mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-23 04:22:27 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
397 lines
16 KiB
C
397 lines
16 KiB
C
|
|
|
|
#define CT_LTBLUE1 0.367 0.261 0.722
|
|
#define CT_DKBLUE1 0.199 0.0 0.398
|
|
|
|
#define CT_LTCYAN 0 0.5 0.5
|
|
#define CT_DKCYAN 0 0.25 0.25
|
|
|
|
#define ITEM_TYPE_TEXT 0 // simple text
|
|
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
|
|
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
|
|
#define ITEM_TYPE_CHECKBOX 3 // check box
|
|
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
|
|
#define ITEM_TYPE_COMBO 5 // drop down list
|
|
#define ITEM_TYPE_LISTBOX 6 // scrollable list
|
|
#define ITEM_TYPE_MODEL 7 // model
|
|
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
|
|
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
|
|
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
|
|
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
|
|
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
|
|
#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
|
|
#define ITEM_TYPE_TEXTSCROLL 14 // scrolls text
|
|
|
|
#define ITEM_ALIGN_LEFT 0 // left alignment
|
|
#define ITEM_ALIGN_CENTER 1 // center alignment
|
|
#define ITEM_ALIGN_RIGHT 2 // right alignment
|
|
|
|
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
|
|
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
|
|
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
|
|
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
|
|
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
|
|
|
|
#define WINDOW_BORDER_NONE 0 // no border
|
|
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
|
|
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
|
|
#define WINDOW_BORDER_VERT 3 // vertical borders only
|
|
#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
|
|
|
|
#define WINDOW_STYLE_EMPTY 0 // no background
|
|
#define WINDOW_STYLE_FILLED 1 // filled with background color
|
|
#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
|
|
#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
|
|
#define WINDOW_STYLE_TEAMCOLOR 4 // team color
|
|
#define WINDOW_STYLE_CINEMATIC 5 // cinematic
|
|
|
|
#define MENU_TRUE 1 // uh.. true
|
|
#define MENU_FALSE 0 // and false
|
|
|
|
#define HUD_VERTICAL 0x00
|
|
#define HUD_HORIZONTAL 0x01
|
|
|
|
// list box element types
|
|
#define LISTBOX_TEXT 0x00
|
|
#define LISTBOX_IMAGE 0x01
|
|
|
|
// list feeders
|
|
//#define FEEDER_HEADS 0x00 // model heads
|
|
#define FEEDER_MAPS 0x01 // text maps based on game type
|
|
#define FEEDER_SERVERS 0x02 // servers
|
|
//#define FEEDER_CLANS 0x03 // clan names
|
|
#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
|
|
#define FEEDER_REDTEAM_LIST 0x05 // red team members
|
|
#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
|
|
#define FEEDER_PLAYER_LIST 0x07 // players
|
|
#define FEEDER_TEAM_LIST 0x08 // team members for team voting
|
|
#define FEEDER_MODS 0x09 // team members for team voting
|
|
#define FEEDER_DEMOS 0x0a // team members for team voting
|
|
#define FEEDER_SCOREBOARD 0x0b // team members for team voting
|
|
#define FEEDER_Q3HEADS 0x0c // model heads
