglBindProgramARB;
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PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB;
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PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
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PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB;
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PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB;
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PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB;
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PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB;
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PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB;
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PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
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PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB;
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PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB;
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PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB;
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PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB;
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PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB;
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PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB;
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PFNGLISPROGRAMARBPROC qglIsProgramARB;
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PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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bool g_bTextureRectangleHack = false;
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void RE_SetLightStyle(int style, int color);
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void R_Splash()
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{
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image_t *pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP);
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if ( !pImage )
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{
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// Can't find the splash image so just clear to black
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qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
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qglClear( GL_COLOR_BUFFER_BIT );
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}
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else
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{
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extern void RB_SetGL2D (void);
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RB_SetGL2D();
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GL_Bind( pImage );
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GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO);
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const int width = 640;
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const int height = 480;
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const float x1 = 320 - width / 2;
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const float x2 = 320 + width / 2;
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const float y1 = 240 - height / 2;
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const float y2 = 240 + height / 2;
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qglBegin (GL_TRIANGLE_STRIP);
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qglTexCoord2f( 0, 0 );
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qglVertex2f(x1, y1);
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qglTexCoord2f( 1 , 0 );
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qglVertex2f(x2, y1);
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qglTexCoord2f( 0, 1 );
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qglVertex2f(x1, y2);
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qglTexCoord2f( 1, 1 );
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qglVertex2f(x2, y2);
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qglEnd();
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}
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ri.WIN_Present( &window );
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}
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/*
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** GLW_CheckForExtension
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Cannot use strstr directly to differentiate between (for eg) reg_combiners and reg_combiners2
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*/
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static void GLW_InitTextureCompression( void )
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{
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bool newer_tc, old_tc;
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// Check for available tc methods.
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newer_tc = ri.GL_ExtensionSupported("GL_ARB_texture_compression") && ri.GL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
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old_tc = ri.GL_ExtensionSupported("GL_S3_s3tc");
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if ( old_tc )
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{
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Com_Printf ("...GL_S3_s3tc available\n" );
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}
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if ( newer_tc )
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{
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Com_Printf ("...GL_EXT_texture_compression_s3tc available\n" );
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}
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if ( !r_ext_compressed_textures->value )
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{
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// Compressed textures are off
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glConfig.textureCompression = TC_NONE;
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Com_Printf ("...ignoring texture compression\n" );
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}
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else if ( !old_tc && !newer_tc )
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{
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// Requesting texture compression, but no method found
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glConfig.textureCompression = TC_NONE;
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Com_Printf ("...no supported texture compression method found\n" );
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Com_Printf (".....ignoring texture compression\n" );
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}
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else
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{
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// some form of supported texture compression is avaiable, so see if the user has a preference
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if ( r_ext_preferred_tc_method->integer == TC_NONE )
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{
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// No preference, so pick the best
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if ( newer_tc )
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{
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Com_Printf ("...no tc preference specified\n" );
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Com_Printf (".....using GL_EXT_texture_compression_s3tc\n" );
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glConfig.textureCompression = TC_S3TC_DXT;
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}
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else
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{
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Com_Printf ("...no tc preference specified\n" );
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Com_Printf (".....using GL_S3_s3tc\n" );
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glConfig.textureCompression = TC_S3TC;
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}
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}
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else
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{
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// User has specified a preference, now see if this request can be honored
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if ( old_tc && newer_tc )
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{
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// both are avaiable, so we can use the desired tc method
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if ( r_ext_preferred_tc_method->integer == TC_S3TC )
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{
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Com_Printf ("...using preferred tc method, GL_S3_s3tc\n" );
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glConfig.textureCompression = TC_S3TC;
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}
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else
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{
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Com_Printf ("...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
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glConfig.textureCompression = TC_S3TC_DXT;
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}
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}
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else
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{
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// Both methods are not available, so this gets trickier
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if ( r_ext_preferred_tc_method->integer == TC_S3TC )
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{
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// Preferring to user older compression
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if ( old_tc )
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{
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Com_Printf ("...using GL_S3_s3tc\n" );
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glConfig.textureCompression = TC_S3TC;
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}
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else
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{
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// Drat, preference can't be honored
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Com_Printf ("...preferred tc method, GL_S3_s3tc not available\n" );
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Com_Printf (".....falling back to GL_EXT_texture_compression_s3tc\n" );
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glConfig.textureCompression = TC_S3TC_DXT;
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}
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}
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else
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{
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// Preferring to user newer compression
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if ( newer_tc )
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{
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Com_Printf ("...using GL_EXT_texture_compression_s3tc\n" );
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glConfig.textureCompression = TC_S3TC_DXT;
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}
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else
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{
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// Drat, preference can't be honored
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Com_Printf ("...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
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Com_Printf (".....falling back to GL_S3_s3tc\n" );
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glConfig.textureCompression = TC_S3TC;
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}
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}
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}
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}
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}
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}
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/*
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===============
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GLimp_InitExtensions
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===============
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*/
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extern bool g_bDynamicGlowSupported;
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static void GLimp_InitExtensions( void )
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{
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if ( !r_allowExtensions->integer )
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{
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Com_Printf ("*** IGNORING OPENGL EXTENSIONS ***\n" );
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g_bDynamicGlowSupported = false;
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ri.Cvar_Set( "r_DynamicGlow","0" );
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return;
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}
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Com_Printf ("Initializing OpenGL extensions\n" );
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// Select our tc scheme
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GLW_InitTextureCompression();
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( ri.GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
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{
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if ( r_ext_texture_env_add->integer )
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{
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glConfig.textureEnvAddAvailable = qtrue;
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Com_Printf ("...using GL_EXT_texture_env_add\n" );
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}
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else
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{
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glConfig.textureEnvAddAvailable = qfalse;
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Com_Printf ("...ignoring GL_EXT_texture_env_add\n" );
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}
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}
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else
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{
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Com_Printf ("...GL_EXT_texture_env_add not found\n" );
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}
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// GL_EXT_texture_filter_anisotropic
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glConfig.maxTextureFilterAnisotropy = 0;
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if ( ri.GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) )
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{
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qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy );
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Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" );
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if ( r_ext_texture_filter_anisotropic->integer > 1 )
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{
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Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" );
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}
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else
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{
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Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" );
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}
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ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy );
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if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
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{
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ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy );
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}
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}
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else
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{
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Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" );
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ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
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}
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// GL_EXT_clamp_to_edge
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glConfig.clampToEdgeAvailable = qtrue;
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Com_Printf ("...using GL_EXT_texture_edge_clamp\n" );
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// GL_ARB_multitexture
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( ri.GL_ExtensionSupported( "GL_ARB_multitexture" ) )
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{
|
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if ( r_ext_multitexture->integer )
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{
|
|
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) ri.GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.maxActiveTextures );
|
|
|
|
if ( glConfig.maxActiveTextures > 1 )
|
|
{
|
|
Com_Printf ("...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
Com_Printf ("...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
qglLockArraysEXT = NULL;
|
|
qglUnlockArraysEXT = NULL;
|
|
if ( ri.GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->integer )
|
|
{
|
|
Com_Printf ("...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( PFNGLLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( PFNGLUNLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
|
|
Com_Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
bool bNVRegisterCombiners = false;
|
|
// Register Combiners.
|
|
if ( ri.GL_ExtensionSupported( "GL_NV_register_combiners" ) )
|
|
{
|
|
// NOTE: This extension requires multitexture support (over 2 units).
|
|
if ( glConfig.maxActiveTextures >= 2 )
|
|
{
|
|
bNVRegisterCombiners = true;
|
|
// Register Combiners function pointer address load. - AReis
|
|
// NOTE: VV guys will _definetly_ not be able to use regcoms. Pixel Shaders are just as good though :-)
|
|
// NOTE: Also, this is an nVidia specific extension (of course), so fragment shaders would serve the same purpose
|
|
// if we needed some kind of fragment/pixel manipulation support.
|
|
qglCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfvNV" );
|
|
qglCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterivNV" );
|
|
qglCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfNV" );
|
|
qglCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)ri.GL_GetProcAddress( "glCombinerParameteriNV" );
|
|
qglCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glCombinerInputNV" );
|
|
qglCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)ri.GL_GetProcAddress( "glCombinerOutputNV" );
|
|
qglFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glFinalCombinerInputNV" );
|
|
qglGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterfvNV" );
|
|
qglGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterivNV" );
|
|
qglGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterfvNV" );
|
|
qglGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterivNV" );
|
|
qglGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterfvNV" );
|
|
qglGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterivNV" );
|
|
|
|
// Validate the functions we need.
|
|
if ( !qglCombinerParameterfvNV || !qglCombinerParameterivNV || !qglCombinerParameterfNV || !qglCombinerParameteriNV || !qglCombinerInputNV ||
|
|
!qglCombinerOutputNV || !qglFinalCombinerInputNV || !qglGetCombinerInputParameterfvNV || !qglGetCombinerInputParameterivNV ||
|
|
!qglGetCombinerOutputParameterfvNV || !qglGetCombinerOutputParameterivNV || !qglGetFinalCombinerInputParameterfvNV || !qglGetFinalCombinerInputParameterivNV )
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
qglCombinerParameterfvNV = NULL;
|
|
qglCombinerParameteriNV = NULL;
|
|
Com_Printf ("...GL_NV_register_combiners failed\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
Com_Printf ("...ignoring GL_NV_register_combiners\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bNVRegisterCombiners = false;
|
|
Com_Printf ("...GL_NV_register_combiners not found\n" );
|
|
}
|
|
|
|
// NOTE: Vertex and Fragment Programs are very dependant on each other - this is actually a
|
|
// good thing! So, just check to see which we support (one or the other) and load the shared
|
|
// function pointers. ARB rocks!
|
|
|
|
// Vertex Programs.
|
|
bool bARBVertexProgram = false;
|
|
if ( ri.GL_ExtensionSupported( "GL_ARB_vertex_program" ) )
|
|
{
|
|
bARBVertexProgram = true;
|
|
}
|
|
else
|
|
{
|
|
bARBVertexProgram = false;
|
|
Com_Printf ("...GL_ARB_vertex_program not found\n" );
|
|
}
|
|
|
|
// Fragment Programs.
|
|
bool bARBFragmentProgram = false;
|
|
if ( ri.GL_ExtensionSupported( "GL_ARB_fragment_program" ) )
|
|
{
|
|
bARBFragmentProgram = true;
|
|
}
|
|
else
|
|
{
|
|
bARBFragmentProgram = false;
|
|
Com_Printf ("...GL_ARB_fragment_program not found\n" );
|
|
}
|
|
|
|
// If we support one or the other, load the shared function pointers.
|
|
if ( bARBVertexProgram || bARBFragmentProgram )
|
|
{
|
|
qglProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glProgramStringARB");
|
|
qglBindProgramARB = (PFNGLBINDPROGRAMARBPROC) ri.GL_GetProcAddress("glBindProgramARB");
|
|
qglDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) ri.GL_GetProcAddress("glDeleteProgramsARB");
|
|
qglGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) ri.GL_GetProcAddress("glGenProgramsARB");
|
|
qglProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dARB");
|
|
qglProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dvARB");
|
|
qglProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fARB");
|
|
qglProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fvARB");
|
|
qglProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dARB");
|
|
qglProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dvARB");
|
|
qglProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fARB");
|
|
qglProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fvARB");
|
|
qglGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterdvARB");
|
|
qglGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterfvARB");
|
|
qglGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterdvARB");
|
|
qglGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterfvARB");
|
|
qglGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) ri.GL_GetProcAddress("glGetProgramivARB");
|
|
qglGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glGetProgramStringARB");
|
|
qglIsProgramARB = (PFNGLISPROGRAMARBPROC) ri.GL_GetProcAddress("glIsProgramARB");
|
|
|
|
// Validate the functions we need.
|
|
if ( !qglProgramStringARB || !qglBindProgramARB || !qglDeleteProgramsARB || !qglGenProgramsARB ||
|
|
!qglProgramEnvParameter4dARB || !qglProgramEnvParameter4dvARB || !qglProgramEnvParameter4fARB ||
|
|
!qglProgramEnvParameter4fvARB || !qglProgramLocalParameter4dARB || !qglProgramLocalParameter4dvARB ||
|
|
!qglProgramLocalParameter4fARB || !qglProgramLocalParameter4fvARB || !qglGetProgramEnvParameterdvARB ||
|
|
!qglGetProgramEnvParameterfvARB || !qglGetProgramLocalParameterdvARB || !qglGetProgramLocalParameterfvARB ||
|
|
!qglGetProgramivARB || !qglGetProgramStringARB || !qglIsProgramARB )
|
|
{
|
|
bARBVertexProgram = false;
|
|
bARBFragmentProgram = false;
|
|
qglGenProgramsARB = NULL; //clear ptrs that get checked
|
|
qglProgramEnvParameter4fARB = NULL;
|
|
Com_Printf ("...ignoring GL_ARB_vertex_program\n" );
|
|
Com_Printf ("...ignoring GL_ARB_fragment_program\n" );
|
|
}
|
|
}
|
|
|
|
// Figure out which texture rectangle extension to use.
|
|
bool bTexRectSupported = false;
|
|
if ( Q_stricmpn( glConfig.vendor_string, "ATI Technologies",16 )==0
|
|
&& Q_stricmpn( glConfig.version_string, "1.3.3",5 )==0
|
|
&& glConfig.version_string[5] < '9' ) //1.3.34 and 1.3.37 and 1.3.38 are broken for sure, 1.3.39 is not
|
|
{
|
|
g_bTextureRectangleHack = true;
|
|
}
|
|
|
|
if ( ri.GL_ExtensionSupported( "GL_NV_texture_rectangle" ) || ri.GL_ExtensionSupported( "GL_EXT_texture_rectangle" ) )
|
|
{
|
|
bTexRectSupported = true;
|
|
}
|
|
|
|
// Find out how many general combiners they have.
|
|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
GLint iNumGeneralCombiners = 0;
|
|
if(bNVRegisterCombiners)
|
|
qglGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &iNumGeneralCombiners );
|
|
|
|
// Only allow dynamic glows/flares if they have the hardware
|
|
if ( bTexRectSupported && bARBVertexProgram && qglActiveTextureARB && glConfig.maxActiveTextures >= 4 &&
|
|
( ( bNVRegisterCombiners && iNumGeneralCombiners >= 2 ) || bARBFragmentProgram ) )
|
|
{
|
|
g_bDynamicGlowSupported = true;
|
|
// this would overwrite any achived setting gwg
|
|
// ri.Cvar_Set( "r_DynamicGlow", "1" );
|
|
}
|
|
else
|
|
{
|
|
g_bDynamicGlowSupported = false;
|
|
ri.Cvar_Set( "r_DynamicGlow","0" );
|
|
}
|
|
|
|
#if !defined(__APPLE__)
|
|
qglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)ri.GL_GetProcAddress("glStencilOpSeparate");
|
|
if (qglStencilOpSeparate)
|
|
{
|
|
glConfig.doStencilShadowsInOneDrawcall = qtrue;
|
|
}
|
|
#else
|
|
glConfig.doStencilShadowsInOneDrawcall = qtrue;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
** InitOpenGL
|
|
**
|
|
** This function is responsible for initializing a valid OpenGL subsystem. This
|
|
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
|
|
** setting variables, checking GL constants, and reporting the gfx system config
|
|
** to the user.
|
|
*/
|
|
static void InitOpenGL( void )
|
|
{
|
|
//
|
|
// initialize OS specific portions of the renderer
|
|
//
|
|
// GLimp_Init directly or indirectly references the following cvars:
|
|
// - r_fullscreen
|
|
// - r_mode
|
|
// - r_(color|depth|stencil)bits
|
|
// - r_ignorehwgamma
|
|
// - r_gamma
|
|
//
|
|
|
|
if ( glConfig.vidWidth == 0 )
|
|
{
|
|
windowDesc_t windowDesc = { GRAPHICS_API_OPENGL };
|
|
memset(&glConfig, 0, sizeof(glConfig));
|
|
|
|
window = ri.WIN_Init(&windowDesc, &glConfig);
|
|
|
|
// get our config strings
|
|
glConfig.vendor_string = (const char *)qglGetString (GL_VENDOR);
|
|
glConfig.renderer_string = (const char *)qglGetString (GL_RENDERER);
|
|
glConfig.version_string = (const char *)qglGetString (GL_VERSION);
|
|
glConfig.extensions_string = (const char *)qglGetString (GL_EXTENSIONS);
|
|
|
|
// OpenGL driver constants
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
|
|
|
// stubbed or broken drivers may have reported 0...
|
|
glConfig.maxTextureSize = Q_max(0, glConfig.maxTextureSize);
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( );
|
|
|
|
// set default state
|
|
GL_SetDefaultState();
|
|
R_Splash(); //get something on screen asap
|
|
}
|
|
else
|
|
{
|
|
// set default state
|
|
GL_SetDefaultState();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_CheckErrors
|
|
==================
|
|
*/
|
|
void GL_CheckErrors( void ) {
|
|
int err;
|
|
char s[64];
|
|
|
|
err = qglGetError();
|
|
if ( err == GL_NO_ERROR ) {
|
|
return;
|
|
}
|
|
if ( r_ignoreGLErrors->integer ) {
|
|
return;
|
|
}
|
|
switch( err ) {
|
|
case GL_INVALID_ENUM:
|
|
strcpy( s, "GL_INVALID_ENUM" );
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
strcpy( s, "GL_INVALID_VALUE" );
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
strcpy( s, "GL_INVALID_OPERATION" );
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
strcpy( s, "GL_STACK_OVERFLOW" );
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
strcpy( s, "GL_STACK_UNDERFLOW" );
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
strcpy( s, "GL_OUT_OF_MEMORY" );
|
|
break;
|
|
default:
|
|
Com_sprintf( s, sizeof(s), "%i", err);
|
|
break;
|
|
}
|
|
|
|
Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s );
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
|
|
RB_ReadPixels
|
|
|
|
Reads an image but takes care of alignment issues for reading RGB images.
|
|
|
|
Reads a minimum offset for where the RGB data starts in the image from
|
|
integer stored at pointer offset. When the function has returned the actual
|
|
offset was written back to address offset. This address will always have an
|
|
alignment of packAlign to ensure efficient copying.
|
|
|
|
Stores the length of padding after a line of pixels to address padlen
|
|
|
|
Return value must be freed with Hunk_FreeTempMemory()
|
|
==================
|
|
*/
|
|
|
|
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
|
|
{
|
|
byte *buffer, *bufstart;
|
|
int padwidth, linelen;
|
|
GLint packAlign;
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = width * 3;
|
|
padwidth = PAD(linelen, packAlign);
|
|
|
|
// Allocate a few more bytes so that we can choose an alignment we like
|
|
buffer = (byte *) R_Malloc(padwidth * height + *offset + packAlign - 1, TAG_TEMP_WORKSPACE, qfalse);
|
|
|
|
bufstart = (byte *)PADP((intptr_t) buffer + *offset, packAlign);
|
|
qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
|
|
|
|
*offset = bufstart - buffer;
|
|
*padlen = padwidth - linelen;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshot
|
|
==================
|
|
*/
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) {
|
|
byte *allbuf, *buffer;
|
|
byte *srcptr, *destptr;
|
|
byte *endline, *endmem;
|
|
byte temp;
|
|
|
|
int linelen, padlen;
|
|
size_t offset = 18, memcount;
|
|
|
|
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
buffer = allbuf + offset - 18;
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = width & 255;
|
|
buffer[13] = width >> 8;
|
|
buffer[14] = height & 255;
|
|
buffer[15] = height >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// swap rgb to bgr and remove padding from line endings
|
|
linelen = width * 3;
|
|
|
|
srcptr = destptr = allbuf + offset;
|
|
endmem = srcptr + (linelen + padlen) * height;
|
|
|
|
while(srcptr < endmem)
|
|
{
|
|
endline = srcptr + linelen;
|
|
|
|
while(srcptr < endline)
|
|
{
|
|
temp = srcptr[0];
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = temp;
|
|
|
|
srcptr += 3;
|
|
}
|
|
|
|
// Skip the pad
|
|
srcptr += padlen;
|
|
}
|
|
|
|
memcount = linelen * height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(allbuf + offset, memcount);
|
|
|
|
ri.FS_WriteFile(fileName, buffer, memcount + 18);
|
|
|
|
R_Free(allbuf);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshotPNG
|
|
==================
|
|
*/
|
|
void R_TakeScreenshotPNG( int x, int y, int width, int height, char *fileName ) {
|
|
byte *buffer=NULL;
|
|
size_t offset=0;
|
|
int padlen=0;
|
|
|
|
buffer = RB_ReadPixels( x, y, width, height, &offset, &padlen );
|
|
RE_SavePNG( fileName, buffer, width, height, 3 );
|
|
R_Free( buffer );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshotJPEG
|
|
==================
|
|
*/
|
|
void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) {
|
|
byte *buffer;
|
|
size_t offset = 0, memcount;
|
|
int padlen;
|
|
|
|
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
memcount = (width * 3 + padlen) * height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(buffer + offset, memcount);
|
|
|
|
RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
|
|
R_Free(buffer);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilename( char *buf, int bufSize, const char *ext ) {
|
|
time_t rawtime;
|
|
char timeStr[32] = {0}; // should really only reach ~19 chars
|
|
|
|
time( &rawtime );
|
|
strftime( timeStr, sizeof( timeStr ), "%Y-%m-%d_%H-%M-%S", localtime( &rawtime ) ); // or gmtime
|
|
|
|
Com_sprintf( buf, bufSize, "screenshots/shot%s%s", timeStr, ext );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 256*256 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
#define LEVELSHOTSIZE 256
|
|
static void R_LevelShot( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source, *allsource;
|
|
byte *src, *dst;
|
|
size_t offset = 0;
|
|
