mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
1018 lines
31 KiB
C++
1018 lines
31 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Filename:- snd_music.cpp
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//
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// Stuff to parse in special x-fade music format and handle blending etc
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//Anything above this #include will be ignored by the compiler
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#include "../server/exe_headers.h"
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#include "../qcommon/sstring.h"
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#include <algorithm>
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#include <string>
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#include <sstream>
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#include "snd_local.h"
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#include "cl_mp3.h"
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//
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#include "snd_music.h"
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#include "../game/genericparser2.h"
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extern qboolean S_FileExists( const char *psFilename );
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#define sKEY_MUSICFILES CSTRING_VIEW( "musicfiles" )
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#define sKEY_ENTRY CSTRING_VIEW( "entry" )
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#define sKEY_EXIT CSTRING_VIEW( "exit" )
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#define sKEY_MARKER CSTRING_VIEW( "marker" )
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#define sKEY_TIME CSTRING_VIEW( "time" )
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#define sKEY_NEXTFILE CSTRING_VIEW( "nextfile" )
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#define sKEY_NEXTMARK CSTRING_VIEW( "nextmark" )
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#define sKEY_LEVELMUSIC CSTRING_VIEW( "levelmusic" )
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#define sKEY_EXPLORE CSTRING_VIEW( "explore" )
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#define sKEY_ACTION CSTRING_VIEW( "action" )
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#define sKEY_BOSS CSTRING_VIEW( "boss" )
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#define sKEY_DEATH CSTRING_VIEW( "death" )
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#define sKEY_USES CSTRING_VIEW( "uses" )
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#define sKEY_USEBOSS CSTRING_VIEW( "useboss" )
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#define sKEY_PLACEHOLDER "placeholder" // ignore these
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#define sFILENAME_DMS "ext_data/dms.dat"
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typedef struct
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{
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sstring_t sNextFile;
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sstring_t sNextMark; // blank if used for an explore piece, name of marker point to enter new file at
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} MusicExitPoint_t;
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struct MusicExitTime_t // need to declare this way for operator < below
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{
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float fTime;
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int iExitPoint;
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// I'm defining this '<' operator so STL's sort algorithm will work
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//
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bool operator < (const MusicExitTime_t& X) const {return (fTime < X.fTime);}
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};
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// it's possible for all 3 of these to be empty if it's boss or death music
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//
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typedef std::vector <MusicExitPoint_t> MusicExitPoints_t;
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typedef std::vector <MusicExitTime_t> MusicExitTimes_t;
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typedef std::map <sstring_t, float> MusicEntryTimes_t; // key eg "marker1"
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typedef struct
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{
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sstring_t sFileNameBase;
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MusicEntryTimes_t MusicEntryTimes;
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MusicExitPoints_t MusicExitPoints;
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MusicExitTimes_t MusicExitTimes;
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} MusicFile_t;
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typedef std::map <sstring_t, MusicFile_t> MusicData_t; // string is "explore", "action", "boss" etc
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MusicData_t* MusicData = NULL;
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// there are now 2 of these, because of the new "uses" keyword...
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//
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sstring_t gsLevelNameForLoad; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths
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sstring_t gsLevelNameForCompare; // eg "kejim_base", formed from literal BSP name, but also used as dir name for music paths
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sstring_t gsLevelNameForBossLoad; // eg "kejim_base', special case for enabling boss music to come from a different dir - sigh....
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void Music_Free(void)
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{
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if (MusicData)
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{
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MusicData->clear();
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}
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MusicData = NULL;
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}
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namespace detail
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{
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static void build_string( std::ostream& stream )
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{
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}
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template< typename T, typename... Tail >
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static void build_string( std::ostream& stream, const T& head, Tail... tail )
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{
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stream << head;
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build_string( stream, tail... );
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}
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}
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template< typename... Tail >
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static std::string build_string( Tail... tail )
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{
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std::ostringstream os;
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detail::build_string( os, tail... );
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return os.str();
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}
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// some sort of error in the music data...
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// only use during parse, not run-time use, and bear in mid that data is zapped after error message, so exit any loops immediately
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//
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static void Music_Parse_Error( gsl::czstring filename, const std::string& error )
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{
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std::string message = build_string(
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S_COLOR_RED "Error parsing music data (in \"", filename, "\"):\n",
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error , "\n"
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);
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Com_Printf( "%s", message.c_str() );
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MusicData->clear();
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}
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// something to just mention if interested...
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//
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static void Music_Parse_Warning( const std::string& error )
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{
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extern cvar_t *s_debugdynamic;
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if( s_debugdynamic && s_debugdynamic->integer )
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{
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Com_Printf( S_COLOR_YELLOW "%s", error.c_str() );
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}
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}
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// the 2nd param here is pretty kludgy (sigh), and only used for testing for the "boss" type.
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// Unfortunately two of the places that calls this doesn't have much other access to the state other than
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// a string, not an enum, so for those cases they only pass in BOSS or EXPLORE, so don't rely on it totally.
