mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-01-19 15:01:03 +00:00
4b1e010ca0
sorts out weird warping on the Pico. Allows for FOV to be overridden still for some effects (force speed)
275 lines
No EOL
7.5 KiB
C
275 lines
No EOL
7.5 KiB
C
#if !defined(vrcommon_h)
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#define vrcommon_h
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//OpenXR
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#define XR_USE_GRAPHICS_API_OPENGL_ES 1
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#define XR_USE_PLATFORM_ANDROID 1
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#include <jni.h>
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#include <openxr/openxr.h>
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#include <openxr/openxr_platform.h>
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#include <openxr/openxr_oculus_helpers.h>
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#include <android/native_window_jni.h>
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#include <android/log.h>
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "VrClientInfo.h"
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#define LOG_TAG "JKVR"
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#ifndef NDEBUG
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#define DEBUG 1
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#endif
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#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
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#if DEBUG
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#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
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#else
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#define ALOGV(...)
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#endif
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enum { ovrMaxLayerCount = 1 };
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enum { ovrMaxNumEyes = 2 };
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typedef enum xrButton_ {
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xrButton_A = 0x00000001, // Set for trigger pulled on the Gear VR and Go Controllers
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xrButton_B = 0x00000002,
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xrButton_RThumb = 0x00000004,
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xrButton_RShoulder = 0x00000008,
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xrButton_X = 0x00000100,
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xrButton_Y = 0x00000200,
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xrButton_LThumb = 0x00000400,
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xrButton_LShoulder = 0x00000800,
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xrButton_Up = 0x00010000,
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xrButton_Down = 0x00020000,
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xrButton_Left = 0x00040000,
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xrButton_Right = 0x00080000,
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xrButton_Enter = 0x00100000,
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xrButton_Back = 0x00200000,
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xrButton_GripTrigger = 0x04000000,
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xrButton_Trigger = 0x20000000,
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xrButton_Joystick = 0x80000000,
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xrButton_EnumSize = 0x7fffffff
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} xrButton;
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typedef struct ovrInputStateTrackedRemote_ {
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uint32_t Buttons;
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float IndexTrigger;
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float GripTrigger;
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XrVector2f Joystick;
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} ovrInputStateTrackedRemote;
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typedef struct {
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GLboolean Active;
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XrPosef Pose;
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XrSpaceVelocity Velocity;
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} ovrTrackedController;
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typedef enum control_scheme {
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RIGHT_HANDED_DEFAULT = 0,
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LEFT_HANDED_DEFAULT = 10,
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WEAPON_ALIGN = 99
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} control_scheme_t;
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typedef struct {
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float M[4][4];
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} ovrMatrix4f;
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typedef struct {
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XrSwapchain Handle;
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uint32_t Width;
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uint32_t Height;
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} ovrSwapChain;
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typedef struct {
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int Width;
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int Height;
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int Multisamples;
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uint32_t TextureSwapChainLength;
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uint32_t TextureSwapChainIndex;
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ovrSwapChain ColorSwapChain;
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XrSwapchainImageOpenGLESKHR* ColorSwapChainImage;
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GLuint* DepthBuffers;
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GLuint* FrameBuffers;
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} ovrFramebuffer;
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/*
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================================================================================
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ovrRenderer
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================================================================================
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*/
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typedef struct
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{
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ovrFramebuffer FrameBuffer[ovrMaxNumEyes];
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ovrMatrix4f ProjectionMatrix;
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int NumBuffers;
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} ovrRenderer;
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/*
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================================================================================
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ovrApp
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================================================================================
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*/
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typedef union {
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XrCompositionLayerProjection Projection;
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XrCompositionLayerQuad Quad;
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} ovrCompositorLayer_Union;
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#define GL(func) func;
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// Forward declarations
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XrInstance ovrApp_GetInstance();
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#if defined(DEBUG)
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static void
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OXR_CheckErrors(XrInstance instance, XrResult result, const char* function, bool failOnError) {
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if (XR_FAILED(result)) {
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char errorBuffer[XR_MAX_RESULT_STRING_SIZE];
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xrResultToString(instance, result, errorBuffer);
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if (failOnError) {
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ALOGE("OpenXR error: %s: %s\n", function, errorBuffer);
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} else {
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ALOGV("OpenXR error: %s: %s\n", function, errorBuffer);
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}
