jkxr/Projects/Android/jni/OpenJK/code/icarus/sequencer.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

183 lines
No EOL
5.1 KiB
C++

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// Sequencer Header File
#ifndef __SEQUENCER__
#define __SEQUENCER__
//Defines
//const int MAX_ERROR_LENGTH = 256;
//Typedefs
typedef struct bstream_s
{
CBlockStream *stream;
bstream_s *last;
} bstream_t;
// Sequencer
/*
==================================================================================================
CSequencer
==================================================================================================
*/
class CSequencer
{
//typedef map < int, CSequence * > sequenceID_m;
typedef std::list < CSequence * > sequence_l;
typedef std::map < CTaskGroup *, CSequence * > taskSequence_m;
public:
enum
{
BF_ELSE = 0x00000001, //Block has an else id //FIXME: This was a sloppy fix for a problem that arose from conditionals
};
enum
{
SEQ_OK, //Command was successfully added
SEQ_FAILED, //An error occured while trying to insert the command
};
CSequencer();
protected:
~CSequencer();
public:
int GetID() { return m_id;};
int Init( int ownerID, CTaskManager *taskManager);
static CSequencer *Create ( void );
void Free( CIcarus* icarus );
int Run( char *buffer, long size, CIcarus* icarus);
int Callback( CTaskManager *taskManager, CBlock *block, int returnCode, CIcarus* icarus );
void SetOwnerID( int owner ) { m_ownerID = owner;}
int GetOwnerID( void ) const { return m_ownerID; }
CTaskManager *GetTaskManager( void ) const { return m_taskManager; }
void SetTaskManager( CTaskManager *tm) { if ( tm ) m_taskManager = tm; }
int Save();
int Load( CIcarus* icarus, IGameInterface* game );
// Overloaded new operator.
inline void *operator new( size_t size )
{ // Allocate the memory.
return IGameInterface::GetGame()->Malloc( size );
}
// Overloaded delete operator.
inline void operator delete( void *pRawData )
{ // Free the Memory.
IGameInterface::GetGame()->Free( pRawData );
}
// moved to public on 2/12/2 to allow calling during shutdown
int Recall( CIcarus* icarus );
protected:
int EvaluateConditional( CBlock *block, CIcarus* icarus );
int Route( CSequence *sequence, bstream_t *bstream , CIcarus* icarus);
int Flush( CSequence *owner, CIcarus* icarus );
void Interrupt( void );
bstream_t *AddStream( void );
void DeleteStream( bstream_t *bstream );
int AddAffect( bstream_t *bstream, int retain, int *id, CIcarus* icarus );
CSequence *AddSequence( CIcarus* icarus );
CSequence *AddSequence( CSequence *parent, CSequence *returnSeq, int flags, CIcarus* icarus );
CSequence *GetSequence( int id );
//NOTENOTE: This only removes references to the sequence, IT DOES NOT FREE THE ALLOCATED MEMORY!
int RemoveSequence( CSequence *sequence, CIcarus* icarus);
int DestroySequence( CSequence *sequence, CIcarus* icarus);
int PushCommand( CBlock *command, int flag );
CBlock *PopCommand( int flag );
inline CSequence *ReturnSequence( CSequence *sequence );
void CheckRun( CBlock ** , CIcarus* icarus);
void CheckLoop( CBlock ** , CIcarus* icarus);
void CheckAffect( CBlock ** , CIcarus* icarus);
void CheckIf( CBlock ** , CIcarus* icarus);
void CheckDo( CBlock ** , CIcarus* icarus);
void CheckFlush( CBlock ** , CIcarus* icarus);
void Prep( CBlock ** , CIcarus* icarus);
int Prime( CTaskManager *taskManager, CBlock *command, CIcarus* icarus);
int ParseRun( CBlock *block , CIcarus* icarus);
int ParseLoop( CBlock *block, bstream_t *bstream , CIcarus* icarus);
int ParseAffect( CBlock *block, bstream_t *bstream, CIcarus* icarus );
int ParseIf( CBlock *block, bstream_t *bstream, CIcarus* icarus );
int ParseElse( CBlock *block, bstream_t *bstream, CIcarus* icarus );
int ParseTask( CBlock *block, bstream_t *bstream , CIcarus* icarus);
int Affect( int id, int type , CIcarus* icarus);
void AddTaskSequence( CSequence *sequence, CTaskGroup *group );
CSequence *GetTaskSequence( CTaskGroup *group );
//Member variables
int m_ownerID;
CTaskManager *m_taskManager;
int m_numCommands; //Total number of commands for the sequencer (including all child sequences)
//sequenceID_m m_sequenceMap;
sequence_l m_sequences;
taskSequence_m m_taskSequences;
CSequence *m_curSequence;
CTaskGroup *m_curGroup;
bstream_t *m_curStream;
int m_elseValid;
CBlock *m_elseOwner;
std::vector<bstream_t*> m_streamsCreated;
int m_id;
};
#endif //__SEQUENCER__