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//
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static const char *Music_BuildFileName(const char *psFileNameBase, MusicState_e eMusicState )
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{
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static sstring_t sFileName;
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//HACK!
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if (eMusicState == eBGRNDTRACK_DEATH)
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{
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return "music/death_music.mp3";
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}
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const char *psDirName = (eMusicState == eBGRNDTRACK_BOSS) ? gsLevelNameForBossLoad.c_str() : gsLevelNameForLoad.c_str();
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sFileName = va("music/%s/%s.mp3",psDirName,psFileNameBase);
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return sFileName.c_str();
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}
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// this MUST return NULL for non-base states unless doing debug-query
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const char *Music_BaseStateToString( MusicState_e eMusicState, qboolean bDebugPrintQuery /* = qfalse */ )
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{
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switch (eMusicState)
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{
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case eBGRNDTRACK_EXPLORE: return "explore";
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case eBGRNDTRACK_ACTION: return "action";
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case eBGRNDTRACK_BOSS: return "boss";
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case eBGRNDTRACK_SILENCE: return "silence"; // not used in this module, but snd_dma uses it now it's de-static'd
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case eBGRNDTRACK_DEATH: return "death";
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// info only, not map<> lookup keys (unlike above)...
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//
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case eBGRNDTRACK_ACTIONTRANS0: if (bDebugPrintQuery) return "action_tr0";
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case eBGRNDTRACK_ACTIONTRANS1: if (bDebugPrintQuery) return "action_tr1";
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case eBGRNDTRACK_ACTIONTRANS2: if (bDebugPrintQuery) return "action_tr2";
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case eBGRNDTRACK_ACTIONTRANS3: if (bDebugPrintQuery) return "action_tr3";
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case eBGRNDTRACK_EXPLORETRANS0: if (bDebugPrintQuery) return "explore_tr0";
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case eBGRNDTRACK_EXPLORETRANS1: if (bDebugPrintQuery) return "explore_tr1";
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case eBGRNDTRACK_EXPLORETRANS2: if (bDebugPrintQuery) return "explore_tr2";
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case eBGRNDTRACK_EXPLORETRANS3: if (bDebugPrintQuery) return "explore_tr3";
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case eBGRNDTRACK_FADE: if (bDebugPrintQuery) return "fade";
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default: break;
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}
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return NULL;
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}
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static qboolean Music_ParseMusic( gsl::czstring filename, const CGenericParser2& Parser, MusicData_t* MusicData, const CGPGroup& pgMusicFiles, const gsl::cstring_view& psMusicName, const gsl::cstring_view& psMusicNameKey, MusicState_e eMusicState )
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{
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bool bReturn = false;
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MusicFile_t MusicFile;
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const CGPGroup* const pgMusicFile = pgMusicFiles.FindSubGroup( psMusicName );
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if( pgMusicFile )
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{
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// read subgroups...
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//
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bool bEntryFound = false;
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bool bExitFound = false;
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//
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// (read entry points first, so I can check exit points aren't too close in time)
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//
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const CGPGroup* pEntryGroup = pgMusicFile->FindSubGroup( sKEY_ENTRY );
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if( pEntryGroup )
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{
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// read entry points...
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//
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for( auto& prop : pEntryGroup->GetProperties() )
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{
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//if( Q::substr( prop.GetName(), 0, sKEY_MARKER.size() ) == sKEY_MARKER ) // for now, assume anything is a marker
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{
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MusicFile.MusicEntryTimes[ prop.GetName() ] = Q::svtoi( prop.GetTopValue() );
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bEntryFound = true;
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}
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}
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}
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for( auto& group : pgMusicFile->GetSubGroups() )
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{
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auto& groupName = group.GetName();
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if( groupName == sKEY_ENTRY )
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{
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// skip entry points, I've already read them in above
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//
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}
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else if( groupName == sKEY_EXIT )
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{
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int iThisExitPointIndex = MusicFile.MusicExitPoints.size(); // must eval this first, so unaffected by push_back etc
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//
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// read this set of exit points...
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//
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MusicExitPoint_t MusicExitPoint;
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for( auto& prop : group.GetProperties() )
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{
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auto& key = prop.GetName();
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auto& value = prop.GetTopValue();
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if( key == sKEY_NEXTFILE )
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{
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MusicExitPoint.sNextFile = value;
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bExitFound = true; // harmless to keep setting
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}
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else if( key == sKEY_NEXTMARK )
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{
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MusicExitPoint.sNextMark = value;
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}
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else if( Q::substr( key, 0, sKEY_TIME.size() ) == sKEY_TIME )
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{
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MusicExitTime_t MusicExitTime;
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MusicExitTime.fTime = Q::svtof( value );
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MusicExitTime.iExitPoint = iThisExitPointIndex;
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// new check, don't keep this this exit point if it's within 1.5 seconds either way of an entry point...
