jkxr/z_vr_assets/ext_data/npcs.cfg
Simon 7a37500c70 More changes...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-15 00:01:40 +01:00

2315 lines
36 KiB
INI

//Star Wars // Altered for JK:Quest VR by Team Beef
/*
defaults and explanations of fields:
aggression 3 How likely they are to attack (from 1 (least) to 5 (most))
aim 3 How good their aim is (from 1 (worst) to 5 (best))
earshot 1024 How far in map units they can hear, in map units
evasion 3 How likely they are to take cover or defensive maneuvers (from 1 (least) to 5 (most))
hfov 45 Horizontal field of view, in angles
intelligence 3 How smart they are, in general (from 1 (least) to 5 (most))
move 3 How complex their moves are when evading or in combat (from 1 (least) to 5 (most))
reactions 3 How quickly they react (from 1 (worst) to 5 (best))
shootDistance 0 Overrides current weapon's max range
vfov 34 Vertical field of view, in angles
vigilance 0.1 How likely they are to notice something (from 0 (never) to 1 (always))
visrange 2048 How far away they can see something, in map units
race none human, borg, parasite, klingon, malon, hirogen, stasis, species8472, dreadnought, harvester, reaver, avatar, vulcan
playerTeam none player, enemy, neutral
enemyTeam none player, enemy, neutral
health 100 Health of entity (if not supplied by designer)
moveType "runjump" Which movetype they can be (other choices are "static", "walk" and "flyswim"
yawSpeed 50 How quickly they can turn
walkSpeed 150 How fast they walk
runSpeed 300 How fast they run
acceleration 15 Acceleration (accel x 20fps = speed up per second, so accel of 15 means they can go from 0 to 300 in one second)
Accel of 0 means don't accel/decel - just start/stop (good if you're a slow mover anyway and/or robotic - like a Borg)
scaleX 100 X (horiz) scale, 100 is normal 100% scale
scaleY 100 Y (horiz) scale, 100 is normal 100% scale
scaleZ 100 Z (vert) scale, 100 is normal 100% scale
scale 100 Sets all above 3 to what you specify
headModel "hazard" model directory/skin name
torsoModel "hazard" model directory/skin name
legsModel "hazard" model directory/skin name
headYawRangeLeft 70 How far left you can turn your head (angles)
headYawRangeRight 70 How far right you can turn your head (angles)
headPitchRangeUp 60 How far up you can tilt your head (angles)
headPitchRangeDown 60 How far down you can tilt your head (angles)
torsoYawRangeLeft 60 How far left you can turn your torso (angles)
torsoYawRangeRight 60 How far right you can turn your torso (angles)
torsoPitchRangeUp 30 How far up you can tilt your torso (angles)
torsoPitchRangeDown 70 How far down you can tilt your torso (angles)
snd "munro" subdirectory of sound/player from which to get custom sounds (pain, death, jump, etc.)
dismemberProbHead 0 probability of head being dismembered ( from 0 (never) to 100 (always) )
dismemberProbArms 0 probability of arms being dismembered ( from 0 (never) to 100 (always) )
dismemberProbHands 0 probability of hands being dismembered ( from 0 (never) to 100 (always) )
dismemberProbLegs 0 probability of legs being dismembered ( from 0 (never) to 100 (always) )
dismemberProbWaist 0 probability of waist being dismembered ( from 0 (never) to 100 (always) )
*/
//Characters
munro
{
fullName "Katarn, Kyle"
playerModel kyle
saberColor blue
reactions 4
aim 5
move 3
aggression 5
evasion 5
intelligence 5
playerTeam player
// race human
class kyle
snd munro
}
Kyle
{
fullName "Katarn, Kyle"
playerModel kyle
saberColor blue
reactions 4
aim 5
move 3
aggression 5
evasion 5
intelligence 5
playerTeam player
// race human
class kyle
snd kyle
sndcombat kyle
sndjedi kyle
dismemberProbHead 1
dismemberProbArms 1
dismemberProbHands 20
dismemberProbLegs 1
dismemberProbWaist 1
}
Tavion
{
playerModel tavion
rank commander
saberColor red
reactions 3
aim 3
move 5
aggression 3
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam enemy
enemyTeam player
// race human
class tavion
snd tavion
sndcombat tavion
sndjedi tavion
yawSpeed 120
walkSpeed 55
runSpeed 200
health 300
dismemberProbHead 10
dismemberProbArms 35
dismemberProbLegs 10
dismemberProbHands 50
dismemberProbWaist 10
