jkxr/Projects/Android/jni/OpenJK/codeJK2
Simon 99bf86ae8f Almost too many changes to mention!
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
..
cgame Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
game Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
icarus Initial Commit 2022-09-18 16:37:21 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
qcommon/safe Initial Commit 2022-09-18 16:37:21 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
eaxman.dll Initial Commit 2022-09-18 16:37:21 +01:00
openal32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Outcast" Singleplayer Code

This folder contains the partial source required to build the JK2 shared library. Set BuildJK2SPGame to ON in the main CMakeLists.txt file in the root of the repository to the feature on.

Turn BuildJK2SPEngine and BuildJK2SPRdVanilla to ON to build the JK2 version of the engine with renderer.

Output will be openjo_sp.ARCH(.exe on windows) rdjosp-vanilla_ARCH.[dll/so/dylib] for the engine and renderer. These should go alongside in GameData next to jk2sp.

The game binary jospgameARCH.[dll/so/dylib] should be placed in the "base" folder. The original jk2gamex86.dll (Windows-x86) within the root GameData folder is no longer supported, same as with Jedi Academy's jagamex86.dll.