int padlen;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
Com_sprintf( checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName );
|
|
|
|
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
|
|
source = allsource + offset;
|
|
|
|
buffer = (byte *) R_Malloc(LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18, TAG_TEMP_WORKSPACE, qfalse);
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = LEVELSHOTSIZE & 255;
|
|
buffer[13] = LEVELSHOTSIZE >> 8;
|
|
buffer[14] = LEVELSHOTSIZE & 255;
|
|
buffer[15] = LEVELSHOTSIZE >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / (4.0*LEVELSHOTSIZE);
|
|
yScale = glConfig.vidHeight / (3.0*LEVELSHOTSIZE);
|
|
for ( y = 0 ; y < LEVELSHOTSIZE ; y++ ) {
|
|
for ( x = 0 ; x < LEVELSHOTSIZE ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) );
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * LEVELSHOTSIZE + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correct
|
|
if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, LEVELSHOTSIZE * LEVELSHOTSIZE * 3 );
|
|
}
|
|
|
|
ri.FS_WriteFile( checkname, buffer, LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18 );
|
|
|
|
R_Free( buffer );
|
|
R_Free( allsource );
|
|
|
|
Com_Printf ("Wrote %s\n", checkname );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShotTGA_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShotTGA_f (void) {
|
|
char checkname[MAX_OSPATH] = {0};
|
|
qboolean silent = qfalse;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
|
|
silent = qtrue;
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
|
|
}
|
|
else {
|
|
// timestamp the file
|
|
R_ScreenshotFilename( checkname, sizeof( checkname ), ".tga" );
|
|
|
|
if ( ri.FS_FileExists( checkname ) ) {
|
|
Com_Printf( "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
|
|
|
|
if ( !silent )
|
|
Com_Printf( "Wrote %s\n", checkname );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShotPNG_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShotPNG_f (void) {
|
|
char checkname[MAX_OSPATH] = {0};
|
|
qboolean silent = qfalse;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
|
|
silent = qtrue;
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.png", ri.Cmd_Argv( 1 ) );
|
|
}
|
|
else {
|
|
// timestamp the file
|
|
R_ScreenshotFilename( checkname, sizeof( checkname ), ".png" );
|
|
|
|
if ( ri.FS_FileExists( checkname ) ) {
|
|
Com_Printf( "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
R_TakeScreenshotPNG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
|
|
|
|
if ( !silent )
|
|
Com_Printf( "Wrote %s\n", checkname );
|
|
}
|
|
|
|
void R_ScreenShot_f (void) {
|
|
char checkname[MAX_OSPATH] = {0};
|
|
qboolean silent = qfalse;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
|
|
silent = qtrue;
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
|
|
}
|
|
else {
|
|
// timestamp the file
|
|
R_ScreenshotFilename( checkname, sizeof( checkname ), ".jpg" );
|
|
|
|
if ( ri.FS_FileExists( checkname ) ) {
|
|
Com_Printf( "ScreenShot: Couldn't create a file\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
R_TakeScreenshotJPEG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
|
|
|
|
if ( !silent )
|
|
Com_Printf( "Wrote %s\n", checkname );
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
qglColor4f (1,1,1,1);
|
|
|
|
// initialize downstream texture unit if we're running
|
|
// in a multitexture environment
|
|
if ( qglActiveTextureARB ) {
|
|
GL_SelectTexture( 1 );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
qglDisable( GL_TEXTURE_2D );
|
|
GL_SelectTexture( 0 );
|
|
}
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
|
|
qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
// the vertex array is always enabled, but the color and texture
|
|
// arrays are enabled and disabled around the compiled vertex array call
|
|
qglEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
qglDisable( GL_ALPHA_TEST );
|
|
qglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_PrintLongString
|
|
|
|
Workaround for Com_Printf's 1024 characters buffer limit.
|
|
================
|
|
*/
|
|
void R_PrintLongString(const char *string)
|
|
{
|
|
char buffer[1024];
|
|
const char *p = string;
|
|
int remainingLength = strlen(string);
|
|
|
|
while (remainingLength > 0)
|
|
{
|
|
// Take as much characters as possible from the string without splitting words between buffers
|
|
// This avoids the client console splitting a word up when one half fits on the current line,
|
|
// but the second half would have to be written on a new line
|
|
int charsToTake = sizeof(buffer) - 1;
|
|
if (remainingLength > charsToTake) {
|
|
while (p[charsToTake - 1] > ' ' && p[charsToTake] > ' ') {
|
|
charsToTake--;
|
|
if (charsToTake == 0) {
|
|
charsToTake = sizeof(buffer) - 1;
|
|
break;
|
|
}
|
|
}
|
|
} else if (remainingLength < charsToTake) {
|
|
charsToTake = remainingLength;
|
|
}
|
|
|
|
Q_strncpyz( buffer, p, charsToTake + 1 );
|
|
Com_Printf( "%s", buffer );
|
|
remainingLength -= charsToTake;
|
|
p += charsToTake;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxInfo_f
|
|
================
|
|
*/
|
|
extern bool g_bTextureRectangleHack;
|
|
|
|
void GfxInfo_f( void )
|
|
{
|
|
const char *enablestrings[] =
|
|
{
|
|
"disabled",
|
|
"enabled"
|
|
};
|
|
const char *fsstrings[] =
|
|
{
|
|
"windowed",
|
|
"fullscreen"
|
|
};
|
|
const char *noborderstrings[] =
|
|
{
|
|
"",
|
|
"noborder "
|
|
};
|
|
|
|
const char *tc_table[] =
|
|
{
|
|
"None",
|
|
"GL_S3_s3tc",
|
|
"GL_EXT_texture_compression_s3tc",
|
|
};
|
|
|
|
int fullscreen = ri.Cvar_VariableIntegerValue("r_fullscreen");
|
|
int noborder = ri.Cvar_VariableIntegerValue("r_noborder");
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
R_PrintLongString(glConfig.extensions_string);
|
|
Com_Printf ("\n");
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s%s hz:",
|
|
ri.Cvar_VariableIntegerValue("r_mode"),
|
|
glConfig.vidWidth, glConfig.vidHeight,
|
|
fullscreen == 0 ? noborderstrings[noborder == 1] : noborderstrings[0],
|
|
fsstrings[fullscreen == 1] );
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
|
|
// rendering primitives
|
|
{
|
|
int primitives;
|
|
|
|
// default is to use triangles if compiled vertex arrays are present
|
|
ri.Printf( PRINT_ALL, "rendering primitives: " );
|
|
primitives = r_primitives->integer;
|
|
if ( primitives == 0 ) {
|
|
if ( qglLockArraysEXT ) {
|
|
primitives = 2;
|
|
} else {
|
|
primitives = 1;
|
|
}
|
|
}
|
|
if ( primitives == -1 ) {
|
|
ri.Printf( PRINT_ALL, "none\n" );
|
|
} else if ( primitives == 2 ) {
|
|
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
|
|