|
|
#define FEEDER_SERVERSTATUS 0x0d // server status
|
|
#define FEEDER_FINDPLAYER 0x0e // find player
|
|
#define FEEDER_CINEMATICS 0x0f // cinematics
|
|
|
|
#define FEEDER_FORCECFG 0x10 // force config list
|
|
|
|
#define FEEDER_SIEGE_TEAM1 0x11 // siege class list for team1
|
|
#define FEEDER_SIEGE_TEAM2 0x12 // siege class list for team2
|
|
|
|
#define FEEDER_PLAYER_SPECIES 0x13 // models/player/*
|
|
#define FEEDER_PLAYER_SKIN_HEAD 0x14 // head*.skin files in species folder
|
|
#define FEEDER_PLAYER_SKIN_TORSO 0x15 // torso*.skin files in species folder
|
|
#define FEEDER_PLAYER_SKIN_LEGS 0x16 // lower*.skin files in species folder
|
|
#define FEEDER_COLORCHOICES 0x17 // special hack to feed text/actions from playerchoice.txt in species folder
|
|
|
|
#define FEEDER_TEAM1_INFANTRY 0x18 // for siege team choice
|
|
#define FEEDER_TEAM1_VANGUARD 0x19 // for siege team choice
|
|
#define FEEDER_TEAM1_SUPPORT 0x1a // for siege team choice
|
|
#define FEEDER_TEAM1_JEDI 0x1b // for siege team choice
|
|
#define FEEDER_TEAM1_DEMO 0x1c // for siege team choice
|
|
#define FEEDER_TEAM1_HEAVY 0x1d // for siege team choice
|
|
|
|
#define FEEDER_TEAM2_INFANTRY 0x1e // for siege team choice
|
|
#define FEEDER_TEAM2_VANGUARD 0x1f // for siege team choice
|
|
#define FEEDER_TEAM2_SUPPORT 0x20 // for siege team choice
|
|
#define FEEDER_TEAM2_JEDI 0x21 // for siege team choice
|
|
#define FEEDER_TEAM2_DEMO 0x22 // for siege team choice
|
|
#define FEEDER_TEAM2_HEAVY 0x23 // for siege team choice
|
|
|
|
#define FEEDER_SIEGE_BASE_CLASS 0x24 // for siege team choice
|
|
#define FEEDER_SIEGE_CLASS_WEAPONS 0x25 // for siege team choice
|
|
#define FEEDER_SIEGE_CLASS_INVENTORY 0x26 // for siege team choice
|
|
#define FEEDER_SIEGE_CLASS_FORCE 0x27 // for siege team choice
|
|
#define FEEDER_LANGUAGES 0x28 // for language choice
|
|
#define FEEDER_MOVES 0x29 // moves for the data pad moves screen
|
|
#define FEEDER_MOVES_TITLES 0x2a // move titles for the data pad moves screen
|
|
#define FEEDER_SABER_SINGLE_INFO 0x2b // saber single
|
|
#define FEEDER_SABER_STAFF_INFO 0x2c // saber staff
|
|
|
|
|
|
// Xbox specific, hope no one minds
|
|
#define FEEDER_XBL_ACCOUNTS 0xA0 // list of available XBL accounts
|
|
#define FEEDER_XBL_PLAYERS 0xA1 // players (current and recent)
|
|
#define FEEDER_XBL_FRIENDS 0xA2 // friends
|
|
#define FEEDER_XBL_SERVERS 0xA3 // results of an optimatch query
|
|
#define FEEDER_PROFILES 0xA4 // saved profiles
|
|
#define FEEDER_VOTEPLAYERLIST 0xA5 // player list for voting (exludes server)
|
|
#define FEEDER_VOTEMAPLIST 0xA6 // list of maps to vote on (gametype-dependent)
|
|
|
|
#define FEEDER_SABER_SINGLE_INFO 0x2b // saber single
|
|
#define FEEDER_SABER_STAFF_INFO 0x2c // saber staff
|
|
|
|
// display flags
|
|
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
|
|
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
|
|
#define CG_SHOW_ANYTEAMGAME 0x00000004
|
|
#define CG_SHOW_HARVESTER 0x00000008
|
|
#define CG_SHOW_ONEFLAG 0x00000010
|
|
#define CG_SHOW_CTF 0x00000020
|
|
#define CG_SHOW_OBELISK 0x00000040
|
|
#define CG_SHOW_HEALTHCRITICAL 0x00000080
|
|
