mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-23 12:32:26 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
1592 lines
37 KiB
C++
1592 lines
37 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#if !defined(FX_SCHEDULER_H_INC)
|
|
#include "FxScheduler.h"
|
|
#endif
|
|
|
|
vec3_t WHITE = {1.0f, 1.0f, 1.0f};
|
|
|
|
|
|
struct SEffectList
|
|
{
|
|
CEffect *mEffect;
|
|
int mKillTime;
|
|
};
|
|
|
|
#define PI 3.14159f
|
|
|
|
SEffectList effectList[MAX_EFFECTS];
|
|
SEffectList *nextValidEffect;
|
|
SFxHelper theFxHelper;
|
|
|
|
int activeFx = 0;
|
|
int mMax = 0;
|
|
int mMaxTime = 0;
|
|
int drawnFx;
|
|
int mParticles;
|
|
int mOParticles;
|
|
int mLines;
|
|
int mTails;
|
|
qboolean fxInitialized = qfalse;
|
|
|
|
//-------------------------
|
|
// FX_Free
|
|
//
|
|
// Frees all FX
|
|
//-------------------------
|
|
bool FX_Free( void )
|
|
{
|
|
for ( int i = 0; i < MAX_EFFECTS; i++ )
|
|
{
|
|
if ( effectList[i].mEffect )
|
|
{
|
|
delete effectList[i].mEffect;
|
|
}
|
|
|
|
effectList[i].mEffect = 0;
|
|
}
|
|
|
|
activeFx = 0;
|
|
|
|
theFxScheduler.Clean();
|
|
return true;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_Stop
|
|
//
|
|
// Frees all active FX but leaves the templates
|
|
//-------------------------
|
|
void FX_Stop( void )
|
|
{
|
|
for ( int i = 0; i < MAX_EFFECTS; i++ )
|
|
{
|
|
if ( effectList[i].mEffect )
|
|
{
|
|
delete effectList[i].mEffect;
|
|
}
|
|
|
|
effectList[i].mEffect = 0;
|
|
}
|
|
|
|
activeFx = 0;
|
|
|
|
theFxScheduler.Clean(false);
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_Init
|
|
//
|
|
// Preps system for use
|
|
//-------------------------
|
|
int FX_Init( void )
|
|
{
|
|
if ( fxInitialized == qfalse )
|
|
{
|
|
fxInitialized = qtrue;
|
|
|
|
for ( int i = 0; i < MAX_EFFECTS; i++ )
|
|
{
|
|
effectList[i].mEffect = 0;
|
|
}
|
|
}
|
|
|
|
FX_Free();
|
|
|
|
mMax = 0;
|
|
mMaxTime = 0;
|
|
|
|
nextValidEffect = &effectList[0];
|
|
theFxHelper.Init();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_FreeMember
|
|
//-------------------------
|
|
static void FX_FreeMember( SEffectList *obj )
|
|
{
|
|
obj->mEffect->Die();
|
|
delete obj->mEffect;
|
|
obj->mEffect = 0;
|
|
|
|
// May as well mark this to be used next
|
|
nextValidEffect = obj;
|
|
|
|
activeFx--;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_GetValidEffect
|
|
//
|
|
// Finds an unused effect slot
|
|
//
|
|
// Note - in the editor, this function may return NULL, indicating that all
|
|
// effects are being stopped.
|
|
//-------------------------
|
|
static SEffectList *FX_GetValidEffect()
|
|
{
|
|
if ( nextValidEffect->mEffect == 0 )
|
|
{
|
|
return nextValidEffect;
|
|
}
|
|
|
|
int i;
|
|
SEffectList *ef;
|
|
|
|
// Blah..plow through the list till we find something that is currently untainted
|
|
for ( i = 0, ef = effectList; i < MAX_EFFECTS; i++, ef++ )
|
|
{
|
|
if ( ef->mEffect == 0 )
|
|
{
|
|
return ef;
|
|
}
|
|
}
|
|
|
|
// report the error.
