mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-12-11 13:11:58 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
973 lines
16 KiB
C++
973 lines
16 KiB
C++
//
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// Saved game.
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//
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#include "ojk_saved_game.h"
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#include <algorithm>
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#include <memory>
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#include "ojk_saved_game_helper.h"
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#include "qcommon/qcommon.h"
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#include "server/server.h"
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namespace ojk
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{
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SavedGame::SavedGame() :
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error_message_(),
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file_handle_(),
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io_buffer_(),
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saved_io_buffer_(),
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io_buffer_offset_(),
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saved_io_buffer_offset_(),
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rle_buffer_(),
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is_readable_(),
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is_writable_(),
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is_failed_()
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{
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}
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SavedGame::~SavedGame()
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{
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close();
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}
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bool SavedGame::open(
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const std::string& base_file_name)
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{
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close();
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const std::string file_path = generate_path(
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base_file_name);
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bool is_succeed = true;
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static_cast<void>(::FS_FOpenFileRead(
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file_path.c_str(),
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&file_handle_,
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qtrue));
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if (file_handle_ == 0)
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{
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is_succeed = false;
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error_message_ =
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S_COLOR_RED "Failed to open a saved game file: \"" +
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file_path + "\".";
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::Com_DPrintf(
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"%s\n",
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error_message_.c_str());
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}
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if (is_succeed)
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{
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is_readable_ = true;
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}
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if (is_succeed)
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{
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SavedGameHelper saved_game(
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this);
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int sg_version = -1;
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if (saved_game.try_read_chunk<int32_t>(
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INT_ID('_', 'V', 'E', 'R'),
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sg_version))
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{
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if (sg_version != iSAVEGAME_VERSION)
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{
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is_succeed = false;
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::Com_Printf(
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S_COLOR_RED "File \"%s\" has version # %d (expecting %d)\n",
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base_file_name.c_str(),
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sg_version,
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iSAVEGAME_VERSION);
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}
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}
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else
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{
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is_succeed = false;
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::Com_Printf(
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S_COLOR_RED "Failed to read a version.\n");
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}
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}
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if (!is_succeed)
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{
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close();
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}
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return is_succeed;
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}
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bool SavedGame::create(
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const std::string& base_file_name)
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{
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close();
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remove(
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base_file_name);
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const std::string file_path = generate_path(
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base_file_name);
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file_handle_ = ::FS_FOpenFileWrite(
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file_path.c_str());
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if (file_handle_ == 0)
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{
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const std::string error_message =
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S_COLOR_RED "Failed to create a saved game file: \"" +
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file_path + "\".";
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::Com_Printf(
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"%s\n",
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error_message.c_str());
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return false;
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}
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is_writable_ = true;
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const int sg_version = iSAVEGAME_VERSION;
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SavedGameHelper sgsh(this);
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sgsh.write_chunk<int32_t>(
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INT_ID('_', 'V', 'E', 'R'),
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sg_version);
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if (is_failed())
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{
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close();
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return false;
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}
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return true;
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}
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void SavedGame::close()
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{
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if (file_handle_ != 0)
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{
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::FS_FCloseFile(file_handle_);
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file_handle_ = 0;
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}
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clear_error();
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reset_buffer();
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saved_io_buffer_.clear();
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saved_io_buffer_offset_ = 0;
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rle_buffer_.clear();
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is_readable_ = false;
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is_writable_ = false;
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}
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bool SavedGame::read_chunk(
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const uint32_t chunk_id)
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{
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if (is_failed_)
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{
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return false;
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}
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if (file_handle_ == 0)
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{
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is_failed_ = true;
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error_message_ = "Not open or created.";
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return false;
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}
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io_buffer_offset_ = 0;
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const std::string chunk_id_string = get_chunk_id_string(
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chunk_id);
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::Com_DPrintf(
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"Attempting read of chunk %s\n",
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chunk_id_string.c_str());
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uint32_t loaded_chunk_id = 0;
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uint32_t loaded_data_size = 0;
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int loaded_chunk_size = ::FS_Read(
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&loaded_chunk_id,
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static_cast<int>(sizeof(loaded_chunk_id)),
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file_handle_);
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loaded_chunk_size += ::FS_Read(
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&loaded_data_size,
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static_cast<int>(sizeof(loaded_data_size)),
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file_handle_);
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const bool is_compressed = (static_cast<int32_t>(loaded_data_size) < 0);
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if (is_compressed)
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{
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loaded_data_size = -static_cast<int32_t>(loaded_data_size);
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}
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// Make sure we are loading the correct chunk...
