jkxr/Projects/Android/jni/OpenJK/code/rd-gles
2023-08-04 11:37:17 +01:00
..
CMakeLists.txt Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_API.cpp g_TeamBeefDirectorsCut 2023-01-19 21:43:53 +00:00
G2_bolts.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_bones.cpp Remove asserts 2023-06-20 22:18:16 +01:00
G2_misc.cpp Prevent crash when throwing Saber 2023-04-04 23:03:31 +01:00
G2_surfaces.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
glext.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl_linked.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_arb.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_backend.cpp Changes to sync up with the PCVR build 2023-07-27 21:56:20 +01:00
tr_bsp.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_cmds.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_curve.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_draw.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_ghoul2.cpp Fix issue with frozen or enemy lasers firing in the wrong direction consistently 2023-07-13 21:52:57 +01:00
tr_image.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_init.cpp Updated Beef Crawl & small menu/cvar tweaks 2023-08-04 11:37:17 +01:00
tr_light.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_local.h Changes to sync up with the PCVR build 2023-07-27 21:56:20 +01:00
tr_main.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
tr_marks.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_mesh.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_model.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
tr_quicksprite.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_quicksprite.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_scene.cpp Code re-org to sync with PCVR 2023-07-27 22:08:18 +01:00
tr_shade.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shade_calc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shader.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shadows.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_skin.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_sky.cpp Fix sky over Hoth 2023-05-09 23:04:55 +01:00
tr_stl.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_stl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_subs.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surface.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surfacesprites.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_world.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00