} else if ( primitives == 1 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
|
|
} else if ( primitives == 3 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
|
|
}
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
if ( r_texturebitslm->integer > 0 )
|
|
ri.Printf( PRINT_ALL, "lightmap texture bits: %d\n", r_texturebitslm->integer );
|
|
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] );
|
|
ri.Printf( PRINT_ALL, "compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] );
|
|
ri.Printf( PRINT_ALL, "texture compression method: %s\n", tc_table[glConfig.textureCompression] );
|
|
ri.Printf( PRINT_ALL, "anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] );
|
|
if (r_ext_texture_filter_anisotropic->integer != 0 && glConfig.maxTextureFilterAnisotropy)
|
|
{
|
|
if (Q_isintegral(r_ext_texture_filter_anisotropic->value))
|
|
ri.Printf( PRINT_ALL, "(%i of ", (int)r_ext_texture_filter_anisotropic->value);
|
|
else
|
|
ri.Printf( PRINT_ALL, "(%f of ", r_ext_texture_filter_anisotropic->value);
|
|
|
|
if (Q_isintegral(glConfig.maxTextureFilterAnisotropy))
|
|
ri.Printf( PRINT_ALL, "%i)\n", (int)glConfig.maxTextureFilterAnisotropy);
|
|
else
|
|
ri.Printf( PRINT_ALL, "%f)\n", glConfig.maxTextureFilterAnisotropy);
|
|
}
|
|
ri.Printf( PRINT_ALL, "Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer ? 1 : 0] );
|
|
if (g_bTextureRectangleHack) Com_Printf ("Dynamic Glow ATI BAD DRIVER HACK %s\n", enablestrings[g_bTextureRectangleHack] );
|
|
|
|
if ( r_finish->integer ) {
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
|
|
int displayRefresh = ri.Cvar_VariableIntegerValue("r_displayRefresh");
|
|
if ( displayRefresh ) {
|
|
ri.Printf( PRINT_ALL, "Display refresh set to %d\n", displayRefresh);
|
|
}
|
|
if (tr.world)
|
|
{
|
|
ri.Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] );
|
|
}
|
|
}
|
|
|
|
void R_AtiHackToggle_f(void)
|
|
{
|
|
g_bTextureRectangleHack = !g_bTextureRectangleHack;
|
|
}
|
|
|
|
/************************************************************************************************
|
|
* R_FogDistance_f *
|
|
* Console command to change the global fog opacity distance. If you specify nothing on the *
|
|
* command line, it will display the current fog opacity distance. Specifying a float *
|
|
* representing the world units away the fog should be completely opaque will change the *
|
|
* value. *
|
|
* *
|
|
* Input *
|
|
* none *
|
|
* *
|
|
* Output / Return *
|
|
* none *
|
|
* *
|
|
************************************************************************************************/
|
|
void R_FogDistance_f(void)
|
|
{
|
|
float distance;
|
|
|
|
if (!tr.world)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogDistance_f: World is not initialized\n");
|
|
return;
|
|
}
|
|
|
|
if (tr.world->globalFog == -1)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogDistance_f: World does not have a global fog\n");
|
|
return;
|
|
}
|
|
|
|
if (ri.Cmd_Argc() <= 1)
|
|
{
|
|
// should not ever be 0.0
|
|
// if (tr.world->fogs[tr.world->globalFog].tcScale == 0.0)
|
|
// {
|
|
// distance = 0.0;
|
|
// }
|
|
// else
|
|
{
|
|
distance = 1.0 / (8.0 * tr.world->fogs[tr.world->globalFog].tcScale);
|
|
}
|
|
|
|
ri.Printf(PRINT_ALL, "R_FogDistance_f: Current Distance: %.0f\n", distance);
|
|
return;
|
|
}
|
|
|
|
if (ri.Cmd_Argc() != 2)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogDistance_f: Invalid number of arguments to set distance\n");
|
|
return;
|
|
}
|
|
|
|
distance = atof(ri.Cmd_Argv(1));
|
|
if (distance < 1.0)
|
|
{
|
|
distance = 1.0;
|
|
}
|
|
tr.world->fogs[tr.world->globalFog].parms.depthForOpaque = distance;
|
|
tr.world->fogs[tr.world->globalFog].tcScale = 1.0 / ( distance * 8 );
|
|
}
|
|
|
|
/************************************************************************************************
|
|
* R_FogColor_f *
|
|
* Console command to change the global fog color. Specifying nothing on the command will *
|
|
* display the current global fog color. Specifying a float R G B values between 0.0 and *
|
|
* 1.0 will change the fog color. *
|
|
* *
|
|
* Input *
|
|
* none *
|
|
* *
|
|
* Output / Return *
|
|
* none *
|
|
* *
|
|
************************************************************************************************/
|
|
void R_FogColor_f(void)
|
|
{
|
|
if (!tr.world)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogColor_f: World is not initialized\n");
|
|
return;
|
|
}
|
|
|
|
if (tr.world->globalFog == -1)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogColor_f: World does not have a global fog\n");
|
|
return;
|
|
}
|
|
|
|
if (ri.Cmd_Argc() <= 1)
|
|
{
|
|
unsigned i = tr.world->fogs[tr.world->globalFog].colorInt;
|
|
|
|
ri.Printf(PRINT_ALL, "R_FogColor_f: Current Color: %0f %0f %0f\n",
|
|
( (byte *)&i )[0] / 255.0,
|
|
( (byte *)&i )[1] / 255.0,
|
|
( (byte *)&i )[2] / 255.0);
|
|
return;
|
|
}
|
|
|
|
if (ri.Cmd_Argc() != 4)
|
|
{
|
|
ri.Printf(PRINT_ALL, "R_FogColor_f: Invalid number of arguments to set color\n");
|
|
return;
|
|
}
|
|
|
|
tr.world->fogs[tr.world->globalFog].parms.color[0] = atof(ri.Cmd_Argv(1));
|
|
tr.world->fogs[tr.world->globalFog].parms.color[1] = atof(ri.Cmd_Argv(2));
|
|
tr.world->fogs[tr.world->globalFog].parms.color[2] = atof(ri.Cmd_Argv(3));
|
|
tr.world->fogs[tr.world->globalFog].colorInt = ColorBytes4 ( atof(ri.Cmd_Argv(1)) * tr.identityLight,
|
|
atof(ri.Cmd_Argv(2)) * tr.identityLight,
|
|
atof(ri.Cmd_Argv(3)) * tr.identityLight, 1.0 );
|
|
}
|
|
|
|
typedef struct consoleCommand_s {
|
|
const char *cmd;
|
|
xcommand_t func;
|
|
} consoleCommand_t;
|
|
|
|
void R_ReloadFonts_f( void );
|
|
|
|
static consoleCommand_t commands[] = {
|
|
{ "imagelist", R_ImageList_f },
|
|
{ "shaderlist", R_ShaderList_f },
|
|
{ "skinlist", R_SkinList_f },
|
|
{ "fontlist", R_FontList_f },
|
|
{ "screenshot", R_ScreenShot_f },
|
|
{ "screenshot_png", R_ScreenShotPNG_f },
|
|
{ "screenshot_tga", R_ScreenShotTGA_f },
|
|
{ "gfxinfo", GfxInfo_f },
|
|
{ "r_atihack", R_AtiHackToggle_f },
|
|
{ "r_we", R_WorldEffect_f },
|
|
{ "imagecacheinfo", RE_RegisterImages_Info_f },
|
|
{ "modellist", R_Modellist_f },
|
|
{ "modelcacheinfo", RE_RegisterModels_Info_f },
|
|
{ "r_fogDistance", R_FogDistance_f },
|
|
{ "r_fogColor", R_FogColor_f },
|
|
{ "r_reloadfonts", R_ReloadFonts_f },
|
|
};
|
|
|
|
static const size_t numCommands = ARRAY_LEN( commands );
|
|
|
|
#ifdef _DEBUG
|
|
#define MIN_PRIMITIVES -1
|
|
#else
|
|
#define MIN_PRIMITIVES 0
|
|
#endif
|
|
#define MAX_PRIMITIVES 3
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
void R_Register( void )
|
|
{
|
|
//
|
|
// latched and archived variables
