mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
183 lines
No EOL
5.1 KiB
C++
183 lines
No EOL
5.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Sequencer Header File
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#ifndef __SEQUENCER__
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#define __SEQUENCER__
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//Defines
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//const int MAX_ERROR_LENGTH = 256;
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//Typedefs
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typedef struct bstream_s
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{
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CBlockStream *stream;
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bstream_s *last;
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} bstream_t;
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// Sequencer
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/*
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==================================================================================================
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CSequencer
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==================================================================================================
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*/
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class CSequencer
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{
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//typedef map < int, CSequence * > sequenceID_m;
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typedef std::list < CSequence * > sequence_l;
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typedef std::map < CTaskGroup *, CSequence * > taskSequence_m;
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public:
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enum
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{
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BF_ELSE = 0x00000001, //Block has an else id //FIXME: This was a sloppy fix for a problem that arose from conditionals
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};
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enum
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{
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SEQ_OK, //Command was successfully added
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SEQ_FAILED, //An error occured while trying to insert the command
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};
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CSequencer();
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protected:
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~CSequencer();
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public:
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int GetID() { return m_id;};
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int Init( int ownerID, CTaskManager *taskManager);
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static CSequencer *Create ( void );
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void Free( CIcarus* icarus );
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int Run( char *buffer, long size, CIcarus* icarus);
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int Callback( CTaskManager *taskManager, CBlock *block, int returnCode, CIcarus* icarus );
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void SetOwnerID( int owner ) { m_ownerID = owner;}
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int GetOwnerID( void ) const { return m_ownerID; }
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CTaskManager *GetTaskManager( void ) const { return m_taskManager; }
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void SetTaskManager( CTaskManager *tm) { if ( tm ) m_taskManager = tm; }
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int Save();
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int Load( CIcarus* icarus, IGameInterface* game );
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// Overloaded new operator.
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inline void *operator new( size_t size )
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{ // Allocate the memory.
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return IGameInterface::GetGame()->Malloc( size );
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}
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// Overloaded delete operator.
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inline void operator delete( void *pRawData )
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{ // Free the Memory.
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IGameInterface::GetGame()->Free( pRawData );
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}
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// moved to public on 2/12/2 to allow calling during shutdown
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int Recall( CIcarus* icarus );
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protected:
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int EvaluateConditional( CBlock *block, CIcarus* icarus );
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int Route( CSequence *sequence, bstream_t *bstream , CIcarus* icarus);
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int Flush( CSequence *owner, CIcarus* icarus );
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void Interrupt( void );
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bstream_t *AddStream( void );
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void DeleteStream( bstream_t *bstream );
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int AddAffect( bstream_t *bstream, int retain, int *id, CIcarus* icarus );
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CSequence *AddSequence( CIcarus* icarus );
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CSequence *AddSequence( CSequence *parent, CSequence *returnSeq, int flags, CIcarus* icarus );
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CSequence *GetSequence( int id );
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//NOTENOTE: This only removes references to the sequence, IT DOES NOT FREE THE ALLOCATED MEMORY!
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int RemoveSequence( CSequence *sequence, CIcarus* icarus);
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int DestroySequence( CSequence *sequence, CIcarus* icarus);
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int PushCommand( CBlock *command, int flag );
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CBlock *PopCommand( int flag );
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inline CSequence *ReturnSequence( CSequence *sequence );
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void CheckRun( CBlock ** , CIcarus* icarus);
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void CheckLoop( CBlock ** , CIcarus* icarus);
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void CheckAffect( CBlock ** , CIcarus* icarus);
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void CheckIf( CBlock ** , CIcarus* icarus);
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void CheckDo( CBlock ** , CIcarus* icarus);
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void CheckFlush( CBlock ** , CIcarus* icarus);
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void Prep( CBlock ** , CIcarus* icarus);
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int Prime( CTaskManager *taskManager, CBlock *command, CIcarus* icarus);
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int ParseRun( CBlock *block , CIcarus* icarus);
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int ParseLoop( CBlock *block, bstream_t *bstream , CIcarus* icarus);
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int ParseAffect( CBlock *block, bstream_t *bstream, CIcarus* icarus );
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int ParseIf( CBlock *block, bstream_t *bstream, CIcarus* icarus );
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int ParseElse( CBlock *block, bstream_t *bstream, CIcarus* icarus );
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int ParseTask( CBlock *block, bstream_t *bstream , CIcarus* icarus);
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int Affect( int id, int type , CIcarus* icarus);
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void AddTaskSequence( CSequence *sequence, CTaskGroup *group );
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CSequence *GetTaskSequence( CTaskGroup *group );
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//Member variables
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int m_ownerID;
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CTaskManager *m_taskManager;
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int m_numCommands; //Total number of commands for the sequencer (including all child sequences)
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//sequenceID_m m_sequenceMap;
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sequence_l m_sequences;
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taskSequence_m m_taskSequences;
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CSequence *m_curSequence;
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CTaskGroup *m_curGroup;
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bstream_t *m_curStream;
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int m_elseValid;
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CBlock *m_elseOwner;
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std::vector<bstream_t*> m_streamsCreated;
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int m_id;
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};
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#endif //__SEQUENCER__
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