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//
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bool bTooCloseToEntryPoint = false;
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for( auto& item : MusicFile.MusicEntryTimes )
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{
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float fThisEntryTime = item.second;
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if( Q_fabs( fThisEntryTime - MusicExitTime.fTime ) < 1.5f )
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{
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// bTooCloseToEntryPoint = true; // not sure about this, ignore for now
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break;
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}
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}
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if( !bTooCloseToEntryPoint )
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{
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MusicFile.MusicExitTimes.push_back( MusicExitTime );
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}
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}
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}
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MusicFile.MusicExitPoints.push_back( MusicExitPoint );
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int iNumExitPoints = MusicFile.MusicExitPoints.size();
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// error checking...
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//
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switch( eMusicState )
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{
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case eBGRNDTRACK_EXPLORE:
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if( iNumExitPoints > iMAX_EXPLORE_TRANSITIONS )
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{
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Music_Parse_Error( filename, build_string( "\"", psMusicName, "\" has > ", iMAX_EXPLORE_TRANSITIONS, " ", psMusicNameKey, " transitions defined!\n" ) );
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return qfalse;
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}
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break;
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case eBGRNDTRACK_ACTION:
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if( iNumExitPoints > iMAX_ACTION_TRANSITIONS )
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{
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Music_Parse_Error( filename, build_string( "\"", psMusicName, "\" has > ", iMAX_ACTION_TRANSITIONS, " ", psMusicNameKey, " transitions defined!\n" ) );
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return qfalse;
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}
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break;
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case eBGRNDTRACK_BOSS:
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case eBGRNDTRACK_DEATH:
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Music_Parse_Error( filename, build_string( "\"", psMusicName, "\" has ", psMusicNameKey, " transitions defined, this is not allowed!\n" ) );
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return qfalse;
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default:
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break;
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}
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}
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}
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// for now, assume everything was ok unless some obvious things are missing...
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//
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bReturn = true;
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// boss & death pieces can omit entry/exit stuff
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if( eMusicState != eBGRNDTRACK_BOSS && eMusicState != eBGRNDTRACK_DEATH )
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{
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if( !bEntryFound )
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{
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Music_Parse_Error( filename, build_string( "Unable to find subgroup \"", sKEY_ENTRY, "\" in group \"", psMusicName, "\"\n" ) );
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bReturn = false;
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}
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if( !bExitFound )
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{
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Music_Parse_Error( filename, build_string( "Unable to find subgroup \"", sKEY_EXIT, "\" in group \"", psMusicName, "\"\n" ) );
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bReturn = false;
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}
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}
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}
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else
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{
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Music_Parse_Error( filename, build_string( "Unable to find musicfiles entry \"", psMusicName, "\"\n" ) );
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}
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if( bReturn )
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{
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MusicFile.sFileNameBase = psMusicName;
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( *MusicData )[ psMusicNameKey ] = MusicFile;
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}
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return (qboolean)bReturn;
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}
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// called from SV_SpawnServer, but before map load and music start etc.
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//
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// This just initialises the Lucas music structs so the background music player can interrogate them...
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//
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sstring_t gsLevelNameFromServer;
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void Music_SetLevelName(const char *psLevelName)
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{
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gsLevelNameFromServer = psLevelName;
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}
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static qboolean Music_ParseLeveldata( gsl::czstring psLevelName )
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{
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qboolean bReturn = qfalse;
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if (MusicData == NULL)
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{
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// sorry vv, false leaks make it hard to find true leaks
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static MusicData_t singleton;
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MusicData = &singleton;
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}
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// already got this data?
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//
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if (MusicData->size() && !Q_stricmp(psLevelName,gsLevelNameForCompare.c_str()))
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{
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return qtrue;
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}
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MusicData->clear();
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// shorten level name to MAX_QPATH so sstring's assignment assertion is satisfied.
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char sLevelName[MAX_QPATH];
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Q_strncpyz(sLevelName,psLevelName,sizeof(sLevelName));
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gsLevelNameForLoad = sLevelName; // harmless to init here even if we fail to parse dms.dat file
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gsLevelNameForCompare = sLevelName; // harmless to init here even if we fail to parse dms.dat file
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gsLevelNameForBossLoad = sLevelName; // harmless to init here even if we fail to parse dms.dat file
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gsl::czstring filename = sFILENAME_DMS;
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CGenericParser2 Parser;
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if( !Parser.Parse( filename ) )
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{
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Music_Parse_Error( filename, "Error using GP to parse file\n" );
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}
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else
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{
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const CGPGroup& pFileGroup = Parser.GetBaseParseGroup();
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const CGPGroup* pgMusicFiles = pFileGroup.FindSubGroup( sKEY_MUSICFILES );
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if( !pgMusicFiles )
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{
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Music_Parse_Error(filename, build_string( "Unable to find subgroup \"", sKEY_MUSICFILES ,"\"\n" ) );
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}
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else
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{
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const CGPGroup* pgLevelMusic = pFileGroup.FindSubGroup( sKEY_LEVELMUSIC );
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if( !pgLevelMusic )
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{
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Music_Parse_Error( filename, build_string( "Unable to find subgroup \"", sKEY_MUSICFILES, "\"\n" ) );
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}
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else
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{
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const CGPGroup *pgThisLevelMusic = nullptr;
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//
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// check for new USE keyword...