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//
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if (loaded_chunk_id != chunk_id)
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{
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is_failed_ = true;
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const std::string loaded_chunk_id_string = get_chunk_id_string(
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loaded_chunk_id);
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error_message_ =
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"Loaded chunk ID (" +
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loaded_chunk_id_string +
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") does not match requested chunk ID (" +
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chunk_id_string +
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").";
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return false;
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}
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uint32_t loaded_checksum = 0;
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#ifdef JK2_MODE
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// Get checksum...
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//
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loaded_chunk_size += ::FS_Read(
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&loaded_checksum,
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static_cast<int>(sizeof(loaded_checksum)),
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file_handle_);
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#endif // JK2_MODE
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// Load in data and magic number...
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//
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uint32_t compressed_size = 0;
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if (is_compressed)
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{
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loaded_chunk_size += ::FS_Read(
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&compressed_size,
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static_cast<int>(sizeof(compressed_size)),
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file_handle_);
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rle_buffer_.resize(
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compressed_size);
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loaded_chunk_size += ::FS_Read(
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rle_buffer_.data(),
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compressed_size,
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file_handle_);
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io_buffer_.resize(
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loaded_data_size);
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decompress(
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rle_buffer_,
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io_buffer_);
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}
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else
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{
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io_buffer_.resize(
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loaded_data_size);
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loaded_chunk_size += ::FS_Read(
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io_buffer_.data(),
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loaded_data_size,
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file_handle_);
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}
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#ifdef JK2_MODE
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uint32_t loaded_magic_value = 0;
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loaded_chunk_size += ::FS_Read(
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&loaded_magic_value,
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static_cast<int>(sizeof(loaded_magic_value)),
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file_handle_);
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if (loaded_magic_value != get_jo_magic_value())
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{
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is_failed_ = true;
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error_message_ =
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"Bad saved game magic for chunk " + chunk_id_string + ".";
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return false;
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}
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#else
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// Get checksum...
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//
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loaded_chunk_size += ::FS_Read(
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&loaded_checksum,
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static_cast<int>(sizeof(loaded_checksum)),
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file_handle_);
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#endif // JK2_MODE
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// Make sure the checksums match...
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//
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const uint32_t checksum = ::Com_BlockChecksum(
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io_buffer_.data(),
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static_cast<int>(io_buffer_.size()));
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if (loaded_checksum != checksum)
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{
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is_failed_ = true;
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error_message_ =
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"Failed checksum check for chunk " + chunk_id_string + ".";
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return false;
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}
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// Make sure we didn't encounter any read errors...
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std::size_t ref_chunk_size =
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sizeof(loaded_chunk_id) +
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sizeof(loaded_data_size) +
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sizeof(loaded_checksum) +
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(is_compressed ? sizeof(compressed_size) : 0) +
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(is_compressed ? compressed_size : io_buffer_.size());
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#ifdef JK2_MODE
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ref_chunk_size += sizeof(loaded_magic_value);
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#endif
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if (loaded_chunk_size != static_cast<int>(ref_chunk_size))
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{
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is_failed_ = true;
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error_message_ =
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"Error during loading chunk " + chunk_id_string + ".";
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return false;
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}
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return true;
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}
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bool SavedGame::is_all_data_read() const
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{
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if (is_failed_)
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{
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return false;
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}
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if (file_handle_ == 0)
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{
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return false;
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}
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return io_buffer_.size() == io_buffer_offset_;
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}
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void SavedGame::ensure_all_data_read()
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{
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if (!is_all_data_read())
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{
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error_message_ = "Not all expected data read.";
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throw_error();