}
Lando
{
fullName "Calrissian, Lando"
playerModel lando
snd lando
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
// race human
class lando
snd lando
sndcombat lando
sndextra lando
sndjedi lando
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
}
Reelo
{
fullName "Baruk, Reelo"
playerModel reelo
snd reelo
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class reelo
snd reelo
sndcombat reelo
sndextra reelo
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 5
dismemberProbArms 1
dismemberProbHands 20
dismemberProbLegs 1
dismemberProbWaist 0
}
Jan
{
fullName "Ors, Jan"
playerModel jan
rank lt
reactions 3
aim 5
move 3
aggression 3
evasion 3
intelligence 3
playerTeam player
enemyTeam enemy
class jan
snd jan
sndcombat jan
sndextra jan
yawSpeed 140
walkSpeed 55
runSpeed 200
// race human
snd jan
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 1
dismemberProbLegs 0
dismemberProbWaist 0
}
Galak
{
fullName "Fyyar, Galak"
playerModel galak
snd galak
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank captain
playerTeam enemy
enemyTeam player
// race klingon
class imperial
yawspeed 90
walkSpeed 55
runSpeed 200
}
Galak_Mech
{
fullName "Fyyar, Galak"
playerModel galak_mech
health 1000
width 20
height 88
crouchheight 88
snd galak_mech
reactions 3
aim 5
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class galak_mech
snd galak
sndcombat galak
sndextra galak
yawSpeed 50
walkSpeed 45
runSpeed 150
dismemberProbHead 0
dismemberProbArms 0
dismemberProbHands 0
dismemberProbLegs 0
dismemberProbWaist 0
headPitchRangeUp 60
headPitchRangeDown 60
torsoPitchRangeUp 60
torsoPitchRangeDown 60
}
Desann
{
fullName "Desann"
playerModel desann
saberColor red
rank captain
reactions 3
aim 3
move 5
aggression 3
evasion 5
intelligence 5
hfov 160
vfov 160
scale 135
height 78
crouchheight 42
width 18
playerTeam enemy
enemyTeam player
// race human
class desann
yawSpeed 120
walkSpeed 55
runSpeed 200
snd desann
sndcombat desann
sndjedi desann
health 500
dismemberProbHead 10
dismemberProbArms 35
dismemberProbLegs 10
dismemberProbHands 50
dismemberProbWaist 10
}
Luke
{
fullName "Skywalker, Luke"
playerModel luke
saberColor green
rank captain
reactions 3
aim 3
move 3
aggression 3
evasion 5
intelligence 3
playerTeam player
enemyTeam enemy
class luke
yawSpeed 140
walkSpeed 55
runSpeed 200
// race human
snd luke
sndcombat luke
sndjedi luke
health 200
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
MonMothma
{
fullName "Mon Mothma"
playerModel monmothma
snd monmothma
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
// race human
class monmotha
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Bartender
{
fullName "Bartender"
playerModel chiss
snd bartender
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam neutral
enemyTeam neutral
// race human
class bartender
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
MorganKatarn
{
fullName "MorganKatarn"
playerModel morgan
snd morgan
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam neutral
enemyTeam neutral
// race human
class morgan
walkSpeed 55
runSpeed 200
yawspeed 90
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Prisoner
{
playerModel prisoner
snd prisoner
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
class prisoner
snd prisoner1
sndcombat prisoner1
sndextra prisoner1
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Prisoner2
{
playerModel prisoner
snd prisoner
surfOff "head head_face"
surfOn "head_off head_face_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
class prisoner
snd prisoner2
sndcombat prisoner2
sndextra prisoner2
walkSpeed 55
runSpeed 200
yawspeed 110
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
//NPC Humanoids
Jedi
{
playerModel jedi
saberColor yellow
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam player
enemyTeam enemy
class jedi
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Jedi2
{
playerModel jedi
saberColor orange
rank lt
customSkin j2
surfOff "head head_face"
surfOn "head_off head_face_off"
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam player
enemyTeam enemy
class jedi
