mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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//
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// NPC_misc.cpp
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//
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#include "b_local.h"
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#include "../qcommon/q_shared.h"
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/*
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Debug_Printf
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*/
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void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...)
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{
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char *color;
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va_list argptr;
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char msg[1024];
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if (cv->value < debugLevel)
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return;
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if (debugLevel == DEBUG_LEVEL_DETAIL)
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color = S_COLOR_WHITE;
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else if (debugLevel == DEBUG_LEVEL_INFO)
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color = S_COLOR_GREEN;
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else if (debugLevel == DEBUG_LEVEL_WARNING)
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color = S_COLOR_YELLOW;
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else if (debugLevel == DEBUG_LEVEL_ERROR)
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color = S_COLOR_RED;
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else
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color = S_COLOR_RED;
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va_start (argptr,fmt);
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Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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gi.Printf("%s%5i:%s", color, level.time, msg);
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}
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/*
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Debug_NPCPrintf
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*/
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void Debug_NPCPrintf (gentity_t *printNPC, cvar_t *cv, int debugLevel, char *fmt, ...)
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{
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int color;
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va_list argptr;
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char msg[1024];
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if (cv->value < debugLevel)
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{
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return;
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}
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if ( debugNPCName->string[0] && Q_stricmp( debugNPCName->string, printNPC->targetname) != 0 )
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{
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return;
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}
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if (debugLevel == DEBUG_LEVEL_DETAIL)
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color = COLOR_WHITE;
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else if (debugLevel == DEBUG_LEVEL_INFO)
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color = COLOR_GREEN;
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else if (debugLevel == DEBUG_LEVEL_WARNING)
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color = COLOR_YELLOW;
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else if (debugLevel == DEBUG_LEVEL_ERROR)
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color = COLOR_RED;
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else
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color = COLOR_RED;
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va_start (argptr,fmt);
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Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
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va_end (argptr);
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gi.Printf ("%c%c%5i (%s) %s", Q_COLOR_ESCAPE, color, level.time, printNPC->targetname, msg);
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}
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