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//
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int steps = 0;
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gsl::cstring_view searchName{ &sLevelName[ 0 ], &sLevelName[ strlen( &sLevelName[ 0 ] ) ] };
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const int sanityLimit = 10;
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while( !searchName.empty() && steps < sanityLimit )
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{
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gsLevelNameForLoad = searchName;
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gsLevelNameForBossLoad = gsLevelNameForLoad;
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pgThisLevelMusic = pgLevelMusic->FindSubGroup( searchName );
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if( pgThisLevelMusic )
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{
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const CGPProperty* pValue = pgThisLevelMusic->FindProperty( sKEY_USES );
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if( pValue )
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{
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// re-search using the USE param...
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//
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searchName = pValue->GetTopValue();
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steps++;
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// Com_DPrintf("Using \"%s\"\n",sSearchName.c_str());
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}
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else
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{
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// no new USE keyword found...
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//
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searchName = {};
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}
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}
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else
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{
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// level entry not found...
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//
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break;
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}
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}
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// now go ahead and use the final music set we've decided on...
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//
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if( !pgThisLevelMusic || steps >= sanityLimit )
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{
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Music_Parse_Warning( build_string( "Unable to find entry for \"", sLevelName, "\" in \"", filename, "\"\n" ) );
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}
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else
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{
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// these are optional fields, so see which ones we find...
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//
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gsl::cstring_view psName_Explore;
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gsl::cstring_view psName_Action;
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gsl::cstring_view psName_Boss;
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gsl::cstring_view psName_UseBoss;
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for( auto& prop : pgThisLevelMusic->GetProperties() )
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{
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auto& key = prop.GetName();
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auto& value = prop.GetTopValue();
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if( Q::stricmp( value, sKEY_PLACEHOLDER ) == Q::Ordering::EQ )
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{
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// ignore "placeholder" items
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continue;
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}
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if( Q::stricmp( key, sKEY_EXPLORE ) == Q::Ordering::EQ )
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{
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psName_Explore = value;
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}
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else if( Q::stricmp( key, sKEY_ACTION ) == Q::Ordering::EQ )
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{
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psName_Action = value;
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}
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else if( Q::stricmp( key, sKEY_USEBOSS ) == Q::Ordering::EQ )
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{
|
|
psName_UseBoss = value;
|
|
}
|
|
else if( Q::stricmp( key, sKEY_BOSS ) == Q::Ordering::EQ )
|
|
{
|
|
psName_Boss = value;
|
|
}
|
|
}
|
|
|
|
bReturn = qtrue; // defualt to ON now, so I can turn it off if "useboss" fails
|
|
|
|
if( !psName_UseBoss.empty() )
|
|
{
|
|
const CGPGroup *pgLevelMusicOfBoss = pgLevelMusic->FindSubGroup( psName_UseBoss );
|
|
if( !pgLevelMusicOfBoss )
|
|
{
|
|
Music_Parse_Error( filename, build_string( "Unable to find 'useboss' entry \"", psName_UseBoss, "\"\n", psName_UseBoss ) );
|
|
bReturn = qfalse;
|
|
}
|
|
else
|
|
{
|
|
const CGPProperty *pValueBoss = pgLevelMusicOfBoss->FindProperty( sKEY_BOSS );
|
|
if( !pValueBoss )
|
|
{
|
|
Music_Parse_Error( filename, build_string( "'useboss' \"", psName_UseBoss, "\" has no \"boss\" entry!\n" ) );
|
|
bReturn = qfalse;
|
|
}
|
|
else
|
|
{
|
|
psName_Boss = pValueBoss->GetTopValue();
|
|
gsLevelNameForBossLoad = psName_UseBoss;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// done this way in case I want to conditionally pass any bools depending on music type...
|
|
//
|
|
if( bReturn && psName_Explore )
|
|
{
|
|
bReturn = Music_ParseMusic( filename, Parser, MusicData, *pgMusicFiles, psName_Explore, sKEY_EXPLORE, eBGRNDTRACK_EXPLORE );
|
|
}
|
|
if( bReturn && psName_Action )
|
|
{
|
|
bReturn = Music_ParseMusic( filename, Parser, MusicData, *pgMusicFiles, psName_Action, sKEY_ACTION, eBGRNDTRACK_ACTION );
|
|
}
|
|
if( bReturn && psName_Boss )
|
|
{
|
|
bReturn = Music_ParseMusic( filename, Parser, MusicData, *pgMusicFiles, psName_Boss, sKEY_BOSS, eBGRNDTRACK_BOSS );
|
|
}
|
|
if( bReturn /*&& psName_Death*/ ) // LAST MINUTE HACK!!, always force in some death music!!!!