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi2
sndcombat jedi2
sndjedi jedi2
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
JediF
{
playerModel jan
surfOff "torso_vest hips_chaps torso_computer head_goggles torso_comp hips_belt"
surfOn "torso_augment_off hips_augment_off hips_torso_off"
saberColor random
rank lt
reactions 3
aim 3
move 3
aggression 3
evasion 2
intelligence 3
playerTeam player
enemyTeam enemy
class jedi
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jan
sndcombat jan
sndjedi jan
health 200
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
JediTrainer
{
playerModel jeditrainer
saberColor purple
rank commander
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
playerTeam player
enemyTeam enemy
class jedi
yawSpeed 140
walkSpeed 55
runSpeed 200
snd jedi1
sndcombat jedi1
sndjedi jedi1
health 400
dismemberProbHead 0
dismemberProbArms 5
dismemberProbLegs 0
dismemberProbHands 10
dismemberProbWaist 0
}
Rebel
{
playerModel rebel
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
// race human
class rebel
snd rebel1
sndcombat rebel1
sndextra rebel1
yawspeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
Rebel2
{
playerModel rebel
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
// race human
class rebel
snd rebel2
sndcombat rebel2
sndextra rebel2
yawspeed 120
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
BespinCop
{
playerModel bespin_cop
health 40
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
// race bespincop
class bespin_cop
snd bespincop1
sndcombat bespincop1
sndextra bespincop1
}
BespinCop2
{
playerModel bespin_cop
health 40
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam player
enemyTeam enemy
walkSpeed 55
runSpeed 200
yawspeed 120
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
// race bespincop
class bespin_cop
snd bespincop2
sndcombat bespincop2
sndextra bespincop2
}
Ugnaught
{
playerModel ugnaught
scale 75
health 10
snd ugnaught
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam neutral
enemyTeam player
// race klingon
class ugnaught
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Ugnaught2
{
playerModel ugnaught
surfOff "l_hand_purse"
surfOn "r_hand_tool_off"
scale 75
health 10
snd ugnaught
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam neutral
enemyTeam player
// race klingon
class ugnaught
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Gran
{
playerModel gran
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
health 30
playerTeam enemy
enemyTeam player
// race klingon
class gran
snd gran1
sndcombat gran1
sndextra gran1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Gran2
{
playerModel gran
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
health 30
playerTeam enemy
enemyTeam player
// race klingon
class gran
snd gran2
sndcombat gran2
sndextra gran2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
GranShooter
{
playerModel gran
surfOff "l_leg_kneeguard"
reactions 3
aim 5
move 3
aggression 3
evasion 1
intelligence 5
health 40
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class gran
snd gran1
sndcombat gran1
sndextra gran1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
GranBoxer
{
playerModel gran
surfOff "l_leg_kneeguard r_leg_kneeguard"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 50
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class gran
snd gran2
sndcombat gran2
sndextra gran2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Rodian
{
playerModel rodian
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 25
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class rodian
snd rodian1
sndcombat rodian1
sndextra rodian1
yawspeed 90
walkSpeed 55
runSpeed 200
visrange 8192
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Rodian2
{
playerModel rodian
surfOff "hips_belt torso_vest"
surfOn "torso_augment_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 20
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class rodian
snd rodian2
sndcombat rodian2
sndextra rodian2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay
{
playerModel weequay
//FIXME: randomize these somehow, also belt...
surfOff "hips_lowerarmor"
surfOn "hips_torso_augment_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class weequay
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay2
{
playerModel weequay
surfOff "head_l_hairback hips_r_strap hips_r_packsmall"
surfOn "head_r_hairshoulder_off hips_l_packsmall_off hips_l_strap_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam enemy
enemyTeam player
class weequay
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay3
{
playerModel weequay
surfOff "head_l_hairback hips_l_packlarge hips_l_packwide hips_r_strap hips_r_packsmall"
surfOn "head_r_hairback_off hips_l_packsmall_off hips_l_strap_off hips_r_packlarge_off hips_r_packwide_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam enemy
enemyTeam player
class weequay
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Weequay4
{
playerModel weequay
surfOff "head_l_hairback hips_l_packlarge hips_l_packwide"
surfOn "head_l_hairshoulder_off hips_r_packlarge_off hips_r_packwide_off"
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 30
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class weequay
snd weequay
sndcombat weequay
sndextra weequay
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
Trandoshan
{
playerModel trandoshan
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
health 40
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class trandoshan
snd trandoshan1
sndcombat trandoshan1
sndextra trandoshan1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 1
dismemberProbHands 20
dismemberProbWaist 0
}
StormTrooper
{
playerModel stormtrooper
surfOff torso_pauldron_off
surfOn "torso_armor_neck_augment torso_body_neck_augment"
health 30
headPitchRangeDown 30
reactions 3 //3
aim 1
move 2 //3
aggression 2 //3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 64
crouchheight 48
walkSpeed 51
runSpeed 130 //200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 130 //200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
StormTrooper2
{
playerModel stormtrooper
surfOff torso_pauldron_off
surfOn "torso_armor_neck_augment torso_body_neck_augment"
health 30
headPitchRangeDown 30
reactions 3 //3
aim 1
move 2 //3
aggression 2 //3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 64
crouchheight 48
walkSpeed 51
runSpeed 130 //200
snd st2
sndcombat st2
sndextra st2
yawspeed 70
walkSpeed 55
runSpeed 130 //200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
STOfficer
{
playerModel stormtrooper
surfOn torso_pauldron_off
surfOff "torso_armor_neck_augment torso_body_neck_augment"
health 60
headPitchRangeDown 30
reactions 3 //5
aim 4 //5
move 3 //5
aggression 4 //5
evasion 3 //5
intelligence 5
rank ensign
scale 102 //105 (looked oddly huge in vr)
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 68
crouchheight 52
walkSpeed 51
runSpeed 130 ///200
snd stofficer1
sndcombat stofficer1
sndextra stofficer1
yawspeed 90
walkSpeed 55
runSpeed 130 ///200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
StormPilot
{
playerModel stormpilot
health 30
headPitchRangeDown 30
reactions 3
aim 4 //5
move 2 //3
aggression 3 //3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
class stormtrooper
height 64
crouchheight 48
walkSpeed 51
runSpeed 130 ///200
snd st3
sndcombat st3
sndextra st3
yawspeed 80
walkSpeed 55
runSpeed 130 ///200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
STOfficerAlt
{
playerModel stormtrooper
surfOn torso_pauldron_off
surfOff "torso_armor_neck_augment torso_body_neck_augment"
health 60
headPitchRangeDown 30
reactions 3 //5
aim 4 //5
move 3 //5
aggression 4 //5
evasion 3 //5
intelligence 5
rank ensign
scale 102 //105 (dimensions looked huge in vr)
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 68
crouchheight 52
walkSpeed 51
runSpeed 130 //200
snd stofficer2
sndcombat stofficer2
sndextra stofficer2
yawspeed 90
walkSpeed 55
runSpeed 130 //200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
STCommander
{
playerModel stormtrooper
surfOn torso_pauldron_off
surfOff "torso_armor_neck_augment torso_body_neck_augment"
health 60
headPitchRangeDown 30
reactions 3 //4
aim 4
move 3
aggression 4
evasion 3
intelligence 5
rank ensign
scale 102 //105 (dimensions too were too huge in vr, compared to default stromtrooper)
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 68
crouchheight 52
walkSpeed 51
runSpeed 130 //200
snd stofficer2
sndcombat stofficer2
sndextra stofficer2
yawspeed 110
walkSpeed 55
runSpeed 130 //200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
SwampTrooper
{
playerModel swamptrooper
headPitchRangeDown 30
health 70
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
scale 110
playerTeam enemy
enemyTeam player
// race klingon
class swamptrooper
height 68
crouchheight 52
snd swamp1
sndcombat swamp1
sndextra swamp1
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
SwampTrooper2
{
playerModel swamptrooper
headPitchRangeDown 30
health 70
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
scale 110
playerTeam enemy
enemyTeam player
// race klingon
class swamptrooper
height 68
crouchheight 52
snd swamp2
sndcombat swamp2
sndextra swamp2
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
RocketTrooper
{
playerModel stormtrooper
surfOn torso_pauldron_off
surfOff "torso_armor_neck_augment torso_body_neck_augment"
health 60
headPitchRangeDown 30
reactions 5
aim 5
move 5
aggression 5
evasion 5
intelligence 5
rank ensign
scale 110
playerTeam enemy
enemyTeam player
// race klingon
class stormtrooper
height 68
crouchheight 52
walkSpeed 51
runSpeed 200
snd st3
sndcombat st3
sndextra st3
yawspeed 100
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
Imperial
{
playerModel imperial
surfOff l_arm_key
health 20
reactions 2
aim 2
move 2
aggression 2
evasion 2
intelligence 2
rank lt
playerTeam enemy
enemyTeam player
// race klingon
class imperial
snd io2
sndcombat io2
sndextra io2
yawspeed 110
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpOfficer
{
playerModel imperial
surfOff l_arm_key
customSkin officer
health 40
reactions 3
aim 3
move 3
aggression 3
evasion 3
intelligence 3
rank ltcomm
playerTeam enemy
enemyTeam player
// race klingon
class imperial
snd io1
sndcombat io1
sndextra io1
yawspeed 110
walkSpeed 55
runSpeed 130 //130
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpCommander
{
playerModel imperial
surfOff l_arm_key
customSkin commander
health 80
reactions 4
aim 4
move 3 //4
aggression 4 //4
evasion 4 //4
intelligence 4
rank commander
playerTeam enemy
enemyTeam player
// race klingon
class imperial
// snd io3
// sndcombat io3
// sndextra io3
snd io1
sndcombat io1
sndextra io1
yawspeed 110
walkSpeed 55
runSpeed 130 //200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpWorker
{
playerModel imperial_worker
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race imperial
class impworker
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker1
sndcombat worker1
sndextra worker1
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpWorker2
{
playerModel imperial_worker
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race imperial
class impworker
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker2
sndcombat worker2
sndextra worker2
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
ImpWorker3
{
playerModel imperial_worker
headPitchRangeDown 30
health 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam enemy
enemyTeam player
// race imperial
class impworker
height 64
crouchheight 48
walkSpeed 51
runSpeed 200
snd worker3
sndcombat worker3
sndextra worker3
yawspeed 90
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}
RebornAcrobat
{
playerModel reborn
customSkin acrobat
saberColor red
rank crewman
reactions 5 //3
aim 5 //3
move 4 //5
aggression 3 //3
evasion 2 //3
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 140
walkSpeed 55
runSpeed 120 //200
health 100 //200
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
Reborn
{
playerModel reborn
saberColor red
reactions 3 //1
aim 3 //1
move 2 //1
aggression 2
evasion 2 //1
intelligence 1
hfov 120
vfov 120
scale 96 //94
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn1
sndcombat reborn1
sndjedi reborn1
yawSpeed 60
walkSpeed 45
runSpeed 105 //180
health 40
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornForceUser
{
playerModel reborn
customSkin forceuser
saberColor red
rank ensign
reactions 5 //5
aim 5 //5
move 4
aggression 4 //3
evasion 5 //4
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 80
walkSpeed 55
runSpeed 120 // 200
health 100 //100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornFencer
{
playerModel reborn
customSkin fencer
saberColor red
rank ltjg
reactions 5 //3
aim 5 //3
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
scale 96
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn2
sndcombat reborn2
sndjedi reborn2
yawSpeed 140
walkSpeed 55
runSpeed 120 //200
health 100 //100
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
RebornBoss
{
playerModel reborn
customSkin boss
saberColor red
rank lt
reactions 3
aim 3
move 5
aggression 4
evasion 3
intelligence 5
hfov 160
vfov 160
playerTeam enemy
enemyTeam player
// race human
class reborn
snd reborn3
sndcombat reborn3
sndjedi reborn3
yawSpeed 140
walkSpeed 55
runSpeed 200
health 150
dismemberProbHead 0
dismemberProbArms 20
dismemberProbLegs 0
dismemberProbHands 30
dismemberProbWaist 0
}
ShadowTrooper
{
playerModel shadowtrooper
saberColor red
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam enemy
enemyTeam player
// race human
class shadowtrooper
snd shadow1
sndcombat shadow1
yawSpeed 140
walkSpeed 55
runSpeed 200
health 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 1
}
ShadowTrooper2