|
|
//
|
|
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compress_textures", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_compressed_lightmaps = ri.Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_preferred_tc_method = ri.Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE_ND | CVAR_LATCH);
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND | CVAR_LATCH);
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE_ND );
|
|
|
|
r_DynamicGlow = ri.Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE_ND );
|
|
r_DynamicGlowPasses = ri.Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_ARCHIVE_ND );
|
|
r_DynamicGlowDelta = ri.Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_ARCHIVE_ND );
|
|
r_DynamicGlowIntensity = ri.Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_ARCHIVE_ND );
|
|
r_DynamicGlowSoft = ri.Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_ARCHIVE_ND );
|
|
r_DynamicGlowWidth = ri.Cvar_Get( "r_DynamicGlowWidth", "320", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_DynamicGlowHeight = ri.Cvar_Get( "r_DynamicGlowHeight", "240", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
|
|
r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
|
|
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
|
|
ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
|
|
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH|CVAR_ARCHIVE_ND );
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH );
|
|
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE_ND );
|
|
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND );
|
|
r_flares = ri.Cvar_Get ("r_flares", "1", CVAR_ARCHIVE_ND );
|
|
r_lodscale = ri.Cvar_Get( "r_lodscale", "10", CVAR_ARCHIVE_ND );
|
|
|
|
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_ARCHIVE_ND ); //if set any lower, you lose a lot of precision in the distance
|
|
ri.Cvar_CheckRange( r_znear, 0.001f, 10, qfalse ); // was qtrue in JA, is qfalse properly in ioq3
|
|
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE_ND );
|
|
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE_ND );
|
|
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE_ND );
|
|
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
|
|
// rjr - removed for hacking
|
|
// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
|
|
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
|
|
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE_ND );
|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
|
|
|
|
r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
|
|
r_surfaceSprites = ri.Cvar_Get ("r_surfaceSprites", "1", CVAR_ARCHIVE_ND);
|
|
r_surfaceWeather = ri.Cvar_Get ("r_surfaceWeather", "0", CVAR_TEMP);
|
|
|
|
r_windSpeed = ri.Cvar_Get ("r_windSpeed", "0", 0);
|
|
r_windAngle = ri.Cvar_Get ("r_windAngle", "0", 0);
|
|
r_windGust = ri.Cvar_Get ("r_windGust", "0", 0);
|
|
r_windDampFactor = ri.Cvar_Get ("r_windDampFactor", "0.1", 0);
|
|
r_windPointForce = ri.Cvar_Get ("r_windPointForce", "0", 0);
|
|
r_windPointX = ri.Cvar_Get ("r_windPointX", "0", 0);
|
|
r_windPointY = ri.Cvar_Get ("r_windPointY", "0", 0);
|
|
|
|
r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE_ND );
|
|
ri.Cvar_CheckRange( r_primitives, MIN_PRIMITIVES, MAX_PRIMITIVES, qtrue );
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.5", CVAR_CHEAT );
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_CHEAT );
|
|
|
|
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
r_debugStyle = ri.Cvar_Get( "r_debugStyle", "-1", CVAR_CHEAT );
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
#ifdef JK2_MODE
|
|
r_drawfog = ri.Cvar_Get ("r_drawfog", "1", CVAR_CHEAT );
|
|
#else
|
|
r_drawfog = ri.Cvar_Get ("r_drawfog", "2", CVAR_CHEAT );
|
|
#endif
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", CVAR_CHEAT );
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_TEMP );
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
r_showtriscolor = ri.Cvar_Get ("r_showtriscolor", "0", CVAR_ARCHIVE_ND);
|
|
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
r_noGhoul2 = ri.Cvar_Get( "r_noghoul2", "0", CVAR_CHEAT);
|
|
r_Ghoul2AnimSmooth = ri.Cvar_Get( "r_ghoul2animsmooth", "0.25", 0);
|
|
r_Ghoul2UnSqash = ri.Cvar_Get( "r_ghoul2unsquash", "1", 0);
|
|
r_Ghoul2TimeBase = ri.Cvar_Get( "r_ghoul2timebase", "2", 0);
|
|
r_Ghoul2NoLerp = ri.Cvar_Get( "r_ghoul2nolerp", "0", 0);
|
|
r_Ghoul2NoBlend = ri.Cvar_Get( "r_ghoul2noblend", "0", 0);
|
|
r_Ghoul2BlendMultiplier = ri.Cvar_Get( "r_ghoul2blendmultiplier", "1", 0);
|
|
r_Ghoul2UnSqashAfterSmooth = ri.Cvar_Get( "r_ghoul2unsquashaftersmooth", "1", 0);
|
|
|
|
broadsword = ri.Cvar_Get( "broadsword", "1", 0);
|
|
broadsword_kickbones = ri.Cvar_Get( "broadsword_kickbones", "1", 0);
|
|
broadsword_kickorigin = ri.Cvar_Get( "broadsword_kickorigin", "1", 0);
|
|
broadsword_dontstopanim = ri.Cvar_Get( "broadsword_dontstopanim", "0", 0);
|
|
broadsword_waitforshot = ri.Cvar_Get( "broadsword_waitforshot", "0", 0);
|
|
broadsword_playflop = ri.Cvar_Get( "broadsword_playflop", "1", 0);
|
|
broadsword_smallbbox = ri.Cvar_Get( "broadsword_smallbbox", "0", 0);
|
|
broadsword_extra1 = ri.Cvar_Get( "broadsword_extra1", "0", 0);
|
|
broadsword_extra2 = ri.Cvar_Get( "broadsword_extra2", "0", 0);
|
|
broadsword_effcorr = ri.Cvar_Get( "broadsword_effcorr", "1", 0);
|
|
broadsword_ragtobase = ri.Cvar_Get( "broadsword_ragtobase", "2", 0);
|
|
broadsword_dircap = ri.Cvar_Get( "broadsword_dircap", "64", 0);
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
sv_mapname = ri.Cvar_Get ( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
|
|
sv_mapChecksum = ri.Cvar_Get ( "sv_mapChecksum", "", CVAR_ROM );
|
|
se_language = ri.Cvar_Get ( "se_language", "english", CVAR_ARCHIVE | CVAR_NORESTART );
|
|
#ifdef JK2_MODE
|
|
sp_language = ri.Cvar_Get ( "sp_language", va("%d", SP_LANGUAGE_ENGLISH), CVAR_ARCHIVE | CVAR_NORESTART );
|
|
#endif
|
|
com_buildScript = ri.Cvar_Get ( "com_buildScript", "0", 0 );
|
|
|
|
r_modelpoolmegs = ri.Cvar_Get("r_modelpoolmegs", "20", CVAR_ARCHIVE);
|
|
if (ri.LowPhysicalMemory() )
|
|
{
|
|
ri.Cvar_Set("r_modelpoolmegs", "0");
|
|
}
|
|
|
|
r_environmentMapping = ri.Cvar_Get( "r_environmentMapping", "1", CVAR_ARCHIVE_ND );
|
|
|
|
r_screenshotJpegQuality = ri.Cvar_Get( "r_screenshotJpegQuality", "95", CVAR_ARCHIVE_ND );
|
|
|
|
ri.Cvar_CheckRange( r_screenshotJpegQuality, 10, 100, qtrue );
|
|
|
|
for ( size_t i = 0; i < numCommands; i++ )
|
|
ri.Cmd_AddCommand( commands[i].cmd, commands[i].func );
|
|
}
|
|
|
|
// need to do this hackery so ghoul2 doesn't crash the game because of ITS hackery...