|
|
{
|
|
//bReturn = Music_ParseMusic(Parser, MusicData, pgMusicFiles, psName_Death, sKEY_DEATH, eBGRNDTRACK_DEATH);
|
|
|
|
MusicFile_t m;
|
|
m.sFileNameBase = "death_music";
|
|
( *MusicData )[ sKEY_DEATH ] = m;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bReturn)
|
|
{
|
|
// sort exit points, and do some error checking...
|
|
//
|
|
for (MusicData_t::iterator itMusicData = MusicData->begin(); itMusicData != MusicData->end(); ++itMusicData)
|
|
{
|
|
const char *psMusicStateType = (*itMusicData).first.c_str();
|
|
MusicFile_t &MusicFile = (*itMusicData).second;
|
|
|
|
// kludge up an enum, only interested in boss or not at the moment, so...
|
|
//
|
|
MusicState_e eMusicState = !Q_stricmp(psMusicStateType,"boss") ? eBGRNDTRACK_BOSS : !Q_stricmp(psMusicStateType,"death") ? eBGRNDTRACK_DEATH : eBGRNDTRACK_EXPLORE;
|
|
|
|
if (!MusicFile.MusicExitTimes.empty())
|
|
{
|
|
sort(MusicFile.MusicExitTimes.begin(),MusicFile.MusicExitTimes.end());
|
|
}
|
|
|
|
// check music exists...
|
|
//
|
|
const char *psMusicFileName = Music_BuildFileName( MusicFile.sFileNameBase.c_str(), eMusicState );
|
|
if (!S_FileExists( psMusicFileName ))
|
|
{
|
|
Music_Parse_Error( filename, build_string( "Music file \"", psMusicFileName, "\" not found!\n" ) );
|
|
return qfalse; // have to return, because music data destroyed now
|
|
}
|
|
|
|
// check all transition music pieces exist, and that entry points into new pieces after transitions also exist...
|
|
//
|
|
for (size_t iExitPoint=0; iExitPoint < MusicFile.MusicExitPoints.size(); iExitPoint++)
|
|
{
|
|
MusicExitPoint_t &MusicExitPoint = MusicFile.MusicExitPoints[ iExitPoint ];
|
|
|
|
const char *psTransitionFileName = Music_BuildFileName( MusicExitPoint.sNextFile.c_str(), eMusicState );
|
|
if (!S_FileExists( psTransitionFileName ))
|
|
{
|
|
Music_Parse_Error( filename, build_string( "Transition file \"", psTransitionFileName, "\" (entry \"", MusicExitPoint.sNextFile.c_str(), "\" ) not found!\n" ) );
|
|
return qfalse; // have to return, because music data destroyed now
|
|
}
|
|
|
|
const char *psNextMark = MusicExitPoint.sNextMark.c_str();
|
|
if (strlen(psNextMark)) // always NZ ptr
|
|
{
|
|
// then this must be "action" music under current rules...
|
|
//
|
|
assert( !strcmp(psMusicStateType, Music_BaseStateToString(eBGRNDTRACK_ACTION) ? Music_BaseStateToString(eBGRNDTRACK_ACTION):"") );
|
|
//
|
|
// does this marker exist in the explore piece?
|
|
//
|
|
MusicData_t::iterator itExploreMusicData = MusicData->find( Music_BaseStateToString(eBGRNDTRACK_EXPLORE) );
|
|
if (itExploreMusicData != MusicData->end())
|
|
{
|
|
MusicFile_t &MusicFile_Explore = (*itExploreMusicData).second;
|
|
|
|
if (!MusicFile_Explore.MusicEntryTimes.count(psNextMark))
|
|
{
|
|
Music_Parse_Error( filename, build_string( "Unable to find entry point \"", psNextMark, "\" in description for \"", MusicFile_Explore.sFileNameBase.c_str(), "\"\n" ) );
|
|
return qfalse; // have to return, because music data destroyed now
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Music_Parse_Error( filename, build_string( "Unable to find ", Music_BaseStateToString( eBGRNDTRACK_EXPLORE ), " piece to match \"", MusicFile.sFileNameBase.c_str(), "\"\n" ) );
|
|
return qfalse; // have to return, because music data destroyed now
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bReturn;
|
|
}
|
|
|
|
|
|
// returns ptr to music file, or NULL for error/missing...
|
|
//
|
|
static MusicFile_t *Music_GetBaseMusicFile( const char *psMusicState ) // where psMusicState is (eg) "explore", "action" or "boss"
|
|
{
|
|
MusicData_t::iterator it = MusicData->find( psMusicState );
|
|
if (it != MusicData->end())
|
|
{
|
|
MusicFile_t *pMusicFile = &(*it).second;
|
|
return pMusicFile;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static MusicFile_t *Music_GetBaseMusicFile( MusicState_e eMusicState )
|
|
{
|
|
const char *psMusicStateString = Music_BaseStateToString( eMusicState );
|
|
if ( psMusicStateString )
|
|
{
|
|
return Music_GetBaseMusicFile( psMusicStateString );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// where label is (eg) "kejim_base"...
