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animtable.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_camera.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
cg_camera.h
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Huge improvement to immersive cutscene camera control
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2023-01-24 18:52:10 +00:00 |
cg_consolecmds.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
cg_credits.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_draw.cpp
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FInal improvements to HUD text drawing
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2023-08-01 18:39:05 +01:00 |
cg_drawtools.cpp
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Fix adjustment to weapon scopes for asymmetric fov HMDs
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2023-07-31 22:57:24 +01:00 |
cg_effects.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_ents.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_event.cpp
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_info.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_lights.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_local.h
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Fix missing hand in JKO when saber equipped
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2023-05-26 23:16:44 +01:00 |
cg_localents.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_main.cpp
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FInal improvements to HUD text drawing
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2023-08-01 18:39:05 +01:00 |
cg_marks.cpp
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MuadDib's persistent saber burn marks
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2022-11-09 22:05:06 +00:00 |
cg_media.h
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A number of changes
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2023-05-21 22:38:42 +01:00 |
cg_players.cpp
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Code re-org to sync with PCVR
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2023-07-27 22:08:18 +01:00 |
cg_playerstate.cpp
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_predict.cpp
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Ensure controlling an NPC allows time for the view angles to be set correctly
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2023-01-26 22:03:41 +00:00 |
cg_public.h
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_scoreboard.cpp
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FInal improvements to HUD text drawing
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2023-08-01 18:39:05 +01:00 |
cg_servercmds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_snapshot.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_syscalls.cpp
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Fix for HUD scaling with new projections
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2023-07-31 22:42:04 +01:00 |
cg_text.cpp
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FInal improvements to HUD text drawing
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2023-08-01 18:39:05 +01:00 |
cg_view.cpp
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Slight adjustment as to when to draw hand models
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2023-08-01 18:22:19 +01:00 |
cg_weapons.cpp
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FInal improvements to HUD text drawing
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2023-08-01 18:39:05 +01:00 |
FX_ATSTMain.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Blaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Bowcaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_BryarPistol.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_DEMP2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Disruptor.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Emplaced.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Flechette.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_HeavyRepeater.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_RocketLauncher.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxScheduler.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxScheduler.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxTemplate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
strip_objectives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |