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Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
3b139bb537
- Push muzzle flash away so it doesn't blind player - Ensure ATST sounds play even though player is in first person (cg_players.cpp) - Slight improvement to position of hand models - Weapon selector shows the two Main/Side options for ATST |
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assets | ||
java/com/drbeef/jkquest | ||
Projects | ||
res | ||
z_vr_assets | ||
.gitignore | ||
make_z_vr_assets_pk3.bat |