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}
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}
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bool SavedGame::write_chunk(
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const uint32_t chunk_id)
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{
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if (is_failed_)
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{
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return false;
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}
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if (file_handle_ == 0)
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{
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is_failed_ = true;
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error_message_ = "Not open or created.";
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return false;
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}
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const std::string chunk_id_string = get_chunk_id_string(
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chunk_id);
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::Com_DPrintf(
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"Attempting write of chunk %s\n",
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chunk_id_string.c_str());
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if (::sv_testsave->integer != 0)
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{
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return true;
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}
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const int src_size = static_cast<int>(io_buffer_.size());
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const uint32_t checksum = Com_BlockChecksum(
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io_buffer_.data(),
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src_size);
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uint32_t saved_chunk_size = ::FS_Write(
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&chunk_id,
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static_cast<int>(sizeof(chunk_id)),
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file_handle_);
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int compressed_size = -1;
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if (::sv_compress_saved_games->integer != 0)
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{
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compress(
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io_buffer_,
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rle_buffer_);
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if (rle_buffer_.size() < io_buffer_.size())
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{
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compressed_size = static_cast<int>(rle_buffer_.size());
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}
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}
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#ifdef JK2_MODE
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const uint32_t magic_value = get_jo_magic_value();
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#endif // JK2_MODE
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if (compressed_size > 0)
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{
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const int size = -static_cast<int>(io_buffer_.size());
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saved_chunk_size += ::FS_Write(
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&size,
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static_cast<int>(sizeof(size)),
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file_handle_);
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#ifdef JK2_MODE
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saved_chunk_size += ::FS_Write(
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&checksum,
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static_cast<int>(sizeof(checksum)),
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file_handle_);
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#endif // JK2_MODE
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saved_chunk_size += ::FS_Write(
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&compressed_size,
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static_cast<int>(sizeof(compressed_size)),
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file_handle_);
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saved_chunk_size += ::FS_Write(
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rle_buffer_.data(),
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compressed_size,
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file_handle_);
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#ifdef JK2_MODE
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saved_chunk_size += ::FS_Write(
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&magic_value,
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static_cast<int>(sizeof(magic_value)),
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file_handle_);
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#else
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saved_chunk_size += ::FS_Write(
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&checksum,
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static_cast<int>(sizeof(checksum)),
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file_handle_);
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#endif // JK2_MODE
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std::size_t ref_chunk_size =
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sizeof(chunk_id) +
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sizeof(size) +
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sizeof(checksum) +
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sizeof(compressed_size) +
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compressed_size;
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#ifdef JK2_MODE
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ref_chunk_size += sizeof(magic_value);
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#endif // JK2_MODE
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if (saved_chunk_size != ref_chunk_size)
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{
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is_failed_ = true;
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error_message_ = "Failed to write " + chunk_id_string + " chunk.";
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::Com_Printf(
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"%s%s\n",
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S_COLOR_RED,
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error_message_.c_str());
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return false;
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}
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}
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else
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{
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const uint32_t size = static_cast<uint32_t>(io_buffer_.size());
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saved_chunk_size += ::FS_Write(
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&size,
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static_cast<int>(sizeof(size)),
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file_handle_);
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#ifdef JK2_MODE
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saved_chunk_size += ::FS_Write(
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&checksum,
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static_cast<int>(sizeof(checksum)),
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file_handle_);
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#endif // JK2_MODE
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saved_chunk_size += ::FS_Write(
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io_buffer_.data(),
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size,
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file_handle_);
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#ifdef JK2_MODE
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saved_chunk_size += ::FS_Write(
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&magic_value,
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static_cast<int>(sizeof(magic_value)),
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file_handle_);
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#else
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saved_chunk_size += ::FS_Write(
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&checksum,
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static_cast<int>(sizeof(checksum)),