|
|
//
|
|
qboolean Music_DynamicDataAvailable(const char *psDynamicMusicLabel)
|
|
{
|
|
char sLevelName[MAX_QPATH];
|
|
Q_strncpyz(sLevelName,COM_SkipPath( const_cast<char*>( (psDynamicMusicLabel&&psDynamicMusicLabel[0])?psDynamicMusicLabel:gsLevelNameFromServer.c_str() ) ),sizeof(sLevelName));
|
|
Q_strlwr(sLevelName);
|
|
|
|
if (strlen(sLevelName)) // avoid error messages when there's no music waiting to be played and we try and restart it...
|
|
{
|
|
if (Music_ParseLeveldata(sLevelName))
|
|
{
|
|
return (qboolean)(Music_GetBaseMusicFile(eBGRNDTRACK_EXPLORE) &&
|
|
Music_GetBaseMusicFile(eBGRNDTRACK_ACTION));
|
|
}
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
const char *Music_GetFileNameForState( MusicState_e eMusicState)
|
|
{
|
|
MusicFile_t *pMusicFile = NULL;
|
|
switch (eMusicState)
|
|
{
|
|
case eBGRNDTRACK_EXPLORE:
|
|
case eBGRNDTRACK_ACTION:
|
|
case eBGRNDTRACK_BOSS:
|
|
case eBGRNDTRACK_DEATH:
|
|
|
|
pMusicFile = Music_GetBaseMusicFile( eMusicState );
|
|
if (pMusicFile)
|
|
{
|
|
return Music_BuildFileName( pMusicFile->sFileNameBase.c_str(), eMusicState );
|
|
}
|
|
break;
|
|
|
|
case eBGRNDTRACK_ACTIONTRANS0:
|
|
case eBGRNDTRACK_ACTIONTRANS1:
|
|
case eBGRNDTRACK_ACTIONTRANS2:
|
|
case eBGRNDTRACK_ACTIONTRANS3:
|
|
|
|
pMusicFile = Music_GetBaseMusicFile( eBGRNDTRACK_ACTION );
|
|
if (pMusicFile)
|
|
{
|
|
size_t iTransNum = eMusicState - eBGRNDTRACK_ACTIONTRANS0;
|
|
if (iTransNum < pMusicFile->MusicExitPoints.size())
|
|
{
|
|
return Music_BuildFileName( pMusicFile->MusicExitPoints[iTransNum].sNextFile.c_str(), eMusicState );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case eBGRNDTRACK_EXPLORETRANS0:
|
|
case eBGRNDTRACK_EXPLORETRANS1:
|
|
case eBGRNDTRACK_EXPLORETRANS2:
|
|
case eBGRNDTRACK_EXPLORETRANS3:
|
|
|
|
pMusicFile = Music_GetBaseMusicFile( eBGRNDTRACK_EXPLORE );
|
|
if (pMusicFile)
|
|
{
|
|
size_t iTransNum = eMusicState - eBGRNDTRACK_EXPLORETRANS0;
|
|
if (iTransNum < pMusicFile->MusicExitPoints.size())
|
|
{
|
|
return Music_BuildFileName( pMusicFile->MusicExitPoints[iTransNum].sNextFile.c_str(), eMusicState );
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
#ifndef FINAL_BUILD
|
|
assert(0); // duh....what state are they asking for?
|
|
Com_Printf( S_COLOR_RED "Music_GetFileNameForState( %d ) unhandled case!\n",eMusicState );
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
qboolean Music_StateIsTransition( MusicState_e eMusicState )
|
|
{
|
|
return (qboolean)(eMusicState >= eBGRNDTRACK_FIRSTTRANSITION &&
|
|
eMusicState <= eBGRNDTRACK_LASTTRANSITION);
|
|
}
|
|
|
|
|
|
qboolean Music_StateCanBeInterrupted( MusicState_e eMusicState, MusicState_e eProposedMusicState )
|
|
{
|
|
// death music can interrupt anything...
|
|
//
|
|
if (eProposedMusicState == eBGRNDTRACK_DEATH)
|
|
return qtrue;
|
|
//
|
|
// ... and can't be interrupted once started...(though it will internally-switch to silence at the end, rather than loop)
|
|
//
|
|
if (eMusicState == eBGRNDTRACK_DEATH)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
// boss music can interrupt anything (other than death, but that's already handled above)...
|
|
//
|
|
if (eProposedMusicState == eBGRNDTRACK_BOSS)
|
|
return qtrue;
|
|
//
|
|
// ... and can't be interrupted once started...
|
|
//
|
|
if (eMusicState == eBGRNDTRACK_BOSS)
|
|
{
|
|
// ...except by silence (or death, but again, that's already handled above)
|
|
//
|
|
if (eProposedMusicState == eBGRNDTRACK_SILENCE)
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
// action music can interrupt anything (after boss & death filters above)...
