jkxr/Projects/Android/jni/OpenJK/code/rd-gles/tr_quicksprite.h
2022-09-18 19:43:59 +01:00

32 lines
851 B
C++

#pragma once
// tr_QuickSprite.h: interface for the CQuickSprite class.
//
//////////////////////////////////////////////////////////////////////
class CQuickSpriteSystem
{
private:
textureBundle_t *mTexBundle;
uint32_t mGLStateBits;
int mFogIndex;
qboolean mUseFog;
vec4_t mVerts[SHADER_MAX_VERTEXES];
vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes
vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES];
uint32_t mColors[SHADER_MAX_VERTEXES];
int mNextVert;
void Flush(void);
public:
CQuickSpriteSystem();
virtual ~CQuickSpriteSystem();
void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1);
void EndGroup(void);
void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL);
};
extern CQuickSpriteSystem SQuickSprite;