|
|
//
|
|
void R_ClearStuffToStopGhoul2CrashingThings(void)
|
|
{
|
|
memset( &tr, 0, sizeof( tr ) );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
extern void R_InitWorldEffects();
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
|
|
//ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
ShaderEntryPtrs_Clear();
|
|
|
|
// clear all our internal state
|
|
memset( &tr, 0, sizeof( tr ) );
|
|
memset( &backEnd, 0, sizeof( backEnd ) );
|
|
memset( &tess, 0, sizeof( tess ) );
|
|
|
|
#ifndef FINAL_BUILD
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" );
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
{
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
{
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
}
|
|
}
|
|
R_InitFogTable();
|
|
|
|
R_ImageLoader_Init();
|
|
R_NoiseInit();
|
|
R_Register();
|
|
|
|
backEndData = (backEndData_t *) R_Hunk_Alloc( sizeof( backEndData_t ), qtrue );
|
|
R_InitNextFrame();
|
|
|
|
const color4ub_t color = {0xff, 0xff, 0xff, 0xff};
|
|
for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) {
|
|
byteAlias_t *ba = (byteAlias_t *)&color;
|
|
RE_SetLightStyle( i, ba->i );
|
|
}
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
R_InitShaders();
|
|
R_InitSkins();
|
|
R_ModelInit();
|
|
R_InitWorldEffects();
|
|
R_InitFonts();
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
RestoreGhoul2InfoArray();
|
|
// print info
|
|
GfxInfo_f();
|
|
|
|
//ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
extern void R_ShutdownWorldEffects(void);
|
|
void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) {
|
|
for ( size_t i = 0; i < numCommands; i++ )
|
|
ri.Cmd_RemoveCommand( commands[i].cmd );
|
|
|
|
if ( r_DynamicGlow && r_DynamicGlow->integer )
|
|
{
|
|
// Release the Glow Vertex Shader.
|
|
if ( tr.glowVShader )
|
|
{
|
|
qglDeleteProgramsARB( 1, &tr.glowVShader );
|
|
}
|
|
|
|
// Release Pixel Shader.
|
|
if ( tr.glowPShader )
|
|
{
|
|
if ( qglCombinerParameteriNV )
|
|
{
|
|
// Release the Glow Regcom call list.
|
|
qglDeleteLists( tr.glowPShader, 1 );
|
|
}
|
|
else if ( qglGenProgramsARB )
|
|
{
|
|
// Release the Glow Fragment Shader.
|
|
qglDeleteProgramsARB( 1, &tr.glowPShader );
|
|
}
|
|
}
|
|
|
|
// Release the scene glow texture.
|
|
qglDeleteTextures( 1, &tr.screenGlow );
|
|
|
|
// Release the scene texture.
|
|
qglDeleteTextures( 1, &tr.sceneImage );
|
|
|
|
// Release the blur texture.
|
|
qglDeleteTextures( 1, &tr.blurImage );
|
|
}
|
|
|
|
R_ShutdownWorldEffects();
|
|
R_ShutdownFonts();
|
|
if ( tr.registered )
|
|
{
|
|
R_IssuePendingRenderCommands();
|
|
if ( destroyWindow )
|
|
{
|
|
R_DeleteTextures(); // only do this for vid_restart now, not during things like map load
|
|
|
|
if ( restarting )
|
|
{
|
|
SaveGhoul2InfoArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
ri.WIN_Shutdown();
|
|
}
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident
|
|
=============
|
|
*/
|
|
void RE_EndRegistration( void ) {
|
|
R_IssuePendingRenderCommands();
|
|
}
|
|
|
|
|
|
void RE_GetLightStyle(int style, color4ub_t color)
|
|
{
|
|
if (style >= MAX_LIGHT_STYLES)
|
|
{
|
|
Com_Error( ERR_FATAL, "RE_GetLightStyle: %d is out of range", (int)style );
|
|
return;
|
|
}
|
|
|
|
byteAlias_t *baDest = (byteAlias_t *)&color, *baSource = (byteAlias_t *)&styleColors[style];
|
|
baDest->i = baSource->i;
|
|
}
|
|
|
|
void RE_SetLightStyle(int style, int color)
|
|
{
|
|
if (style >= MAX_LIGHT_STYLES)
|
|
{
|
|
Com_Error( ERR_FATAL, "RE_SetLightStyle: %d is out of range", (int)style );
|
|
return;
|
|
}
|
|
|
|
byteAlias_t *ba = (byteAlias_t *)&styleColors[style];
|
|
if ( ba->i != color) {
|
|
ba->i = color;
|
|
styleUpdated[style] = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
tr_distortionX
|
|
|
|
DLL glue
|
|
=====================
|
|
*/
|
|
|
|
extern float tr_distortionAlpha;
|
|
extern float tr_distortionStretch;
|
|
extern qboolean tr_distortionPrePost;
|
|
extern qboolean tr_distortionNegate;
|
|
|
|
float *get_tr_distortionAlpha( void )
|
|
{
|
|
return &tr_distortionAlpha;
|
|
}
|
|
|
|
float *get_tr_distortionStretch( void )
|
|
{
|
|
return &tr_distortionStretch;
|
|
}
|
|
|
|
qboolean *get_tr_distortionPrePost( void )
|
|
{
|
|
return &tr_distortionPrePost;
|
|
}
|
|
|
|
qboolean *get_tr_distortionNegate( void )
|
|
{
|
|
return &tr_distortionNegate;
|
|
}
|
|
|
|
float g_oldRangedFog = 0.0f;
|
|
void RE_SetRangedFog( float dist )
|
|
{
|
|
if (tr.rangedFog <= 0.0f)
|
|
{
|
|
g_oldRangedFog = tr.rangedFog;
|
|
}
|
|
tr.rangedFog = dist;
|
|
if (tr.rangedFog == 0.0f && g_oldRangedFog)
|
|
{ //restore to previous state if applicable
|
|
tr.rangedFog = g_oldRangedFog;
|
|
}
|
|
}
|
|
|
|
//bool inServer = false;
|
|
void RE_SVModelInit( void )
|
|
{
|
|
tr.numModels = 0;
|
|
tr.numShaders = 0;
|
|
tr.numSkins = 0;
|
|
R_InitImages();
|
|
//inServer = true;
|
|
R_InitShaders();
|
|
//inServer = false;
|
|
R_ModelInit();
|
|
}
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
extern void R_LoadImage( const char *shortname, byte **pic, int *width, int *height );
|
|
extern void R_WorldEffectCommand(const char *command);
|
|
extern qboolean R_inPVS( vec3_t p1, vec3_t p2 );
|
|
extern void RE_GetModelBounds(refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2);
|
|
extern void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params);
|
|
extern qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale);
|
|
extern qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity);
|
|
extern qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force);
|
|
extern qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
|
|
extern qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
|
|
extern qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos);
|
|