#define CG_SHOW_SINGLEPLAYER 0x00000100
|
|
#define CG_SHOW_TOURNAMENT 0x00000200
|
|
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
|
|
#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
|
|
#define CG_SHOW_LANPLAYONLY 0x00001000
|
|
#define CG_SHOW_MINED 0x00002000
|
|
#define CG_SHOW_HEALTHOK 0x00004000
|
|
#define CG_SHOW_TEAMINFO 0x00008000
|
|
#define CG_SHOW_NOTEAMINFO 0x00010000
|
|
#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
|
|
#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
|
|
#define CG_SHOW_ANYNONTEAMGAME 0x00080000
|
|
#define CG_SHOW_2DONLY 0x10000000
|
|
|
|
|
|
#define UI_SHOW_LEADER 0x00000001
|
|
#define UI_SHOW_NOTLEADER 0x00000002
|
|
#define UI_SHOW_FAVORITESERVERS 0x00000004
|
|
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
|
|
#define UI_SHOW_ANYTEAMGAME 0x00000010
|
|
#define UI_SHOW_NEWHIGHSCORE 0x00000020
|
|
#define UI_SHOW_DEMOAVAILABLE 0x00000040
|
|
#define UI_SHOW_NEWBESTTIME 0x00000080
|
|
#define UI_SHOW_FFA 0x00000100
|
|
#define UI_SHOW_NOTFFA 0x00000200
|
|
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
|
|
#define UI_SHOW_NETANYTEAMGAME 0x00000800
|
|
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
|
|
|
|
|
|
|
|
|
|
// owner draw types
|
|
// ideally these should be done outside of this file but
|
|
// this makes it much easier for the macro expansion to
|
|
// convert them for the designers ( from the .menu files )
|
|
#define CG_OWNERDRAW_BASE 1
|
|
#define CG_PLAYER_ARMOR_ICON 1
|
|
#define CG_PLAYER_ARMOR_VALUE 2
|
|
#define CG_PLAYER_HEAD 3
|
|
#define CG_PLAYER_HEALTH 4
|
|
#define CG_PLAYER_AMMO_ICON 5
|
|
#define CG_PLAYER_AMMO_VALUE 6
|
|
#define CG_SELECTEDPLAYER_HEAD 7
|
|
#define CG_SELECTEDPLAYER_NAME 8
|
|
#define CG_SELECTEDPLAYER_LOCATION 9
|
|
#define CG_SELECTEDPLAYER_STATUS 10
|
|
#define CG_SELECTEDPLAYER_WEAPON 11
|
|
#define CG_SELECTEDPLAYER_POWERUP 12
|
|
|
|
#define CG_FLAGCARRIER_HEAD 13
|
|
#define CG_FLAGCARRIER_NAME 14
|
|
#define CG_FLAGCARRIER_LOCATION 15
|
|
#define CG_FLAGCARRIER_STATUS 16
|
|
#define CG_FLAGCARRIER_WEAPON 17
|
|
#define CG_FLAGCARRIER_POWERUP 18
|
|
|
|
#define CG_PLAYER_ITEM 19
|
|
#define CG_PLAYER_SCORE 20
|
|
|
|
#define CG_BLUE_FLAGHEAD 21
|
|
#define CG_BLUE_FLAGSTATUS 22
|
|
#define CG_BLUE_FLAGNAME 23
|
|
#define CG_RED_FLAGHEAD 24
|
|
#define CG_RED_FLAGSTATUS 25
|
|
#define CG_RED_FLAGNAME 26
|
|
|
|
#define CG_BLUE_SCORE 27
|
|
#define CG_RED_SCORE 28
|
|
#define CG_RED_NAME 29
|
|
#define CG_BLUE_NAME 30
|
|
#define CG_HARVESTER_SKULLS 31 // only shows in harvester
|
|
#define CG_ONEFLAG_STATUS 32 // only shows in one flag
|
|
#define CG_PLAYER_LOCATION 33
|
|
#define CG_TEAM_COLOR 34
|
|
#define CG_CTF_POWERUP 35
|
|
|
|
#define CG_AREA_POWERUP 36
|
|
#define CG_AREA_LAGOMETER 37 // painted with old system
|
|
#define CG_PLAYER_HASFLAG 38
|
|
#define CG_GAME_TYPE 39 // not done
|
|
|
|
#define CG_SELECTEDPLAYER_ARMOR 40
|
|
#define CG_SELECTEDPLAYER_HEALTH 41
|
|
#define CG_PLAYER_STATUS 42
|
|
#define CG_FRAGGED_MSG 43 // painted with old system
|
|
#define CG_PROXMINED_MSG 44 // painted with old system
|
|
#define CG_AREA_FPSINFO 45 // painted with old system
|
|
