jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla/tr_quicksprite.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

58 lines
1.8 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "tr_local.h"
// tr_QuickSprite.h: interface for the CQuickSprite class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
class CQuickSpriteSystem
{
private:
textureBundle_t *mTexBundle;
uint32_t mGLStateBits;
int mFogIndex;
qboolean mUseFog;
vec4_t mVerts[SHADER_MAX_VERTEXES];
vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes
vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES];
uint32_t mColors[SHADER_MAX_VERTEXES];
int mNextVert;
qboolean mTurnCullBackOn;
void Flush(void);
public:
CQuickSpriteSystem(void);
~CQuickSpriteSystem(void);
void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1);
void EndGroup(void);
void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL);
};
extern CQuickSpriteSystem SQuickSprite;