{
playerModel shadowtrooper
saberColor red
rank lt
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam enemy
enemyTeam player
// race human
class shadowtrooper
snd shadow2
sndcombat shadow2
yawSpeed 140
walkSpeed 55
runSpeed 200
health 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 1
}
//NPC Monsters
Howler
{
playerModel howler
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
class howler
yawSpeed 60
runSpeed 150
walkSpeed 50
hFOV 120
vfov 45
snd howler
health 60
}
Minemonster
{
playerModel minemonster
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
class minemonster
snd mine
yawSpeed 160
runSpeed 210
walkSpeed 50
hFOV 120
vfov 45
height 30
width 9
snd mine
health 40
}
Glider
{
playerModel glider
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race harvester
class glider
yawSpeed 60
runSpeed 150
walkSpeed 50
hFOV 120
vfov 45
snd glider
}
//NPC Droids
protocol
{
playerModel protocol
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class protocol
snd protocol
yawSpeed 60
runSpeed 150
walkSpeed 50
height 48
width 12
hFOV 120
vfov 45
snd protocol
}
protocol_imp
{
playerModel protocol
surfOn head_off
surfOff head
customSkin imp
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class protocol
snd protocol
yawSpeed 60
runSpeed 150
walkSpeed 50
height 48
width 12
hFOV 120
vfov 45
snd protocol
}
r2d2
{
playermodel r2d2
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class r2d2
yawSpeed 120
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r2d2
}
r2d2_imp
{
playermodel r2d2
customSkin imp
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class r2d2
yawSpeed 120
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r2d2
}
r5d2
{
playerModel r5d2
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class r5d2
yawSpeed 60
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r5d2
}
r5d2_imp
{
playerModel r5d2
customSkin imp
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class r5d2
yawSpeed 60
runSpeed 150
walkSpeed 50
height 40
width 12
hFOV 120
vfov 45
snd r5d2
}
gonk
{
playerModel gonk
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class gonk
yawSpeed 60
runSpeed 40
walkSpeed 30
height 32
width 12
hFOV 120
vfov 45
snd gonk
}
mouse
{
headmodel none
torsomodel none
legsmodel mouse
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam neutral
enemyTeam neutral
// race bot
class mouse
yawSpeed 120
runSpeed 500
walkSpeed 150
height 16
width 8
hFOV 120
vfov 45
snd mouse
}
seeker
{
headmodel none
torsomodel none
legsmodel remote
reactions 3
aim 1
move 3
aggression 3
evasion 3
intelligence 5
playerTeam player
enemyTeam enemy
// race bot
class seeker
yawSpeed 120
runSpeed 500
walkSpeed 150
height 32
width 8
hFOV 160
vfov 45
snd remote
moveType "flyswim"
}
remote
{
headmodel none
torsomodel none
legsmodel remote
reactions 3
aim 1
move 3
aggression 3
evasion 3
intelligence 5
playerTeam enemy
enemyTeam player
// race bot
class remote
yawSpeed 120
runSpeed 500
walkSpeed 150
height 32
width 8
hFOV 160
vfov 45
snd remote
moveType "flyswim"
}
sentry
{
playermodel sentry
health 100
reactions 3
aim 3
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
// race bot
class sentry
health 150
yawSpeed 120
runSpeed 400
walkSpeed 250
height 48
width 24
hFOV 120
vfov 160
snd sentry
}
interrogator
{
playermodel interrogator
health 100
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
// race bot
class interrogator
yawSpeed 120
runSpeed 150
walkSpeed 50
height 24
width 12
hFOV 120
vfov 45
snd interrogator
}
probe
{
playerModel probe
health 200
headYawRangeLeft 180
headYawRangeRight 180
headPitchRangeUp 0
headPitchRangeDown 0
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 10
torsoPitchRangeDown 10
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
// race bot
class probe
yawSpeed 60
runSpeed 150
walkSpeed 50
height 110
width 24
hFOV 120
vfov 45
snd probe
moveType "flyswim"
}
mark1
{
playerModel mark1
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
height 120
width 36
playerTeam enemy
enemyTeam player
health 300
// race bot
class mark1
yawSpeed 60
runSpeed 150
walkSpeed 70
hFOV 120
vfov 45
snd mark1
}
mark2
{
playerModel mark2
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
// race bot
class mark2
yawSpeed 60
runSpeed 150
walkSpeed 75
hFOV 120
vfov 45
snd mark2
}
atst
{
playerModel atst
// headModel atst
//torsoModel atst
//legsModel atst
headYawRangeLeft 80
headYawRangeRight 80
headPitchRangeUp 30
headPitchRangeDown 30
torsoYawRangeLeft 0
torsoYawRangeRight 0
torsoPitchRangeUp 0
torsoPitchRangeDown 0
health 200
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
playerTeam enemy
enemyTeam player
height 272
width 80
// race bot
class atst
yawSpeed 60
runSpeed 150
walkSpeed 150
hFOV 120
vfov 45
snd atst
}
test
{
playerModel test
playerTeam player
enemyTeam neutral
class kyle
}