jkxr/Projects/Android/jni/OpenJK/codeJK2
Simon 83bee3bbff Multiple fixes
- Scope mask / force effects masks are too small. Edges are visible.
- Cutscenes can't be skipped when in 2D mode (none immersive)
- If you zoom in with the scoped rifle you also change the running speed. 😬
- walking while shooting scoped
2023-11-18 13:07:22 +00:00
..
cgame Multiple fixes 2023-11-18 13:07:22 +00:00
game New unlimited power cheat; fine tuning of force powers in cheat menu 2023-11-18 10:53:05 +00:00
icarus Initial Commit 2022-09-18 16:37:21 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
qcommon/safe Initial Commit 2022-09-18 16:37:21 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
eaxman.dll Initial Commit 2022-09-18 16:37:21 +01:00
openal32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Outcast" Singleplayer Code

This folder contains the partial source required to build the JK2 shared library. Set BuildJK2SPGame to ON in the main CMakeLists.txt file in the root of the repository to the feature on.

Turn BuildJK2SPEngine and BuildJK2SPRdVanilla to ON to build the JK2 version of the engine with renderer.

Output will be openjo_sp.ARCH(.exe on windows) rdjosp-vanilla_ARCH.[dll/so/dylib] for the engine and renderer. These should go alongside in GameData next to jk2sp.

The game binary jospgameARCH.[dll/so/dylib] should be placed in the "base" folder. The original jk2gamex86.dll (Windows-x86) within the root GameData folder is no longer supported, same as with Jedi Academy's jagamex86.dll.