|
|
#ifndef FINAL_BUILD
|
|
theFxHelper.Print( "FX system out of effects\n" );
|
|
#endif
|
|
|
|
// Hmmm.. just trashing the first effect in the list is a poor approach
|
|
FX_FreeMember( &effectList[0] );
|
|
|
|
// Recursive call
|
|
return FX_GetValidEffect();
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_ActiveFx
|
|
//
|
|
// Returns whether these are any active or scheduled effects
|
|
//-------------------------
|
|
bool FX_ActiveFx(void)
|
|
{
|
|
return ((activeFx > 0) || (theFxScheduler.NumScheduledFx() > 0));
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_Add
|
|
//
|
|
// Adds all fx to the view
|
|
//-------------------------
|
|
void FX_Add( void )
|
|
{
|
|
int i;
|
|
SEffectList *ef;
|
|
|
|
drawnFx = 0;
|
|
mParticles = 0;
|
|
mOParticles = 0;
|
|
mLines = 0;
|
|
mTails = 0;
|
|
|
|
// Blah....plow through the whole dang list.
|
|
for ( i = 0, ef = effectList; i < MAX_EFFECTS; i++, ef++ )
|
|
{
|
|
if ( ef->mEffect != 0 )
|
|
{
|
|
// Effect is active
|
|
if ( theFxHelper.mTime > ef->mKillTime )
|
|
{
|
|
// Clean up old effects, calling any death effects as needed
|
|
// this flag just has to be cleared otherwise death effects might not happen correctly
|
|
ef->mEffect->ClearFlags( FX_KILL_ON_IMPACT );
|
|
FX_FreeMember( ef );
|
|
}
|
|
else
|
|
{
|
|
if ( ef->mEffect->Update() == false )
|
|
{
|
|
// We've been marked for death
|
|
FX_FreeMember( ef );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( fx_debug.integer )
|
|
{
|
|
if ( theFxHelper.mTime > mMaxTime )
|
|
{
|
|
// decay pretty harshly when we do it
|
|
mMax *= 0.9f;
|
|
mMaxTime = theFxHelper.mTime + 200; // decay 5 times a second if we haven't set a new max
|
|
}
|
|
if ( activeFx > mMax )
|
|
{
|
|
// but we can never be less that the current activeFx count
|
|
mMax = activeFx;
|
|
mMaxTime = theFxHelper.mTime + 4000; // since we just increased the max, hold it for at least 4 seconds
|
|
}
|
|
|
|
// Particles
|
|
if ( mParticles > 500 )
|
|
{
|
|
theFxHelper.Print( ">Particles ^1%4i ", mParticles );
|
|
}
|
|
else if ( mParticles > 250 )
|
|
{
|
|
theFxHelper.Print( ">Particles ^3%4i ", mParticles );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Particles %4i ", mParticles );
|
|
}
|
|
|
|
// Lines
|
|
if ( mLines > 500 )
|
|
{
|
|
theFxHelper.Print( ">Lines ^1%4i\n", mLines );
|
|
}
|
|
else if ( mLines > 250 )
|
|
{
|
|
theFxHelper.Print( ">Lines ^3%4i\n", mLines );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Lines %4i\n", mLines );
|
|
}
|
|
|
|
// OParticles
|
|
if ( mOParticles > 500 )
|
|
{
|
|
theFxHelper.Print( ">OParticles ^1%4i ", mOParticles );
|
|
}
|
|
else if ( mOParticles > 250 )
|
|
{
|
|
theFxHelper.Print( ">OParticles ^3%4i ", mOParticles );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">OParticles %4i ", mOParticles );
|
|
}
|
|
|
|
// Tails
|
|
if ( mTails > 400 )
|
|
{
|
|
theFxHelper.Print( ">Tails ^1%4i\n", mTails );
|
|
}
|
|
else if ( mTails > 200 )
|
|
{
|
|
theFxHelper.Print( ">Tails ^3%4i\n", mTails );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Tails %4i\n", mTails );
|
|
}
|
|
|
|
// Active
|
|
if ( activeFx > 600 )
|
|
{
|
|
theFxHelper.Print( ">Active ^1%4i ", activeFx );
|
|
}
|
|
else if ( activeFx > 400 )
|
|
{
|
|
theFxHelper.Print( ">Active ^3%4i ", activeFx );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Active %4i ", activeFx );
|
|
}
|
|
|
|
// Drawn
|
|
if ( drawnFx > 600 )
|
|
{
|
|
theFxHelper.Print( ">Drawn ^1%4i ", drawnFx );
|
|
}
|
|
else if ( drawnFx > 400 )
|
|
{
|
|
theFxHelper.Print( ">Drawn ^3%4i ", drawnFx );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Drawn %4i ", drawnFx );
|
|
}
|
|
|
|
// Max
|
|
if ( mMax > 600 )
|
|
{
|
|
theFxHelper.Print( ">Max ^1%4i ", mMax );
|
|
}
|
|
else if ( mMax > 400 )
|
|
{
|
|
theFxHelper.Print( ">Max ^3%4i ", mMax );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Max %4i ", mMax );
|
|
}
|
|
|
|
// Scheduled
|
|
if ( theFxScheduler.NumScheduledFx() > 100 )
|
|
{
|
|
theFxHelper.Print( ">Scheduled ^1%4i\n", theFxScheduler.NumScheduledFx() );
|
|
}
|
|
else if ( theFxScheduler.NumScheduledFx() > 50 )
|
|
{
|
|
theFxHelper.Print( ">Scheduled ^3%4i\n", theFxScheduler.NumScheduledFx() );
|
|
}
|
|
else
|
|
{
|
|
theFxHelper.Print( ">Scheduled %4i\n", theFxScheduler.NumScheduledFx() );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddPrimitive
|
|
//
|
|
// Note - in the editor, this function may change *pEffect to NULL, indicating that
|
|
// all effects are being stopped.
