mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
109 lines
4.3 KiB
C
109 lines
4.3 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Filename:- cl_mp3.h
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//
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// (Interface to the rest of the game for the MP3 functions)
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//
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#ifndef CL_MP3_H
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#define CL_MP3_H
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#ifndef sfx_t
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#include "snd_local.h"
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#endif
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typedef struct id3v1_1 {
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char id[3];
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char title[30]; // <file basename>
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char artist[30]; // "Raven Software"
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char album[30]; // "#UNCOMP %d" // needed
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char year[4]; // "2000"
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char comment[28]; // "#MAXVOL %g" // needed
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char zero;
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char track;
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char genre;
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} id3v1_1; // 128 bytes in size
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extern const char sKEY_MAXVOL[];
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extern const char sKEY_UNCOMP[];
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// (so far, all these functions are only called from one place in snd_mem.cpp)
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//
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// (filenames are used purely for error reporting, all files should already be loaded before you get here)
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//
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void MP3_InitCvars ( void );
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qboolean MP3_IsValid ( const char *psLocalFilename, void *pvData, int iDataLen, qboolean bStereoDesired = qfalse );
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int MP3_GetUnpackedSize ( const char *psLocalFilename, void *pvData, int iDataLen, qboolean qbIgnoreID3Tag = qfalse, qboolean bStereoDesired = qfalse );
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int MP3_UnpackRawPCM ( const char *psLocalFilename, void *pvData, int iDataLen, byte *pbUnpackBuffer, qboolean bStereoDesired = qfalse );
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qboolean MP3Stream_InitPlayingTimeFields( LP_MP3STREAM lpMP3Stream, const char *psLocalFilename, void *pvData, int iDataLen, qboolean bStereoDesired = qfalse);
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float MP3Stream_GetPlayingTimeInSeconds( LP_MP3STREAM lpMP3Stream );
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float MP3Stream_GetRemainingTimeInSeconds( LP_MP3STREAM lpMP3Stream );
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qboolean MP3_FakeUpWAVInfo ( const char *psLocalFilename, void *pvData, int iDataLen, int iUnpackedDataLength, int &format, int &rate, int &width, int &channels, int &samples, int &dataofs, qboolean bStereoDesired = qfalse );
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qboolean MP3_ReadSpecialTagInfo ( byte *pbLoadedFile, int iLoadedFileLen,
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id3v1_1** ppTAG = NULL, int *piUncompressedSize = NULL, float *pfMaxVol = NULL);
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qboolean MP3Stream_InitFromFile ( sfx_t* sfx, byte *pbSrcData, int iSrcDatalen, const char *psSrcDataFilename, int iMP3UnPackedSize, qboolean bStereoDesired = qfalse );
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int MP3Stream_Decode ( LP_MP3STREAM lpMP3Stream, qboolean bDoingMusic );
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qboolean MP3Stream_SeekTo ( channel_t *ch, float fTimeToSeekTo );
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qboolean MP3Stream_Rewind ( channel_t *ch );
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qboolean MP3Stream_GetSamples ( channel_t *ch, int startingSampleNum, int count, short *buf, qboolean bStereo );
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///////////////////////////////////////
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//
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// the real worker code deep down in the MP3 C code... (now externalised here so the music streamer can access one)
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//
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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char* C_MP3_IsValid (void *pvData, int iDataLen, int bStereoDesired);
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char* C_MP3_GetUnpackedSize (void *pvData, int iDataLen, int *piUnpackedSize, int bStereoDesired);
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char* C_MP3_UnpackRawPCM (void *pvData, int iDataLen, int *piUnpackedSize, void *pbUnpackBuffer, int bStereoDesired);
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char* C_MP3_GetHeaderData (void *pvData, int iDataLen, int *piRate, int *piWidth, int *piChannels, int bStereoDesired);
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char* C_MP3Stream_DecodeInit (LP_MP3STREAM pSFX_MP3Stream, void *pvSourceData, int iSourceBytesRemaining,
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int iGameAudioSampleRate, int iGameAudioSampleBits, int bStereoDesired);
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unsigned int C_MP3Stream_Decode( LP_MP3STREAM pSFX_MP3Stream, int bFastForwarding );
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char* C_MP3Stream_Rewind (LP_MP3STREAM pSFX_MP3Stream);
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#ifdef __cplusplus
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}
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#endif
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//
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///////////////////////////////////////
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#endif // #ifndef CL_MP3_H
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///////////////// eof /////////////////////
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