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16 lines
386 B
C
16 lines
386 B
C
#pragma once
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void R_InitWorldEffects(void);
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void R_ShutdownWorldEffects(void);
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void RB_RenderWorldEffects(void);
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void RE_WorldEffectCommand(const char *command);
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void R_WorldEffect_f(void);
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bool R_GetWindVector(vec3_t windVector);
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bool R_GetWindSpeed(float &windSpeed);
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bool R_IsRaining();
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//bool R_IsSnowing();
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bool R_IsPuffing();
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void RE_AddWeatherZone(vec3_t mins, vec3_t maxs);
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