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file_handle_);
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#endif // JK2_MODE
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std::size_t ref_chunk_size =
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sizeof(chunk_id) +
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sizeof(size) +
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sizeof(checksum) +
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size;
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#ifdef JK2_MODE
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ref_chunk_size += sizeof(magic_value);
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#endif // JK2_MODE
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if (saved_chunk_size != ref_chunk_size)
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{
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is_failed_ = true;
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error_message_ = "Failed to write " + chunk_id_string + " chunk.";
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::Com_Printf(
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"%s%s\n",
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S_COLOR_RED,
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error_message_.c_str());
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return false;
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}
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}
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return true;
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}
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|
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bool SavedGame::read(
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void* dst_data,
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int dst_size)
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{
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if (is_failed_)
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{
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return false;
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}
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|
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if (file_handle_ == 0)
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{
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is_failed_ = true;
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error_message_ = "Not open or created.";
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return false;
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}
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|
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if (!dst_data)
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{
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is_failed_ = true;
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error_message_ = "Null pointer.";
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return false;
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}
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if (dst_size < 0)
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{
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is_failed_ = true;
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error_message_ = "Negative size.";
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return false;
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}
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|
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if (!is_readable_)
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{
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is_failed_ = true;
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error_message_ = "Not readable.";
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return false;
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}
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|
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if (dst_size == 0)
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{
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return true;
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}
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|
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if ((io_buffer_offset_ + dst_size) > io_buffer_.size())
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{
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is_failed_ = true;
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error_message_ = "Not enough data.";
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return false;
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}
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|
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std::uninitialized_copy_n(
|
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&io_buffer_[io_buffer_offset_],
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dst_size,
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static_cast<uint8_t*>(dst_data));
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io_buffer_offset_ += dst_size;
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return true;
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}
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|
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bool SavedGame::write(
|
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const void* src_data,
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int src_size)
|
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{
|
|
if (is_failed_)
|
|
{
|
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return false;
|
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}
|
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|
|
if (file_handle_ == 0)
|
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{
|
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is_failed_ = true;
|
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error_message_ = "Not open or created.";
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|
return false;
|
|
}
|
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|
|
if (!src_data)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Null pointer.";
|
|
return false;
|
|
}
|
|
|
|
if (src_size < 0)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Negative size.";
|
|
return false;
|
|
}
|
|
|
|
if (!is_writable_)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Not writable.";
|
|
return false;
|
|
}
|
|
|
|
if (src_size == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const std::size_t new_buffer_size = io_buffer_offset_ + src_size;
|
|
|
|
io_buffer_.resize(
|
|
new_buffer_size);
|
|
|
|
std::uninitialized_copy_n(
|
|
static_cast<const uint8_t*>(src_data),
|
|
src_size,
|
|
&io_buffer_[io_buffer_offset_]);
|
|
|
|
io_buffer_offset_ = new_buffer_size;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SavedGame::is_failed() const
|
|
{
|
|
return is_failed_;
|
|
}
|
|
|
|
bool SavedGame::skip(
|
|
int count)
|
|
{
|
|
if (is_failed_)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (file_handle_ == 0)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Not open or created.";
|
|
return false;
|
|
}
|
|
|
|
if (!is_readable_ && !is_writable_)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Not open or created.";
|
|
return false;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Negative count.";
|
|
return false;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const std::size_t new_offset = io_buffer_offset_ + count;
|
|
const std::size_t buffer_size = io_buffer_.size();
|
|
|
|
if (new_offset > buffer_size)
|
|
{
|
|
if (is_readable_)
|
|
{
|
|
is_failed_ = true;
|
|
error_message_ = "Not enough data.";
|
|
return false;
|
|
}
|
|
else if (is_writable_)
|
|
{
|
|
if (new_offset > buffer_size)
|
|
{
|
|
io_buffer_.resize(
|
|
new_offset);
|
|
}
|
|
}
|
|
}
|
|
|
|
io_buffer_offset_ = new_offset;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SavedGame::save_buffer()
|
|
{
|
|
saved_io_buffer_ = io_buffer_;
|
|
saved_io_buffer_offset_ = io_buffer_offset_;
|
|
}
|
|
|
|
void SavedGame::load_buffer()
|
|
{
|
|
io_buffer_ = saved_io_buffer_;
|
|
io_buffer_offset_ = saved_io_buffer_offset_;
|
|
}
|
|
|
|
const void* SavedGame::get_buffer_data() const
|
|
{
|
|
return io_buffer_.data();
|
|
}
|
|
|
|
int SavedGame::get_buffer_size() const
|
|
{
|
|
return static_cast<int>(io_buffer_.size());
|
|
}
|
|
|
|
void SavedGame::rename(
|
|
const std::string& old_base_file_name,
|
|
const std::string& new_base_file_name)
|
|
{
|
|
const std::string old_path = generate_path(
|
|
old_base_file_name);
|
|
|
|
const std::string new_path = generate_path(
|
|
new_base_file_name);
|
|
|
|
const int rename_result = ::FS_MoveUserGenFile(
|
|
old_path.c_str(),
|
|
new_path.c_str());
|
|
|
|
if (rename_result == 0)
|
|
{
|
|
::Com_Printf(
|
|
S_COLOR_RED "Error during savegame-rename."
|
|
" Check \"%s\" for write-protect or disk full!\n",
|
|
new_path.c_str());
|
|
}
|
|
}
|
|
|
|
void SavedGame::remove(
|
|
const std::string& base_file_name)
|
|
{
|
|
const std::string path = generate_path(
|
|
base_file_name);
|
|
|
|
::FS_DeleteUserGenFile(
|
|
path.c_str());
|
|
}
|
|
|
|
SavedGame& SavedGame::get_instance()
|
|
{
|
|
static SavedGame result;
|
|
return result;
|
|
}
|
|
|
|
void SavedGame::clear_error()
|
|
{
|
|
is_failed_ = false;
|
|
error_message_.clear();
|
|
}
|
|
|
|
void SavedGame::throw_error()
|
|
{
|
|
if (error_message_.empty())
|
|
{
|
|
error_message_ = "Generic error.";
|
|
}
|
|
|
|
error_message_ = "SG: " + error_message_;
|
|
|
|
::Com_Error(
|
|
ERR_DROP,
|
|
"%s",
|
|
error_message_.c_str());
|
|
}
|
|
|
|
void SavedGame::compress(
|
|
const Buffer& src_buffer,
|
|
Buffer& dst_buffer)
|
|
{
|
|
const int src_size = static_cast<int>(src_buffer.size());
|
|
|
|
dst_buffer.resize(2 * src_size);
|
|
|
|
int src_count = 0;
|
|
int dst_index = 0;
|
|
|
|
while (src_count < src_size)
|
|
{
|
|
int src_index = src_count;
|
|
uint8_t b = src_buffer[src_index++];
|
|
|
|
while (src_index < src_size &&
|
|
(src_index - src_count) < 127 &&
|
|
src_buffer[src_index] == b)
|
|
{
|
|
src_index += 1;
|
|
}
|
|
|
|
if ((src_index - src_count) == 1)
|
|
{
|
|
while (src_index < src_size &&
|
|
(src_index - src_count) < 127 && (
|
|
src_buffer[src_index] != src_buffer[src_index - 1] || (
|
|
src_index > 1 &&
|
|
src_buffer[src_index] != src_buffer[src_index - 2])))
|
|
{
|
|
src_index += 1;
|
|
}
|
|
|
|
while (src_index < src_size &&
|
|
src_buffer[src_index] == src_buffer[src_index - 1])
|
|
{
|
|
src_index -= 1;
|
|
}
|
|
|
|
dst_buffer[dst_index++] =
|
|
static_cast<uint8_t>(src_count - src_index);
|
|
|
|
for (int i = src_count; i < src_index; ++i)
|
|
{
|
|
dst_buffer[dst_index++] = src_buffer[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dst_buffer[dst_index++] =
|
|
static_cast<uint8_t>(src_index - src_count);
|
|
|
|
dst_buffer[dst_index++] = b;
|
|
}
|
|
|
|
src_count = src_index;
|
|
}
|
|
|
|
dst_buffer.resize(
|
|
dst_index);
|
|
}
|
|
|
|
void SavedGame::decompress(
|
|
const Buffer& src_buffer,
|
|
Buffer& dst_buffer)
|
|
{
|
|
int src_index = 0;
|
|
int dst_index = 0;
|
|
|
|
int remain_size = static_cast<int>(dst_buffer.size());
|
|
|
|
while (remain_size > 0)
|
|
{
|
|
int8_t count = static_cast<int8_t>(src_buffer[src_index++]);
|
|
|
|
if (count > 0)
|
|
{
|
|
std::uninitialized_fill_n(
|
|
&dst_buffer[dst_index],
|
|
count,
|
|
src_buffer[src_index++]);
|
|
}
|
|
else
|
|
{
|
|
if (count < 0)
|
|
{
|
|
count = -count;
|
|
|
|
std::uninitialized_copy_n(
|
|
&src_buffer[src_index],
|
|
count,
|
|
&dst_buffer[dst_index]);
|
|
|
|
src_index += count;
|
|
}
|
|
}
|
|
|
|
dst_index += count;
|
|
remain_size -= count;
|
|
}
|
|
}
|
|
|
|
std::string SavedGame::generate_path(
|
|
const std::string& base_file_name)
|
|
{
|
|
std::string normalized_file_name = base_file_name;
|
|
|
|
std::replace(
|
|
normalized_file_name.begin(),
|
|
normalized_file_name.end(),
|
|
'/',
|
|
'_');
|
|
|
|
return "saves/" + normalized_file_name + ".sav";
|
|
}
|
|
|
|
std::string SavedGame::get_chunk_id_string(
|
|
uint32_t chunk_id)
|
|
{
|
|
std::string result(4, '\0');
|
|
|
|
result[0] = static_cast<char>((chunk_id >> 24) & 0xFF);
|
|
result[1] = static_cast<char>((chunk_id >> 16) & 0xFF);
|
|
result[2] = static_cast<char>((chunk_id >> 8) & 0xFF);
|
|
result[3] = static_cast<char>((chunk_id >> 0) & 0xFF);
|
|
|
|
return result;
|
|
}
|
|
|
|
void SavedGame::reset_buffer()
|
|
{
|
|
io_buffer_.clear();
|
|
reset_buffer_offset();
|
|
}
|
|
|
|
void SavedGame::reset_buffer_offset()
|
|
{
|
|
io_buffer_offset_ = 0;
|
|
}
|
|
|
|
const uint32_t SavedGame::get_jo_magic_value()
|
|
{
|
|
return 0x1234ABCD;
|
|
}
|
|
|
|
|
|
} // ojk
|