|
|
//-------------------------
|
|
void FX_AddPrimitive( CEffect **pEffect, int killTime )
|
|
{
|
|
SEffectList *item = FX_GetValidEffect();
|
|
|
|
item->mEffect = *pEffect;
|
|
item->mKillTime = theFxHelper.mTime + killTime;
|
|
|
|
activeFx++;
|
|
|
|
// Stash these in the primitive so it has easy access to the vals
|
|
(*pEffect)->SetTimeStart( theFxHelper.mTime );
|
|
(*pEffect)->SetTimeEnd( theFxHelper.mTime + killTime );
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddParticle
|
|
//-------------------------
|
|
CParticle *FX_AddParticle( const vec3_t org, const vec3_t vel, const vec3_t accel, float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t sRGB, const vec3_t eRGB, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
const vec3_t min, const vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CParticle *fx = new CParticle;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRotation( rotation );
|
|
fx->SetRotationDelta( rotationDelta );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddParticle
|
|
//-------------------------
|
|
CParticle *FX_AddParticle( int clientID, const vec3_t org, const vec3_t vel, const vec3_t accel, float gravity,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CParticle *fx = new CParticle;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
fx->SetGravity( gravity );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRotation( rotation );
|
|
fx->SetRotationDelta( rotationDelta );
|
|
fx->SetElasticity( 0.0f );
|
|
fx->SetMin( NULL );
|
|
fx->SetMax( NULL );
|
|
fx->SetClient( clientID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddLine
|
|
//-------------------------
|
|
CLine *FX_AddLine( vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CLine *fx = new CLine;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetOrigin2( end );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddLine
|
|
//-------------------------
|
|
CLine *FX_AddLine( int clientID, vec3_t start, float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
int killTime, qhandle_t shader, int impactFX_id, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CLine *fx = new CLine;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrgOffset( start );
|
|
fx->SetOrigin1( NULL );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
fx->SetClient( clientID );
|
|
fx->SetImpactFxID( impactFX_id );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddElectricity
|
|
//-------------------------
|
|
CElectricity *FX_AddElectricity( vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
float chaos, int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CElectricity *fx = new CElectricity;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetOrigin2( end );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
fx->SetChaos( chaos );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL?