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}
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}
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#endif
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#if defined(DEBUG)
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#define OXR(func) OXR_CheckErrors(ovrApp_GetInstance(), func, #func, true);
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#else
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#define OXR(func) func;
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#endif
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typedef struct {
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EGLint MajorVersion;
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EGLint MinorVersion;
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EGLDisplay Display;
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EGLConfig Config;
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EGLSurface TinySurface;
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EGLSurface MainSurface;
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EGLContext Context;
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} ovrEgl;
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/// Java details about an activity
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typedef struct ovrJava_ {
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JavaVM* Vm; //< Java Virtual Machine
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JNIEnv* Env; //< Thread specific environment
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jobject ActivityObject; //< Java activity object
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} ovrJava;
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typedef struct
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{
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ovrJava Java;
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ovrEgl Egl;
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ANativeWindow* NativeWindow;
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bool Resumed;
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bool Focused;
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bool FrameSetup;
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XrInstance Instance;
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XrSession Session;
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XrViewConfigurationProperties ViewportConfig;
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XrViewConfigurationView ViewConfigurationView[ovrMaxNumEyes];
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XrSystemId SystemId;
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XrSpace HeadSpace;
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XrSpace StageSpace;
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XrSpace FakeStageSpace;
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XrSpace CurrentSpace;
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GLboolean SessionActive;
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XrPosef xfStageFromHead;
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XrView* Projections;
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XrMatrix4x4f ProjectionMatrices[2];
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float currentDisplayRefreshRate;
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float* SupportedDisplayRefreshRates;
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uint32_t RequestedDisplayRefreshRateIndex;
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uint32_t NumSupportedDisplayRefreshRates;
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PFN_xrGetDisplayRefreshRateFB pfnGetDisplayRefreshRate;
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PFN_xrRequestDisplayRefreshRateFB pfnRequestDisplayRefreshRate;
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XrTime PredictedDisplayTime;
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long long FrameIndex;
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int SwapInterval;
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int CpuLevel;
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int GpuLevel;
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int MainThreadTid;
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int RenderThreadTid;
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ovrCompositorLayer_Union Layers[ovrMaxLayerCount];
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int LayerCount;
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ovrRenderer Renderer;
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ovrTrackedController TrackedController[2];
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} ovrApp;
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extern bool openjk_initialised;
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extern long long global_time;
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extern int ducked;
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extern vr_client_info_t vr;
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void ovrTrackedController_Clear(ovrTrackedController* controller);
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ovrMatrix4f ovrMatrix4f_Multiply(const ovrMatrix4f* a, const ovrMatrix4f* b);
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ovrMatrix4f ovrMatrix4f_CreateRotation(const float radiansX, const float radiansY, const float radiansZ);
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ovrMatrix4f ovrMatrix4f_CreateFromQuaternion(const XrQuaternionf* q);
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XrVector4f XrVector4f_MultiplyMatrix4f(const ovrMatrix4f* a, const XrVector4f* v);
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float radians(float deg);
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float degrees(float rad);
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bool isMultiplayer();
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double GetTimeInMilliSeconds();
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float length(float x, float y);
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float nonLinearFilter(float in);
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bool between(float min, float val, float max);
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void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
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void QuatToYawPitchRoll(XrQuaternionf q, vec3_t rotation, vec3_t out);
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState);
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int GetRefresh();
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void VR_Recenter();
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//Called from engine code
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bool JKVR_useScreenLayer();
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bool JKVR_GetVRProjection(int eye, float zNear, float zFar, float* projection);
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void JKVR_GetScreenRes(int *width, int *height);
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void JKVR_InitActions( void );
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void JKVR_Vibrate(int duration, int channel, float intensity );
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void JKVR_Haptic(int duration, int channel, float intensity, char *description, float yaw, float height);
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void JKVR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
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void JKVR_HapticUpdateEvent(const char* event, int intensity, float angle );
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void JKVR_HapticEndFrame();
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void JKVR_HapticStopEvent(const char* event);
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void JKVR_HapticEnable();
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void JKVR_HapticDisable();
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void JKVR_processMessageQueue();
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void JKVR_FrameSetup();
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void JKVR_processHaptics();
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void JKVR_getHMDOrientation( );
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void JKVR_getTrackedRemotesOrientation();
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void JKVR_updateProjections();
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void JKVR_UpdateControllers( );
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bool JKVR_useScreenLayer();
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void JKVR_prepareEyeBuffer(int eye );
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void JKVR_finishEyeBuffer(int eye );
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void JKVR_submitFrame();
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#endif //vrcommon_h
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