#define CG_AREA_SYSTEMCHAT 46 // painted with old system
|
|
#define CG_AREA_TEAMCHAT 47 // painted with old system
|
|
#define CG_AREA_CHAT 48 // painted with old system
|
|
#define CG_GAME_STATUS 49
|
|
#define CG_KILLER 50
|
|
#define CG_PLAYER_ARMOR_ICON2D 51
|
|
#define CG_PLAYER_AMMO_ICON2D 52
|
|
#define CG_ACCURACY 53
|
|
#define CG_ASSISTS 54
|
|
#define CG_DEFEND 55
|
|
#define CG_EXCELLENT 56
|
|
#define CG_IMPRESSIVE 57
|
|
#define CG_PERFECT 58
|
|
#define CG_GAUNTLET 59
|
|
#define CG_SPECTATORS 60
|
|
#define CG_TEAMINFO 61
|
|
#define CG_VOICE_HEAD 62
|
|
#define CG_VOICE_NAME 63
|
|
#define CG_PLAYER_HASFLAG2D 64
|
|
#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
|
|
#define CG_CAPFRAGLIMIT 66
|
|
#define CG_1STPLACE 67
|
|
#define CG_2NDPLACE 68
|
|
#define CG_CAPTURES 69
|
|
#define CG_PLAYER_FORCE_VALUE 70
|
|
|
|
|
|
#define UI_OWNERDRAW_BASE 200
|
|
#define UI_HANDICAP 200
|
|
#define UI_EFFECTS 201
|
|
#define UI_PLAYERMODEL 202
|
|
#define UI_CLANNAME 203
|
|
#define UI_CLANLOGO 204
|
|
#define UI_GAMETYPE 205
|
|
#define UI_MAPPREVIEW 206
|
|
#define UI_SKILL 207
|
|
#define UI_BLUETEAMNAME 208
|
|
#define UI_REDTEAMNAME 209
|
|
#define UI_BLUETEAM1 210
|
|
#define UI_BLUETEAM2 211
|
|
#define UI_BLUETEAM3 212
|
|
#define UI_BLUETEAM4 213
|
|
#define UI_BLUETEAM5 214
|
|
#define UI_REDTEAM1 215
|
|
#define UI_REDTEAM2 216
|
|
#define UI_REDTEAM3 217
|
|
#define UI_REDTEAM4 218
|
|
#define UI_REDTEAM5 219
|
|
#define UI_NETSOURCE 220
|
|
#define UI_NETMAPPREVIEW 221
|
|
#define UI_NETFILTER 222
|
|
#define UI_TIER 223
|
|
#define UI_OPPONENTMODEL 224
|
|
#define UI_TIERMAP1 225
|
|
#define UI_TIERMAP2 226
|
|
#define UI_TIERMAP3 227
|
|
#define UI_PLAYERLOGO 228
|
|
#define UI_OPPONENTLOGO 229
|
|
#define UI_PLAYERLOGO_METAL 230
|
|
#define UI_OPPONENTLOGO_METAL 231
|
|
#define UI_PLAYERLOGO_NAME 232
|
|
#define UI_OPPONENTLOGO_NAME 233
|
|
#define UI_TIER_MAPNAME 234
|
|
#define UI_TIER_GAMETYPE 235
|
|
#define UI_ALLMAPS_SELECTION 236
|
|
#define UI_OPPONENT_NAME 237
|
|
#define UI_VOTE_KICK 238
|
|
#define UI_BOTNAME 239
|
|
#define UI_BOTSKILL 240
|
|
#define UI_REDBLUE 241
|
|
#define UI_CROSSHAIR 242
|
|
#define UI_SELECTEDPLAYER 243
|
|
#define UI_MAPCINEMATIC 244
|
|
#define UI_NETGAMETYPE 245
|
|
#define UI_NETMAPCINEMATIC 246
|
|
#define UI_SERVERREFRESHDATE 247
|
|
#define UI_SERVERMOTD 248
|
|
#define UI_GLINFO 249
|
|
#define UI_KEYBINDSTATUS 250
|
|
#define UI_CLANCINEMATIC 251
|
|
#define UI_MAP_TIMETOBEAT 252
|
|
#define UI_JOINGAMETYPE 253
|
|
#define UI_PREVIEWCINEMATIC 254
|
|
#define UI_STARTMAPCINEMATIC 255
|
|
#define UI_MAPS_SELECTION 256
|
|
#define UI_FORCE_SIDE 257
|
|
#define UI_FORCE_RANK 258
|
|
#define UI_FORCE_RANK_HEAL 259
|
|
#define UI_FORCE_RANK_LEVITATION 260
|
|
#define UI_FORCE_RANK_SPEED 261
|
|
#define UI_FORCE_RANK_PUSH 262
|
|
#define UI_FORCE_RANK_PULL 263
|
|
#define UI_FORCE_RANK_TELEPATHY 264
|
|
#define UI_FORCE_RANK_GRIP 265
|
|
#define UI_FORCE_RANK_LIGHTNING 266
|
|
#define UI_FORCE_RANK_RAGE 267
|
|
#define UI_FORCE_RANK_PROTECT 268
|
|
#define UI_FORCE_RANK_ABSORB 269
|
|
#define UI_FORCE_RANK_TEAM_HEAL 270
|
|
#define UI_FORCE_RANK_TEAM_FORCE 271