|
|
if ( fx )
|
|
{
|
|
fx->Initialize();
|
|
}
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddTail
|
|
//-------------------------
|
|
CTail *FX_AddTail( vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CTail *fx = new CTail;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Length----------------
|
|
fx->SetLengthStart( length1 );
|
|
fx->SetLengthEnd( length2 );
|
|
|
|
if (( flags & FX_LENGTH_PARM_MASK ) == FX_LENGTH_WAVE )
|
|
{
|
|
fx->SetLengthParm( lengthParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_LENGTH_PARM_MASK )
|
|
{
|
|
fx->SetLengthParm( lengthParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddTail
|
|
//-------------------------
|
|
CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CTail *fx = new CTail;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( NULL );
|
|
fx->SetOrgOffset( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Length----------------
|
|
fx->SetLengthStart( length1 );
|
|
fx->SetLengthEnd( length2 );
|
|
|
|
if (( flags & FX_LENGTH_PARM_MASK ) == FX_LENGTH_WAVE )
|
|
{
|
|
fx->SetLengthParm( lengthParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_LENGTH_PARM_MASK )
|
|
{
|
|
fx->SetLengthParm( lengthParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
fx->SetClient( clientID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddCylinder
|
|
//-------------------------
|
|
CCylinder *FX_AddCylinder( vec3_t start, vec3_t normal,
|
|
float size1s, float size1e, float sizeParm,
|
|
float size2s, float size2e, float size2Parm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CCylinder *fx = new CCylinder;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetNormal( normal );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size1----------------
|
|
fx->SetSizeStart( size1s );
|
|
fx->SetSizeEnd( size1e );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size2----------------
|
|
fx->SetSize2Start( size2s );
|
|
fx->SetSize2End( size2e );
|
|
|
|
if (( flags & FX_SIZE2_PARM_MASK ) == FX_SIZE2_WAVE )
|
|
{
|
|
fx->SetSize2Parm( size2Parm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE2_PARM_MASK )
|
|
{
|
|
fx->SetSize2Parm( size2Parm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Length1---------------
|
|
fx->SetLengthStart( length1 );
|
|
fx->SetLengthEnd( length2 );
|
|
|
|
if (( flags & FX_LENGTH_PARM_MASK ) == FX_LENGTH_WAVE )
|
|
{
|
|
fx->SetLengthParm( lengthParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_LENGTH_PARM_MASK )
|
|
{
|
|
fx->SetLengthParm( lengthParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddEmitter
|
|
//-------------------------
|
|
CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t angs, vec3_t deltaAngs,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID, int emitterID,
|
|
float density, float variance,
|
|
int killTime, qhandle_t model, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CEmitter *fx = new CEmitter;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetAngles( angs );
|
|
fx->SetAngleDelta( deltaAngs );
|
|
fx->SetFlags( flags );
|
|
fx->SetModel( model );
|
|
fx->SetElasticity( elasticity );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
fx->SetEmitterFxID( emitterID );
|
|
fx->SetDensity( density );
|
|
fx->SetVariance( variance );
|
|
fx->SetOldTime( theFxHelper.mTime );
|
|
|
|
fx->SetLastOrg( org );
|
|
fx->SetLastVel( vel );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddLight
|
|
//-------------------------
|
|
CLight *FX_AddLight( vec3_t org, float size1, float size2, float sizeParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CLight *fx = new CLight;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddOrientedParticle
|
|
//-------------------------
|
|
COrientedParticle *FX_AddOrientedParticle( vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
vec3_t min, vec3_t max, float bounce,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
COrientedParticle *fx = new COrientedParticle;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( org );
|
|
fx->SetNormal( norm );
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRotation( rotation );
|
|
fx->SetRotationDelta( rotationDelta );
|
|
fx->SetElasticity( bounce );
|
|
fx->SetMin( min );
|
|
fx->SetMax( max );
|
|
fx->SetDeathFxID( deathID );
|
|
fx->SetImpactFxID( impactID );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddPoly
|
|
//-------------------------
|
|
CPoly *FX_AddPoly( vec3_t *verts, vec2_t *st, int numVerts,
|
|
vec3_t vel, vec3_t accel,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t rotationDelta, float bounce, int motionDelay,
|
|
int killTime, qhandle_t shader, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 || !verts )
|
|
{ // disallow adding effects when the system is paused or the user doesn't pass in a vert array
|
|
return 0;
|
|
}
|
|
|
|
CPoly *fx = new CPoly;
|
|
|
|
if ( fx )
|
|
{
|
|
// Do a cheesy copy of the verts and texture coords into our own structure
|
|
for ( int i = 0; i < numVerts; i++ )
|
|
{
|
|
VectorCopy( verts[i], fx->mOrg[i] );
|
|
VectorCopy2( st[i], fx->mST[i] );
|
|
}
|
|
|
|
fx->SetVel( vel );
|
|
fx->SetAccel( accel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( rgb1 );
|
|
fx->SetRGBEnd( rgb2 );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetFlags( flags );
|
|
fx->SetShader( shader );
|
|
fx->SetRot( rotationDelta );
|
|
fx->SetElasticity( bounce );
|
|
fx->SetMotionTimeStamp( motionDelay );
|
|
fx->SetNumVerts( numVerts );
|
|
|
|
// Now that we've set our data up, let's process it into a useful format
|
|
fx->PolyInit();
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
// in the editor, fx may now be NULL
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
|
|
//-------------------------
|
|
// FX_AddBezier
|
|
//-------------------------
|
|
CBezier *FX_AddBezier( const vec3_t start, const vec3_t end,
|
|
const vec3_t control1, const vec3_t control1Vel,
|
|
const vec3_t control2, const vec3_t control2Vel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t sRGB, const vec3_t eRGB, const float rgbParm,
|
|
int killTime, qhandle_t shader, int flags )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CBezier *fx = new CBezier;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( start );
|
|
fx->SetOrigin2( end );
|
|
|
|
fx->SetControlPoints( control1, control2 );
|
|
fx->SetControlVel( control1Vel, control2Vel );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------
|
|
// FX_AddFlash
|
|
//-------------------------
|
|
CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags = 0 )
|
|
{
|
|
if ( theFxHelper.mFrameTime < 1 )
|
|
{ // disallow adding new effects when the system is paused
|
|
return 0;
|
|
}
|
|
|
|
CFlash *fx = new CFlash;
|
|
|
|
if ( fx )
|
|
{
|
|
fx->SetOrigin1( origin );
|
|
|
|
// RGB----------------
|
|
fx->SetRGBStart( sRGB );
|
|
fx->SetRGBEnd( eRGB );
|
|
|
|
if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
|
|
{
|
|
fx->SetRGBParm( rgbParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_RGB_PARM_MASK )
|
|
{
|
|
// rgbParm should be a value from 0-100..
|
|
fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
/* // Alpha----------------
|
|
fx->SetAlphaStart( alpha1 );
|
|
fx->SetAlphaEnd( alpha2 );
|
|
|
|
if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_ALPHA_PARM_MASK )
|
|
{
|
|
fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
|
|
// Size----------------
|
|
fx->SetSizeStart( size1 );
|
|
fx->SetSizeEnd( size2 );
|
|
|
|
if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
|
|
{
|
|
fx->SetSizeParm( sizeParm * PI * 0.001f );
|
|
}
|
|
else if ( flags & FX_SIZE_PARM_MASK )
|
|
{
|
|
fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
|
|
}
|
|
*/
|
|
fx->SetShader( shader );
|
|
fx->SetFlags( flags );
|
|
|
|
// fx->SetSTScale( 1.0f, 1.0f );
|
|
|
|
fx->Init();
|
|
|
|
FX_AddPrimitive( (CEffect**)&fx, killTime );
|
|
}
|
|
|
|
return fx;
|
|
}
|
|
|
|
//-------------------------------------------------------
|
|
// Functions for limited backward compatibility with EF.
|
|
// These calls can be used for simple programmatic
|
|
// effects, temp effects or debug graphics.
|
|
// Note that this is not an all-inclusive list of
|
|
// fx add functions from EF, nor are the calls guaranteed
|
|
// to produce the exact same result.
|
|
//-------------------------------------------------------
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddParticle( origin, vel, accel, scale, scale, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
WHITE, WHITE, 0,
|
|
rotation, 0,
|
|
vec3_origin, vec3_origin, bounce,
|
|
0, 0,
|
|
life, shader, flags );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddParticle( origin, vel, accel, scale, scale, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
sRGB, eRGB, 0,
|
|
rotation, 0,
|
|
vec3_origin, vec3_origin, bounce,
|
|
0, 0,
|
|
life, shader, flags );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddLine( start, end, width, width, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
WHITE, WHITE, 0,
|
|
life, shader, 0 );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddLine( start, end, width, width, 0,
|
|
sAlpha, eAlpha, FX_ALPHA_LINEAR,
|
|
sRGB, eRGB, 0,
|
|
life, shader, 0 );
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
void FX_AddQuad( vec3_t origin, vec3_t normal,
|
|
vec3_t vel, vec3_t accel,
|
|
float sradius, float eradius,
|
|
float salpha, float ealpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, int life, qhandle_t shader, int flags )
|
|
{
|
|
FX_AddOrientedParticle( origin, normal, vel, accel,
|
|
sradius, eradius, 0.0f,
|
|
salpha, ealpha, 0.0f,
|
|
sRGB, eRGB, 0.0f,
|
|
rotation, 0.0f,
|
|
NULL, NULL, 0.0f, 0, 0, life,
|
|
shader, 0 );
|
|
}
|