|
|
//
|
|
if (eProposedMusicState == eBGRNDTRACK_ACTION)
|
|
return qtrue;
|
|
|
|
// nothing can interrupt a transition (after above filters)...
|
|
//
|
|
if (Music_StateIsTransition( eMusicState ))
|
|
return qfalse;
|
|
|
|
// current state is therefore interruptable...
|
|
//
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
// returns qtrue if music is allowed to transition out of current state, based on current play position...
|
|
// (doesn't bother returning final state after transition (eg action->transition->explore) becuase it's fairly obvious)
|
|
//
|
|
// supply:
|
|
//
|
|
// playing point in float seconds
|
|
// enum of track being queried
|
|
//
|
|
// get:
|
|
//
|
|
// enum of transition track to switch to
|
|
// float time of entry point of new track *after* transition
|
|
//
|
|
qboolean Music_AllowedToTransition( float fPlayingTimeElapsed,
|
|
MusicState_e eMusicState,
|
|
//
|
|
MusicState_e *peTransition /* = NULL */,
|
|
float *pfNewTrackEntryTime /* = NULL */
|
|
)
|
|
{
|
|
const float fTimeEpsilon = 0.3f; // arb., how close we have to be to an exit point to take it.
|
|
// if set too high then music change is sloppy
|
|
// if set too low[/precise] then we might miss an exit if client fps is poor
|
|
|
|
|
|
MusicFile_t *pMusicFile = Music_GetBaseMusicFile( eMusicState );
|
|
if (pMusicFile && !pMusicFile->MusicExitTimes.empty())
|
|
{
|
|
MusicExitTime_t T;
|
|
T.fTime = fPlayingTimeElapsed;
|
|
|
|
// since a MusicExitTimes_t item is a sorted array, we can use the equal_range algorithm...
|
|
//
|
|
std::pair <MusicExitTimes_t::iterator, MusicExitTimes_t::iterator> itp = equal_range( pMusicFile->MusicExitTimes.begin(), pMusicFile->MusicExitTimes.end(), T);
|
|
if (itp.first != pMusicFile->MusicExitTimes.begin())
|
|
itp.first--; // encompass the one before, in case we've just missed an exit point by < fTimeEpsilon
|
|
if (itp.second!= pMusicFile->MusicExitTimes.end())
|
|
itp.second++; // increase range to one beyond, so we can do normal STL being/end looping below
|
|
for (MusicExitTimes_t::iterator it = itp.first; it != itp.second; ++it)
|
|
{
|
|
MusicExitTimes_t::iterator pExitTime = it;
|
|
|
|
if ( Q_fabs(pExitTime->fTime - fPlayingTimeElapsed) <= fTimeEpsilon )
|
|
{
|
|
// got an exit point!, work out feedback params...
|
|
//
|
|
size_t iExitPoint = pExitTime->iExitPoint;
|
|
//
|
|
// the two params to give back...
|
|
//
|
|
MusicState_e eFeedBackTransition = eBGRNDTRACK_EXPLORETRANS0; // any old default
|
|
float fFeedBackNewTrackEntryTime = 0.0f;
|
|
//
|
|
// check legality in case of crap data...
|
|
//
|
|
if (iExitPoint < pMusicFile->MusicExitPoints.size())
|
|
{
|
|
MusicExitPoint_t &ExitPoint = pMusicFile->MusicExitPoints[ iExitPoint ];
|
|
|
|
switch (eMusicState)
|
|
{
|
|
case eBGRNDTRACK_EXPLORE:
|
|
{
|
|
assert(iExitPoint < iMAX_EXPLORE_TRANSITIONS); // already been checked, but sanity
|
|
assert(!ExitPoint.sNextMark.c_str()[0]); // simple error checking, but harmless if tripped. explore transitions go to silence, hence no entry time for [silence] state after transition
|
|
|
|
eFeedBackTransition = (MusicState_e) (eBGRNDTRACK_EXPLORETRANS0 + iExitPoint);
|
|
}
|
|
break;
|
|
|
|
case eBGRNDTRACK_ACTION:
|
|
{
|
|
assert(iExitPoint < iMAX_ACTION_TRANSITIONS); // already been checked, but sanity
|
|
|
|
// if there's an entry marker point defined...
|
|
//
|
|
if (ExitPoint.sNextMark.c_str()[0])
|
|
{
|
|
MusicData_t::iterator itExploreMusicData = MusicData->find( Music_BaseStateToString(eBGRNDTRACK_EXPLORE) );
|
|
//
|
|
// find "explore" music...
|
|
//
|
|
if (itExploreMusicData != MusicData->end())
|
|
{
|
|
MusicFile_t &MusicFile_Explore = (*itExploreMusicData).second;
|
|
//
|
|
// find the entry marker within the music and read the time there...
