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CMakeLists.txt
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
G2_API.cpp
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g_TeamBeefDirectorsCut
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2023-01-19 21:43:53 +00:00 |
G2_bolts.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
G2_bones.cpp
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Remove asserts
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2023-06-20 22:18:16 +01:00 |
G2_misc.cpp
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Prevent crash when throwing Saber
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2023-04-04 23:03:31 +01:00 |
G2_surfaces.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
glext.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
qgl.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
qgl_linked.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_arb.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_backend.cpp
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Changes to sync up with the PCVR build
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2023-07-27 21:56:20 +01:00 |
tr_bsp.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_cmds.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_curve.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_draw.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_ghoul2.cpp
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Fix issue with frozen or enemy lasers firing in the wrong direction consistently
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2023-07-13 21:52:57 +01:00 |
tr_image.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_init.cpp
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Updated Beef Crawl & small menu/cvar tweaks
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2023-08-04 11:37:17 +01:00 |
tr_light.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_local.h
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Changes to sync up with the PCVR build
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2023-07-27 21:56:20 +01:00 |
tr_main.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
tr_marks.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_mesh.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_model.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
tr_quicksprite.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_quicksprite.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_scene.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
tr_shade.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_shade_calc.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_shader.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_shadows.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_skin.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_sky.cpp
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Fix sky over Hoth
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2023-05-09 23:04:55 +01:00 |
tr_stl.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_stl.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_subs.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_surface.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_surfacesprites.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_world.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_WorldEffects.cpp
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
tr_WorldEffects.h
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |