mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-30 07:50:52 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
44 lines
2.5 KiB
C
44 lines
2.5 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
// These entries are now also duplicated in ModView, so tell me if you need any adding or removing.
|
|
// Note that the order is ok to change, I only read/write text strings of them anyway, but tell me if there
|
|
// are different choices to offer in the pulldown box. I know, it's tacky, but ModView wasn't planned as an
|
|
// editor and this was never an external file. A great combination... - Ste.
|
|
//
|
|
typedef enum //# soundChannel_e
|
|
{
|
|
CHAN_AUTO, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
|
|
CHAN_LOCAL, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # menu sounds, etc
|
|
CHAN_WEAPON,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
|
CHAN_VOICE, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Voice sounds cause mouth animation
|
|
CHAN_VOICE_ATTEN, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation but still use normal sound falloff
|
|
CHAN_VOICE_GLOBAL, //## %s !!"W:\game\base\!!sound\voice\*.wav;*.mp3" # Causes mouth animation and is broadcast with no separation
|
|
CHAN_ITEM, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
|
CHAN_BODY, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3"
|
|
CHAN_AMBIENT,//## %s !!"W:\game\base\!!sound\*.wav;*.mp3" # added for ambient sounds
|
|
CHAN_LOCAL_SOUND, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #chat messages, etc
|
|
CHAN_ANNOUNCER, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #announcer voices, etc
|
|
CHAN_LESS_ATTEN, //## %s !!"W:\game\base\!!sound\*.wav;*.mp3" #attenuates similar to chan_voice, but uses empty channel auto-pick behaviour
|
|
CHAN_MUSIC, //played as a looping sound - added by BTO (VV)
|
|
} soundChannel_t;
|
|
|