extern qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed);
|
|
extern qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max);
|
|
extern void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms);
|
|
#ifdef G2_PERFORMANCE_ANALYSIS
|
|
extern void G2Time_ResetTimers(void);
|
|
extern void G2Time_ReportTimers(void);
|
|
#endif
|
|
extern IGhoul2InfoArray &TheGhoul2InfoArray();
|
|
|
|
#ifdef JK2_MODE
|
|
unsigned int AnyLanguage_ReadCharFromString_JK2 ( char **text, qboolean *pbIsTrailingPunctuation ) {
|
|
return AnyLanguage_ReadCharFromString (text, pbIsTrailingPunctuation);
|
|
}
|
|
#endif
|
|
|
|
extern "C" Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *refimp ) {
|
|
static refexport_t re;
|
|
|
|
ri = *refimp;
|
|
|
|
memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
#define REX(x) re.x = RE_##x
|
|
|
|
REX(Shutdown);
|
|
|
|
REX(BeginRegistration);
|
|
REX(RegisterModel);
|
|
REX(RegisterSkin);
|
|
REX(GetAnimationCFG);
|
|
REX(RegisterShader);
|
|
REX(RegisterShaderNoMip);
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.R_LoadImage = R_LoadImage;
|
|
|
|
REX(RegisterMedia_LevelLoadBegin);
|
|
REX(RegisterMedia_LevelLoadEnd);
|
|
REX(RegisterMedia_GetLevel);
|
|
REX(RegisterImages_LevelLoadEnd);
|
|
REX(RegisterModels_LevelLoadEnd);
|
|
|
|
REX(SetWorldVisData);
|
|
|
|
REX(EndRegistration);
|
|
|
|
REX(ClearScene);
|
|
REX(AddRefEntityToScene);
|
|
REX(GetLighting);
|
|
REX(AddPolyToScene);
|
|
REX(AddLightToScene);
|
|
REX(RenderScene);
|
|
REX(GetLighting);
|
|
|
|
REX(SetColor);
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawRotatePic = RE_RotatePic;
|
|
re.DrawRotatePic2 = RE_RotatePic2;
|
|
REX(LAGoggles);
|
|
REX(Scissor);
|
|
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
REX(UploadCinematic);
|
|
|
|
REX(BeginFrame);
|
|
REX(EndFrame);
|
|
|
|
REX(ProcessDissolve);
|
|
REX(InitDissolve);
|
|
|
|
REX(GetScreenShot);
|
|
#ifdef JK2_MODE
|
|
REX(SaveJPGToBuffer);
|
|
re.LoadJPGFromBuffer = LoadJPGFromBuffer;
|
|
#endif
|
|
REX(TempRawImage_ReadFromFile);
|
|
REX(TempRawImage_CleanUp);
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
REX(GetLightStyle);
|
|
REX(SetLightStyle);
|
|
REX(GetBModelVerts);
|
|
re.WorldEffectCommand = R_WorldEffectCommand;
|
|
REX(GetModelBounds);
|
|
|
|
REX(SVModelInit);
|
|
|
|
REX(RegisterFont);
|
|
REX(Font_HeightPixels);
|
|
REX(Font_StrLenPixels);
|
|
REX(Font_DrawString);
|
|
REX(Font_StrLenChars);
|
|
re.Language_IsAsian = Language_IsAsian;
|
|
re.Language_UsesSpaces = Language_UsesSpaces;
|
|
re.AnyLanguage_ReadCharFromString = AnyLanguage_ReadCharFromString;
|
|
#ifdef JK2_MODE
|
|
re.AnyLanguage_ReadCharFromString2 = AnyLanguage_ReadCharFromString_JK2;
|
|
#endif
|
|
|
|
re.R_InitWorldEffects = R_InitWorldEffects;
|
|
re.R_ClearStuffToStopGhoul2CrashingThings = R_ClearStuffToStopGhoul2CrashingThings;
|
|
re.R_inPVS = R_inPVS;
|
|
|
|
re.tr_distortionAlpha = get_tr_distortionAlpha;
|
|
re.tr_distortionStretch = get_tr_distortionStretch;
|
|
re.tr_distortionPrePost = get_tr_distortionPrePost;
|
|
re.tr_distortionNegate = get_tr_distortionNegate;
|
|
|
|
re.GetWindVector = R_GetWindVector;
|
|
re.GetWindGusting = R_GetWindGusting;
|
|
re.IsOutside = R_IsOutside;
|
|
re.IsOutsideCausingPain = R_IsOutsideCausingPain;
|
|
re.GetChanceOfSaberFizz = R_GetChanceOfSaberFizz;
|
|
re.IsShaking = R_IsShaking;
|
|
re.AddWeatherZone = R_AddWeatherZone;
|
|
re.SetTempGlobalFogColor = R_SetTempGlobalFogColor;
|
|
|
|
REX(SetRangedFog);
|
|
|
|
re.TheGhoul2InfoArray = TheGhoul2InfoArray;
|
|
|
|
#define G2EX(x) re.G2API_##x = G2API_##x
|
|
|
|
G2EX(AddBolt);
|
|
G2EX(AddBoltSurfNum);
|
|
G2EX(AddSurface);
|
|
G2EX(AnimateG2Models);
|
|
G2EX(AttachEnt);
|
|
G2EX(AttachG2Model);
|
|
G2EX(CollisionDetect);
|
|
G2EX(CleanGhoul2Models);
|
|
G2EX(CopyGhoul2Instance);
|
|
G2EX(DetachEnt);
|
|
G2EX(DetachG2Model);
|
|
G2EX(GetAnimFileName);
|
|
G2EX(GetAnimFileNameIndex);
|
|
G2EX(GetAnimFileInternalNameIndex);
|
|
G2EX(GetAnimIndex);
|
|
G2EX(GetAnimRange);
|
|
G2EX(GetAnimRangeIndex);
|
|
G2EX(GetBoneAnim);
|
|
G2EX(GetBoneAnimIndex);
|
|
G2EX(GetBoneIndex);
|
|
G2EX(GetBoltMatrix);
|
|
G2EX(GetGhoul2ModelFlags);
|
|
G2EX(GetGLAName);
|
|
G2EX(GetParentSurface);
|
|
G2EX(GetRagBonePos);
|
|
G2EX(GetSurfaceIndex);
|
|
G2EX(GetSurfaceName);
|
|
G2EX(GetSurfaceRenderStatus);
|
|
G2EX(GetTime);
|
|
G2EX(GiveMeVectorFromMatrix);
|
|
G2EX(HaveWeGhoul2Models);
|
|
G2EX(IKMove);
|
|
G2EX(InitGhoul2Model);
|
|
G2EX(IsPaused);
|
|
G2EX(ListBones);
|
|
G2EX(ListSurfaces);
|
|
G2EX(LoadGhoul2Models);
|
|
G2EX(LoadSaveCodeDestructGhoul2Info);
|
|
G2EX(PauseBoneAnim);
|
|
G2EX(PauseBoneAnimIndex);
|
|
G2EX(PrecacheGhoul2Model);
|
|
G2EX(RagEffectorGoal);
|
|
G2EX(RagEffectorKick);
|
|
G2EX(RagForceSolve);
|
|
G2EX(RagPCJConstraint);
|
|
G2EX(RagPCJGradientSpeed);
|
|
G2EX(RemoveBolt);
|
|
G2EX(RemoveBone);
|
|
G2EX(RemoveGhoul2Model);
|
|
G2EX(RemoveSurface);
|
|
G2EX(SaveGhoul2Models);
|
|
G2EX(SetAnimIndex);
|
|
G2EX(SetBoneAnim);
|
|
G2EX(SetBoneAnimIndex);
|
|
G2EX(SetBoneAngles);
|
|
G2EX(SetBoneAnglesIndex);
|
|
G2EX(SetBoneAnglesMatrix);
|
|
G2EX(SetBoneIKState);
|
|
G2EX(SetGhoul2ModelFlags);
|
|
G2EX(SetGhoul2ModelIndexes);
|
|
G2EX(SetLodBias);
|
|
//G2EX(SetModelIndexes);
|
|
G2EX(SetNewOrigin);
|
|
G2EX(SetRagDoll);
|
|
G2EX(SetRootSurface);
|
|
G2EX(SetShader);
|
|
G2EX(SetSkin);
|
|
G2EX(SetSurfaceOnOff);
|
|
G2EX(SetTime);
|
|
G2EX(StopBoneAnim);
|
|
G2EX(StopBoneAnimIndex);
|
|
G2EX(StopBoneAngles);
|
|
G2EX(StopBoneAnglesIndex);
|
|
#ifdef _G2_GORE
|
|
G2EX(AddSkinGore);
|
|
G2EX(ClearSkinGore);
|
|
#endif
|
|
|
|
#ifdef G2_PERFORMANCE_ANALYSIS
|
|
re.G2Time_ReportTimers = G2Time_ReportTimers;
|
|
re.G2Time_ResetTimers = G2Time_ResetTimers;
|
|
#endif
|
|
|
|
//Swap_Init();
|
|
|
|
return &re;
|
|
}
|