|
|
#define UI_FORCE_RANK_DRAIN 272
|
|
#define UI_FORCE_RANK_SEE 273
|
|
#define UI_FORCE_RANK_SABERATTACK 274
|
|
#define UI_FORCE_RANK_SABERDEFEND 275
|
|
#define UI_FORCE_RANK_SABERTHROW 276
|
|
#define UI_VERSION 277
|
|
#define UI_TOTALFORCESTARS 278
|
|
#define UI_AUTOSWITCHLIST 279
|
|
|
|
//How handy it would be if this were an enum.
|
|
#define UI_BLUETEAM6 280
|
|
#define UI_BLUETEAM7 281
|
|
#define UI_BLUETEAM8 282
|
|
#define UI_REDTEAM6 283
|
|
#define UI_REDTEAM7 284
|
|
#define UI_REDTEAM8 285
|
|
|
|
// Yes it would be handy
|
|
#define UI_FORCE_MASTERY_SET 286
|
|
#define UI_SKIN_COLOR 287
|
|
#define UI_FORCE_POINTS 288
|
|
|
|
//extra, for patch
|
|
#define UI_JEDI_NONJEDI 289
|
|
|
|
#define UI_CHAT_MAIN 291
|
|
#define UI_CHAT_ATTACK 292
|
|
#define UI_CHAT_DEFEND 293
|
|
#define UI_CHAT_REQUEST 294
|
|
#define UI_CHAT_REPLY 295
|
|
#define UI_CHAT_SPOT 296
|
|
#define UI_CHAT_TACTICAL 297
|
|
|
|
#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
|
|
#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
|
|
#define VOICECHAT_DEFEND "defend" // command someone to go on defense
|
|
#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
|
|
#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
|
|
#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
|
|
#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
|
|
#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
|
|
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
|
|
#define VOICECHAT_YES "yes" // yes, affirmative, etc.
|
|
#define VOICECHAT_NO "no" // no, negative, etc.
|
|
#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
|
|
#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
|
|
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
|
|
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
|
|
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
|
|
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
|
|
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
|
|
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
|
|
#define VOICECHAT_INPOSITION "inposition" // I'm in position
|
|
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
|
|
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
|
|
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
|
|
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
|
|
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
|
|
#define VOICECHAT_TRASH "trash" // lots of trash talk
|
|
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
|
|
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
|
|
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
|
|
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
|
|
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
|
|
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
|
|
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
|
|
#define VOICECHAT_PRAISE "praise" // you did something good
|
|
|
|
#define UI_PLAYERKICK_DESC 194
|
|
#define UI_VOTE_LISTENER 195
|
|
#define UI_VOTE_DESC 196
|
|
#define UI_SOFT_KEYBOARD_ACCEPT 197
|
|
#define UI_SOFT_KEYBOARD_DELETE 198
|
|
#define UI_SOFT_KEYBOARD 199
|
|
|