jkxr/Projects/Android/jni/OpenJK/code
Simon 89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
..
android Drfaulting a lot of cvars 2022-10-10 21:58:02 +01:00
cgame Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
client Many improvements 2022-10-13 23:19:44 +01:00
game Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
ghoul2 Still too many build issues... 2022-09-19 22:46:47 +01:00
icarus Still too many build issues... 2022-09-19 22:46:47 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
mp3code Still too many build issues... 2022-09-19 22:46:47 +01:00
qcommon So many changes.. 2022-10-08 17:29:49 +01:00
Ragl Initial Commit 2022-09-18 16:37:21 +01:00
Ratl Initial Commit 2022-09-18 16:37:21 +01:00
Ravl Initial Commit 2022-09-18 16:37:21 +01:00
rd-common Few small changes... 2022-10-29 09:44:25 +01:00
rd-vanilla Few small changes... 2022-10-29 09:44:25 +01:00
Rufl Initial Commit 2022-09-18 16:37:21 +01:00
server Many many changes 2022-09-27 23:19:12 +01:00
ui Force Crosshair 2022-10-20 17:47:12 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
EaxMan.dll Initial Commit 2022-09-18 16:37:21 +01:00
OpenAL32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Academy" Singleplayer Code

This includes code for the SP engine (client+server+ui), SP renderer(s), and the mod code module.