|
|
//
|
|
MusicEntryTimes_t::iterator itEntryTime = MusicFile_Explore.MusicEntryTimes.find( ExitPoint.sNextMark.c_str() );
|
|
if (itEntryTime != MusicFile_Explore.MusicEntryTimes.end())
|
|
{
|
|
fFeedBackNewTrackEntryTime = (*itEntryTime).second;
|
|
eFeedBackTransition = (MusicState_e) (eBGRNDTRACK_ACTIONTRANS0 + iExitPoint);
|
|
}
|
|
else
|
|
{
|
|
#ifndef FINAL_BUILD
|
|
assert(0); // sanity, should have been caught elsewhere, but harmless to do this
|
|
Com_Printf( S_COLOR_RED "Music_AllowedToTransition() unable to find entry marker \"%s\" in \"%s\"",ExitPoint.sNextMark.c_str(), MusicFile_Explore.sFileNameBase.c_str());
|
|
#endif
|
|
return qfalse;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifndef FINAL_BUILD
|
|
assert(0); // sanity, should have been caught elsewhere, but harmless to do this
|
|
Com_Printf( S_COLOR_RED "Music_AllowedToTransition() unable to find %s version of \"%s\"\n",Music_BaseStateToString(eBGRNDTRACK_EXPLORE), pMusicFile->sFileNameBase.c_str());
|
|
#endif
|
|
return qfalse;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
eFeedBackTransition = eBGRNDTRACK_ACTIONTRANS0;
|
|
fFeedBackNewTrackEntryTime = 0.0f; // already set to this, but FYI
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
#ifndef FINAL_BUILD
|
|
assert(0);
|
|
Com_Printf( S_COLOR_RED "Music_AllowedToTransition(): No code to transition from music type %d\n",eMusicState);
|
|
#endif
|
|
return qfalse;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifndef FINAL_BUILD
|
|
assert(0);
|
|
Com_Printf( S_COLOR_RED "Music_AllowedToTransition(): Illegal exit point %d, max = %d (music: \"%s\")\n",iExitPoint, pMusicFile->MusicExitPoints.size()-1, pMusicFile->sFileNameBase.c_str() );
|
|
#endif
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
// feed back answers...
|
|
//
|
|
if ( peTransition)
|
|
{
|
|
*peTransition = eFeedBackTransition;
|
|
}
|
|
|
|
if ( pfNewTrackEntryTime )
|
|
{
|
|
*pfNewTrackEntryTime = fFeedBackNewTrackEntryTime;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
// typically used to get a (predefined) random entry point for the action music, but will work on any defined type with entry points,
|
|
// defaults safely to 0.0f if no info available...
|
|
//
|
|
float Music_GetRandomEntryTime( MusicState_e eMusicState )
|
|
{
|
|
MusicData_t::iterator itMusicData = MusicData->find( Music_BaseStateToString( eMusicState ) );
|
|
if (itMusicData != MusicData->end())
|
|
{
|
|
MusicFile_t &MusicFile = (*itMusicData).second;
|
|
|
|
if (MusicFile.MusicEntryTimes.size()) // make sure at least one defined, else default to start
|
|
{
|
|
// Quake's random number generator isn't very good, so instead of this:
|
|
//
|
|
// int iRandomEntryNum = Q_irand(0, (MusicFile.MusicEntryTimes.size()-1) );
|
|
//
|
|
// ... I'll do this (ensuring we don't get the same result on two consecutive calls, but without while-loop)...
|
|
//
|
|
static int iPrevRandomNumber = -1;
|
|
static int iCallCount = 0;
|
|
iCallCount++;
|
|
int iRandomEntryNum = (rand()+iCallCount) % (MusicFile.MusicEntryTimes.size()); // legal range
|
|
if (iRandomEntryNum == iPrevRandomNumber && MusicFile.MusicEntryTimes.size()>1)
|
|
{
|
|
iRandomEntryNum += 1;
|
|
iRandomEntryNum %= (MusicFile.MusicEntryTimes.size());
|
|
}
|
|
iPrevRandomNumber = iRandomEntryNum;
|
|
|
|
// OutputDebugString(va("Music_GetRandomEntryTime(): Entry %d\n",iRandomEntryNum));
|
|
|
|
for (MusicEntryTimes_t::iterator itEntryTime = MusicFile.MusicEntryTimes.begin(); itEntryTime != MusicFile.MusicEntryTimes.end(); ++itEntryTime)
|
|
{
|
|
if (!iRandomEntryNum--)
|
|
{
|
|
return (*itEntryTime).second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
// info only, used in "soundinfo" command...
|
|
//
|
|
const char *Music_GetLevelSetName(void)
|
|
{
|
|
if (Q_stricmp(gsLevelNameForCompare.c_str(), gsLevelNameForLoad.c_str()))
|
|
{
|
|
// music remap via USES command...
|
|
//
|
|
return va("%s -> %s",gsLevelNameForCompare.c_str(), gsLevelNameForLoad.c_str());
|
|
}
|
|
|
|
return gsLevelNameForLoad.c_str();
|
|
}
|
|
|
|
///////////////// eof /////////////////////
|
|
|